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【●謎袋●】 今だけ9,500円。 なんと今回は、おひとり様3パックまで。 中身を知りたければ、カードショップGOTCHA!へ。
Whose adorable little mecha girl is this? 🥸 Gotcha, I've caught you~ 😝
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[#MnetPlus_Original#/#WANNAONEGO#] Only One, You’re the one ✨ ‘ONE Gotcha’ challenge full of throwback choreographies 🕺 #HWANGMINHYUN# & #KIMJAEHWAN# & #PARKJIHOON# #WANNAONEGO# #WANNABLEGO# #WEWANNAGO# The first platform to watch 〈WANNA ONE GO : Back to Base〉, 📲Anywhere with the APP, 💻Wider with the PC Web! 𝐌𝐧𝐞𝐭 𝐏𝐥𝐮𝐬 👉 〈WANNA ONE GO : Back to Base〉 📍 Every Tuesday 6PM (KST) on Mnet Plus! 📍 VOD only on Mnet Plus! 📺 Every Tuesday 8PM (KST) on Mnet = [#MnetPlus_Original#/#워너원고#] Only One, You’re the one ✨ 그 시절 추억의 안무들로 가득 채운 ‘ONE Gotcha’ 챌린지 🕺 #황민현# & #김재환# & #박지훈# #WANNAONEGO# #WANNABLEGO# #WEWANNAGO# 〈워너원고 : 백투베이스〉 가장 먼저 보는 곳, 📲App으로 어디서든 , 💻PC Web으로 더 크게! 𝐌𝐧𝐞𝐭 𝐏𝐥𝐮𝐬 👉 〈WANNA ONE GO : Back to Base〉 📍 매주 (화) 저녁 6시 Mnet Plus 공개 📍 VOD는 오직 Mnet Plus 📺매주 (화) 저녁 8시 Mnet 방송 #WannaOne# #워너원# #Wannable# #워너블# #WANNAONEGO# #WANNAONEGOBacktoBase# #워너원고_백투베이스# #윤지성# #하성운# #황민현# #옹성우# #김재환# #강다니엘# #박지훈# #박우진# #배진영# #이대휘# #라이관린# #Mnet# #엠넷# #엠넷플러스오리지널#
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[#MnetPlus_Original#/#WANNAONEGO#] Only One, You’re the one ✨ ‘ONE Gotcha’ challenge full of throwback choreographies 🕺 #HASUNGWOON# & #PARKWOOJIN# #WANNAONEGO# #WANNABLEGO# #WEWANNAGO# The first platform to watch 〈WANNA ONE GO : Back to Base〉, 📲Anywhere with the APP, 💻Wider with the PC Web! 𝐌𝐧𝐞𝐭 𝐏𝐥𝐮𝐬 👉 〈WANNA ONE GO : Back to Base〉 📍 Every Tuesday 6PM (KST) on Mnet Plus! 📍 VOD only on Mnet Plus! 📺 Every Tuesday 8PM (KST) on Mnet = [#MnetPlus_Original#/#워너원고#] Only One, You’re the one ✨ 그 시절 추억의 안무들로 가득 채운 ‘ONE Gotcha’ 챌린지 🕺 #하성운# & #박우진# #WANNAONEGO# #WANNABLEGO# #WEWANNAGO# 〈워너원고 : 백투베이스〉 가장 먼저 보는 곳, 📲App으로 어디서든 , 💻PC Web으로 더 크게! 𝐌𝐧𝐞𝐭 𝐏𝐥𝐮𝐬 👉 〈WANNA ONE GO : Back to Base〉 📍 매주 (화) 저녁 6시 Mnet Plus 공개 📍 VOD는 오직 Mnet Plus 📺 매주 (화) 저녁 8시 Mnet 방송 #WannaOne# #워너원# #Wannable# #워너블# #WANNAONEGO# #WANNAONEGOBacktoBase# #워너원고_백투베이스# #윤지성# #하성운# #황민현# #옹성우# #김재환# #강다니엘# #박지훈# #박우진# #배진영# #이대휘# #라이관린# #Mnet# #엠넷# #엠넷플러스오리지널#
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[#MnetPlus_Original#/#WANNAONEGO#] Only One, You’re the one ✨ ‘ONE Gotcha’ challenge full of throwback choreographies 🕺 #ONGSEONGWU# & #BAEJINYOUNG# #WANNAONEGO# #WANNABLEGO# #WEWANNAGO# The first platform to watch 〈WANNA ONE GO : Back to Base〉, 📲Anywhere with the APP, 💻Wider with the PC Web! 𝐌𝐧𝐞𝐭 𝐏𝐥𝐮𝐬 👉 〈WANNA ONE GO : Back to Base〉 📍Every Tuesday 6PM (KST) on Mnet Plus! 📍VOD only on Mnet Plus! 📺Every Tuesday 8PM (KST) on Mnet = [#MnetPlus_Original#/#워너원고#] Only One, You’re the one ✨ 그 시절 추억의 안무들로 가득 채운 ‘ONE Gotcha’ 챌린지 🕺 #옹성우# & #배진영# #WANNAONEGO# #WANNABLEGO# #WEWANNAGO# 〈워너원고 : 백투베이스〉 가장 먼저 보는 곳, 📲App으로 어디서든 , 💻PC Web으로 더 크게! 𝐌𝐧𝐞𝐭 𝐏𝐥𝐮𝐬 👉 〈WANNA ONE GO : Back to Base〉 📍 매주 (화) 저녁 6시 Mnet Plus 공개 📍 VOD는 오직 Mnet Plus 📺매주 (화) 저녁 8시 Mnet 방송 #WannaOne# #워너원# #Wannable# #워너블# #WANNAONEGO# #WANNAONEGOBacktoBase# #워너원고_백투베이스# #윤지성# #하성운# #황민현# #옹성우# #김재환# #강다니엘# #박지훈# #박우진# #배진영# #이대휘# #라이관린# #Mnet# #엠넷# #엠넷플러스오리지널#
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[#MnetPlus_Original#/#WANNAONEGO#] Only One, You’re the one ✨ ‘ONE Gotcha’ challenge full of throwback choreographies 🕺 #YOONJISUNG# & #LEEDAEHWI# #WANNAONEGO# #WANNABLEGO# #WEWANNAGO# The first platform to watch 〈WANNA ONE GO : Back to Base〉, 📲Anywhere with the APP, 💻Wider with the PC Web! 𝐌𝐧𝐞𝐭 𝐏𝐥𝐮𝐬 👉 〈WANNA ONE GO : Back to Base〉 📍Every Tuesday 6PM (KST) on Mnet Plus! 📍VOD only on Mnet Plus! 📺Every Tuesday 8PM (KST) on Mnet = [#MnetPlus_Original#/#워너원고#] Only One, You’re the one ✨ 그 시절 추억의 안무들로 가득 채운 ‘ONE Gotcha’ 챌린지 🕺 #윤지성# & #이대휘# #WANNAONEGO# #WANNABLEGO# #WEWANNAGO# 〈워너원고 : 백투베이스〉 가장 먼저 보는 곳, 📲App으로 어디서든 , 💻PC Web으로 더 크게! 𝐌𝐧𝐞𝐭 𝐏𝐥𝐮𝐬 👉 〈WANNA ONE GO : Back to Base〉 📍 매주 (화) 저녁 6시 Mnet Plus 공개 📍 VOD는 오직 Mnet Plus 📺매주 (화) 저녁 8시 Mnet 방송 #WannaOne# #워너원# #Wannable# #워너블# #WANNAONEGO# #WANNAONEGOBacktoBase# #워너원고_백투베이스# #윤지성# #하성운# #황민현# #옹성우# #김재환# #강다니엘# #박지훈# #박우진# #배진영# #이대휘# #라이관린# #Mnet# #엠넷# #엠넷플러스오리지널#
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This is the fourth post in my Waza skill design series, and probably the last major one. I have already touched on /read and /learn, so this time I want to talk about /hunt, the engineer skill for debugging and problem investigation. One thing that really separates serious AI coding from shallow usage is how people use AI to work through problems that have stayed unresolved for a long time. The difference in debugging approach is usually very obvious. It is also one of the reasons experienced engineers can use AI to solve much more complex problems than people who do not have the same technical depth. I kept running into the same pattern before. Claude Code would hit a problem and produce a patch. You would say it did not work, and it would offer another one. Four or five rounds later, new issues would appear. It was patching without ever diagnosing the real cause, which felt a lot like how junior engineers debugged before AI existed. The core rule in /hunt is simple: until the AI can explain the root cause in one clear sentence, it is not allowed to touch the code. That sentence also has to be precise. It cannot be vague. It has to identify the cause in a concrete way. I also built a “self-deception checklist” to stop the model from falling into common forms of self-justification. Each pattern has its own rule, and the gotchas section contains real cases. I keep updating and abstracting those examples from issues I have investigated over the past month. The hypothesis validation stage also has real work attached to it. The model is expected to add new observation methods, such as logs, assertions, or a minimal failing test case. If the issue still remains after a fix, it should switch approaches quickly. Instead of trying endless patches, it should prepare a handoff that clearly states what was checked, which directions were investigated, and what is still unknown, so the user can decide how to proceed. The output is structured as well: where the root cause is file:line, what changed file:line, what evidence shows the issue is fixed, and what the test results look like. The final status has only three valid outcomes: resolved, resolved with caveats, or blocked. That is really what /hunt is trying to become: something closer to an experienced engineer. When a problem shows up, it does not guess. It slows down, finds the actual cause, diagnoses it clearly, and then solves it in one focused pass. In practice, that usually saves a lot of time. And if you have better debugging methods, I would love to hear them, or see a PR.
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终于到了 Waza SKill 设计思路的第 4 部分,讲完这个就差不多了,因为其他两个是 /read 和 /learn 之前已经简单聊过,这次继续聊工程师技能部分的 /hunt 技能,其实就是 debug 问题排查问题的技能。 其实证明 AICoding 是民科和专科的一个很大区别,可以来看用户是如何用 AI 来解决一些很久没有解决的问题的排查思路的,这个过程可以看到明显区别,其实这也是经验丰富的工程师其实用好AI远会比不那么懂技术的人可以解决更加复杂问题的原因。 之前经常碰到,Claude Code 遇到一个问题去解决,基本上就是是一个patch,你说不行,他给你是另外一个,你会发现4-5轮下面,又有新问题出来了,也即很容易出现在没有诊断出问题下不断去打补丁,很像之前没有AI时候刚刚写代码的小伙伴。 /hunt 的核心规则有意思,就是在 AI 能用一句话说出根因之前,不许碰代码。而且这句话有精度要求,需要明确的那种原因说明。 然后我设计了一张“自我欺骗检查表”,防止模型陷入几种典型的自我合理化的思维,每一种都配备了对应的规则,然后在 gotchas 里有真实案例,这里会根据我最近一个月排查问题时候出现的问题再次总结抽象一下。 假设验证阶段也有一些干活要求,比如加一个最新的观测手段,比如让AI学会打log,打断言,或者跑一个最小失败的测试case,修完之后还有问题应该是立马去更换方案,会把查了什么、排查了什么方向、还不知道什么整理成handoff交给用户来决定怎么继续,而非一直试下去。 输出也会建议到AI,根因在哪 file:line、改了什么 file:line、什么证据确认修好了、测试通过情况。最终状态三选一:resolved、resolved with caveats、blocked。 这样你会发现 /hunt 就很像一个经验丰富的技术专家了,遇到问题不是去猜,而是先沉下心去看问题在哪儿,诊断清楚原因,然后一把就过就解决的那种,往往这样会节约很多时间。 哈哈,假如你还有更好的 debug 方法,欢迎也告诉我,或者给 pr
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🌸お知らせ🌸 #週プレ# NEWS(@shupure_news)に19期生3名🍑🍓🐟のインタビュー掲載✨ ☀️朝から取材&撮影でしたが陽が傾いてきても元気🔥特に同期🎸🦢たちの話をしている時は♪GOTCHA GOTCHA DO IT!!でした🍵 #澤本嘉光# さん(@sawamoto55go)に作詞していただいた🎁19期生昇格記念曲🤖『単!サイ!ボーグ』もよろしくお願いします🎧 🍑#伊藤百花# @momoka_ito1206 🎸#奥本カイリ# @kairi_okumoto 🍓#川村結衣# @yui_kawamura   🦢#白鳥沙怜# @sari_shiratori 🐟#花田藍衣# @mei_hanada ✏️ #AKB48# #AKB48_名残り桜#
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