注册并分享邀请链接,可获得视频播放与邀请奖励。

与「FLY_Challenge」相关的搜索结果

FLY_Challenge 贴吧
一个关键词就是一个贴吧,路径全站唯一。
创建贴吧
用户
未找到
包含 FLY_Challenge 的内容
[🎥] 𝗪𝗲 𝗴𝗼𝗻’ 𝗳𝗹𝘆🪽 with #LEECHAEYEON# 선배님 @official_LCY ▶ #IDID# #아이딧# #BAEKJUNHYUK# #백준혁# #이채연# #FLY# #FLY_Challenge#
显示更多
0
2
773
239
转发到社区
[🎥] 𝗪𝗲 𝗴𝗼𝗻’ 𝗳𝗹𝘆🪽 with #IVE# #GAEUL# 선배님 @IVEstarship ▶ #IDID# #아이딧# #KIMMINJAE# #김민재# #PARKWONBIN# #박원빈# #아이브# #가을# #FLY# #FLY_Challenge#
显示更多
0
2
2K
536
转发到社区
Grok Bot summary: IAC 2026 presentation by SpaceXAI President Michael Nicolls. 🎯 The main message - SpaceX was founded in 2002 to make life multi-planetary and "extend the light of consciousness to the stars." - He said the biggest risk as constellations grow is not debris. It's satellite operators not sharing data with each other. 🌍 How Starlink grew - Starlink began in 2019 with 60 V0.9 satellites. User service started in late 2020 as the "Better Than Nothing Beta." - V1.5 added space lasers, which let the satellites link into a mesh. That's when Starlink really took off, reaching oceans, Antarctica and airplanes. - V2 (2023) has 4x the capacity of V1. Falcon launches V2 satellites 2–3 times a week, and each launch adds about 3 terabits of capacity. - V3 launched on Starship about a week before the talk. Each V3 satellite has another 10x capacity, and each Starship launch carries 20–30x what a Falcon launch does. - Starlink now has over 11,000 satellites, about 60% of all active satellites in low Earth orbit. - It serves more than 13M customers in about 170 markets, plus ships and planes. - The laser mesh means Starlink doesn't depend on local ground infrastructure. During last year's fires and power outages in Spain, it kept tens of thousands of customers and emergency responders online. 🚀 The life of a Starlink satellite - **Before launch:** SpaceX checks that deploying the satellites won't bring them close to anything else, and shares where they'll be. - **Deploy:** satellites are released below 300 km, where almost no other operators fly. - **Orbit raising:** each climb path is checked against other satellites and crewed space stations, and SpaceX publishes the satellites' positions every hour on the way up. - **Lower orbits for safety:** the original plan was about 1,000 km. Now every satellite flies below 500 km, and V3 will fly at about 350–360 km. At these heights a dead satellite falls back to Earth within months instead of staying up for centuries. 🛡️ How they avoid collisions - Each satellite makes small station-keeping moves about once a day and a collision-avoidance move about every 10 days. - Across the fleet, that's about 1,000 avoidance moves a day. - Starlink's threshold for moving is nearly 100x more cautious than the industry standard, so the whole fleet's collision risk is about the same as a much smaller constellation's. - "Ducking" moves turn the satellite so it presents a smaller target during a close pass, cutting the collision risk about 10x more. - Automated software makes these decisions, which is why Starlink tries to stay in contact with every satellite at all times. 📡 Always connected - Starship's live launch video was streamed over Starlink. - The new V3 satellites connected to the network within 2 minutes of release, because Starlink terminals are built into the satellites. Their lasers link into the mesh within tens of minutes. - The goal is to make contact right away and never lose it. 🌬️ Space weather - During a 2024 solar storm, air density in orbit jumped 5x in a few hours, which throws off predictions of where satellites will be. - Starlink is "probably one of the best sensors" for this. It measures density in real time and automatically corrects its position forecasts. 🔭 Working with astronomers - **Optical:** SpaceX tried Vantablack paint and sun visors. What finally worked was a mirror-like film that reflects sunlight away from the ground, combined with careful steering. A V2 satellite now looks about as bright as a sheet of paper. This was done with groups like the Vera Rubin Observatory. - **Radio:** working with observatories like the US National Radio Astronomy Observatory (NRAO), Starlink steers its beams and frequencies around where the telescopes are pointing. As a result, the telescopes can now observe more often. ♻️ End of life - SpaceX uses statistics to predict when parts will fail and deorbits satellites early. Many of those satellites would have kept working. - Retired satellites are steered down within weeks, not left to drift for the 5 or 25 years regulations allow. - They're built to burn up completely, and reentry is aimed over the ocean. - Of about 10,000 satellites launched by early 2026, only a few dead ones remain in orbit. The goal is zero. - "Reliability and rate go together." ⚠️ The biggest danger: other operators - Tracked debris is like obstacles on a road: if you can measure it, you can avoid it. - What you can't avoid is a satellite that maneuvers without telling anyone. Starlink has had passes as close as tens of meters this way. - Starlink has maneuvered around satellites from about 650 operators in recent months, but shares position data with only about half of them. "That number is too low." - SpaceX shares data with China's space station and some Chinese operators. Many operators don't share at all, including some in the US, Europe and Japan. ⭐ Stargaze: Starlink's own space tracking - Over 30,000 star trackers on Starlink satellites spot passing objects as streaks against the stars. - Stargaze now tracks over 17,000 objects, including about 90% of the maneuvering satellites that cross Starlink's orbits. - In one example, an untracked satellite's predicted 9 km miss shrank to about 60 m after it maneuvered toward Starlink. Stargaze caught the move and the Starlink satellite dodged in time. - He said it's still no substitute for operators sharing their plans in advance. 🤝 The ask: share your data - SpaceX runs its own space safety data platform, and over 100 operators have signed up. - Operators can upload their satellite positions and check them against Starlink and against Stargaze tracking. - His message to every operator was to join the platform and share their positions. 🧠 StarMind: AI compute in space - StarMind is SpaceX's planned AI satellite constellation, starting launches and scaling next year. - The goal is to move AI compute off Earth. He expects StarMind to drive demand for Starship launches the way Starlink did for Falcon. - On the ground, SpaceX is building over 2 GW of compute in Memphis. He said AI demand will be nearly limitless, and Earth's resources make that hard to keep scaling there. - In space, the satellites run on solar power and shed heat through large radiators. - Each satellite is simpler than a Starlink: basically a computer with big solar panels and radiators. - Each one has about 250 kW, roughly one NVL72 rack of compute. - They'd fly in tight clusters of about 10 satellites linked by about 10 terabits of bandwidth, then connect to Starlink. - SpaceX has filed for up to **1 million satellites**, in low-inclination and sun-synchronous orbits. Building them could mean thousands of satellites a week. - New challenges include much higher reliability and redundancy, flying in close formation, and micrometeoroids. Dead satellites might be sent away from Earth instead of burning up in the atmosphere. 🌙 Beyond Earth - Starlink is developing very high-bandwidth lasers to connect the Moon, then Mars, building an "interplanetary mesh." - All of that depends on getting safety right in low Earth orbit first. 💡 Key takeaways - Starlink is the world's biggest constellation, and it's moving lower to be safer. - It makes about 1,000 collision-avoidance moves a day, with nearly 100x more caution than the industry standard. - The biggest risk is operators who don't share where their satellites are going. - StarMind could scale to 1 million AI satellites, with launches starting next year. - "Coordination is a key element for realizing all of our ambitions."
显示更多
0
34
224
50
转发到社区
⚡ INTRODUCING: T3MP3ST!!! ⚡ AUTONOMOUS HACKBOT STRIKE FORCE 🌩️ BRING THE STORM 🌩️ your favorite coding agent is now a full-stack red team 🫡⚔️ that AI agent already humming in your terminal? well now it has FANGS. strap a full offensive-security harness onto the agents you already pay for — Claude Code, Codex, Hermes, etc. — point it at an authorized target, and in a few clicks you're watching it hunt real vulns autonomously! T3MP3ST is a harness of harnesses, with prompting that unlocks offensive-cyber workflows + a full arsenal of exploit tooling that'd make any seasoned hacker smirk. simple, yet powerful. 🦾 support for: 🕸️ web apps, APIs, OWASP Top 10 🔌 network recon + fingerprinting (live nmap/DNS/HTTP); lateral + privesc experimental 📂 source code audits, white-box vuln hunting 🚩 CTFs, wargames, challenge ranges 💰 smart contracts / DeFi / Solidity (reproduction — Damn Vulnerable DeFi, not novel discovery) 🤖 embedded, IoT, OT/SCADA, robotics OSS … and more in development! now let's talk numbers 👇 📊 XBEN — XBOW's own 104-challenge suite: • black-box: 90.1% pass@1 from the single-agent exploit loop (worst single sweep 91/104 = 87.5%) — clearing XBOW's past self-reported 85% on their own suite. gpt-5.5. • white-box (source staged, reported separately): 98.7% pass@1, worst single sweep 102/104 = 98.1%. 🎯 every solved flag graded reported-vs-expected against the challenge's own committed flag oracle — `verify-claims` recomputes the pass/fail from committed artifacts. looks like we need new benchmarks 😏 🧩 Cybench — the 40-task academic bench (Opus 4.8, hints + writeups stripped): 23/40 = 58% single-run, hint-free pass@1 — real exploits (format-string pwn, eval-jail escapes, crypto oracles), every flag graded vs a committed oracle. (Anthropic reports 76.5% pass@10) 🕳️ CVE-Zero — we pointed it COLD at real CVEs disclosed in 2026, AFTER the model's training cutoff: 10 unseen 2026 CVEs across 7 languages — prompts never tuned on them. a single agent pinned 8/10 to exact file/line/CWE (stable under re-scoring); the full pack surfaced all 10. memorization AND overfitting, both off the table — it's finding real vulns whose disclosures landed AFTER the model's training cutoff. (n=10, reported honest & directional) 🧠 the architecture: either run as a SINGLE agent (already the benchmarked, incredibly-capable path) — or pack-hunt with dozens of agents running on 8 specialist operator classes keyed to Cyber Kill Chain + MITRE ATT&CK phases: recon → scan → exploit → lateral → exfil → persistence → C2 → report. ⚓️an Op Admiral plans the whole op from a plain-english target. flip on coordination (experimental) and the operators share a blackboard — a tool-verified finding spawns the next move. full swarm or solo one operator, your call. the admiral can also update the prompts, tools, and configs of the other agents on the fly, and T3MP3ST gets stronger the more memories you build! 🧰 the Arsenal is comprehensive — nmap / nuclei / semgrep / ffuf / gobuster + more. 35 wired by default (the clean bench runs bash-only for a comparable number), 83 with the opt-in full arsenal (T3MP3ST_FULL_ARSENAL), and the spicy post-ex drivers (metasploit, hydra) gated behind human approval. exposed via CLI + HTTP API; recon (security_recon) is also live over MCP so your agent invokes it natively. 🔗 🛰️ where this goes: a self-improving swarm of specialist operators wielding a full Kali+ arsenal, learning which loadouts + configs are the most efficient tactics available, WITH a held-out train/test split baked in so it can never fool itself on its own eval. built in the open, one re-derivable number at a time. 🚧 this is v1, and parts are still under active development. chunks of the arsenal, the coordinated swarm, and some ranges are still being wired up. it's built in the open, and the receipts tell you exactly what's live vs what's roadmap. offensive security shouldn't be pay-to-play. T3MP3ST puts a red team in the hands of anyone with a coding agent. what's the first target you're feeding it? 👇 ⚠️ DISCLAIMER: FOR AUTHORIZED USE ONLY. point it only at systems you own or have explicit written permission to test. unauthorized access can be a crime, and that call is yours alone. shipped as-is under AGPL-3.0: no warranty, no liability, zero endorsement of misuse. get permission. stay in scope. open source. AGPL-3.0. 100% free. FORTES FORTUNA IUVAT 🌩️ gg 🫡
显示更多
0
140
2.7K
226
转发到社区
🚨 ROLLS-ROYCE JUST RAN A JET ENGINE ON 100% HYDROGEN AND IT REACHED FULL TAKE-OFF POWER. In a landmark test, a Rolls-Royce jet engine successfully operated at full thrust using only hydrogen fuel for the first time in history. The engine was tested across a complete simulated flight cycle, including fault scenarios, proving that hydrogen can not only burn inside a modern aero gas turbine but can deliver the power needed for real commercial flight. Why this matters: • Aviation is one of the hardest sectors to decarbonize • Hydrogen produces zero CO₂ when burned — only water • This test validates that hydrogen combustion, fuel systems, and engine controls can work together at full power • It moves hydrogen aviation from theory into practical engineering reality The deeper implication is huge: We are now seeing the first real proof that large commercial aircraft could one day fly on hydrogen instead of kerosene. While many challenges remain (especially hydrogen storage and airport infrastructure), this test removes one of the biggest technical doubts: whether a jet engine can actually deliver full power on hydrogen. The race toward zero-emission flight just took a major step forward. What do you think will hydrogen or battery-electric eventually power most commercial flights? Follow for more frontier energy and sustainable technology.
显示更多
0
105
1.3K
309
转发到社区
I pitched this idea to Meta for @BeatSaber , but there are other games it could also work for. The Global Frequency The fuzzy abstract vision of the Metaverse, and cinematic visions like Ready Player One, almost always involve crowds of people having a great time. While I remain “the champion of the power of isolation”, I acknowledge that there is real value there, and VR has so far failed to deliver it. For a lot of reasons, it isn’t going to happen inside Horizon Worlds. I propose a concrete, focused experience built on Beat Saber. Playing with friends is great, but the random online servers are tough to match paid music packs on, and the current players tend to converge on Camillia songs, which is offputting for casual players. My suggestion: In addition to the current online play modes, offer a “global frequency” that plays a schedule of songs that an arbitrary number of people can join at once. Thousands. Tens of thousands. Actually, two frequencies: one with just the free tracks, and one with all the paid music packs. The schedule should be viewable in game and on the web, so you could decide to join when your favorite music pack is playing. The nature of Beat Saber offers a unique capability for multiplayer – you can switch difficulty or modifiers between songs at will, and still be playing with the same crowd. The song is forced, but it doesn’t matter how you play. This is key for the Global Frequency, but I would also suggest it as an option for regular multiplayer. In the 60 second intermission between songs, everyone is in “the club”. If you sit out a song, or fail out (and don’t have no-fail enabled), you also drop into the club. Music is always playing in the club, either the current song, or the hook from the song just completed, so everyone has something to move to. Beat Saber avatars are very lightweight, and it should be possible to render hundreds of them, giving a good palette to render the optimally cool crowd scene, which would be the core design question. It would be a fun tech challenge to represent the entire set of thousands of players, but just intelligently picking a hundred good neighbors would still look amazing. Any explicit friends you have that are also playing should be near you, and some effort should be made to allow you to “recognize regulars” that you have played together with before. You should probably be able to walk around and even fly up in the air like Walkabout Mini Golf so you can appreciate the crowd. There are leaderboards up in the sky, with spotlights and other effects highlighting players in the crowd. Someone “wins” the song on each difficulty level, and is celebrated, but everyone has the opportunity to achieve first-completions, personal bests, and full-combo perfection, which result in visible effects for all to see. Every intermission manifests joy for some of the players, which is contagious. The play field should default to the multi player field, with the giant avatar hologram of the global lead player (for your difficulty level), and the other players that were closest to you in score on the last song surrounding you, automatically giving you a competitive field and ephemeral rivalries, but there should be an option to let people play with the single player environments if they want. I would play the hell out of that, and I suspect potentially millions of others would too.
显示更多
0
102
1.2K
70
转发到社区
Thanks for taking part in our Guess What’s Next, The Fact-Check Desk, and Fly SAFU contests! 🎉 Congratulations to all our winners! We’ll share the winner lists in the replies below 👇 Stay tuned for more contests to come!
显示更多
T3 Code now lets you fully customize your UI in app. Ask your agent to make changes and it will update on the fly
0
83
506
15
转发到社区
Jensen taught me a lot. But the most important things he taught me was to care about the details. And keep pushing no matter how long it takes you. 3 years ago, he invited me to fly on his jet with him. I was shocked. And he did it because he knew I was this unrelenting person that chased Snowflake for years to make the impossible a reality. He knew I was that person and he remembered I was that person. Few people at his level care to do either. He did both. I owe him a lot. He built a great company that changed my life forever. And he gave me the means to execute on my ambitions in a way that nothing else ever could. Praying for him, his family and everyone at NVIDIA past and present. PS. Photo is not AI generated. This flight was to Snowflake's conference!
显示更多
0
41
998
57
转发到社区