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It was a pleasure and honor to be interviewed by one of the leading contemporary researchers of Mars anomalies, @JeanWardMars. We discuss Dr. Mark Carlotto's fractal and texture-based image processor algorithms for identifying artificiality on a planet’s surface, applying them to the face in Cydonia, some structures here on Earth, followed by various Mars surface anomalies. We also discuss Carl Sagan's statements about the plausibility of past ET visitations of Earth, as well as criteria he came up with for identifying the technology of intelligent life on a planet’s surface. Furthermore we look at Buzz Aldrin statements about Phobos and the possibility of a "monolith" being there, as well as future planned missions to Phobos and the "monolith" thereon. We end with a look at the most compelling NASA Space Shuttle video's featuring potential UAP's/UFO's. CHAPTERS: 00:00 Introduction 02:46 Dr. Mark Carlatto and Carl Sagan 01:00:53 Analyzing my Discoveries on Mars 01:29:51 Buzz Aldrin Phobos Monolith 01:49:37 The Russian Phobos 2 Incident 02:06:08 STS Space Shuttle UAP's/UFO's Video's 02:34:52 UAP/UFO Disclosure and Conclusion
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🤖 What happens when you hand the same legal case to five different AIs? They disagree. at almost exactly the same rate human jurors do. That's one the findings in the new chapter @federicoast, @williamhwgeorge, and @robertgdean just published in AI and Arbitration (Wolters Kluwer, 2026), "When Decentralised Justice Meets Artificial Intelligence." 63 real Kleros disputes, judged by five frontier LLMs from: ChatGPT, Claude, Gemini, DeepSeek, Mistral. The takeaway isn't which model judges best. It's that you shouldn't trust a monolith AI. Round 2 of the experiment is already in flight: the team is re-running the test on real-world consumer cases from Argentina's Junín pilot and Lemon, where early evidence suggests the AIs and human jurors come to different conclusions on the same cases. Book details below ↓
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Shifting structures in a software world dominated by AI. Some first-order reflections (TL;DR at the end): Reducing software supply chains, the return of software monoliths – When rewriting code and understanding large foreign codebases becomes cheap, the incentive to rely on deep dependency trees collapses. Writing from scratch ¹ or extracting the relevant parts from another library is far easier when you can simply ask a code agent to handle it, rather than spending countless nights diving into an unfamiliar codebase. The reasons to reduce dependencies are compelling: a smaller attack surface for supply chain threats, smaller packaged software, improved performance, and faster boot times. By leveraging the tireless stamina of LLMs, the dream of coding an entire app from bare-metal considerations all the way up is becoming realistic. End of the Lindy effect – The Lindy effect holds that things which have been around for a long time are there for good reason and will likely continue to persist. It's related to Chesterton's fence: before removing something, you should first understand why it exists, which means removal always carries a cost. But in a world where software can be developed from first principles and understood by a tireless agent, this logic weakens. Older codebases can be explored at will; long-standing software can be replaced with far less friction. A codebase can be fully rewritten in a new language. ² Legacy software can be carefully studied and updated in situations where humans would have given up long ago. The catch: unknown unknowns remain unknown. The true extent of AI's impact will hinge on whether complete coverage of testing, edge cases, and formal verification is achievable. In an AI-dominated world, formal verification isn't optional—it's essential. The case for strongly typed languages – Historically, programming language adoption has been driven largely by human psychology and social dynamics. A language's success depended on a mix of factors: individual considerations like being easy to learn and simple to write correctly; community effects like how active and welcoming a community was, which in turn shaped how fast its ecosystem would grow; and fundamental properties like provable correctness, formal verification, and striking the right balance between dynamic and static checks—between the freedom to write anything and the discipline of guarding against edge cases and attacks. As the human factor diminishes, these dynamics will shift. Less dependence on human psychology will favor strongly typed, formally verifiable and/or high performance languages.³ These are often harder for humans to learn, but they're far better suited to LLMs, which thrive on formal verification and reinforcement learning environments. Expect this to reshape which languages dominate. Economic restructuring of open source – For decades, open-source communities have been built around humans finding connection through writing, learning, and using code together. In a world where most code is written—and perhaps more importantly, read—by machines, these incentives will start to break down.⁴ Communities of AIs building libraries and codebases together will likely emerge as a replacement, but such communities will lack the fundamentally human motivations that have driven open source until now. If the future of open-source development becomes largely devoid of humans, alignment of AI models won't just matter—it will be decisive. The future of new languages – Will AI agents face the same tradeoffs we do when developing or adopting new programming languages? Expressiveness vs. simplicity, safety vs. control, performance vs. abstraction, compile time vs. runtime, explicitness vs. conciseness. It's unclear that they will. In the long term, the reasons to create a new programming language will likely diverge significantly from the human-driven motivations of the past. There may well be an optimal programming language for LLMs—and there's no reason to assume it will resemble the ones humans have converged on. TL; DR: - Monoliths return – cheap rewriting kills dependency trees; smaller attack surface, better performance, bare-metal becomes realistic - Lindy effect weakens – legacy code loses its moat, but unknown unknowns persist; formal verification becomes essential - Strongly typed languages rise – human psychology mattered for adoption; now formal verification and RL environments favor types over ergonomics - Open source restructures – human connection drove the community; AI-written/read code breaks those incentives; alignment becomes decisive - New languages diverge – AI may not share our tradeoffs; optimal LLM programming languages may look nothing like what humans converged on ¹ ² ³ ⁴
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On DeepWiki and increasing malleability of software. This starts as partially a post on appreciation to DeepWiki, which I routinely find very useful and I think more people would find useful to know about. I went through a few iterations of use: Their first feature was that it auto-builds wiki pages for github repos (e.g. nanochat here) with quick Q&A: Just swap "github" to "deepwiki" in the URL for any repo and you can instantly Q&A against it. For example, yesterday I was curious about "how does torchao implement fp8 training?". I find that in *many* cases, library docs can be spotty and outdated and bad, but directly asking questions to the code via DeepWiki works very well. The code is the source of truth and LLMs are increasingly able to understand it. But then I realized that in many cases it's even a lot more powerful not being the direct (human) consumer of this information/functionality, but giving your agent access to DeepWiki via MCP. So e.g. yesterday I faced some annoyances with using torchao library for fp8 training and I had the suspicion that the whole thing really shouldn't be that complicated (wait shouldn't this be a Function like Linear except with a few extra casts and 3 calls to torch._scaled_mm?) so I tried: "Use DeepWiki MCP and Github CLI to look at how torchao implements fp8 training. Is it possible to 'rip out' the functionality? Implement nanochat/fp8.py that has identical API but is fully self-contained" Claude went off for 5 minutes and came back with 150 lines of clean code that worked out of the box, with tests proving equivalent results, which allowed me to delete torchao as repo dependency, and for some reason I still don't fully understand (I think it has to do with internals of torch compile) - this simple version runs 3% faster. The agent also found a lot of tiny implementation details that actually do matter, that I may have naively missed otherwise and that would have been very hard for maintainers to keep docs about. Tricks around numerics, dtypes, autocast, meta device, torch compile interactions so I learned a lot from the process too. So this is now the default fp8 training implementation for nanochat Anyway TLDR I find this combo of DeepWiki MCP + GitHub CLI is quite powerful to "rip out" any specific functionality from any github repo and target it for the very specific use case that you have in mind, and it actually kind of works now in some cases. Maybe you don't download, configure and take dependency on a giant monolithic library, maybe you point your agent at it and rip out the exact part you need. Maybe this informs how we write software more generally to actively encourage this workflow - e.g. building more "bacterial code", code that is less tangled, more self-contained, more dependency-free, more stateless, much easier to rip out from the repo ( There's obvious downsides and risks to this, but it is fundamentally a new option that was not possible or economical before (it would have cost too much time) but now with agents, it is. Software might become a lot more fluid and malleable. "Libraries are over, LLMs are the new compiler" :). And does your project really need its 100MB of dependencies?
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Footage From Monolith's Cancelled Batman Game Surface Online 👀 Tuesday's Insider Today kicks off now 🗓️
Day 13 Elma My favorite Xenoblade game is the first one and my second one is actually Xenoblade x because the exploration made me feels like an adventurer, I really hope they remake it for switch ゼノブレイドの1作目一番好き、2番目はゼノブレイドxです。一番冒険家のように探索めっちゃ楽しかった、スイッチでリメイクしてほしい。 #モノリスソフト25周年# #Monolithsoft_25th_anniversary#
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