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When BTC takes a deep dive, I don't want my entire market perspective to turn red with it. 😂 I've just updated my GT Watchlist on @GeckoTerminal with four memes: PEPE, BONK, Nihao and $FOOD. I'm keeping an eye on their communities, pool liquidity and trading volume. When the hype cools down, I want to know which ones still have real market activity. My routine is simple: open GT on my phone, check my saved pools, compare price action and volume, and see what's changed. The best part? Creating a Watchlist is incredibly easy. Just find the tokens or pools you want to follow, add them to your list, and they're all organized in one place. No more searching for the same coins every time I open the app. A falling market isn't a reason to stop paying attention. This isn't the time to surrender and walk away. It's time to stay alert and spot opportunities. 🐸 Do you have any suggestions for me to add to this list?
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QUÉ ESTÁ PASANDO EN EL CIELO? Luego de que Estados Unidos 🇺🇸 reportara que suspendieron todos los vuelos por cuestiones de seguridad, se han estado reportando la aparición de diversas criaturas con forma de “pulpos” sobrevolando los cielos de diversas partes del mundo
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Swipe for the full sequence: Super Heavy Booster 22 offshore divert during Starship Flight 15!
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Super Heavy has diverted to an offshore splashdown in the Gulf
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Introducing Blueprint from NBA Inside the Game powered by @awscloud 📊 From the basics to the advanced, use Blueprint to take a deep dive into the numbers of EVERY game this season! Go inside the Blueprint from Wednesday’s Cavs-Knicks thriller before both teams return to action tonight!
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In May, @alexmashrabov CEO @higgsfield_ai and I did a deep dive at SaaStr AI on how Higgsfield rocketed to $600m ARR in record time. Just a few months later, I had to update the thumbnail to $1B ARR Now, they're on track for $2B by December Proud to be one very first customers & investors @saastrfund
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Introducing GR00T 2: our most advanced, open System One model for robotics. It runs entirely on your robot’s onboard compute, fully untethered, and you own every weight of it. GR00T 2 features: 1. Long-horizon tasks: dexterous manipulation and whole-body control chained over 20+ steps and 5+ minutes, such as performing chemistry lab experiments or assembling model airplanes end to end. 2. X-Adapt: adapting from easy data sources (human wearables and simulation) and deploying zero-shot to diverse real robots. 3. Unified Cognition: native integrations with frontier agents for advanced physical reasoning, robust error recovery, and safety monitoring. It's an open-source buffet! We are releasing not only the model weights and X-Adapt recipes (coming December), but also our agentic framework, simulation engine, annotation engine, hardware design, and even training data (100K hours, that's ~11 yrs of experience), all available today! Everything that moves will be autonomous. Anyone can become a roboticist. Lock in, build with us! Deep dive in thread:
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建议大家都去油管学 AI Agent,真的能打破信息差! ① Jeff Su
节奏快、实用导向,适合普通人入门。他有大量把 Prompt、AI Agent、工具落地讲清楚的短视频(例如约 10 分钟的 AI Agents, Clearly Explained 播放量很高)。 内容直给,新手跟着做能上手。频道约 190 万订阅,风格轻松实用。 ② Andrej Karpathy
AI 领域真正的大神(前 Tesla AI、OpenAI 等)。他的 LLM 入门/深度讲解视频(1 小时版和更长的 Deep Dive)在圈内刷屏,原理、训练、应用讲得通俗,非技术背景也能跟上。干货密度极高。 ③ Tina Huang
前 Meta 数据工程师/科学家。录有《Building AI Agents In 44 Minutes》《AI Agents Fundamentals In 21 Minutes》等视频,擅长把复杂资料提炼成清晰框架和实操路径,非常适合作为入门第一课。频道约 140 万订阅。 ④ Dave Ebbelaar(Datalumina)
Datalumina 创始人,内容聚焦可落地的 AI 系统工程(生产级 Agent、架构、部署)和 AI 自由职业/创业建议。 实战导向,经验分享多,适合想真正做出系统的人。 ⑤ IBM Technology
IBM 官方频道,覆盖 AI、自动化、DevOps、量子等,常有领域专家讲解。内容广度好,解释相对严谨可靠,像一个小型 AI 知识库。适合建立系统性认知。 ⑥ Google Cloud Tech
Google Cloud 官方频道,更垂直深入(Vertex AI、Agent 相关、NotebookLM、实用工具等)。 如果说 IBM 更“广”,这个更“深”,尤其适合想用 Google 生态落地的人。 ⑦ Cole Medin
强烈推荐做 Agent 实操。重点讲生产级 AI Agent、n8n / LangGraph 全流程构建、本地部署、架构设计。 内容实战、有完整项目和仓库,适合从“会用”进阶到“能做出稳定系统”。在很多“学 Agent 必看”列表里常出现。 ⑧ Liam Ottley
偏商业落地和变现角度。有超长完整指南(如《How to Build & Sell AI Agents》),覆盖无代码/低代码构建、自动化业务、接单卖服务。 适合想把 AI Agent 技能直接变成收入的人。 ⑨ Andrew Ng / DeepLearningAI
Andrew Ng 是 AI 教育与实践的标杆人物。DeepLearningAI 频道有关于 Agentic AI、设计模式(reflection、tool use、planning、multi-agent)的短课程和讲解,质量高、结构清晰。 适合想建立扎实基础并理解“为什么这样设计”的人。 ⑩ Nate Herk
以 n8n + AI Agent 实操闻名,有完整的无代码/低代码 Agent 教程和长视频课程。 非常适合不想先写大量代码、又想快速做出能用的自动化 Agent 的人。 和 Cole Medin、Liam Ottley 互补。 学习建议(快速上手路径) 1.完全新手:Jeff Su + Tina Huang 先建立概念 → 再看 Karpathy 补原理。 2.想动手做:Tina Huang / Cole Medin / Nate Herk 跟做项目。 3.想做生意/自由职业:Liam Ottley + Dave Ebbelaar。 3.想系统扎实:Karpathy + Andrew Ng + IBM / Google Cloud 官方内容。 这些频道大多免费、更新相对及时,能有效打破信息差。 建议先看 1-2 个入门视频确认风格是否适合自己,再深入。 如果有具体方向(比如纯无代码、Python 工程、商业变现),可以再细化推荐。
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code for review : Prompt : Create a 2D anime short for the web. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Deliver the final result as a single, self-contained HTML file that plays offline, with a synthesized soundtrack. Use any tools, libraries, references, guides, literally anything etc. Use theatrical mecha and kaiju anime as the art style reference for the design, line work, painted backgrounds, color, and atmosphere. The film is 83 seconds long, in 39 shots. Its characters are a colossal silver archer robot, a fleet of container ships, and a leviathan. No people appear in the film. Use any tools or techniques you want, including 3D, as long as the final result looks 100% like hand-drawn 2D anime. SCENE A blazing sunny day on a coast. A massive armored archer robot, a hundred meters tall, stands in a deep lunge on a headland and draws a bow taller than itself. Close-ups: the hand on the grip, the limb and cable, the foot planted in the surf. Blue energy crawls along the arrow into the chest armor until the arrowhead blazes like crystal. The string snaps forward and a shockwave flattens the sea. The arrow is a harpoon trailing a thin cable. It tears the clouds into two walls above a ship's deck, climbs through the cloud tops, and reaches the edge of space in a blue flash along the planet's limb. Out at sea, container ships cross a colossal shadow. Four humpback whales breach beside a ship, with real arcs and full tail flukes, and dive tail last. From below, shapes move under the bright churning surface. Four whale heads rise from a boiling sea, and a ring of teeth rises around them: they are lures inside a mouth. They drop in and the jaws shut. The leviathan breaches through the fleet in one slow, enormous arc. Its belly slides past the bridge windows. The swell it leaves lifts the ships and stands one on end, spilling containers. Its ridged back and flukes sink into spray fog. High above, the arrow turns over and comes back red-hot through the atmosphere. Below the surface, the leviathan crawls through a luminous canyon on clawed forelimbs and swallows a fleeing whale. A thin streak meets the sea on the horizon and a white plume swells up. The harpoon drives through its back in a blue-white flash, lightning runs along its body, and the barbed tip punches out of its belly into the rock, which bursts apart. The cable stays attached the whole time, rising to the surface. A mountain of water swells from the sea. The dying leviathan erupts, rolls over between the ships and falls, and a wall of water takes the fleet. ANIME QUALITY STANDARD Every frame must look as if it was drawn by professional anime animators and painted by master background artists for a finished theatrical film. Archer: A massive, heavy anime mecha with sculpted overlapping armor plates, panel lines, bolts, markings and a faceted chest reactor that glows blue. Hands really grip the bow and string. The arrow never passes through the armor. Keep it on-model from every angle. Leviathan: Whale-like and colossal, always dwarfing the ships. Rough, dark grey-teal wet hide with barnacles and scars, a pale ribbed throat, a spined back, huge clawed flippers, and a cavernous maw with uneven teeth. A real bending body with weight, never a stiff model hanging on pillars of water. Whales: Real humpback anatomy with tail stock, big notched flukes and long curved flippers rooted in the body. Ships: Detailed container ships with corrugated multicolor containers, lashing bars and a white bridge tower. Line art: Confident, delicate, hand-inked anime line work with subtle variation in thickness and pressure. Coloring: Traditional anime cel coloring with clean color areas, hard-edged cool lavender-blue shadows, crisp highlights, and a bright, high-key, saturated palette. Never gloomy, grey or muddy, even in the darkest moments of the story. Backgrounds: Richly detailed, hand-painted anime backgrounds in a gouache style: towering white cumulus, a cobalt-to-turquoise sea at kilometer scale, a painted coast with a far town, Earth from orbit, a port city from the stratosphere. Underwater: Luminous cyan depth with god rays, a rippling surface seen from below, jagged canyon rock, silt and fish. Bright, not black. Lighting: Summer sun with colorful shadows, and a separate character key light so that nothing sinks into shade. Effects: Bold drawn anime FX on twos and threes. Sharp lightning with a white core, plasma trails, sheets of water pouring off the body, plumes, spray and a wall of water with real mass. Never particle mush or cotton-wool clouds. Animation: Authentic hand-drawn anime timing, with characters on twos, strong key poses, natural holds, and overlapping movement. Huge things move slowly and heavily. Nothing clips, slides or floats. Sound: An original epic score with ominous drones, brass and choir, near silence before the impact, then a colossal hit. Add a recurring whale-song motif, bow creak, charge whine, sonic boom, thunder and the sea, muffled underwater, all timed to the picture. Direction: Cinematic shots, macro close-ups against huge wide shots, thoughtful staging, and pacing that builds from quiet tension to a devastating climax. IT MUST NOT LOOK LIKE - 3D: No plastic materials, CGI shading, visible polygons, game-engine lighting, or computer-perfect perspective. - Blocky "Minecraft" shapes: No plain boxes, empty flat surfaces, or toy-like proportions. Every surface carries design detail. - SVG or vector art: No simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients. - Web animation: No sliding layers, constant bobbing, floating parts, smooth software easing, or puppet-like joint rotation. - Pasted-on elements: No 2D sprites floating in a 3D scene. - AI art: No warped shapes, melted details, flickering, or changing designs. - Non-anime art: No Western cartoon designs, realistic rendering, soft painterly shading on the characters, or generic digital illustration. - Amateur work: No stiff poses, empty backgrounds, muddy colors, clip art, placeholders, or unfinished details. You are free to change any part of the prompt, if it would result in better results. The result should feel enormous, terrifying and beautiful, a blockbuster in bright anime colors. Before finishing, inspect random frames as still images. If any frame does not look completely like real 2D anime, keep improving it. Do not stop until every frame could pass as a still from a theatrical anime film.
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It's Walrus DAO's 4th birthday. Four years ago we launched Degen Divers, since then, we've worked with some great artists and released a ton of fun art NFTs on #Ergo#. ergo:native
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