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With the Galaxy Z Fold 8, Samsung has finally made a book-style foldable that’s geared less toward productivity and more toward entertainment. Get it now -
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Elon Musk: By 2036, money might not matter. Think about it—money is just a way to get goods and services like food, housing, transport, and entertainment. But if robots and AI can provide more than anyone could ever use, what’s the point of money then? Source: The Economist
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With the Galaxy Z Fold 8, Samsung has finally made a book-style foldable that’s geared less toward productivity and more toward entertainment. Get it now -
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Tepper Sports & Entertainment and the Carolina Panthers have released new renderings of the Bank of America Stadium renovation project. This is in conjunction with announcing a long-term extension of their naming rights partner Bank of America and a significant additional private investment from owner David Tepper to the renovation. The initial upfront cost is now expected to be north of $1.3B — which includes the addition of new fan gathering spaces, a 500-level social patio and a 4,400 seat entertainment venue. The phased project is on track to be fully completed in 2030.
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XTruth Integrates with OKX Onchain Outcomes to Provide Onchain Result Adjudication for World Cup Prediction Markets Summary XTruth has now integrated with OKX Onchain Outcomes, providing result submission, dispute resolution, and onchain settlement support for its World Cup prediction markets. OKX Onchain Outcomes serves as the infrastructure for this edition's official OKX World Cup prediction event. The first batch of markets covers six major categories — including overall champion and Golden Boot — as well as all 104 individual matches throughout the tournament. XTruth: Bringing Real-World Outcomes Onchain, Credibly XTruth is an open optimistic oracle deployed on X Layer, focused on solving one problem: how to credibly submit and settle clearly defined, verifiable real-world event outcomes onchain. Every prediction market needs a clear final outcome. Under XTruth's mechanism, a proposer submits an event result according to preset rules, while other participants can verify the proposal during a dispute window and challenge incorrect results. If a proposal goes unchallenged during the dispute period, the result moves to final settlement; if a dispute arises, it's handled according to the protocol's adjudication process. All proposals, challenges, and settlement records are recorded onchain and are publicly verifiable. XTruth also uses economic incentives to encourage community participation in result adjudication. Proposers who submit correct results earn adjudication rewards, while disputers who successfully challenge incorrect proposals can earn rewards according to protocol rules. The first round of community proposer recruitment has been completed, and the initial cohort of participants has already begun submitting and verifying match results in World Cup–related markets, earning OKB rewards in the process. Shortening Settlement Cycles for Time-Sensitive Markets Traditional optimistic oracles typically set relatively long dispute periods. Once a proposal enters the dispute process, the market may also need to wait for additional voting or adjudication time. For sporting events, results are usually clear shortly after the match ends, and users want markets to settle as quickly as possible. For these time-sensitive scenarios with clearly defined outcomes, XTruth supports configuring dispute periods as short as a few minutes, reducing the wait time from result submission to final settlement. A shorter dispute period doesn't mean skipping verification. Proposers still must submit results according to the rules and data sources predetermined by the market, and disputers can still challenge incorrect proposals within the allotted time. XTruth aims to strike the right balance between settlement efficiency and result reliability for high-time-sensitivity markets. Beyond Sports: Expanding into More Real-World Scenarios Sports isn't the only application XTruth is built for. As long as an outcome is clearly defined, the data source is well established, and a verifiable conclusion is possible, the same mechanism can be applied to macroeconomic events, onchain metrics, and entertainment data, among other scenarios. For example, whether a central bank rate decision resulted in a rate cut, whether a given chain's TVL exceeded a preset threshold at a specific point in time, or whether a film's opening-weekend box office (per a specified data source) hit a target figure — all of these can be defined as events requiring onchain adjudication. Such markets need to clearly specify, at creation, the object being observed, the data source, the measurement methodology, and the deadline. XTruth is then responsible for supporting result submission, dispute resolution, and final settlement. Exchange OS is an open protocol for the X Layer ecosystem. For prediction markets and dApps that require real-world result adjudication, XTruth plans to offer standardized oracle integration capabilities. Airdrop Season 1 Is Now Live XTruth Season 1 has officially launched, with a total ecosystem incentive pool of 5 million XTR allocated this season to reward participants who make meaningful contributions to the ecosystem. After completing basic tasks and qualifying for participation, users can get involved in three ways: joining the Hook x World Cup Hackathon to build a V4 Hook; completing designated tasks during the BillionLive World Cup season; or deploying and trading tokens on Eulr. For detailed task requirements, contribution calculation methods, and reward distribution rules, please visit: Becoming X Layer's Real-World Result Adjudication Layer XTruth's goal is to become the result adjudication layer connecting onchain markets with real-world events across the X Layer ecosystem. Starting with World Cup prediction markets, XTruth will continue to validate its open result submission, community challenge, and onchain settlement mechanisms. As more integrations come online, an expanding range of clearly defined, verifiable real-world events will be able to be asserted, verified, and settled on X Layer. XTruth 接入 OKX Onchain Outcomes,为世界杯竞猜市场提供链上结果裁定 XTruth 现已接入 OKX Onchain Outcomes,为其世界杯竞猜市场提供结果提交、争议处理与链上结算支持。OKX Onchain Outcomes 是本届 OKX 世界杯官方竞猜活动的基础设施。首批市场覆盖总冠军、金靴等六类主题,以及贯穿整届赛事的 104 场单场比赛。 XTruth:将现实结果可信地写入链上 XTruth 是部署于 X Layer 的开放式乐观预言机,专注于解决一个问题:如何将定义清晰、结果可验证的现实世界事件可信地提交并结算到链上。 每一个预测市场都需要明确的最终结果。在 XTruth 的运行机制中,proposer 根据预设规则提交事件结果,其他参与者可以在争议期内核验提案,并对错误结果发起挑战。如果提案在争议期内未被成功挑战,该结果将进入最终结算;如果发生争议,则按照协议设定的裁定流程处理。相关提案、挑战和结算记录均在链上留痕,可供公开核验。 XTruth 同时通过经济激励鼓励社区参与结果裁定。正确提交结果的 proposer 可以获得裁决奖励;成功挑战错误提案的 disputer 可以按照协议规则获得相应奖励。 第一轮社区 proposer 招募现已完成,首批参与者已经开始在世界杯相关市场中提交和核验比赛结果,并从中赚取okb奖励。 为高时效市场缩短结算周期 传统乐观预言机通常设置较长的争议期。当提案进入争议流程后,市场还可能需要等待额外的投票或裁定时间。 对体育赛事而言,结果通常在比赛结束后迅速明确,用户也希望市场能够尽快完成结算。针对这类结果明确、时效性要求较高的场景,XTruth 支持配置分钟级争议期,以缩短从结果提交到最终结算的等待时间。 更短的争议期并不意味着取消核验环节。proposer 仍需按照市场预先确定的规则和数据来源提交结果,disputer 也可以在规定时间内对错误提案发起挑战。 XTruth 希望在结算效率与结果可信度之间建立适合高时效市场的平衡。 从体育赛事走向更多现实场景 体育并不是 XTruth 唯一面向的应用方向。 在结果定义清晰、数据来源明确且具备可验证结论的前提下,同一套机制还可以用于宏观事件、链上指标和娱乐数据等场景。例如,某次议息会议公布的目标利率是否下调、某条链在指定时间点的 TVL 是否超过预设数值,或某部影片按指定数据源统计的首周末票房是否达到目标,都可以被定义为需要链上裁定的事件。 这些市场需要在创建时明确观察对象、数据来源、统计口径和截止时间。XTruth 则负责支持结果提交、争议处理与最终结算。 Exchange OS 是面向 X Layer 生态的开放协议。对于需要现实结果裁定的预测市场和 dApp,XTruth 计划提供标准化的预言机接入能力。 Airdrop Season 1 已开启 XTruth Season 1 现已启动,本季设置总计 500 万枚 XTR 的生态激励额度,用于回馈对生态作出有效贡献的参与者。 用户完成基础任务并获得参与资格后,可以通过三类方式参与:参加 Hook x World Cup Hackathon 并构建 V4 Hook;在 BillionLive 世界杯赛季中完成指定任务;或在 Eulr 上部署和交易代币。 具体任务要求、贡献计算方式及奖励分配规则请查看: 成为 X Layer 的现实结果裁定层 XTruth 的目标,是成为 X Layer 生态连接链上市场与现实事件的结果裁定层。 从世界杯竞猜开始,XTruth 将继续验证开放式结果提交、社区挑战和链上结算机制。随着接入场景增加,更多定义清晰、结果可验证的现实事件,将能够在 X Layer 上被断言、被核验并完成结算。 #Xtruth# #OKX# #Xlayer#
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Rome conquered Greece in 146 BC when they burned Corinth to the ground. And then the strangest thing in ancient history happened. The winners spent the next few centuries desperately trying to become the losers. It actually started before the final conquest. When the general Marcellus sacked Syracuse in 211 BC, he shipped boatloads of Greek statues and paintings back to Rome, and the city went crazy for it. Suddenly every rich Roman had to have Greek art in his house. Decades later Cicero built an entire court case around prosecuting a governor named Verres for looting Greek masterpieces, and Romans ate it up. Then came the schools. Wealthy families started buying Greek slaves specifically because they were educated, and handed them the job of raising their children. So the sons of the men who crushed Greece grew up speaking Greek, memorizing Greek poetry, and learning philosophy from Greeks. The elite eventually sent their teenagers abroad to Athens and Rhodes to finish their education, the way people today send kids to study overseas. Cicero did it. Julius Caesar did it. Their gods were Greek gods wearing name tags. Zeus became Jupiter. Hera became Juno. Aphrodite became Venus. Ares became Mars. Same myths, same family drama, mostly just relabeled. Their entertainment was borrowed too. The first big Roman playwrights, Plautus and Terence, basically adapted Greek comedies into Latin. Their doctors were Greek. Their architecture leaned on Greek columns, the Doric and Ionic and Corinthian orders you still see on bank buildings today. And the art obsession left a strange fingerprint on history. Romans loved Greek bronze statues so much that they mass produced marble copies of them. A huge chunk of what people walk past in museums today and call "Greek sculpture" is actually a Roman copy. The Greek originals melted down or vanished long ago. The knockoffs are what survived. Not everyone was thrilled. Cato the Elder spent his whole life warning that Greek culture would rot the Roman character. He sneered at Greek philosophers, distrusted Greek doctors, and wanted them kept out of the city. And then, as an old man, he quietly sat down and learned Greek anyway. Even the loudest hater caved. The trend went all the way to the top. Virgil wrote the Aeneid, Rome's national epic, by openly modeling it on Homer. The emperor Nero competed in Greek games and toured Greece like a superfan. Hadrian was so obsessed he grew a Greek philosopher's beard and poured money into rebuilding Athens. And Marcus Aurelius, master of the entire Roman world, wrote his private journal not in Latin but in Greek, because that was the language of serious thinking. The poet Horace nailed it in a single line: captured Greece took her savage conqueror captive. Rome won every war on the battlefield and then handed its whole soul to the people it had beaten.
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A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios
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𝗖𝗼𝘂𝗻𝘁𝗲𝗿𝗽𝗼𝗶𝗻𝘁 𝗖𝗼𝗻𝘃𝗲𝗿𝘀𝗮𝘁𝗶𝗼𝗻𝘀: 𝗧𝗵𝗲 𝗙𝘂𝘁𝘂𝗿𝗲 𝗼𝗳 𝗜𝗻-𝗖𝗮𝗿 𝗘𝗻𝘁𝗲𝗿𝘁𝗮𝗶𝗻𝗺𝗲𝗻𝘁 𝗮𝗻𝗱 𝗗𝗼𝗹𝗯𝘆’𝘀 𝗩𝗶𝘀𝗶𝗼𝗻 𝗳𝗼𝗿 𝗖𝗼𝗻𝗻𝗲𝗰𝘁𝗲𝗱 𝗖𝗮𝗿𝘀 𝖢𝖺𝗋𝗌 𝖺𝗋𝖾 𝖻𝖾𝖼𝗈𝗆𝗂𝗇𝗀 𝗍𝗁𝖾 𝗇𝖾𝗐 "𝗌𝖾𝖼𝗈𝗇𝖽 𝗅𝗂𝗏𝗂𝗇𝗀 𝗋𝗈𝗈𝗆", 𝖺𝗇𝖽 𝖢𝗁𝗂𝗇𝖺'𝗌 𝖼𝗈𝗇𝗌𝗎𝗆𝖾𝗋𝗌 𝖺𝗋𝖾 𝗌𝗁𝗈𝗐𝗂𝗇𝗀 𝗍𝗁𝖾 𝗐𝗈𝗋𝗅𝖽 𝗐𝗁𝖺𝗍 𝗍𝗁𝖺𝗍 𝗅𝗈𝗈𝗄𝗌 𝗅𝗂𝗄𝖾. 𝖨𝗇 𝗍𝗁𝖾 𝗅𝖺𝗍𝖾𝗌𝗍 𝖢𝗈𝗎𝗇𝗍𝖾𝗋𝗉𝗈𝗂𝗇𝗍 𝖢𝗈𝗇𝗏𝖾𝗋𝗌𝖺𝗍𝗂𝗈𝗇𝗌 𝖾𝗉𝗂𝗌𝗈𝖽𝖾, 𝗈𝗎𝗋 𝖵𝖯 𝗈𝖿 𝖱𝖾𝗌𝖾𝖺𝗋𝖼𝗁 𝖭𝖾𝗂𝗅 𝖲𝗁𝖺𝗁 (@neil_shah) 𝗌𝖺𝗍 𝖽𝗈𝗐𝗇 𝗐𝗂𝗍𝗁 @Dolby'𝗌 𝖠𝗌𝗁𝗂𝗆 𝖬𝖺𝗍𝗁𝗎𝗋 (@AshimMathur) 𝗍𝗈 𝗎𝗇𝗉𝖺𝖼𝗄 𝗁𝗈𝗐 𝗂𝗆𝗆𝖾𝗋𝗌𝗂𝗏𝖾 𝖾𝗇𝗍𝖾𝗋𝗍𝖺𝗂𝗇𝗆𝖾𝗇𝗍 𝗂𝗌 𝗇𝗈𝗐 𝖽𝗋𝗂𝗏𝗂𝗇𝗀 𝖼𝖺𝗋 𝗉𝗎𝗋𝖼𝗁𝖺𝗌𝖾 𝖽𝖾𝖼𝗂𝗌𝗂𝗈𝗇𝗌. 𝗞𝗲𝘆 𝗧𝗮𝗸𝗲𝗮𝘄𝗮𝘆𝘀: • 𝖠𝗌 𝗉𝖾𝗋 𝗈𝗎𝗋 𝖼𝗈𝗇𝗌𝗎𝗆𝖾𝗋 𝗋𝖾𝗌𝖾𝖺𝗋𝖼𝗁, 𝟩 𝗂𝗇 𝟣𝟢 𝖻𝗎𝗒𝖾𝗋𝗌 𝗋𝖺𝗍𝖾 𝗂𝗇-𝖼𝖺𝗋 𝗂𝗇𝖿𝗈𝗍𝖺𝗂𝗇𝗆𝖾𝗇𝗍 𝖺𝗌 "𝖾𝗑𝗍𝗋𝖾𝗆𝖾𝗅𝗒 𝗂𝗆𝗉𝗈𝗋𝗍𝖺𝗇𝗍", 𝖺𝗁𝖾𝖺𝖽 𝗈𝖿 𝗉𝗋𝗂𝖼𝖾 𝖺𝗇𝖽 𝖽𝖾𝗌𝗂𝗀𝗇. • 𝟪𝟢% 𝗈𝖿 𝖼𝗈𝗇𝗌𝗎𝗆𝖾𝗋𝗌 𝗐𝖺𝗇𝗍 𝖣𝗈𝗅𝖻𝗒 𝗍𝖾𝖼𝗁𝗇𝗈𝗅𝗈𝗀𝗒 𝗂𝗇 𝗍𝗁𝖾𝗂𝗋 𝗇𝖾𝗑𝗍 𝖼𝖺𝗋. • 𝖴𝗌𝖾𝗋-𝗀𝖾𝗇𝖾𝗋𝖺𝗍𝖾𝖽 𝖼𝗈𝗇𝗍𝖾𝗇𝗍 (𝖴𝖦𝖢), 𝖺𝗇𝖽 𝗌𝗁𝗈𝗋𝗍-𝖿𝗈𝗋𝗆 𝖼𝗈𝗇𝗍𝖾𝗇𝗍 𝖼𝗈𝗇𝗌𝗎𝗆𝗉𝗍𝗂𝗈𝗇 𝗂𝗇 𝖼𝖺𝗋𝗌 𝗃𝗎𝗆𝗉𝖾𝖽 𝖿𝗋𝗈𝗆 𝟩% 𝗍𝗈 𝟦𝟢%. • 𝖮𝖤𝖬𝗌 𝗅𝗂𝗄𝖾 @BMW, @Lexus, @Li_Auto_ 𝖺𝗇𝖽 @NIOGlobal 𝖺𝗋𝖾 𝗆𝖺𝗄𝗂𝗇𝗀 𝗂𝗆𝗆𝖾𝗋𝗌𝗂𝗏𝖾 𝖠𝖵 𝖺 𝖼𝗈𝗋𝖾 𝖻𝗋𝖺𝗇𝖽 𝖽𝗂𝖿𝖿𝖾𝗋𝖾𝗇𝗍𝗂𝖺𝗍𝗈𝗋. 𝗪𝗮𝘁𝗰𝗵 𝘁𝗵𝗲 𝗳𝘂𝗹𝗹 𝘃𝗶𝗱𝗲𝗼 𝗰𝗼𝗻𝘃𝗲𝗿𝘀𝗮𝘁𝗶𝗼𝗻 𝗵𝗲𝗿𝗲: 𝗥𝗲𝗮𝗱 𝗺𝗼𝗿𝗲 𝗶𝗻𝘀𝗶𝗴𝗵𝘁𝘀 𝗳𝗿𝗼𝗺 𝘁𝗵𝗲 𝗰𝗼𝗻𝘃𝗲𝗿𝘀𝗮𝘁𝗶𝗼𝗻 𝗮𝗻𝗱 𝗮𝗻𝗮𝗹𝘆𝘀𝘁 𝘁𝗮𝗸𝗲 𝗵𝗲𝗿𝗲: 𝗖𝗵𝗲𝗰𝗸 𝗼𝘂𝘁 𝗼𝘂𝗿 𝗣𝗿𝗶𝗺𝗮𝗿𝘆 𝗥𝗲𝘀𝗲𝗮𝗿𝗰𝗵 𝗦𝘁𝘂𝗱𝘆 𝗳𝗶𝗻𝗱𝗶𝗻𝗴𝘀 𝗮𝗻𝗱 𝗶𝗻𝘀𝗶𝗴𝗵𝘁𝘀 𝗵𝗲𝗿𝗲: #CounterpointResearch# #Dolby# #InCarEntertainment# #AutomotiveTech# #ConnectedCar# #DolbyAtmos#
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From watch parties and live entertainment to unforgettable moments shared with fans from around the world, the Aramco Arena at the FIFA Fan Festival™️ Houston brings people together through a shared love of football
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OMG! I won 3rd place in TRE 2025!🥹🩷🎉 Everyone, come celebrate with me! I had no idea this event actually had a sales ranking. I’ve been attending TRE for about 3 years, and I only found out this year! TRE (not a cosplay event) is the largest adult entertainment and sexy model expo in Asia, bringing together AV actresses, gravure idols, and sexy models from across the region. There are hundreds of featured models at the event, including many of the biggest names from Japan, Taiwan, and beyond. And… yes, I ranked 3rd overall last year. 😭 I was completely shocked—I never imagined I could make it this far. This year’s sales dropped a bit because I couldn’t stay for the entire event—I was invited to another event, haha. But still… I did it. I actually did it! I don’t expect myself to stay in the Top 5 forever, but reaching this milestone already makes me incredibly proud of myself. #TRE# #TRE2025#
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