code for review :
Prompt :
Create a 2D anime short for the web. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic.
Deliver the final result as a single, self-contained HTML file that plays offline, with a synthesized soundtrack. Use any tools, libraries, references, guides, literally anything etc.
Use theatrical mecha and kaiju anime as the art style reference for the design, line work, painted backgrounds, color, and atmosphere. The film is 83 seconds long, in 39 shots. Its characters are a colossal silver archer robot, a fleet of container ships, and a leviathan. No people appear in the film. Use any tools or techniques you want, including 3D, as long as the final result looks 100% like hand-drawn 2D anime.
SCENE
A blazing sunny day on a coast. A massive armored archer robot, a hundred meters tall, stands in a deep lunge on a headland and draws a bow taller than itself. Close-ups: the hand on the grip, the limb and cable, the foot planted in the surf. Blue energy crawls along the arrow into the chest armor until the arrowhead blazes like crystal. The string snaps forward and a shockwave flattens the sea. The arrow is a harpoon trailing a thin cable. It tears the clouds into two walls above a ship's deck, climbs through the cloud tops, and reaches the edge of space in a blue flash along the planet's limb.
Out at sea, container ships cross a colossal shadow. Four humpback whales breach beside a ship, with real arcs and full tail flukes, and dive tail last. From below, shapes move under the bright churning surface. Four whale heads rise from a boiling sea, and a ring of teeth rises around them: they are lures inside a mouth. They drop in and the jaws shut. The leviathan breaches through the fleet in one slow, enormous arc. Its belly slides past the bridge windows. The swell it leaves lifts the ships and stands one on end, spilling containers. Its ridged back and flukes sink into spray fog.
High above, the arrow turns over and comes back red-hot through the atmosphere. Below the surface, the leviathan crawls through a luminous canyon on clawed forelimbs and swallows a fleeing whale. A thin streak meets the sea on the horizon and a white plume swells up. The harpoon drives through its back in a blue-white flash, lightning runs along its body, and the barbed tip punches out of its belly into the rock, which bursts apart. The cable stays attached the whole time, rising to the surface. A mountain of water swells from the sea. The dying leviathan erupts, rolls over between the ships and falls, and a wall of water takes the fleet.
ANIME QUALITY STANDARD
Every frame must look as if it was drawn by professional anime animators and painted by master background artists for a finished theatrical film.
Archer: A massive, heavy anime mecha with sculpted overlapping armor plates, panel lines, bolts, markings and a faceted chest reactor that glows blue. Hands really grip the bow and string. The arrow never passes through the armor. Keep it on-model from every angle.
Leviathan: Whale-like and colossal, always dwarfing the ships. Rough, dark grey-teal wet hide with barnacles and scars, a pale ribbed throat, a spined back, huge clawed flippers, and a cavernous maw with uneven teeth. A real bending body with weight, never a stiff model hanging on pillars of water.
Whales: Real humpback anatomy with tail stock, big notched flukes and long curved flippers rooted in the body.
Ships: Detailed container ships with corrugated multicolor containers, lashing bars and a white bridge tower.
Line art: Confident, delicate, hand-inked anime line work with subtle variation in thickness and pressure.
Coloring: Traditional anime cel coloring with clean color areas, hard-edged cool lavender-blue shadows, crisp highlights, and a bright, high-key, saturated palette. Never gloomy, grey or muddy, even in the darkest moments of the story.
Backgrounds: Richly detailed, hand-painted anime backgrounds in a gouache style: towering white cumulus, a cobalt-to-turquoise sea at kilometer scale, a painted coast with a far town, Earth from orbit, a port city from the stratosphere.
Underwater: Luminous cyan depth with god rays, a rippling surface seen from below, jagged canyon rock, silt and fish. Bright, not black.
Lighting: Summer sun with colorful shadows, and a separate character key light so that nothing sinks into shade.
Effects: Bold drawn anime FX on twos and threes. Sharp lightning with a white core, plasma trails, sheets of water pouring off the body, plumes, spray and a wall of water with real mass. Never particle mush or cotton-wool clouds.
Animation: Authentic hand-drawn anime timing, with characters on twos, strong key poses, natural holds, and overlapping movement. Huge things move slowly and heavily. Nothing clips, slides or floats.
Sound: An original epic score with ominous drones, brass and choir, near silence before the impact, then a colossal hit. Add a recurring whale-song motif, bow creak, charge whine, sonic boom, thunder and the sea, muffled underwater, all timed to the picture.
Direction: Cinematic shots, macro close-ups against huge wide shots, thoughtful staging, and pacing that builds from quiet tension to a devastating climax.
IT MUST NOT LOOK LIKE
- 3D: No plastic materials, CGI shading, visible polygons, game-engine lighting, or computer-perfect perspective.
- Blocky "Minecraft" shapes: No plain boxes, empty flat surfaces, or toy-like proportions. Every surface carries design detail.
- SVG or vector art: No simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients.
- Web animation: No sliding layers, constant bobbing, floating parts, smooth software easing, or puppet-like joint rotation.
- Pasted-on elements: No 2D sprites floating in a 3D scene.
- AI art: No warped shapes, melted details, flickering, or changing designs.
- Non-anime art: No Western cartoon designs, realistic rendering, soft painterly shading on the characters, or generic digital illustration.
- Amateur work: No stiff poses, empty backgrounds, muddy colors, clip art, placeholders, or unfinished details.
You are free to change any part of the prompt, if it would result in better results.
The result should feel enormous, terrifying and beautiful, a blockbuster in bright anime colors.
Before finishing, inspect random frames as still images. If any frame does not look completely like real 2D anime, keep improving it.
Do not stop until every frame could pass as a still from a theatrical anime film.
显示更多
Nisi
The surveyor had run a white string through the orchard, peg to peg, low enough to step over.
She stood on her side of it, her solicitor beside her. On the other side there were only trees.
The young man came up between the rows without hurrying, as though the grass already knew his weight. He carried a folded paper, soft at the creases.
‘From him,’ he said.
‘Family?’ asked the solicitor.
‘Near enough.’
The surveyor looked at the sky, then at his watch.
The young man did not unfold the paper.
‘The first time I saw you, you were lying in the stubble behind the mill, counting aloud between the lightning and the thunder. Your jumper was on inside out, every seam showing.
‘You reached seven, the sky answered, and you laughed at it as if it had lost a wager.
‘I made a bargain then: if you reached ten on the next flash, I would speak to you. If not, I would never forgive the sky.
‘You reached eleven.
‘Later, in the river, with the water at our knees, you said it into my collar, so the current heard it before I did.
‘For years I lay there like a stone, the whole river going over me. Nothing could move me.
‘Then I grew heavy in another way. I lost the path back to the mill. I counted the dry years. I called the drought by your name.
‘I know you have come to divide the trees. I would rather you did not.
‘So I am going to stop counting.’
The solicitor uncapped his pen and held it out.
‘Where is he?’ she asked.
‘Late,’ said the young man, and went back down between the rows.
Beyond the river, the sky split white.
The pegs were still in the ground. She asked that they stay a while. Before anyone could answer, she closed her eyes. Her lips moved.
One.
显示更多
Dot, Muse, Grok Bot, and Hermes are all EXCELLENT agents
They all have their own strengths and weaknesses, so you need to know which to use for each task
Here is each agent, and when you should be using them:
GROK BOT- best agent for heavy knowledge work
Strengths: Because you can create many different agents with many different contexts, skills, and memories, you are able to get a wide plethora of work done really really well
Weaknesses: Grok 4.7 is a great model, but not frontier. Also not much usage on cheaper plans.
Who it's for: People who have a diverse set of responsibilities and tasks they need to get done
META MUSE: best agent for getting personal tasks done online
Strengths: Lightning fast, free, and by far the best agent at navigating the internet. Can just 'figure it out' for getting tasks done in browsers
Weaknesses: Not great at coding. Model is lightning quick, but not the smartest or most creative. Weaker at knowledge work because of this.
Who it's for: The best 'personal assistant' agent. Booking reservations, finding flights, filling out forms, unsubscribing from websites. The more 'normie' type use cases. Also it's free. So anyone on a budget.
HERMES: Open source, fully customizable, do anything assitant
Strengths: Fully open source and customizable. Anything you want to change in the agent, you can just change it. Use any model or subscription. Does almost anything you ask without many guardrails. Also a smaller decentralized team supporting it, so it's always great to support the rebels
Weaknesses: No mobile app. Because it's open source and fully customizable, it's not always the most reliable if you tinker too much
Who it's for: tinkerers who want full control over their agent. Also great for the local model community and people with their own home AI labs. My Hermes maintains all my networks and equipment for me better than any other agent
DOT: Your ultimate AI agent project manager
Strengths: The smartest model in the best harness. You get Astra capabilities with best in class ChatGPT tools like Voice, Spaces, and Codex. Can manage all your Codex threads for you and see your projects to completion. Also has ALL of your ChatGPT memories out of the box, so no onboarding needed
Weaknesses: Feels rushed. Lots of rough edges at the moment. Slowest agent. Has trouble with computer and browser use more than you'd like. Tokens in the Dot chat are free, but can heavily burn tokens when managing Codex threads.
Who it's for: Builders who do a lot of coding. ChatGPT power users. Anyone who has long running tasks they'd like an agent to project manage for you
If you put the right agents on the right tasks, you'll have super powers. I use all 4 of these every single day, and switching between them is a breeze
They're all also EXCELLENT agents, so if you can only use one, using any of them is good enough. You can choose literally any of these 4 as daily drivers and you'll be way more productive than the average person
Just make sure you're USING them, and not just reading about them.
显示更多