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🎮 Steam accueille bientôt un simulateur de… grattage de testicules 😭 Ball Scratch Simulator est un jeu d'infiltration complètement absurde dont l'objectif est simple : se gratter discrètement les testicules dans des lieux publics sans se faire repérer. Plus les témoins sont nombreux, plus le défi est difficile. Il faut attendre que les gens détournent le regard, choisir le bon moment… et éviter que votre niveau de suspicion n'explose. Le développeur promet six environnements différents, des objets à débloquer, un système de score avec classements mondiaux et même un mode VR, où il faudra reproduire le geste en réalité virtuelle. Le jeu est annoncé pour ce mois-ci sur Steam.
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Tomorrow will be my last day at Google after 27 years, and watching it grow from 25 people to 190,000+ has been an amazing journey. Below is a note I shared with many people internally at Google today. An excerpt is: It has been an absolute pleasure to work with you and to help build some of the most widely used and impactful products of all time. As a kid, I dreamed of helping build software that would be used by many people, and Google now has thirteen products used by more than a billion people (amazing!). Our work has had a tremendous impact in the world, and I have been lucky enough to collaborate and form friendships with many colleagues that I deeply admire, respect, and enjoy. It still brings me joy every time I see people out in the world using our products to find information, handle email, translate documents, watch videos, learn new things, navigate and understand the physical world, browse the web, use their phone, run large-scale computations on our infrastructure, ride in an autonomous vehicle, or perform complex tasks with the help of our AI systems. I hope you all share this sense of joy, because it is a shared accomplishment! Thank you to all of my colleagues at Google over many years! Now I'm excited to go start @DiscoLoopAI with my longtime friends and colleagues @Sanjay_Ghemawat, @OriolVinyalsML, and @quocleix. (Updated post: slightly redacted to not have some personal info)
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开发系统最极致高效的Agents.md,没有之一: # AGENTS.md ## Core Principles - Choose the simplest implementation that fully satisfies the current requirements. Avoid unnecessary abstraction, configuration, indirection, or speculative extensibility. - Make the smallest necessary change that fixes the root cause. Do not refactor unrelated modules or change strategy semantics unless explicitly requested. - Grow the system in layers. Start from the smallest working end-to-end version and add new capabilities incrementally. Never replace a working system with unfinished complexity. - Reuse existing project components before creating new ones. Prefer extending proven modules over introducing parallel implementations. - Prefer well-maintained libraries when they reduce overall complexity or improve reliability. Do not reimplement common functionality without a clear benefit. - Keep components modular with clearly defined responsibilities. Avoid unnecessary coupling between strategy logic, execution, accounting, replay, and infrastructure. - Design for long-term maintainability once a feature or strategy has been validated. Do not over-engineer speculative ideas before evidence exists. --- ## Strategy Development - Validate hypotheses with historical replay before introducing forward-only logic whenever historical validation is possible. - Every trading strategy must progress through Replay → Shadow → Canary → Live. Do not skip validation stages. - Base design decisions on measurable evidence rather than intuition. Optimize only after demonstrating that an edge exists. - Treat every strategy as an independent contract. Do not silently alter frozen behavior without explicit authorization. --- ## Existing Systems - Do not break running Shadow or Live systems for unrelated work. - Preserve compatibility only when required by active production or validation workflows. Otherwise, remove obsolete code instead of accumulating compatibility layers. - Reuse existing infrastructure whenever possible, including replay engines, accounting, execution, wallet management, order book handling, logging, monitoring, and daemon frameworks. --- ## Engineering Standards - Prefer deterministic behavior over hidden automation. - Fail loudly when assumptions are violated. Do not silently ignore errors or fall back to unexpected behavior. - Keep configuration minimal. Introduce new configuration only when behavior genuinely needs to vary. - Remove dead code instead of leaving unused paths behind. - Write code that is easy to inspect, replay, test, and reason about. - Keep implementation consistent with existing project architecture unless an architectural change is explicitly requested. --- ## Scope Discipline - Implement only the requested scope. - Do not introduce unrelated optimizations, redesigns, migrations, or feature expansions. - Non-blocking findings outside the requested scope may be noted separately but must not be merged into the current task. - Consider a task complete once its agreed acceptance criteria are satisfied. Treat subsequent improvements as separate work items.
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Okay, the @VulcanBench results for Qwen3.8-Max are in, and it is not what I expected. First, for anyone new to VulcanBench, here's a quick TL;DR on the eval suite: 23 frontier-hard software engineering tasks taken from real merged OSS PRs, run in a Docker sandbox, 3 runs per task across all three of its effort levels. No puzzles, no random abstract stuff, all real things engineering teams would do with these models. It looks like Qwen3.8-Max has a major overthinking problem, it uses a LOT of tokens and is very slow, period, no other way to see it. My cost to run this benchmark was $126.25, to run the exact same eval suite with DeepSeek V4-Flash was only $13.60. This makes Qwen3.8-Max an insanely expensive model. The tasks Qwen genuinely can't solve fail at every effort level, extra reasoning didn't help. The regression is almost all in work it already handles: six tasks that low solves every single time account for 83% of the 26-point drop, three of them collapsing to zero. It's not losing the hard problems. It's losing the ones it already knows how to do. Since Qwen3.8-Max hit a lot of wall clock budget caps, I thought I'd share more about this. - VulcanBench caps both steps (50–200) and wall clock (5–60 min), each scaled by repo size. - This is aligned with how comparable harnesses bound agents, DeepSWE caps rollouts at 100 environment steps, sitting right inside my step range; Terminal-Bench enforces a per-task wall clock; SWE-bench Verified scaffolds typically allow 20–60 min per instance with 250–350 step limits. - Every model on my chart gets the identical budget, and Qwen is the slowest model I've tested at 20–25 min/task. Soooo... Alibaba positions Qwen3.8-Max as trailing only Claude Fable 5. But on the kind of real coding work engineering teams would actually throw at it, under a fixed budget, its best setting lands mid-pack and its default lands last, so common. If you want to optimize for accuracy, Grok 4.5 is the move. If you want accuracy per dollar, DeepSeek V4-Flash is hard to beat, heck it's 10× cheaper than Qwen and you get higher accuracy. Qwen just isn't in the game at this point, this is not a model I could see engineering teams using for daily coding work.
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.@Buster_ESPN "absolutely loves" the Chicago Cubs trade deadline moves 👀
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Price discovery doesn't wait for Monday. Over the last seven weekends, bStocks captured a median 92% of Monday's opening gap. Showing how 24/7 markets absorb new information before traditional exchanges reopen.
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Is it only me who doesn't find men with abs se👽y
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StandX XAU-USD 10 bps order book depth has surpassed 10M+ ! This puts @StandX_Official ahead of leading Perp DEX venues for XAU liquidity: ~6x @Lighter_xyz ~6x @HyperliquidX ~7x @grvt_io nearly 10x @edgeX_exchange Deeper liquidity. Stronger large-order absorption. Better execution for XAU perpetual traders. Read more:
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