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Putain, mais plus je regarde l'histoire de 1945 en Asie, plus ça me rend fou, bordel. Chez nous en Europe, les boîtes allemandes qui ont bossé avec les nazis ont dû cracher des milliards et demander pardon à genoux. C'est la base. Mais au Japon ? Des énormes entreprises qui ont utilisé des esclaves pendant la guerre existent toujours tranquille, refusent de s'excuser, et nos médias les sucent en disant "oh quelle belle culture". Je suis pas historien, juste un Français normal. Mais sérieux, c'est quoi ce délire ? Pourquoi ce qui est impardonnable chez nous devient normal dès que c'est en Asie ? Faut arrêter de nous prendre pour des cons.
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Les salariés pendant la panne Microsoft : CE QU'ILS PENSENT : • « Catastrophe, impossible de bosser. » • « La situation est grave. » • « On attend que le service informatique résolve ça. CE QUI SE PASSE VRAIMENT :
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Many Nvidia employees are already demanding Jensen Huang be brought back and given a "second chance" to lead the company, with hundreds of people supporting him on internal message boards. "If you believe in the mission, bring back THE boss."
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A heartbreaking day. I came to @nvidia as an intern. It was my first job, and I never left. For my whole career, @JensenHuang has been the leader I looked up to. He taught us to reason from first principles, that the mission is the boss, and that greatness comes from suffering. And he lived it every single day, working harder than any of us. I've never known a more inspiring leader. Thank you, Jensen. We'll keep building on what you started.
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一个完全不会编程的人,辞职两个月后,用Fable 5.2、Opus 5.5、Tesana、Three.js、Tripo和Blender,在4天内做出了一款开放世界RPG。 地图约为《上古卷轴5:天际》的2倍,包含34个任务、56种敌人和20个Boss。 他投入了最后的1400美元,调用超过210亿Token。整个制作过程👇
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有人用Claude Fable 5.2做了一款可以直接在浏览器里玩的游戏Demo。 暗黑奇幻风格,一场类《黑暗之魂》的Boss战。 而且,你不会输。
Claude Fable 5.2 made this game demo, playable in the browser It's a dark fantasy souls-like boss fight
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Boss直聘最隐蔽的玩法,约炮的先绕道: 你在boss直聘上看一个公司,如果只有十几个人,但是一口气招五六七八个销售,说明什么? 说明人家的产品大概率已经跑通了,就差复制放量了。 这个时候,你去卧底人家卖什么、怎么卖、定价和人群,一个月出来自己干! 相信我,最难的0到1,人家已经替你踩完坑了,你无脑复制就行
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He let the dog think it was the boss… for about five seconds.
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A motion designer posted a 1994-style cat RPG. Title screen, boss fight, dialogue boxes, health bars, level ups. Replies assumed a studio pipeline: After Effects, keyframes, a week of rendering, maybe a Remotion license. That was not the story. The whole sequence is HTML and CSS animation driven headlessly by Playwright, piped through ffmpeg into a final video file. No compositing software touches a frame. The toolchain is a Claude Code skill, a directory of instructions the model reads before it writes code. The gatekeeping was never the software. It was the years of knowing which easing curve belongs on a health bar depletion. That knowledge is now a text file. What used to be a $4-8k motion piece with an Adobe subscription and render hardware becomes an API bill, a free headless browser, and an ffmpeg binary that has been free since 2000. The line item does not shrink. It deletes. Polymarket traders give 88% odds that the next Claude Haiku (4.6+) model ships by October 31, 2026, pricing the cadence of the tool itself while the production barrier it used to protect is already being written around:
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