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Ever seen cherries labelled "J," "JJ" or "JJJ" in a Chinese supermarket? Here's what it means. In China, imported sweet cherries are called "che li zi," a transliteration of the English word "cherries." They're sold by size grade, and the number of J's tells you the diameter. Based on common labels on Chinese e-commerce platforms:
 J: about 26 to 28 mm
JJ: about 28 to 30 mm
JJJ: about 30 to 32 mm
4J: about 32 to 34 mm Each extra J adds roughly 2 mm, and can add quite a bit to the price. Right now is Chilean cherry season in China. Chile's summer is China's winter, so the first air shipments arrive in late October, with peak supply in December and January, just in time for New Year and Lunar New Year gifting. China is Chile's biggest cherry customer by far: according to 21st Century Business Herald, China has bought more than 90% of Chile's cherry exports for seven years in a row. Does anywhere near you grade fruit by size like this? 
#cherries# #Chile# #agriculture# In-depth reports at
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GCSA Insight: Critical Security Vulnerability Discovered in a Leading Robotics Manufacturer’s Product, with System-Level Privilege Compromise Verified on Physical Hardware As artificial intelligence and embodied AI technologies continue to advance, robots are evolving from conventional automated machines into intelligent systems capable of perception, decision-making, and autonomous operation. At the same time, cybersecurity risks are extending beyond software and data into the physical world. The security of robotic systems is no longer solely a matter of protecting data and devices; it can also directly affect operational safety, physical environments, and user safety. Recently, the security research team of the Global Cybersecurity Alliance (GCSA) discovered and verified a critical security vulnerability in a product developed by a leading robotics manufacturer. Through in-depth analysis and multiple rounds of testing on physical hardware, the team successfully breached the device’s system security boundaries and obtained the highest level of operating system privileges in a real-world device environment, demonstrating the vulnerability’s actual impact under specific testing conditions. This research encompassed the entire process, from identifying the security flaw and assessing its risks to validating its impact on physical hardware. The findings also highlight significant challenges facing the underlying security mechanisms of embodied AI systems. The research findings and supporting evidence have been formally submitted to the manufacturer. On November 13, 2026, the manufacturer responded by email, preliminarily confirming the existence of the vulnerability and stating that it had initiated internal remediation efforts and an assessment of the scope of affected products. It is important to emphasize that confirmation of a vulnerability does not mean the associated security risks have been eliminated. GCSA will continue to monitor the manufacturer’s assessment of the affected scope, remediation plans, and subsequent security validation, and will update its research findings as new information becomes available. For intelligent systems capable of physical interaction and movement, timely, effective, and verifiable security remediation is particularly important. In accordance with responsible vulnerability disclosure principles, GCSA is currently withholding sensitive information, including the manufacturer’s identity, specific product details, the vulnerability’s underlying mechanisms, and exploitation methods. GCSA is currently seeking guidance from relevant authorities and regulatory bodies regarding the associated security risks. Taking into account the manufacturer’s remediation progress and a comprehensive assessment of potential security implications, GCSA will carefully determine the appropriate arrangements for further disclosure. Subject to appropriate conditions and upon obtaining the consent of the relevant authorities and regulatory bodies, GCSA will publicly release a detailed security insight report, providing the industry with ongoing updates on the research findings and associated risk assessments. The findings of this research are based on specific testing environments and the evidence obtained to date. They do not imply that other product models or similar robotic systems are affected by the same security issue. This security research and validation on physical hardware represent one of GCSA’s initiatives in the field of embodied AI security. GCSA will continue to advance security research, coordinated vulnerability disclosure, and industry collaboration to promote stronger security response mechanisms across the artificial intelligence sector, enhance product security, and strengthen industry trust. 🔗 Read the full report: · Stay Connected with GCSA Follow GCSA's official social media channels for the latest news, product launches, research developments, and ecosystem updates. GCSA Official Telegram Channel: GCSA Official WeChat Account: #GCSAInsight# #GCSACybersecurity# #GCSASecVibe#
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Wintermute is literally paying $10M a year to legally front-run everyone on Hyperliquid and it’s completely destroying altcoin liquidity Bloomberg finally exposed what HFT desks have been screaming about for weeks. Hyperliquid’s gossip priority auctions let top funds see incoming orders 50–60ms before anyone else on the network Look at how completely broken this setup is: -> One Wintermute wallet won ~76% of the top slots last month, burning ~$26k every single day just to starve out competition -> HL claims the auction is open to everyone. Complete BS. You only get that 60ms head start if you have direct peering with Foundation nodes, which requires 0.5% of total maker volume and 10k HYPE staked ($700k+) -> Smaller MMs are getting sniped nonstop and just unplugging their bots on alts -> Retail gets stuck with the bill: across 86 altcoin pairs, order book depth on HL imploded by 82% while spreads blew out from 2.13 to 3.55 bps Honestly, I don't even blame Wintermute. If I had their balance sheet, I would milk this exact loophole until someone forced me to stop The blame sits 100% on the protocol design. Burning auction fees is cool for $HYPE holders, sure, but letting one fund buy a monopoly on data speed turns a decentralized exchange into a rigged casino Scrap read-priority auctions completely or make the slots equal, because right now altcoin execution on HL is absolute garbage
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Question for everyone in Canada: which grocery item has surprised you most at the checkout lately? Here's what the latest data shows. According to Statistics Canada, grocery prices rose 1.7% year over year in September, the smallest increase since May 2024. Fresh vegetables were down 2.9% and sugar and confectionery down 2.7%, while fresh or frozen beef was still up 8.7%. But averages don't always match what you see on the shelf. Tell us the item and the price where you live 👇 October numbers should be out next week, and we'll see if your experience matches the data Source: Statistics Canada, September 2026 CPI 
#Canada# #groceries# #food# In-depth reports at
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I'm proud I worked at @NVIDIA. @JensenHuang is the biggest reason why. I'm not there anymore, so I can speak freely. His departure is a huge loss. Especially now. I spent almost five years in the culture he built and knew people who'd worked with him for 20+ years. They respected him technically and loved him as a person. They said it without a hint of doubt. The focus stayed on the mission and on people. Good ideas got support regardless of title. That sounds like standard company values. It wasn't. Behind it was his vision and a way of leading that is out of fashion in today's founder advice: - Be kind, not arrogant. - Innovation, not marketing. - The wins belong to the people, not the CEO. - Don't fire by default. Find the person a new role. It's counterintuitive, and I doubt there is a harder way to lead. What I saw was leadership through kindness and care, not by squeezing people. A real visionary. He understood the technology and the people building it. His internal talks had vision, conviction, technical depth and jokes good enough for stand-up. You left wanting to build, and you couldn't wait for the next one. An affair, on its own, shouldn't outweigh decades of leadership. The serious questions deserve real answers. But the soap opera shouldn't decide his future. We're at a critical moment for AI. His technical judgment, vision, and commitment to the work are incredibly hard to replace. I want Jensen to keep building and leading. There's too much important work ahead.
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Following Carbon + Argon, Gemini 4 Hydrogen brings cutting-edge intelligence to everyone. Built for speed and efficiency for everyday tasks, coding and agentic workflows. Compared to 3.8 Flash, it finishes tasks 2.5x faster. Also has 4 thinking levels, so you only wait and pay for the reasoning depth a task requires. Rolling out today to all tiers of @GoogleAIStudio, the Gemini API, @GeminiApp, Search and paid Google AI Pro and Ultra subscribers in Google @Antigravity.
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Claude Fable 5.2 is f*cking cracked wtf I just made this Hollywood level animation that looks like Pixar made it All with Fable 5.2 + Higgsfield Ecom brands are paying $5k - $10k/month to people who build organic pages and even more for making paid ads for them Using this workflow you can create better animations than 99% of people Here’s the workflow: The key to making animations not look like slop is giving characters personalities >Give Fable 5.2 the master prompt along with your script to your video / ad >It then will ask you questions on the characters personalities and direction style to use >It will then save the context all as a skill This is the difference between slop and cinema I then use that skill with with my Producer skill which creates: >Characters >Location >Does the direction (and makes the prompts) I’m giving away the skill to use after you put the master prompt in for free so RT + reply under this and I’ll send you them (Must be following so I can dm) Give this prompt to Claude first: You are my Story Bible Builder. Interview me and turn my story into one dense canon doc, saved at the end as an installable skill so every future chat knows my world, characters, voices and rules. STEP 1: Ask me to paste my script/story first. Read it and pull out everything it already tells you. Only ask about what's missing, plus: working title, genre/vibe refs, and which AI tools I'll prompt with (image, video, music, voice). STEP 2, THE SPINE: one-line premise (push me to ONE sentence), thesis (the question every scene answers), timeline era by era, and the look of each era: exact palette, lighting, texture, grain. STEP 2.5, DIRECTION STYLE: ask for my director refs, movie/show refs and any visual refs (photographers, games, music videos). For each, ask exactly WHAT I'm taking from it, then turn that into concrete craft locks: camera (static vs handheld vs gliding, shot sizes, lens feel), framing and composition habits, pacing and edit rhythm, colour grade and film stock look, lighting style, performance style, and sound/score feel. Write it as one quoted paste-ready "Direction" line plus a short NEVER list. Refs stay in the bible as notes, but prompts describe the craft, never the names. STEP 3, THE WORLD: factions (beliefs, visual signature, public face vs reality), locations (3-7 concrete visual tags each), world rules (tech, powers and how they LOOK on screen, what's normal, what's forbidden). STEP 4, CHARACTERS: ONE AT A TIME, never batch. For each, ask: - Function: their role tag (The Heart, The Watcher), not their job - Visual lock: exact hair colour/cut, skin tone + finish, face shape, eyes, a signature marker (scar, piercing, mole), build, default expression, plus NEVER clauses ("warm fair, never porcelain, never tan") - Backstory: one small, specific formative detail beats a summary - Present psychology: what they carry now, and the gap between what they do and what they feel - Speech, Movement, Stillness (and singing voice if there's music): each written as one quoted, paste-ready prompt line with no names in it Show me the finished section, ask "Add, cut or sharpen?", and lock it before moving on. STEP 5: ensemble dynamics (who leads, who fills silence, who watches, which pairs are calm or charged), story engines (heist, rescue, confrontation...), and my production rules. Default rules: no character names in prompts, every prompt standalone, prompts in code blocks, locked traits restated verbatim every time. RULES: Never invent. Mark unknowns [TBD]. Push on vague answers ("dark and moody" means which colours?). Keep my exact phrasing. Density over prose: bold labels, short bullets. Depth beats character count. FINAL STEP: Assemble one SKILL under 500 lines with YAML frontmatter (name + a description listing the title, character names and key terms so it triggers) and these sections: premise, thesis, timeline, era looks, direction style, factions, locations, world rules, characters, ensemble, engines, production rules, and "When this skill is active" (use this canon for any scene, dialogue, lyric or prompt in this world; stay in canon; ask rather than invent; paste the quoted descriptors verbatim). Then save it as a skill for me, or give me the file to install. Start now by asking for my script.
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We’re retiring Advanced and Standard voice from ChatGPT Voice on December 11, 2026. In July, we introduced GPT-Live, our latest voice model that combines natural conversation with frontier intelligence. Since then, voice usage has nearly doubled, and virtually all people using voice in ChatGPT now use GPT-Live. This change will allow us to simplify the voice experience and focus on improving GPT-Live. We've learned a lot from how people used both Advanced and Standard voice, and we're bringing those learnings into GPT-Live as we continue to improve areas like the depth and detail of responses, maintaining continuity across conversations, and better personalization. Our ultimate goal is to make voice a seamless part of the ChatGPT experience. Live video and screen-sharing will continue to be powered by Advanced voice until GPT-Live has this capability.
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255M views on a 3D Short by Zack D. Films i tried to rebuild his style with ONE Claude prompt, then ran it on Opus 5.5 and Fable 5.2 (they did NOT make the same Short) the full prompt is below ↓ paste it into Claude Code in an empty folder and answer its 2 questions. it shows u the script and waits for ur go. u need Blender + its free MPFB add-on and a graphics card. give it a few hours (the prompt is minus one optional paid-voice line) Ask me 2 things, then wait: 1. The story in one line: a strange TRUE event where one person did one odd physical thing ("He tied 42 weather balloons to a lawn chair."). If I say "you pick", pitch 3 with one source link each and take the first unless I choose. 2. The voice. Default: Kokoro (free, runs on my computer), a calm, warm male narrator. Then tell me everything else is free: Blender (find my install, or tell me the one download), its free MPFB extension for human bodies (ask me before you install it) and into this folder a Python venv with FFmpeg (imageio-ffmpeg), kokoro-onnx + its model files (kokoro-v1.0.onnx and voices-v1.0.bin from the kokoro-onnx GitHub releases), faster-whisper (small.en), numpy and Pillow. It needs no API key or account and renders on my graphics card with EEVEE. The look: a clean, realistic 3D world, like a good game cutscene. Bright, saturated, a little filmic. - People: realistic bodies with generic faces and big readable expressions (shock, a smirk, a scream). Plain clothes, no logos. Never a real person's likeness: for a real person keep the face out of close-ups (hands, back, side, distance, straight top-down). - CALM shots only. Bodies in fast action or contact (running, jumping, fighting, falling) look stiff, so tell the story with frozen moments under a slowly moving camera, macro inserts of hands and objects, rooms, vehicles, the sky, top-down views and the aftermath. - One new picture for every caption chunk (2-4 words, about 1-1.5 s): a new framing, a new action or a camera move. Nothing ever holds still: every shot drifts, pushes in or orbits. - The shot kit: macro insert (extreme close-up of the key object or hands, very shallow depth of field), hero low angle (wide lens at waist height), god's-eye top-down with a slow rotate, tracked object, over the shoulder, smash zoom on the word that matters, whip pan between beats, glow highlight (the named object glows orange with a rim, then fades), a big 3D number lying in the scene, a thought bubble (a cloud ring showing what he hoped for), a TV in the scene replaying the event. - Light: a bright warm sun, blue sky with clouds, soft shadows. Night scenes use hard lamps and a dark sky. Wide lens up close, depth of field on every shot, motion blur on every fast camera move. - Captions: 2-4 words at a time, white bold rounded sans, about 64 px on a 1080 px-wide frame, centred, 78% down the frame, soft dark shadow, no box. Each chunk replaces the last on the same frame as its picture. - Banned: real footage, photos, downloaded textures or 3D models, logos, AI images or AI video, downloaded music, gore. 38-50 s, 100-140 words, 150-180 words a minute. The voice starts at 0.0 s. - Line 1: the most surprising physical act, in past tense, opening with "He" (or "She"). No name, date or setup. Frame 1 shows that act. - Then a cause-and-effect chain: every sentence starts with a hinge word (Then, Suddenly, So, Because, But, Later) and is ONE visible action. - The context arrives late, after "You see,". - A reveal: someone looks closer and the story turns. - The last line is the consequence. No call to action, no question. - Names are rare: use one only when it pays off. Title = "He ..." or "The Man Who ...". The cover is the first frame. Save every stage to disk so a crash never costs more than one stage. - sources.md: every fact with its link and the date you read it. Anything you can't verify stays out. - script.json: the lines and the caption chunks cut by hand (2-4 words, one picture each), each chunk with its shot: the set, the camera, what moves. - Kokoro reads the whole script in one take (speed 1.0-1.1) and pauses are squeezed to 0.35 s at most; faster-whisper times every word (pass it a 16 kHz numpy array, not a path); write chunks.json with each chunk's start and end. A picture and its caption switch together on frame round(start*30)+1. - blender/: Python scripts run headless (blender -b -P). makes one .blend with the sets, the cast, the props and every shot baked with a key on every frame. sets EEVEE with ray tracing, the AgX view with the Punchy look, motion blur, depth of field and bloom in the compositor. Bodies come from MPFB or are built by you; clothes, hair, props and sets are built in code. - Stills first: one half-size still per shot as a contact sheet. Look at every tile and fix what's off before any full render. Time one full-size frame and tell me the estimate. - Render 1080x1920 at 30 fps to PNG frames, skipping frames already on disk. - numpy only: a light music bed, a sound on every action (a whoosh on each whip pan, hits, wind, room tone), ducked under the voice, mastered to -14 LUFS on the whole stereo mix. - burn the captions in from chunks.json. Encode out/_9x16.mp4 (1080x1920, 30 fps, TV-range yuv420p) and out/_x_7x8.mp4 (1008x1152, under 10 MB, 2-pass): a crop of the 9:16 frame that keeps the subject and the caption. - Blender paths: pass absolute output paths (a relative one lands on the drive root). - MPFB headless: enable it with addon_utils.enable("bl_ext.user_default.mpfb"). Bake a body's shape keys before you pose it: the rig is fitted to the baked shape. - Clothes: cut them from the body mesh and push them 7-16 mm out along the normals; keep two rings of body faces under every hem. - Nothing coplanar: keep every resting object 1 cm off its neighbour and draw ground markings into the texture, or they flicker. - Hair: EEVEE draws hair only from a Curves object, hair type STRIP. Use a Principled BSDF on it (the Hair BSDF renders black). - Skin: keep subsurface weight near 0.2 (more turns faces black in EEVEE) and add a soft fill light from below under a noon sun. - Hands: a curled hand reads as a claw from the palm side, so shoot a grip from behind the knuckles. - Motion blur: shutter position START, a key on every frame, plus a key half a frame after each shot's last frame, so blur never reaches across a cut. - Check: run a black-frame and one-frame-flicker check on the render. Make a contact sheet (a frame every 0.5 s) and look at every tile: the act reads in the first 2 s, faces are lit, nothing clips through anything, captions stay off faces and key objects. Then step through the first 2 s, the middle and the end frame by frame. Fix, render only the changed shots again. Pitch (or take my story), then show me the script with the word count, the caption chunks with their seconds and the shot list with what the first frame shows. Build nothing until I say go. how the two runs went: one run each on the same PC, so it's one sample, not a ranking. both took under 3 hours on one shared 8 GB graphics card. the story for both: a man who tied 42 weather balloons to a lawn chair in 1982 where they split: -> Opus opened wide on the balloons over the yard. Fable opened on the man kneeling at the chair with his Jeep behind him -> Opus put 5 big 3D numbers in its scenes, Fable 2 -> Fable followed the caption spec (white text, soft shadow). Opus went ALL CAPS with a thick outline -> Fable pulled the Smithsonian's own record and ended on the chair in the museum. Opus ended on the $1,500 fine -> a few Opus shots are hazy and one opens on a blank grey frame save this for ur next Short. who did it better, Opus or Fable?
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TLDR of hyperliquid precompiles: EVM chains on HL (ie HyperEVM & Elysium) have precompiles (basically built in blockchain functions) that allow them to query prices of hypercore assets For example rn on HyperEVM, you can make a simple RPC call to the chain to get the mark price of $HYPE Elysium doesn't have this ability rn but will be able to in 4 weeks. The diff b/w elysium and hyperEVM is that elysium's prices will update every 70ms (hyperEVM is every 1s) And elysium will be able to query entire orderbook, while hyperEVM can only do bid/ask/mark A blockchain being able to query the full depth of a separate orderbook in real time is p cool. Maybe some volatility based univ4 hooks could use such information
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