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WOW! I thought Opus 5 would just be a cheaper Fable. I was dead wrong. This model is absolutely BONKERS. I'm genuinely blown away. Opus 5 built the best Rocket League clone i've ever seen, and it did it while consuming only 27% of my 5x Max sub. Sound on. There's layers to this onion. I'm floored rn. At least for building games and 3D modeling, this has to be the best model in the world by a notable margin. Look at the car. The reflections. The details. Playable game & open source code in the comments.
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hola la semana que viene iré mucho a la playa y necesito saber si me queda mejor el tiro alto o bajo
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This is insanely cool. Set this up in Grok Build! Unity shipped a free terminal Unity CLI for coding agents, CI, and custom tooling. MCP stays supported, the CLI includes MCP Mode for existing MCP agents, and Unity says both the CLI and MCP are free with no concurrency limits on the MCP server. Dan got Grok 4.5 via Grok Build to install the CLI, build a 3D scene, and export a video. "Same session shipped a playable macOS Island Explorer with Poly Haven CC0 trees, rocks, and cliffs, Crest FFT ocean with shoreline foam, irregular hills, grounded props, FPS walk, and a half-size performance pass when the scene got heavy." -- Daniel Farinax
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I told Grok “make an island game” and basically kept saying “make it cooler.” No design doc. No asset pipeline plan. Just Unity vibes. What shipped: • playable macOS Island Explorer • real CC0 Poly Haven trees/rocks/cliffs (not primitives) • Crest FFT ocean + shoreline foam • irregular hills, grounded props, FPS walk • half-size perf pass when it got heavy Built in Unity with Grok 4.5 and Grok Build.. again! Demo-ready in one session.
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Nolan spent a reported $250M to bring The Odyssey to the big screen. One creator spent about $250 in Yoroll credits to turn it into a 40-minute playable AI story — in 2 days. Not the same craft. Not the same scale. But that 1,000,000× cost gap changes who gets to create. Watch Odysseus make the choices — or make them yourself → #AIOdysseyByYoroll#
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Tacticians, this one is for everyone who has been following us on social media, Steam, and from the sidelines of the HexaDome. A new version of the Infinity: HexaDome Tactics demo is here. This build brings 8 playable characters, each with their own role, style, and tactical tricks to master. Try different team combinations, experiment with abilities, and start finding the strategies that fit the way you play. But this update is not only about battles. The new PvE missions will also let you uncover a small but important part of the Infinity universe — its conflicts, characters, and the stories behind the spectacle of the HexaDome. Thank you for following the project, wishlisting the game, joining our community, and helping us shape the road to release. Enter the HexaDome, try the new demo, and tell us what you think. #steam# #infinityhexadometactics# #turnbased# #demo# #strategy# #earlyaccess#
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Celebrando la victoria española con un baño nocturno en la playa 🌊 🌊 Qué bonito es el fútbol!
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Zombie Apocalypse Game by Kimi K3 Fully playable, connected with a real physics engine, with blood-splatter effects and built for around $30.
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Una mujer fue a pasar unos días a las playas de Miami y se aplicó crema solar, pero lo que le pasó a su piel fue un desastre
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