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**✅ 期权Carry的真相:Gamma=0、Theta=500,真的能每天稳收500吗?** 很多人以为: **Gamma≈0 + Theta=500** → 一天就能躺收500 Carry; **Gamma=0.0005 + Theta=0** → Carry ≈ ½×Gamma×S²×σ²×dt 就行了。 **但现实远没这么简单。** 这背后的坑,比初看深得多: **1. 卖出虚值期权临近到期,Deltaness越来越虚,IV反而趋势性上涨** 这不是均值回复,而是**系统性drift**。BS公式算的Theta衰减,会被这个漂移大幅侵蚀,必须提前扣除。 **2. 明明Long Gamma,对冲却经常高吸低抛?** 很大可能是 **Vanna在作祟**(Delta随IV变化而漂移)。如果对冲程序执行不够精细,没考虑Vanna、Charm等高阶Greeks,就很容易把本该通过Gamma scalping赚到的利润亏掉。 **你有没有注意到这些异常?** 这些执行偏差,也要从MTM Carry中扣除。 **3. 真实交易成本无处不在** 期权/期货re-hedge时的**滑点 + 手续费**,在高频调整下会持续侵蚀理论Carry,尤其在crypto流动性碎片化的市场。 --- **真正的Carry应该这么算:** **True Carry = MTM Carry(逐笔Mark-to-Market累积盈亏)** **- Shape TS Roll(波动率期限结构滚动损益)** **- Directional(残余方向性暴露损益)** **- (Fees + Slippage)(手续费+滑点)** 只有把**理论 snapshot** 还原成**真实逐帧MTM**,再扣除期限结构漂移、方向性泄漏和摩擦成本后,你才能看到策略的**净边际**到底是正还是负。 **简单Greeks看一眼舒服,但真金白银要靠MTM+全维度分解。** GreeksLive的新系统即将上线,帮大家把这一切算清楚——从tick级回放、到真实Carry拆解,一站式搞定。 **Special thanks to our Quant!@StochAlex07 **
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To mark a week of relentless shipping, we’re resetting everyone’s Gemini quota on Antigravity! Go build something amazing with swarms 🚀
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DYLAN HARPER IS SHOOTING 76.9% AT THE RIM 🔥 It’s the BEST mark among all guards with at least 5 rim attempts per game 🤯 The Spurs seek 11 STRAIGHT WINS against the Warriors in @emirates NBA Cup action at 9:30pm/et on Prime!
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if SpaceX achieves a double catch, it will be one of the single most important moments in the history of rocketry and mark a new era of humanity’s access to space. tune the fuck in! don’t miss it
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When the telephone was first invented, people didn’t really know what to use it for. Some guesses: audio for telegraphs (finally!), or a primitive radio for listening to live music. Then its users started finding their own answers. @JamesGleick, bestselling author of Chaos and The Information, joins @smc90 and @rhackett to talk about The Telephone: A New History — and how users help decide what a new technology becomes. In this episode: 00:00 – Introducing James Gleick 02:07 – The messy invention of an inevitable technology 08:15 – How network effects changed the telephone 14:29 – How farmers built a decentralized phone network from barbed wire 17:20 – What Mark Twain missed while eavesdropping on his wife’s calls 20:12 – To play monopoly or not? 31:22 – Open vs. closed systems 37:17 – What made Bell Labs (and Xerox PARC) more than one-hit wonders? 41:20 – Scientists, tinkerers, and the conditions for invention 47:22 – Debating whether AI is a fourth industrial revolution 52:11 – How technology changes the way we think 59:55 – From “ahoy” to “hello, world”
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Jensen Huang, CEO Terafab Nice to see @elonmusk move here.. welcome to SpaceXSI Jensen. Mark this as the moment when NDVA losses become SpaceX wins
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楼下有位义正词严表演主流卫道士的。 我本来想让大家去看梁一梦@dream1984tube的推特,但鉴于很多人忽略了,我把他的帖子整理放这里: 梁一梦:摧毁黄仁勋的幕后黑手 2026年11月12日 11:35 我一直觉得是对华鹰派联合媒体在中期选举合谋猎杀英伟达和黄仁勋,但是媒体发表的标题文章味道越来越奇怪,充满了赤裸裸的种族歧视,现在发现他们都只是台前的打手而已,不得不让我重新审视最早纽约时报发表间谍新闻的记者 @AnaSwanson ,为什么对那么显而易见荒谬的线索高举高打,直到我检索了她过去里面,所有关于 ai 关于芯片科技关键新闻稿件以及深度报告中的重复核心信源,了解媒体工作的一定熟悉不是非常紧密和信任的关系不会信这么长期高频次的联络采纳其观点,你们猜我发现了谁—Jack Clark。 Anthropic 联合创始人、政策主管 / Anthropic Institute 负责人. Jack Clark @jackclarkSF 自己就是彭博社记者出身, OpenAI 政策总监(Policy Director) 在今年五月在阿斯彭研究所(Aspen Institute)举办的“AI and America's Place in the World”安全峰会及政策工作晚餐中,Jack Clark 与多位深入报道芯片供应链审查与地缘科技竞争的资深媒体人同场出席,其中也报过最先报道女间谍纽约时报记者,@paulmozur孟建国,他们一起进行了“AI 武器化与国家安全供应链防御”闭门讨论。 在纽约时报捕风捉梦的报道出来之后,第一个跳出来支持的国会议员 @ChrisCoons 在今年 7 月接受了 @jackclarkSF 的政治捐款,注意@jackclarkSF 生活在加州工作在旧金山Anthropic,特意专门跑去给一个Delaware州的参议院捐款,不要用那是他howntown解释, 2019 年在众议院情报委员会作证时提交的履历:众议院文件,原文他老家是"Varndean College, Brighton" 另外一个重要信息,他曾是乔治城大学 CSET 的非常驻研究员. 这次围绕猎巫黄仁勋的 @Georgetown 大学的人非常多, @MarkZJia 最高大法官的书记员 法学教授 @RyanFedasiuk 最早高呼黄仁勋辞职的上遍各种媒体的情报学讲师@dennisw5 前cia高级主管 CSET 全称是"安全与新兴技术中心"2 019 年设在乔治城大学的外交学院,专门研究 AI、半导体这类技术跟国家安全的关系。创办资金主要来自 Open Philanthropy,第一笔就是 5500 万美元。Anthropic 的 Holden Karnofsky 是它的联合创始人之一。它是"有效利他主义"(Effective Altruism)圈子最大的金主。 如果再有人我说冤枉了 @MarkZJia ,2026 年初五角大楼依据《联邦采购供应链安全法》(FASCSA)对 AI 模型供应商展开合规调查的风波中,Mark Jia 曾在华盛顿邮报及 Lawfare 连续撰文,就“国家安全行政权力界限与供应链风险认定标准”发表深度法理分析。法律论战中,其学术观点被 Anthropic 的法律抗辩团队广泛引用,用以界定“何种商业联系构成法理上的供应链国家安全穿透风险”。 全世界最早报道黄仁勋和黄乐的有浪漫关系直接抹黑黄仁勋金融时报的 @AsiaLens ,后来却说自己没有看过美国情报界的情报,他长期正面宣传报道Anthropic 的主动(划重点主动)合规政策(例如 2025 年 9 月独家报道 Anthropic 率先切断所有多数股权由中国资本持有的机构的 API 访问权,注意是独家从拿到信息来源的,为什么他独家? 还记得针对黄仁勋的国会质询闭门会议,在媒体报道发出之前,国会议员@RepBrianMast 与@RepMoolenaar ,两人均签署 11 月 4 日对黄仁勋质询函,然后纽约时报女间谍新闻爆发,舆论做出黄仁勋是因为女间谍被国会审查一样,因为今年七月$1,500 万通过“保守派 AI 共识项目”直接捐给了他们两个,这笔资金背后金主是Anthropic PBC,通过Public First Action 渠道,Dario Amodei亲自拿了一百万美金。 在 2026 年选举周期中,Anthropic 构建了“双轨资金池”(企业 PAC AnthroPAC + 战略超级 PAC Public First Action),向此次负责向黄仁勋施压的核心国会立法者定向提供了关键支持,Anthropic 长期利益信托(LTBT)受托人 Richard Fontaine 担任 CEO 的智库 CNAS,系国会对华出口管制方案的直接设计者。在此次针对 Megaspeed 走私调查的内部听证会准备材料中,大量采纳了 CNAS 发布的《Defending the Compute Advantage》(保护算力优势)中的穿透式审查标准。 Richard Fontaine(Anthropic 长期利益信托 LTBT 受托人,2025 年 4 月/6 月加入,掌握董事会多数席位选举权): 华盛顿核心国家安全智库新美国安全中心(CNAS)首席执行官(CEO),曾任美国参议院外交关系委员会幕僚及白宫国安会官员。 CNAS 长期向众议院外交委员会(主席 Brian Mast)和众议院中国委员会(主席 John Moolenaar)提供针对中国半导体与 AI 算力封锁的政策简报;Fontaine 直接坐镇 Anthropic 最高治理监督机构(LTBT),使 Anthropic 的对华芯片出口管制立场与国会国安鹰派高度一致。 民主党核心筹款人 Helen Milby 搭建的“Hakeem Jeffries 阵营—Anthropic 闭门通道”: 调查媒体 Sludge 于 2026 年 10 月 21 日披露, 长期为民主党“新民主党人联盟(New Democrat Coalition)”及众议院少数党领袖 Hakeem Jeffries 阵营筹款的资深筹款人 Helen Milby,同时运营着一家由企业资助的非营利组织,专门安排 Anthropic 等科技企业高管与国会民主党进行闭门对接。 Dario Amodei 在 2026 年内多次前往参议院银行委员会展开闭门政策沟通,提交关于“大算力外流对国家安全冲击”的机密级技术评估备忘录。该委员会资深共和党成员 Kevin Cramer 正是在今天成为全美首位公开要求黄仁勋辞去英伟达 CEO 职务的参议员。 一个巧合是巧合,一系列的巧合还是巧合吗? Christopher LiddellAnthropic 董事会成员,2026 年 2 月 13 日加入,占据指定 Class T 董事席位, 特朗普第一任期白宫副幕僚长(White House Deputy Chief of Staff,深耕共和党高层与国会资金网络(2026 年 6 月曾向众议院拨款委员会小组主席 Chuck Fleischmann 捐款 $3,500),为 Anthropic 搭建起直通共和党主导的众议院各委员会的沟通桥梁。 引爆推特的,外交关系委员会的 Chris McGuire(@ChrisRMcGuire ),把金融时报报告的浪漫关系直接写成黄仁勋 "sleeping with Alice Huang, a Chinese spy" 他的推特只有 1.2 万粉丝,他以前在拜登的国安会当过 Chhabra 的下属。Chhabra 现在是 Anthropic 的国家安全负责人。今年 6 月台北 DSET 论坛他还和 Chhabra 同台,这个帖子发出之后,很短之内,众议员 Seth Magaziner 。前国家安全顾问 Susan Rice前议员 Adam Kinzinger ,纷纷立刻转载评论,达到1000万流量。 这是一次跨党派的种族主义的最高级别的清洗,意图驱逐世界殿堂级企业的华裔创始人。
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100万美元组交易双冠王就是他。 香港教师J Law转行做交易员后天赋就全出来了,把100万美元两年做到1600万,拿下美国投资锦标赛100万美元大级别组二连冠,还破了Mark Minervini的盈利纪录🥸🫡 绝了这个!! 他用的就是 Minervini 提出来的 VCP 策略,还上过 Minervini 的课,算是名师高徒,比赛那两年他在VCP上又加了几个条件,他爱人用的也是这套拿了同组的亚军,这你受得了吗,接下来我就说一下他这套VCP策略。 他交易的逻辑是等想卖的人基本卖光了再买。 一只股票涨了一大段以后,低位买的人想获利,高位追进去被套的人,一回本就想走,所以股价会一波一波的回调,但每回调一次,想卖的人就少一批,所以回调一次比一次浅,成交量也越来越小。 等到没什么人再卖,只要有买盘进来,价格就很容易涨上去,VCP 叫波动收缩形态,找的就是这个时候,看视频吧,说的很全!!
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💫Experience Shen Yun - an unforgettable experience! Let's look forward to and enjoy the upcoming top-notch works of art, where beauty converges to touch your heart! Mark your calendars and book your tickets now:
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Claude Fable 5.2 is f*cking cracked wtf I just made this Hollywood level animation that looks like Pixar made it All with Fable 5.2 + Higgsfield Ecom brands are paying $5k - $10k/month to people who build organic pages and even more for making paid ads for them Using this workflow you can create better animations than 99% of people Here’s the workflow: The key to making animations not look like slop is giving characters personalities >Give Fable 5.2 the master prompt along with your script to your video / ad >It then will ask you questions on the characters personalities and direction style to use >It will then save the context all as a skill This is the difference between slop and cinema I then use that skill with with my Producer skill which creates: >Characters >Location >Does the direction (and makes the prompts) I’m giving away the skill to use after you put the master prompt in for free so RT + reply under this and I’ll send you them (Must be following so I can dm) Give this prompt to Claude first: You are my Story Bible Builder. Interview me and turn my story into one dense canon doc, saved at the end as an installable skill so every future chat knows my world, characters, voices and rules. STEP 1: Ask me to paste my script/story first. Read it and pull out everything it already tells you. Only ask about what's missing, plus: working title, genre/vibe refs, and which AI tools I'll prompt with (image, video, music, voice). STEP 2, THE SPINE: one-line premise (push me to ONE sentence), thesis (the question every scene answers), timeline era by era, and the look of each era: exact palette, lighting, texture, grain. STEP 2.5, DIRECTION STYLE: ask for my director refs, movie/show refs and any visual refs (photographers, games, music videos). For each, ask exactly WHAT I'm taking from it, then turn that into concrete craft locks: camera (static vs handheld vs gliding, shot sizes, lens feel), framing and composition habits, pacing and edit rhythm, colour grade and film stock look, lighting style, performance style, and sound/score feel. Write it as one quoted paste-ready "Direction" line plus a short NEVER list. Refs stay in the bible as notes, but prompts describe the craft, never the names. STEP 3, THE WORLD: factions (beliefs, visual signature, public face vs reality), locations (3-7 concrete visual tags each), world rules (tech, powers and how they LOOK on screen, what's normal, what's forbidden). STEP 4, CHARACTERS: ONE AT A TIME, never batch. For each, ask: - Function: their role tag (The Heart, The Watcher), not their job - Visual lock: exact hair colour/cut, skin tone + finish, face shape, eyes, a signature marker (scar, piercing, mole), build, default expression, plus NEVER clauses ("warm fair, never porcelain, never tan") - Backstory: one small, specific formative detail beats a summary - Present psychology: what they carry now, and the gap between what they do and what they feel - Speech, Movement, Stillness (and singing voice if there's music): each written as one quoted, paste-ready prompt line with no names in it Show me the finished section, ask "Add, cut or sharpen?", and lock it before moving on. STEP 5: ensemble dynamics (who leads, who fills silence, who watches, which pairs are calm or charged), story engines (heist, rescue, confrontation...), and my production rules. Default rules: no character names in prompts, every prompt standalone, prompts in code blocks, locked traits restated verbatim every time. RULES: Never invent. Mark unknowns [TBD]. Push on vague answers ("dark and moody" means which colours?). Keep my exact phrasing. Density over prose: bold labels, short bullets. Depth beats character count. FINAL STEP: Assemble one SKILL under 500 lines with YAML frontmatter (name + a description listing the title, character names and key terms so it triggers) and these sections: premise, thesis, timeline, era looks, direction style, factions, locations, world rules, characters, ensemble, engines, production rules, and "When this skill is active" (use this canon for any scene, dialogue, lyric or prompt in this world; stay in canon; ask rather than invent; paste the quoted descriptors verbatim). Then save it as a skill for me, or give me the file to install. Start now by asking for my script.
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