注册并分享邀请链接,可获得视频播放与邀请奖励。

与「ONE_THE_STORY」相关的搜索结果

ONE_THE_STORY 贴吧
一个关键词就是一个贴吧,路径全站唯一。
创建贴吧
用户
未找到
包含 ONE_THE_STORY 的内容
[#OMYIZ#] 여러분이 보내주신 예쁘고 소중한 마음 덕분에 아름다운 이야기를 써내려갈 수 있었답니다💝 아이즈원과 위즈원이 함께한 시간은 늘 기적같았던 순간으로 영원히 남을 거예요. 아름다운 기억만 가득한 꿈 꾸시기를 바라요🌙 #IZONE# #아이즈원# #アイズワン# #ONE_THE_STORY#
显示更多
0
4.2K
84.6K
30.5K
转发到社区
[#OMYIZ#] 위즈원의 소망 가득 담은 유닛 무대❣ 오늘 앚둥유닛의 컨셉은 청순뽀짝큐티러블리🍬 다들 사랑 가득 담은 눈으로 시청해 주셨겠죠? 아이즈원을 보는 위즈원 눈은 항상 꿀이 뚝뚝 떨어진다구요👀🍯 #IZONE# #아이즈원# #アイズワン# #ONE_THE_STORY#
显示更多
0
2K
65.7K
18.7K
转发到社区
[💡] 2021 IZ*ONE ONLINE CONCERT [ONE, THE STORY] D-DAY 2 어제 공연은 즐거우셨나요? 오늘도 멋진 무대가 기다리고 있으니, 5시에 'ONE, THE STORY'에서 만나요! DAY2 ▶ #IZONE# #아이즈원# #アイズワン# #ONE_THE_STORY#
显示更多
0
879
27.7K
6.4K
转发到社区
[💡] 2021 IZ*ONE ONLINE CONCERT [ONE, THE STORY] D-DAY 1 위즈원! 우리 잠시 후 8시에 시작될 'ONE, THE STORY' 에서 곧 만나요! DAY1 ▶ DAY2 ▶ #IZONE# #아이즈원# #アイズワン# #ONE_THE_STORY#
显示更多
0
1.2K
29.6K
8.7K
转发到社区
[💡] 2021 IZ*ONE ONLINE CONCERT [ONE, THE STORY] D-1 드디어 D-1! 위즈원 여러분, 내일 만나요! DAY1 ▶ DAY2 ▶ #IZONE# #아이즈원# #アイズワン# #ONE_THE_STORY#
显示更多
0
1.8K
28.4K
7.1K
转发到社区
[💡] 2021 IZ*ONE ONLINE CONCERT [ONE, THE STORY] D-2 공연 2일 전, 위즈원을 위해 준비한 다양한 무대에 많은 기대 부탁드립니다! DAY1 ▶ DAY2 ▶ #IZONE# #아이즈원# #アイズワン# #ONE_THE_STORY#
显示更多
0
2.3K
33.3K
7.6K
转发到社区
[💡] 2021 IZ*ONE ONLINE CONCERT [ONE, THE STORY] D-3 위즈원! 온라인 콘서트가 이제 3일 앞으로 다가왔어요❣ 아이즈원이 열심히 준비한 무대, 많이 기대해주시고 곧 만나요🙌 DAY1 ▶️ DAY2 ▶️ #IZONE# #아이즈원# #アイズワン# #ONE_THE_STORY#
显示更多
0
432
26.5K
6.2K
转发到社区
The World is Changing: AI For Creativity By Jeffrey Katzenberg A few months ago, I sat in my office in Silicon Valley and watched as a tech founder showed me something extraordinary. On the screen was a fully realized, beautifully lit, well-composed animated scene. It was stunning and it made me feel exactly what I felt in 1986 watching Luxo Jr. That was the first time I watched a computer-animated 3D character take a breath and seem, against all reason, to have life. It left me in awe. Later that day, I received a text from an artist I've known for thirty years, 350 miles to the south, in the city where I spent most of my career. After seeing a similar video, she texted: "Is this the end of us?" My answer was, "Certainly not.” I have spent the better part of the last decade in Silicon Valley, but the heart of my career has been in Hollywood. Being deeply connected to both worlds means I have deep loyalties to each and a responsibility to speak honestly to both. In 2023, I said that these new AI tools would cut the time and cost of producing world-class animation by as much as ninety percent within three years. Some colleagues were alarmed, many were furious. There is growing fear and resistance surrounding AI within the creative community. I deeply understand it, because I've spent countless hours walking through animation studios watching gifted artists bent over their desks, rebuilding a single second of film for the tenth time because the ninth version wasn't quite right. I've sat in screening rooms where four years of people's labor played out in minutes, and I knew the name of every person that had spent countless hours bringing those images to life. The creative process is a calling, there's really no other way to describe it. From the outside some see resistance. From the inside, it is love. People do not fight this hard for things they don't care about. The pushback coming out of Hollywood represents the collective effort of people who are deeply passionate about their craft. Is History Repeating Itself? The history here is more complicated than either side may realize. In 1906, the most famous composer in America, John Philip Sousa, published an essay titled “The Menace of Mechanical Music." He warned that the phonograph would become "a substitute for human skill, intelligence and soul." Sousa's fight was not really about the machine, it was about money. The machines were playing his compositions, and the men who built them weren't paying him a cent. His campaign helped create the Copyright Act of 1909. He did not stop the technology. He changed the terms under which it could use his work. A hundred years ago, sound came to the movies. We remember it now as a miracle, and it was. What we forget is who paid for it. Before sound, tens of thousands of musicians made their living in the orchestra pits of movie houses, scoring every film live, every night, in towns all over the world. When the soundtrack arrived, the work of one composer and one orchestra was recorded for a film that went into thousands of theaters. The union fought back with everything it had, taking out newspaper ads across the country warning against the menace of "canned music," one of them showing a mechanical man tearing the strings out of a harp while an angel wept. They were not fools, and they were not Luddites. They were right. Those pit jobs did not come back. And yet (this is the part we have to be brave enough to admit), sound gave us the movie musical, the modern score, sfx, sound design, audio engineering, and an art form vastly larger than the one it disrupted. And it helped keep Hollywood in the forefront of world entertainment for the rest of the century and into the next. The loss was real. And yet the art form expanded. This is a story that has been told over and over again. To resist technology is to risk irrelevance. Just look at Kodak or Blockbuster. To embrace technology is to open doors of new possibility. Just consider Apple and Netflix. What I Learned From Walt Disney In the mid-1980s, I was tapped to lead Disney's animation division at a moment when the studio was at an inflection point. Animation wasn't just another business unit. It was the soul of the company, a medium revered because of Walt's genius and his passion. But the production system was cumbersome and unforgiving. A single movie was 125,000 individual hand-drawn and painted cels, photographed one frame at a time. Every revision carried a cost measured in months. These degrees of difficulty shaped the kinds of stories we could tell. We found our way forward in an unexpected place: Walt himself. The Disney archives held astonishing recordings of Walt explaining his creative process. His own writings. His notes and storyboards. Work product captured at every stage of his process. This was truly a gift. Listening, reading, sitting with the work itself, we heard him talk about character, about emotion, about how an audience feels when a character truly comes alive. He talked about making bold choices and refining a scene until it genuinely moved people. We didn't hear a word about pencils or paintbrushes. In fact, Walt was famous for being a technologist, forever hunting for state-of-the-art tools, often inventing them himself to achieve the images he saw in his head. But he never defined animation by the tools. He defined it by whether the audience believed the character. His principles were timeless. The tools were not. That realization changed everything. We co-developed the Computer Animation Production System (CAPS) with a young Northern California company called Pixar, replacing hand-painted cels with CGI. In The Little Mermaid, the final scene shimmered with a dimensionality and light that the old process simply couldn't achieve. In Beauty and the Beast, the ballroom sequence moved with a cinematic sweep that placed the audience inside the emotion of the moment. In Aladdin, the Cave of Wonders felt vast and alive, and the Magic Carpet became an intricate, compelling character all its own. In The Lion King, the stampede carried a scale and intensity that raised the emotional stakes beyond anything we'd done before. Technology didn't diminish the craft, it expanded the canvas. It gave artists more room to create. A decade later, the canvas expanded again. When Disney released Pixar's Toy Story, it wasn't simply a technical milestone. It was proof that a fully computer-animated film could carry real emotional weight, that it could make audiences laugh, cry, and believe. At DreamWorks, we made the difficult decision to sunset hand-drawn animation and become a fully computer-animated studio. It was the right thing to do, but it was not without pain. It cost talented people their place in an industry where they had worked their whole lives. Some made the leap to the new tools and did the finest work of their careers. Some never did. Tools are never the point. The instruments change with every generation. What endures is taste and imagination. The magical ability to make an audience feel. One of the greatest storytellers of our generation, George Lucas, succinctly captured the eternal essence of this issue: “It’s not the how, it’s the why.” A Distinction With a Difference I asked one of the leading AI models a question that has been challenging me for months. What is the difference between reasoning and creating? Its answer changed how I think about almost everything happening in this industry. It said . . . Reasoning and creating are two distinct cognitive modes, though they also work together. Reasoning is fundamentally evaluative and analytical. It operates on what already exists: facts, premises, evidence. It moves toward a conclusion that was in a sense already implied by the input. Reasoning is constrained by logic and truth. Its goal is to arrive somewhere correct, not to invent somewhere new. Creating is fundamentally generative. It produces something that didn't exist before. And crucially, there's no single right answer waiting to be found. A blank page has infinite valid responses. Creation involves choices that can't be fully justified by logic alone. Taste, intuition and vision fill the gap where deduction runs out. Reasoning is what Silicon Valley has been perfecting. Creating is what Hollywood has been practicing for more than a century. AI today operates almost entirely on the reasoning side of the line. It can deduce, evaluate, optimize, and pattern-match brilliantly. And while it can create, there is a real distinction to being creative. What it doesn’t yet have is those things that make us human: empathy, devotion, serendipity, the kind of creativity that comes from a person trying to say something only they could say. When the bot generates a piece of art, it is not trying to communicate anything. It is statistics, not soul; it is emulating things that have been done. By contrast, human creativity isn’t about repeating patterns of zeros and ones; it is about doing something new. One day, AI may close this gap. Three years ago, the leaders building AI would have called what they are achieving today, improbable, if not impossible. Impossible is no longer improbable. Today, the line between reasoning and creating is real. Even the leading technologists acknowledge we are not there yet. There is no scientific path to crossing this divide that anyone in the field can articulate today. Understanding that gap is where we will find common ground. A Path Forward In 2016, I closed one chapter in Hollywood with the sale of DreamWorks and opened another in Northern California, co-founding WndrCo. We’ve backed more than 50 founders building the next generation of technology and watched how breakthroughs in Silicon Valley emerge, first as experiments, then as platforms, and finally as infrastructure that reshapes entire industries. It's worth remembering that the last great revolution in animation also came from the north. Pixar was a Northern California company, forged not in the conventions of the Hollywood studio system, but in the technological breakthroughs of Silicon Valley. I've spent years on both sides of this bridge. For sure, I don’t have all the answers (take Quibi, for one!). But, from my past and present vantage points of my long career, here is what I see . . . Brilliant people in Northern California building this technology have made something extraordinary. They have earned the right for the rest of us to be, if not believers, at least optimistic that what comes next will be remarkable. But they have not made an artist. The tools are powerful, but they are not what makes a story matter. That knowledge lives 350 miles to the south, inside people whose life's work has informed the very models you are building. The right path forward includes them by design, with credit, with consent, and with compensation. Build this with the storytellers. Not on top of them. Taste is not something that can be synthesized, it is uniquely human. At the same time, Hollywood needs to accept that AI is not going away. The energy they are spending trying to make it disappear is energy they are not spending deciding the terms on which it will exist. And the terms are everything. The north needs something from it that they cannot build and cannot buy: creativity. The kind that takes a blank page and conjures a single right answer where there was none and has held audiences for a century. Without it, the most powerful reasoning engine ever invented will still be missing the only thing that makes a story worth telling. The artists who learn to wield these new instruments will do things the engineers never dreamed of. They always have. Edison invented the motion picture but made terrible movies. It took Chaplin, Lloyd, Keaton and so many others to make movies emotional. Now, the canvas is about to expand yet again. We should decide now that we intend to paint on it. There are so many valuable lessons in history. This has happened many times before, and it was never settled by the technology. It was settled by the terms. Sousa did not stop the phonograph; he helped write the law that made sure composers got paid. And two years ago, when the writers and the actors walked out, they were fighting for the very things Sousa was fighting for in 1906. Consent, compensation, the basic recognition that human creative work has a price that must be paid. The terms of that fight are still being negotiated, but the principle is older than any of us. The tools-versus-no-tools argument is a trap. First, we must all agree that there should be terms. Then we can have the crucial debate about what fairness requires. What I Learned From Steve Jobs Years ago, Steve Jobs said, "It's in Apple's DNA that technology alone is not enough. It's technology married with the liberal arts, married with the humanities, that yields us the result that makes our hearts sing." He was describing a device. But he could just as easily have been describing this tale of two cities. What I See Coming Soon As the barriers and the costs come down, more films will get made, not fewer. Studios will get to take more risks. There will be more seats at the table, and very soon entirely new forms of storytelling. In the 1980s, animation was dismissed as a niche corner of the business. Today it is one of the most beloved and profitable forms of storytelling in the world. In live action, filmmakers like Steven Spielberg, James Cameron and Peter Jackson embraced new visual tools not as shortcuts, but as instruments, and expanded cinema in the process. Every time storytelling has met a genuine technological shift, from synchronized sound to color to computer animation, it has redefined the boundaries of the medium and grown larger in the process. Assuredly, I don’t have all the answers, but I am confident that the creative opportunities will expand yet again. How we come through this is a choice. The north has the new tools. The south has the creative soul. The best future will draw on the best of both worlds.
显示更多
0
408
3.8K
716
转发到社区
Nvidia acquires Hugging Face for ~$12.9bn. But who gets the 💰? My usual breakdown below 👇 *Investors are sharing ~$7.3bn of profits on <$400m invested. A cool ~20x blended.* *1) The single biggest winner here? Lux Capital.* 👑 Lux is taking the crown for the most $ returned in this transaction. The two rounds they led (Series A & Series C) generated ~$2.6bn combined. They also participated in the Series B. Congrats to @wolfejosh and team. The $15.0m Series A alone will return ~132.5x the capital invested, or ~$2.0bn. The most lucrative round in absolute $ returned. *2) Backing an exceptional team paid off with a >1,000x return for Betaworks and the angels* 📈 The story few people know: Hugging Face started life as a chatbot for lonely teenagers... You sent it a selfie and a sad emoji, it told you it understood. Quite far from where it landed! That is why backing an exceptional team in @ClementDelangue, @Thom_Wolf and @julien_c is always the right thing to do. It paid over 1,000x for Betaworks, Kevin Durant and Thibaud Elziere. *3) Founders and team are crushing it: not taking too much dilution along the way paid off* 👏 I estimate they will share ~$5bn in proceeds, assuming no secondary was taken along the way. A life changing outcome for them and many employees. Taking a 15% attributed option pool at exit, this would mean ~$2bn for the team and >$3bn to share for the three co-founders. Legendary! *4) Salesforce Ventures is cementing its reputation as one of the very best corporate VCs.* 🥇 Salesforce is adding Hugging Face to its long list of successful exits: Snowflake, Zoom, DocuSign, nCino, Auth0... Very few investors can claim as many successes, let alone corporates. The $235m round they led returned $675m in just three short years. Meanwhile, Salesforce's own stock has been flat for the period. Capital well invested! *5) This is a little bit of a heartbreak: but I wanted to congratulate @joinstationf here:* Hugging Face walked into StationF as a 4-person team on day one, June 2017. Back when it was a chatbot for teenagers. They went through multiple corporate programs (Microsoft, Ubisoft, then Naver). Unfortunately they were not investing or taking equity at the time - but they contributed to making it possible. And so for that: hats off. And of course, congratulations to all others involved: Addition, Sequoia, Coatue and many others. No one will be left out!
显示更多
0
66
1.7K
186
转发到社区
My investigation on the GTA 6 Leaker is done and I have emailed all the evidence to TAKE2 and Rockstar Games legal team As much as I wanted and loved to actually reveal who we are dealing with here, full identity and all, I believe that would be doxxing. Since the way I got to this guy was through a mix of OSINT and some people familiar with the matter via TG, I don’t want anyone to get into trouble, so for now I’ll leave out personal details and how I obtained the information One of the stronger findings links to what appears to be this guy’s personal bank account, the bank is located in Europe. It’s obviously not out of the question that the bank account in question might be stolen, but given the circumstances and some other correlations I saw, I believe we have him Going forward, I’ll refer to him as Leeker With the data I have provided to T2, I believe it will make their job easier when cooperating with law enforcement and help pin down the people involved (it’s not just one). Given the nature of the data I found, revealing it publicly could give the guys time to cover their tracks or alter evidence But I don’t want to leave people hanging so I’ll share some stuff below and answer as much as I can in the comments without it being damaging Stuff I have learned that can be shared: -> The leeker is actually a threat actor who has previous malicious activity under a different alias It also seems that there is genuine hatred toward this guy from the people around him. Much of my current information comes from his peers snitching after my first post -> This leak was apparently due to a breach or an insider. Nature of how is still unknown to me, But I’ve received two different stories about this so I'll share them anyway: 1. One story I got is that leeker bought a backdoor access or some sort from someone 2. Another person told me this is somewhat related to some incident inside Rockstar a while ago Keep in mind it’s pretty common for these crypto bros to boast and lie about their “gains” to each other, so I honestly don’t know which to believe here -> Not related at all to the ‘Mafia 808’ group -> I haven’t heard anything about Rockstar India being hacked unlike some other people are claiming -> This build we are seeing here is apparently from a year ago (as confirmed in ResetEra forums), but the theft I believe happened in April 2026 and the leeker has been preparing since then -> From what I can tell, and as I explained in one of the earlier posts, I don’t think they possess a live build. Most likely pre-recorded footage, but this is just my assumption The voting thing they did initially was to make people want to get the coin so the market cap can grow I highly recommend staying away from the coin. This is a literal pump and dump, don't buy into their "Fighting for gamers" bullshit. I won’t be surprised if they at some point start threatening to leak the story unless people donate to them in the poll. Even if that happens, don’t do it That’s all I can responsibly share right now. Questions that don’t risk the investigation or the people involved are welcome in the replies
显示更多
0
1.5K
8K
442
转发到社区