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TGSその②(再掲載) 絶対行きたかった出店スペースがKONAMIさんに集結してたの👀💡 フォトブースもカッコよくて、銃を持って撮影もできて流石に最高すぎんか?!、となりました🥰 カロリーメイトも合わせて配布してて貰えて嬉しかった💛🍫 #TGS2024# #MetalGearSolid# #KONAMI#
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The Government-Backed Virtua Fighter Crossroads: The Real Reason Behind METI’s IP360 Funding and the Biomechanical Reality of Motion Capture The Ministry of Economy, Trade and Industry (METI) recently selected titles for its IP360 investment initiative to scale Japanese gaming IPs globally. Alongside elite projects from Square Enix, Konami, and Koei Tecmo, Sega’s Virtua Fighter Crossroads has secured substantial state backing. While general audiences view this through a financial lens, analyzing it from a real-world martial arts and motion-capture perspective reveals a profound structural shift. This government boost ensures Sega possesses maximum capital to hire top stunt teams and world-class martial arts actors to record flawless, high-fidelity physical data, mirroring the heavy investment seen in Tekken 8. To understand the magnitude of this reality, look at Sega’s historical DNA. In 1994, when developing Shun Di’s Drunken Master style for Virtua Fighter 2, Sega’s staff famously traveled to mainland China to study traditional kung fu directly from legitimate masters. They brought high-level martial artists with exceptional skeletal alignment back to Japan to record their physical mass shifts using optical sensors. From its inception, the series rejected fabricated game-like animations in favor of authentic anatomical logic. With the new funding, Sega’s Ryu Ga Gotoku Studio can take this philosophy to its absolute limit. In the latest trailer, the masked fighter demonstrates an instant, zero-latency double-palm strike—a precise execution of the explosive power found in Southern Chinese styles like Hung Ga's Seurng Pek Cheung. Because the studio is scanning elite physical performers, the screen perfectly captures the precise muscle relaxation and root stabilization necessary to produce real kinetic force. However, anyone with decades of active combat experience can instantly spot the game-centric compromises, or minor oversights, in the choreography. The trailer shows the fighter delivering this zero-latency strike directly to the opponent’s face while maintaining a standing posture with one hand behind his back. Anatomically, a short-range strike designed to propagate internal shockwaves must target the center of mass, such as the solar plexus, where the kinetic energy cannot escape. Striking the face in a neutral stance simply causes the opponent’s neck to flex backward, safely absorbing and dissipating the energy. It is an aesthetic choice for visual impact, not combat efficiency. Yet, Sega deserves immense praise for their absolute refusal to rely on wire-action physics. Crossroads honors the laws of gravity, capturing the heavy, grounded weight of real combat. The friction, the footwork, and the structural alignment remain remarkably true to real-world physics. This METI funding news represents the resurrection of Sega’s original, uncompromising obsession with true martial arts logic, now amplified by a massive budget to compete with the industry's absolute best. For veterans relying solely on 20-year-old frame data memorization, the sheer volume of realistic telegraphing, weight shifts, and biomechanical indicators in this new system will be overwhelmingly difficult to process on Day 1. Real-world physical logic and elite-tier game knowledge scale infinitely, whereas simple data memorization hits a ceiling. As an active Wing Chun instructor with over 40 years of training, combined with my current status as a Tekken 8 God of Destruction, I can clearly see how this refined system will reward pure human performance over old-school habits. When Crossroads launches, I will break down the absolute truth of these combat mechanics and demonstrate the real physical execution on my YouTube channel. The countdown to the ultimate reality check has begun.
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New look at Silent Hill Townfall, the game is releasing September 24 2026 Developed with Konami and Annapurna Interactive using Unreal Engine.
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FUNDACIÓN DE KONAMI REGALA 7500 DÓLARES A JÓVENES ANIMADORES Por fin alguien hace algo bueno por los artistas. La Fundación Kozuki aumentó su beca anual para jóvenes mangakas y animadores hasta los 7500 dólares. Parece que los tiempos de explotación y sueldos bajos quedaron atrás.
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大和証券 #Mリーグ# 2025-26 2/12(木) レギュラーシーズン 83日目/108日 🎥麻雀2ch🎥 第2️⃣試合の出場選手発表 東家:#伊達朱里紗# KONAMI麻雀格闘倶楽部 南家:#醍醐大# セガサミーフェニックス 西家:#萩原聖人# TEAM RAIDEN / 雷電 北家:#中田花奈# BEAST X 実況:#日吉辰哉# 解説:#河野直也#
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大和証券 #Mリーグ# 2025-26 11/17(月) レギュラーシーズン 37日目/108日 第2️⃣試合の出場選手発表 東家:#小林剛# U-NEXT Pirates 南家:#多井隆晴# 渋谷ABEMAS 西家:#中田花奈# BEAST X 北家:#高宮まり# KONAMI麻雀格闘倶楽部 実況:#日吉辰哉# 解説:#藤崎智# ▽まもなく第2試合開始!
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昨日は、 #TGS2025# KONAMIステージでのMC、貴重な経験をさせていただきました✨短い時間でしたがとても楽しかったです✨ iLIFE!のメンバーのお一人が、ガタメキラが大好きでカラオケでも歌ってます💙って話してくれて、嬉しかったなぁ✨✨ハロプロの後輩達が歌い継いでくれてることに感謝だわ✨✨
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今日はKONAMIブースにて『魔法少女ノ魔女裁判』のお手伝いしてました!✨️ 私も まのさば 始めようかな🧸💭 #TGS2025# #東京ゲームショウ2025# #まのさば#
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#TGS2025# KONAMIのきゅん♡Tubeのブースにて、あまつめみ〜っけ❗️写真撮っちゃった❤️✨ 最近会えてないなぁ😢 #あまいものつめあわせ#
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