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Discover the beauty of Wenzhou’s intangible heritage. Inspired by Ou Su (瓯塑), this handcrafted “Lan Fan” blends the timeless “Chinese green” palette with delicate details, showing the elegance and depth of traditional Chinese art.
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离谱!打死我都想不到,有公司愿意把这种东西公开出来。 AI 视频圈最没用的就是"只放成片",成片可以随便给人看,但工程文件是命根子。 Higgsfield 这次把 Originals 的工程文件全开源了: 每个镜头的完整 prompt、角色参考图、音频母带、生成参数,点开项目全能看。 我翻了一圈,学到了很多: 角色先做成一整套参考图锁一致性,每个镜头单独一个文件夹,哪个镜头坏了只重跑那一个。 看完你就明白了,大片是把 AI 当真剧组管出来的,写一条 prompt 等奇迹这种事从来不存在。 挑了个我最喜欢的镜头,提示词原文长这样: Seedance 2.0 on Higgsfield AI Full open-sourced prompts & assets below: Prompt: Slow-motion handheld close-up, 16:9. Shaky organic handheld shot shoving in close on an older grey-haired man in a soaked white shirt and tie, chest-deep in churning green-grey flood water clutching a glass bottle, mouth open mid-shout — while all around him a dense crowd churns: a woman shoves past his shoulder, two men wrestle a floating chair behind him, someone falls backward into the water beside him sending up a slow sheet of spray, more panicking bodies wade and thrash in the background. In slow motion water explodes across the whole frame, droplets suspended everywhere. Dynamic jostling handheld movement at water level in the thick of the crowd. Sickly institutional palette — seafoam green, cream, muted teal, cold reflective water. All faces anatomically correct, stable, realistic, genuine emotion, no warping. Heavy coarse analog 35mm film grain baked into every frame, thick and consistent, grain crawling over highlights and shadows, like a scanned celluloid film print, never clean, never digital-looking. Flat overhead fluorescent light, dramatic slow-motion intensity, cinematic photorealistic, ultra-detailed.
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Three Kami releases this week. Sequence, class, and ER diagrams now render in Kami’s own palette, clean enough to print. Installs and packaging steadier too. Good content deserves good paper.
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Quiet luxury, AI edition. {"meta":{"aspect_ratio":"2:3","orientation":"portrait","style":"photoreal cinematic soft natural window light"},"characters":[{"id":"char_01","identity":"young East Asian woman early 20s delicate features straight bangs","face_expression":"gentle sideward gaze soft slightly parted lips subtle contemplative half-smile lashes catching diffused light","hair":"shoulder-length dark brown hair straight bangs soft natural volume framing face neck","pose_action":"standing three-quarter view body arched accentuating slim waist full bust elegant S-curve right hand delicately lifting camisole strap between fingers left arm relaxed side fingers grazing thigh","clothing":"sage green gingham checkered camisole white lace trim thin straps cropped above navel twisted fabric draping full rounded bust curves slim waist exposed midriff cream floral lace panties pink blossom embroidery white side straps small front bow","skin_lighting":"porcelain-smooth fair skin natural dewy glow soft diffused daylight modeling full bust curves beneath gingham highlighting elegant cinched waist smooth abdomen faint sheen collarbones shoulders","aura":"soft intimate sensuality delicate feminine poise quiet allure domestic tranquility"}],"scene":{"foreground":"close details of gingham texture lace trim on torso and strap","midground":"woman standing figure thighs to head three-quarter pose","background":"large wooden window frame blurred lush green foliage outside soft focus warm orange velvet chair","lighting":"soft diffused natural daylight from side back window gentle key light volumetric glow warm ambient tones","atmosphere":"serene peaceful intimate indoor domestic setting natural warmth tranquility"},"cinematics":{"composition":"vertical portrait rule of thirds subject right of center flowing vertical S-curve emphasis","camera":"85mm f/1.8 slight low eye-level angle medium close-up shallow depth creamy bokeh","color_grading":"warm natural filmic tones soft sage green cream palette gentle highlight roll-off subtle contrast Kodak Portra emulation","narrative_tension":"quiet intimate moment adjusting clothing soft sensual self-awareness calm light"},"negative_prompt":"bad anatomy distorted face extra fingers blurry low quality watermark text overlay cropped out of frame deformed hands cross-eyed duplicate poorly drawn face plastic skin harsh shadows overexposed highlights flat lighting deformed proportions unnatural waist"} #AIArtwork# #AIgirl#
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There are a few things that I look back on as my mistakes in the early days. Quake was overly ambitious technically. We could have done all the great multiplayer and modding work inside a Doom++ engine, allowing the designers to work with a more stable base instead of rug-pulling everything out from underneath them a couple times. The follow up game could have then brought in full 6DOF environments and characters. I pushed everyone too hard. I didn’t appreciate how maturing companies need more slack, and that running people at startup intensity constantly will wear them out. Quake was also where I really had to accept my personal limits. I was working pretty much as hard as humanly possible, and I was still slipping past my goal points. On all of the founders’ shoulders, our original corporate stock arrangement and buy/sell agreement was a mistake, and resulted in bad incentives. We wanted to ensure that all ownership rested in the hands of people working hard on current projects, but the Silicon Valley standard approach of vesting stock would have worked out better. One real problem that I don’t accept the blame for is that we were insisting that level designers be not just game designers, but also have strong visual design esthetics. They needed to make things that not only played well, but looked awesome, and it got more challenging as the technology provided a richer palette. Romero covered that well, which set our company expectations early on. We should have figured out how to pair up artists and designers earlier, but there was infighting among the designers, and the ones that could manage the visuals were happy to disparage the ones that couldn’t. Sorry, Sandy.
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ICYMI: Kami makes slides and docs look polished, but restrained. Good content deserves good paper. Now in v1.9 it draws diagrams too, automatically re-themed to its own palette, clean and consistent, no SVG by hand. Come try it.
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Master the Pirouette: Five Key Exercises for Ballet Dancers
刚又发现一个宝藏提示词! 它可以把任何现实照片转成手绘平面水彩招贴画,尤其适合做生活时尚类海报~ 英文版提示词如下: Please transform the entire image into a single Decorative Folk Flat Illustration with Doodle elements. Use a bold and playful color palette, completely different from the original image. Simplify all details into clean, flat shapes with a handmade, slightly imperfect feel, as if drawn on a sheet of white paper. The overall style should look cute, childlike, and whimsical
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