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包含 40 的内容
Do you prefer 20-denier or 40-denier tights?
Sengun went DANCIN' for 2 🕺 He finished with 43 PTS, 12 REB, 5 AST on 17-24 FGM, becoming the 3rd player in Rockets history (joining Hakeem in 1994 and Yao in 2004) to record 40/10/5 on 70+ FG% since 1956-57, the first season FG% was recorded 🤯 Houston picked up the West Group A win!
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SENGUN JOINS ROCKETS ROYALTY! 👏 🚀 43 PTS 🚀 12 REB 🚀 5 AST 🚀 17-24 FGM He became the 3rd player in franchise history (Hakeem 1994, Yao 2004) to record 40+ PTS, 10+ REB, and 5+ AST on 70%+ FG% since 1956-57, the first season FG% was recorded!
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MiniMax 开源的生图模型 MiniMax-H3-Image,原版 68.65GB。几天里社区做出 27 个量化版,Q4 是 10.78G,最小的 Q2_K 压到 6.4G,原生就能出 4096×4096 的图。 你的显卡几个 G,够跑哪一版?
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窝趣!Obsidian 的 CEO 把自己用的知识库模板放到 GitHub 上了。 想用 Obsidian 搭建个人知识库,但不知道怎么分类、怎么组织笔记的朋友,可以先看看他的模板。 除了知识库模板,Obsidian 官方和 CEO Steph Ango(kepano)还分享了几个相关项目,我整理了 7 个: 1、40 Questions:年度复盘问题 kepano 整理的一份问题清单,用来回顾自己过去一年或一个阶段的生活。 不知道年度复盘从哪里开始的朋友,可以挑几个问题,结合自己的日记和笔记来回答。 2、Minimal:Obsidian 主题 一个简洁、可自定义的 Obsidian 主题。喜欢干净一点的笔记界面,可以在 Obsidian 的主题市场里搜索 Minimal。 3、obsidian-sample-plugin:官方插件模板 如果你用 Obsidian 的时候,发现现有插件满足不了自己的需求,可以拿这个官方模板作为起点,尝试开发一个自己的插件。 也可以把仓库交给 Codex,让它先帮你解释项目结构和开发步骤。 4、kepano-obsidian:个人知识库模板 Obsidian 的 CEO 把自己使用的 Vault 模板放到了 GitHub 上。里面展示了他组织笔记和资料的方式,可以下载下来研究,再根据自己的需求修改。 注意,这是公开的模板,不是他完整的私人知识库。 5、Flexoki:写作和编程配色 kepano 为写作和代码设计的一套配色。如果你想调整 Obsidian、编辑器或者自己网站的颜色,可以参考这套方案。 6、obsidian-releases:插件和主题目录 这里维护了 Obsidian 的社区插件目录、主题目录和公开版本信息。 想找插件、研究社区都有哪些工具,可以从这里入手。仓库本身不包含 Obsidian 的源代码。 7、JSON Canvas:开放式画布格式 Obsidian 的 Canvas 可以用来把笔记、图片和想法放到一张画布上。 JSON Canvas 是用于保存这些画布数据的开放文件格式。对想研究画布工具,或者希望了解画布数据怎么存储的朋友,可以看看这个项目。 如果你是刚开始用 Obsidian,我建议先看知识库模板和 Minimal 主题:先把笔记写起来,用一段时间之后,再根据自己的需求调整分类和插件。
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战斗被我骂了一句“只位移,没打击感”,Hark 重做三轮。 我定的规矩:特效大小按屏幕占比量,别按受击者身高算。普攻约占 40% 屏,战技 70%,大招全屏,每下命中带顿帧、震屏、镜头推。 后来我又加一条:32 个角色每人的命中形状都得不一样,不能一套特效换颜色。验收就看灰度图,去掉颜色也要一眼分出来。 你做打击感,有拿灰度图检查过吗? #独立游戏# 今天送:战斗打击感与专属特效检查表,评论区第一条直接拿。
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SENGUN JOINED HAKEEM AND YAO IN HOUSTON'S WEST GROUP A WIN! 43 PTS 12 REB 5 AST 17-24 FGM 3rd player in franchise history (joining Hakeem in 1994 and Yao in 2004) to record 40+ PTS, 10+ REB, and 5+ AST on 70%+ FG% since 1956-57, the first season FG% was recorded 🤯
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2026年的Meme,1000多个发射台,却没有一个10亿美元的Meme。 币价翻2倍,50个同名新币吸血跟风,你在3k市值时梭哈,太晚了,40%已经被打包捆绑。 每周新链上线,你还没搞清楚怎么桥接,战壕又轮换了。
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not all crypto rewards are created equal. when a platform advertises yield, i think the first thing to check is what holders actually receive and where that value comes from. @RebateLaunch has an interesting approach to this. instead of paying holder rewards in newly issued $rebate, eligible holders receive payouts in the pair asset. on robinhood chain, that's usdg. the platform reports: → $28.5k distributed to holders. → 120,403 individual payouts. → rewards sent several times throughout the day. → no staking or manual claiming required. but the reward distribution is only one part of the model. rebate pad also uses a declining launch tax to address early sniping. → 99% during the initial stage. → 66% in the next stage. → 33% in the following stage. these penalties go into a locked treasury that supports the buyer bonus mechanism. separately, the 0.7% platform fee is used to buy $rebate from the market and burn it. the reported cumulative burn has reached 35.3m tokens, representing 3.53% of the original 1 billion supply. what makes this model worth examining is how several mechanisms connect: ✦ early launch activity contributes to the treasury. ✦ the treasury supports buyer bonuses. ✦ trading fees fund holder payouts and the $rebate buyback-and-burn mechanism. my perspective is that paying rewards in the pair asset is an interesting distinction because holders aren't simply receiving more of the same token. however, attractive payout numbers alone don't prove sustainable yield. trading volume, fee generation, treasury health and long-term user activity still matter. i'd rather evaluate the source of rewards than focus only on the advertised percentage. also, round 3 of the creator campaign closes november 17 at 22:00 utc. the real question is whether rebate pad can maintain this economic cycle as adoption grows. $rebate
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11 月 13 日 ethereum:0x1f9840a85d5af5bf1d1762f925bdaddc4201f984 销毁数据来了! 昨天全网销毁 50,000 枚 UNI,相比前一天的 42,000 枚,环比增长 19%。 市场大跌,链上交易活动有所增加,带动销毁量回升。 各链销毁排名: 🥇 Ethereum:20,000 枚,占 40% 🥈 Base:16,000 枚,占 32% 🥉 Robinhood Chain:6,000 枚,占 12% 值得关注的是,Base 销毁量从前一天的 10,000 枚增长至 16,000 枚,单日增长 60%,创近 30 天新高。 目前 UNI 历史累计销毁已达 1.1407 亿枚(含 1 亿枚一次性金库销毁)。 完整数据见评论区 👇
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