注册并分享邀请链接,可获得视频播放与邀请奖励。

与「158K」相关的搜索结果

158K 贴吧
一个关键词就是一个贴吧,路径全站唯一。
创建贴吧
用户
未找到
包含 158K 的内容
甜欲反差拉满|Scorpio-158K 粉色爆乳紧身裙 玩家返图 粉色爆乳紧身裙一上身,甜欲和冷艳直接撞在一起。 #DollSenior# #娃娃学姐# #Scorpio# #天蝎座# #158K# #玩家返图# #粉色紧身裙# #DollPhotography# #DollCollector#
显示更多
I love the @arcade_1up cabinets that @Project2501_117 has given me the last couple years. Yes, you can run free emulators on almost any device, but having the games running in a cabinet with arcade controls is a much better experience, even though it is just a packaged emulator. I was pretty decent back in the day, but after playing these for a while, I got farther than young-John ever did. Recently I played an original Joust machine at @cidercade and on my second game, I blew away my previous best score at home — 158k! The subtle control latency of the emulated experience versus the real thing matters! I measured the press-to-flap latency at home, and it looks like about 80ms. It isn’t blatantly obvious, but it shows up in the game feel and control error rate. I know there is a hard core community around emulator optimization, and with high refresh rate monitors it is possible to get objectively lower latency than the original CRT based hardware, but there is no reason the popular consumer versions can’t get most of the way there. This is probably just a matter of backing up a triple buffered swap chain or extra layers of image scaling / UI compositor getting in the way. Phase sync to the last quarter or so of the video interval and swap to the actual display should cut that latency in half. Doing the bit plane graphics and scaling directly to /dev/fb0 with software would be a guaranteed low latency path if you can get vsync timing. Trivia: The real Joust, and all the classic Williams games, didn’t even page flip, they just drew straight to the frame buffer, paying attention to the scan time.
显示更多
0
75
765
38
转发到社区
本日来てくださった方ありがとうございました🤍 今日はオーディションの日で、自分が初めてステージに立った日のことを思い出したよ🥺 そしてまさかの憧れのダンサーのところに自分の名前を書いてくれてる子がいてめちゃくちゃ嬉しすぎた。。🥹💗 初推しぷの方もいて幸せはっぴいdayでした🥰🌟
显示更多