剪刀之神又回来了
昨天发老黄的时候不小心将它献祭了,剪刀之神终于剪了自己
毕竟是我的第一个 10K、20K、30K 的帖子。
为了永久纪念,公开以下我生成舞蹈的跨模型丝滑参考提示词,没有啥复杂教程,也不搞片流量的复杂理论,一张图,1段参考视频-白模更加,加上提示词:
Video1 serves strictly as the dance motion and camera reference. The character from Image1 performs the entire dance routine within the scene shown in the image, keeping the scissors from Image1 carried on their back unchanged, and following the exact movement sequence and timing of Video1—including arm movements, hand gestures, footwork, weight shifts, body turns, and pauses. The performance is rhythmic and expressive, perfectly synchronized with the audio beats in Video1. Do not reference the character's appearance, outfit, or background from the video.
Open directly with the starting dance pose from Video1. The output duration matches the reference dance, maintaining the original movement speed, amplitude, and beat.
The camera movement follows Video1, while the background and lighting remain stable. Clothing and hair sway naturally with the dance, and the scissors on the back move naturally and with realistic physics along with the character's movements.
No subtitles, no background music.
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12/12|BEAT RUSH:AI 舞者+代码音游特效
英文、16:9、高能街机舞蹈:先用 Seedance 生成跳舞的动漫角色,再用代码制作节奏游戏画面和卡点效果。
需要:这一条明确要接 Seedance。Opus / Sonnet 负责策划、代码和合成;舞者视频由 Seedance 生成,还要准备音乐并对齐节拍。
12 条看下来,Prompt 定方向,实际成片还取决于素材、工具和后续迭代。
完整 Prompt:
Create a high-energy arcade dance video in English and 16:9. Use Seedance to generate a dancing anime character, then use code to build the rhythm-game visuals and beat-synced effects.
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