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SpaceX has just unveiled a massive new $50 billion Supercomputing Campus that they want to build in Cochise County, Arizona. All info: • Up to 6 GW across the 9 supercomputing buildings • Construction starts 2027 • Size of each supercomputing building: ~493,000 square feet. • Total supercomputing building space: 4.44 million square feet, excluding support facilities. • SSVEC residential customers are projected to see electricity bill reductions of 10–40%. • Up to 24 GWh of grid-connected battery storage to provide backup power, stabilize the regional electric grid, support local voltage, and absorb fluctuations in electricity demand. Among the largest planned battery installations in the United States. • Additional solar generation in the region is planned to supply renewable electricity during the day and reduce demand on the local grid. • No dedicated on-site power plant or fuel storage yard is planned. • Each supercomputing building will have 10 MW of natural-gas-powered standby generation for critical equipment, operating only during utility outages and periodic testing. • No gas turbines will be installed at the site. • SpaceX plans to fund $3.6 billion in grid infrastructure upgrades, transferred to AEPCO at no cost to its members. • Up to $260 million annually in additional benefits for cooperative members at full buildout, on top of residential bill reductions. • Up to $200 million annually for cooperative members statewide, in addition to SSVEC benefits. • The supercomputers will use dry cooling with a closed-loop water circulation system rather than evaporative cooling. • SpaceX projects zero ongoing industrial water consumption. • The cooling system will be filled initially, with water reused for up to 10 years. • SpaceX estimates annual water usage equivalent to approximately 20–30 Arizona residential homes. • Projected annual water use would be less than 2.5% of a single center-pivot irrigation system's annual consumption. • Permanent jobs: Approximately 1,000. • Construction jobs: Approximately 5,500. • Annual property tax revenue: Up to $103 million in estimated new annual revenue. • Regional economic benefits: SpaceX says its investment will support public education, infrastructure, essential local services, and economic development. • Local suppliers: SpaceX is encouraging suppliers to participate in construction and development of the campus. • Noise mitigation: Equipment will be positioned away from neighboring properties where possible, with setbacks and additional screening to reduce noise. • Nighttime lighting: Outdoor lighting will remain off unless work is underway, with active lights shielded and directed downward. • Dark-sky protection: The campus will comply with Cochise County's dark-sky requirements to limit light pollution. • Nighttime construction: SpaceX says it will seek waivers when nighttime construction lighting is necessary. • Wildlife protection: The campus is being designed with consideration for the region's sandhill crane wintering habitat. This campus's purpose is to build one of the world's most advanced AI supercomputing campuses to train SpaceX's superintelligence models and support scientific and engineering breakthroughs. Learn more:
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Una desconocida en el aeropuerto me exigió de malas maneras que le cuidara el bolso mientras iba al baño. La mandé a freír espárragos educadamente y le dije que no asumía responsabilidades ajenas. Puso cara de imbécil, dejó el bolso tirado junto a mi asiento y se largó de todas las formas. Eran las 6:30 de un jueves y la terminal era un puto hormiguero lleno de gente. A los siete minutos, un agente de seguridad se plantó frente a mí señalándome el equipaje maldito. «¿Ese bolso es tuyo?». Le dije que ni de coña. «¿De quién es?». Le conté toda la verdad: la tía me pidió que se lo cuidara, le dije que no y me ignoró olímpicamente. Su cara cambió de inmediato y llamó por radio a otro oficial. A los pocos minutos, la dueña del bolso apareció furiosa.
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Prompt de Criação do 3D: você recebe uma planta baixa e algumas fotos de referência e constrói, do zero, uma casa 3D fotorrealista que dá pra percorrer no navegador. depois grava um vídeo-vitrine em plano único dentro dela. medida vem da planta, aparência vem das fotos. quando a câmera para no ponto de uma foto, a tela tem que parecer a foto. nada é entregue até isso se sustentar. - planta: [arquivo da planta baixa, de preferência PDF vetorial] - fotos: [fotos ou renders dos ambientes e da fachada] - local: [cidade, ou latitude e orientação do terreno, se souber] - estou fora e não vou responder perguntas. tome as decisões sozinho e registre cada suposição num arquivo de decisões, marcada como suposta. - liste tudo que recebeu, com data e versão. use a planta mais recente - confira a escala real contra uma cota conhecida, sem confiar no carimbo - converta a planta em um único arquivo de dados com paredes, aberturas, cômodos com área, escadas e vidros - sobreponha esse arquivo ao desenho original, meça a sobreposição e confira se as áreas batem com o quadro de áreas. só siga quando bater - pé-direito e alturas que a planta não informar, estime pelas fotos e marque como suposto - para cada foto, estime e registre a câmera (posição, direção, FOV) e a hora aparente do sol - tire as cores e os materiais dos pixels das fotos, não de paleta inventada - é contra essas câmeras que tudo vai ser julgado - three.js no navegador, em código. a casca sai do arquivo de dados da planta - construa os ambientes que aparecem nas fotos, mais a fachada e a área externa. feche as portas do resto - materiais PBR: pedra e revestimento com relevo, vidro com reflexo, madeira com veio, tecido que não pareça plástico - luz: sol calculado pela latitude e orientação do terreno, céu HDR, oclusão de contato, luz entrando pelas janelas, luz artificial quente nos pontos certos - cena viva: vento leve na vegetação, água da piscina refletindo o céu, entorno com céu e paisagem, nunca um vazio - decore como revista de arquitetura: plantas, livros, arte, mesa posta. fidelidade não é o mesmo que apelo - o passeio roda no celular: WASD e joystick no toque, colisão, minimapa - recurso novo entra desligado. desligado tem que ficar idêntico: grave imagens das câmeras com semente fixa e compare depois de cada mudança quem constrói nunca avalia o próprio trabalho. nota dada a si mesmo não conta. - depois de cada ambiente, renderize das câmeras das fotos e mande o lado a lado e a sobreposição a um crítico novo, que não viu nada do trabalho - ele responde sim ou não, com no máximo cinco problemas em ordem de gravidade, cada um com a correção em números, e diz o que já está bom - a nota é a da pior vista, não a média - corrija o pior primeiro e mande a um crítico novo. repita até o sim - em escolhas de gosto, mostre duas versões, a e b, e deixe o crítico escolher - o link do passeio hospedado - os dois vídeos - um contact sheet com cada ambiente lado a lado com a foto - o registro das críticas com as notas - o arquivo de decisões com tudo que foi suposto - uma nota sobre o que uma pessoa ainda deve conferir
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O Claude Fable 5.2 construiu minha casa em 3D antes dela existir. Dei a planta e algumas fotos. Ele fez o passeio no navegador e gravou esse vídeo sozinho. Como ganhar dinheiro e criar algo assim? 2 Prompts completo na resposta 👇
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code for review : Prompt : Create a 2D anime short for the web. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Deliver the final result as a single, self-contained HTML file that plays offline, with a synthesized soundtrack. Use any tools, libraries, references, guides, literally anything etc. Use theatrical mecha and kaiju anime as the art style reference for the design, line work, painted backgrounds, color, and atmosphere. The film is 83 seconds long, in 39 shots. Its characters are a colossal silver archer robot, a fleet of container ships, and a leviathan. No people appear in the film. Use any tools or techniques you want, including 3D, as long as the final result looks 100% like hand-drawn 2D anime. SCENE A blazing sunny day on a coast. A massive armored archer robot, a hundred meters tall, stands in a deep lunge on a headland and draws a bow taller than itself. Close-ups: the hand on the grip, the limb and cable, the foot planted in the surf. Blue energy crawls along the arrow into the chest armor until the arrowhead blazes like crystal. The string snaps forward and a shockwave flattens the sea. The arrow is a harpoon trailing a thin cable. It tears the clouds into two walls above a ship's deck, climbs through the cloud tops, and reaches the edge of space in a blue flash along the planet's limb. Out at sea, container ships cross a colossal shadow. Four humpback whales breach beside a ship, with real arcs and full tail flukes, and dive tail last. From below, shapes move under the bright churning surface. Four whale heads rise from a boiling sea, and a ring of teeth rises around them: they are lures inside a mouth. They drop in and the jaws shut. The leviathan breaches through the fleet in one slow, enormous arc. Its belly slides past the bridge windows. The swell it leaves lifts the ships and stands one on end, spilling containers. Its ridged back and flukes sink into spray fog. High above, the arrow turns over and comes back red-hot through the atmosphere. Below the surface, the leviathan crawls through a luminous canyon on clawed forelimbs and swallows a fleeing whale. A thin streak meets the sea on the horizon and a white plume swells up. The harpoon drives through its back in a blue-white flash, lightning runs along its body, and the barbed tip punches out of its belly into the rock, which bursts apart. The cable stays attached the whole time, rising to the surface. A mountain of water swells from the sea. The dying leviathan erupts, rolls over between the ships and falls, and a wall of water takes the fleet. ANIME QUALITY STANDARD Every frame must look as if it was drawn by professional anime animators and painted by master background artists for a finished theatrical film. Archer: A massive, heavy anime mecha with sculpted overlapping armor plates, panel lines, bolts, markings and a faceted chest reactor that glows blue. Hands really grip the bow and string. The arrow never passes through the armor. Keep it on-model from every angle. Leviathan: Whale-like and colossal, always dwarfing the ships. Rough, dark grey-teal wet hide with barnacles and scars, a pale ribbed throat, a spined back, huge clawed flippers, and a cavernous maw with uneven teeth. A real bending body with weight, never a stiff model hanging on pillars of water. Whales: Real humpback anatomy with tail stock, big notched flukes and long curved flippers rooted in the body. Ships: Detailed container ships with corrugated multicolor containers, lashing bars and a white bridge tower. Line art: Confident, delicate, hand-inked anime line work with subtle variation in thickness and pressure. Coloring: Traditional anime cel coloring with clean color areas, hard-edged cool lavender-blue shadows, crisp highlights, and a bright, high-key, saturated palette. Never gloomy, grey or muddy, even in the darkest moments of the story. Backgrounds: Richly detailed, hand-painted anime backgrounds in a gouache style: towering white cumulus, a cobalt-to-turquoise sea at kilometer scale, a painted coast with a far town, Earth from orbit, a port city from the stratosphere. Underwater: Luminous cyan depth with god rays, a rippling surface seen from below, jagged canyon rock, silt and fish. Bright, not black. Lighting: Summer sun with colorful shadows, and a separate character key light so that nothing sinks into shade. Effects: Bold drawn anime FX on twos and threes. Sharp lightning with a white core, plasma trails, sheets of water pouring off the body, plumes, spray and a wall of water with real mass. Never particle mush or cotton-wool clouds. Animation: Authentic hand-drawn anime timing, with characters on twos, strong key poses, natural holds, and overlapping movement. Huge things move slowly and heavily. Nothing clips, slides or floats. Sound: An original epic score with ominous drones, brass and choir, near silence before the impact, then a colossal hit. Add a recurring whale-song motif, bow creak, charge whine, sonic boom, thunder and the sea, muffled underwater, all timed to the picture. Direction: Cinematic shots, macro close-ups against huge wide shots, thoughtful staging, and pacing that builds from quiet tension to a devastating climax. IT MUST NOT LOOK LIKE - 3D: No plastic materials, CGI shading, visible polygons, game-engine lighting, or computer-perfect perspective. - Blocky "Minecraft" shapes: No plain boxes, empty flat surfaces, or toy-like proportions. Every surface carries design detail. - SVG or vector art: No simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients. - Web animation: No sliding layers, constant bobbing, floating parts, smooth software easing, or puppet-like joint rotation. - Pasted-on elements: No 2D sprites floating in a 3D scene. - AI art: No warped shapes, melted details, flickering, or changing designs. - Non-anime art: No Western cartoon designs, realistic rendering, soft painterly shading on the characters, or generic digital illustration. - Amateur work: No stiff poses, empty backgrounds, muddy colors, clip art, placeholders, or unfinished details. You are free to change any part of the prompt, if it would result in better results. The result should feel enormous, terrifying and beautiful, a blockbuster in bright anime colors. Before finishing, inspect random frames as still images. If any frame does not look completely like real 2D anime, keep improving it. Do not stop until every frame could pass as a still from a theatrical anime film.
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They've been planting the narrative for a "cyber attack" on the banking system for months now. This is what the psyop industry calls "predictive programming"; where you acquaint people with an idea before it happens, that way they believe the narrative.
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🚨ASSISTA: Jovem estraga planta de madrugada sob efeito de álcool, se arrepende ao acordar, replanta uma muda, limpa o lugar e ainda deixa um cartaz pedindo desculpas.
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what's the most beautiful plant you've ever seen?
"We Sued Him & We Won" Nebraska AG Mike Hilgers On Him Keeping Power Plants Open - 10/05/26
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New jobs in Ohio. An oil pipeline in Alaska. Nuclear plants in Texas. Katie Zacharia breaks down why she's never seen a president work this hard heading into the midterms. #TruthSocial# #TruthPlus# #FoxBusiness# #Midterms2026# #POTUS# #Trump#
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