注册并分享邀请链接,可获得视频播放与邀请奖励。

与「ROOT」相关的搜索结果

ROOT 贴吧
一个关键词就是一个贴吧,路径全站唯一。
创建贴吧
用户
未找到
包含 ROOT 的内容
今天 GitHub 被「浏览器三巨头 + 安全扫描 + 代码审查」大厂联军屠榜了! 5 个星标暴增最狠的项目,专业拆解下! 1. GoogleChrome/modern-web-guidance-src Modern Web Guidance 的源码仓:把 Web 平台最佳实践和浏览器兼容数据做成技能,直接塞进你的编程 Agent,让它别再写过时套路;一行 npx 就能安装、搜索指南、扫描旧代码。由 Chrome、Edge、Firefox 和 MDN 团队共同维护。 🔗 直达: AI 写前端最大的毛病就是「十年前的 Stack Overflow 味」,这回浏览器厂商亲自下场补课。1,875 星一天,含金量拉满! 🟢 2. openai/codex-security OpenAI 官方的 Codex Security 命令行和 TypeScript SDK:扫描仓库或 Git 改动、验证漏洞、生成补丁并复核修复,还能导出 SARIF/JSON/CSV,接 Linear、Jira、GitHub 和 CI。 🔗 直达: 找漏洞、验漏洞、修漏洞一条龙,安全工程师多了个不下班的搭档。754 星一天,总星 1.3 万+,AppSec 正式进入 Agent 时代! 🟢🟢 3. tailscale/tailcat Tailscale 官方的「不用 Tailscale 的 Tailscale」:像 netcat 一样在两台机器间开 WireGuard 端到端加密隧道,自动打洞直连,不需要账号、不需要 root,纯用户态命令行和 Go 库。 🔗 直达: 一个短地址就能把两台机器连起来,穿透 NAT 像喝水一样简单。324 星一天,网络老炮狂喜! 🟢🟢🟢 4. alibaba/open-code-review 阿里内部用了两年的 AI 代码审查工具开源:读 Git diff,交给带工具调用的 Agent 去翻全文件、搜代码库,输出精确到行的结构化评审意见;README 称同模型下精确率和 F1 明显高于通用 Agent,token 只用约九分之一。 🔗 直达: 数万开发者、数百万缺陷练出来的审查官,现在人人能请。206 星一天,总星 5 万+,大厂内功直接外放! 🟢🟢🟢🟢 5. ChromeDevTools/chrome-devtools-mcp Chrome DevTools 官方给 Agent 的接口:MCP 服务 + 命令行,让 Claude、Cursor、Copilot 等编程 Agent 直接操控、检查一个真实 Chrome,录性能 trace、看网络请求、截图、读控制台。 🔗 直达: Agent 终于不再「盲写前端」,能自己打开 F12 找 bug 了。145 星一天,总星 5.5 万+,浏览器调试彻底交给 AI! 🟢🟢🟢🟢🟢 ⚠️⚠️ 总结: 今天的榜单写满了一个信号:大厂开始把自家内功直接喂给 Agent(Chrome 的 Web 指南和 DevTools、OpenAI 的安全扫描、阿里的代码审查)。工具越来越像「给 AI 用的」,谁先把 Agent 武装到牙齿,谁就站在下一波生产力的 C 位。
显示更多
0
19
497
74
转发到社区
I talked my friends who are in Seattle, Washington working in Microsoft. They have been in the office for the last 12 hrs and couldn't find the Root cause of the Outlook issue. They are suspecting that some AI scripts went out of scope and did some patching without any logs and traces. The engineer team that actually coded legacy outlook is not in the Organization and got impacted due recent layoff in the Microsoft. With AI managing almost everything in the Microsoft, so higher management thought of reducing the workforce of Core engineering team. The code of Outlook is so vague that only core engineer (no more in the org) knows about it and earlier they fixed these kinds of issues within 30 mins but now it has been more than 12 hrs and the new team is unable to FIX it.
显示更多
0
56
1.5K
263
转发到社区
Every component works together to ensure smooth and reliable Roots blower operation! Precision parts, dependable performance, and quality you can trust.Our Roots blowers are ideal for wastewater treatment, aquaculture, and pneumatic conveying. #RootsBlower# #BlowerParts# #Precision#
显示更多
AlphaGenome 2 is helping uncover the cellular drivers of disease, giving scientists a powerful tool to predict how DNA variants impact specific cell types. Every cell in our body shares the same DNA blueprint, but different cell types (like heart muscle cells vs. immune cells) read that blueprint differently. This new @GoogleDeepMind model predicts how these specialized cells interpret DNA, turning genetic code into biological insights. Building on AlphaGenome 1 this makes it significantly easier for researchers to link genetic findings to the root causes of disease in the specific cells where they actually unfold.
显示更多
0
136
2.3K
239
转发到社区
玩安卓折腾的人必须得存下来的项目:Awesome Android Root,简直能叫 Root 玩家的百科全书。 650 多个 Root 应用和模块,KernelSU、Magisk、LSPosed / Xposed 加上 APatch 基本全给覆盖了,连小米、三星、一加还有 Pixel 这些设备的 Root 教程也都有。 除模块合集,像安全、性能优化、去广告、隐私、救砖排错、Play Integrity 还有免 Root 替代方案这些专题也都囊括了。 以前想找个模块,得在论坛里翻大半天,现在好办了,直接照着分类抄作业就行。 不过 Root 有变砖、数据丢失的风险,还牵扯到银行/DRM App 的兼容性,动手之前千万记得备份。 🔗: ⁠
显示更多
0
3
302
46
转发到社区
255M views on a 3D Short by Zack D. Films i tried to rebuild his style with ONE Claude prompt, then ran it on Opus 5.5 and Fable 5.2 (they did NOT make the same Short) the full prompt is below ↓ paste it into Claude Code in an empty folder and answer its 2 questions. it shows u the script and waits for ur go. u need Blender + its free MPFB add-on and a graphics card. give it a few hours (the prompt is minus one optional paid-voice line) Ask me 2 things, then wait: 1. The story in one line: a strange TRUE event where one person did one odd physical thing ("He tied 42 weather balloons to a lawn chair."). If I say "you pick", pitch 3 with one source link each and take the first unless I choose. 2. The voice. Default: Kokoro (free, runs on my computer), a calm, warm male narrator. Then tell me everything else is free: Blender (find my install, or tell me the one download), its free MPFB extension for human bodies (ask me before you install it) and into this folder a Python venv with FFmpeg (imageio-ffmpeg), kokoro-onnx + its model files (kokoro-v1.0.onnx and voices-v1.0.bin from the kokoro-onnx GitHub releases), faster-whisper (small.en), numpy and Pillow. It needs no API key or account and renders on my graphics card with EEVEE. The look: a clean, realistic 3D world, like a good game cutscene. Bright, saturated, a little filmic. - People: realistic bodies with generic faces and big readable expressions (shock, a smirk, a scream). Plain clothes, no logos. Never a real person's likeness: for a real person keep the face out of close-ups (hands, back, side, distance, straight top-down). - CALM shots only. Bodies in fast action or contact (running, jumping, fighting, falling) look stiff, so tell the story with frozen moments under a slowly moving camera, macro inserts of hands and objects, rooms, vehicles, the sky, top-down views and the aftermath. - One new picture for every caption chunk (2-4 words, about 1-1.5 s): a new framing, a new action or a camera move. Nothing ever holds still: every shot drifts, pushes in or orbits. - The shot kit: macro insert (extreme close-up of the key object or hands, very shallow depth of field), hero low angle (wide lens at waist height), god's-eye top-down with a slow rotate, tracked object, over the shoulder, smash zoom on the word that matters, whip pan between beats, glow highlight (the named object glows orange with a rim, then fades), a big 3D number lying in the scene, a thought bubble (a cloud ring showing what he hoped for), a TV in the scene replaying the event. - Light: a bright warm sun, blue sky with clouds, soft shadows. Night scenes use hard lamps and a dark sky. Wide lens up close, depth of field on every shot, motion blur on every fast camera move. - Captions: 2-4 words at a time, white bold rounded sans, about 64 px on a 1080 px-wide frame, centred, 78% down the frame, soft dark shadow, no box. Each chunk replaces the last on the same frame as its picture. - Banned: real footage, photos, downloaded textures or 3D models, logos, AI images or AI video, downloaded music, gore. 38-50 s, 100-140 words, 150-180 words a minute. The voice starts at 0.0 s. - Line 1: the most surprising physical act, in past tense, opening with "He" (or "She"). No name, date or setup. Frame 1 shows that act. - Then a cause-and-effect chain: every sentence starts with a hinge word (Then, Suddenly, So, Because, But, Later) and is ONE visible action. - The context arrives late, after "You see,". - A reveal: someone looks closer and the story turns. - The last line is the consequence. No call to action, no question. - Names are rare: use one only when it pays off. Title = "He ..." or "The Man Who ...". The cover is the first frame. Save every stage to disk so a crash never costs more than one stage. - sources.md: every fact with its link and the date you read it. Anything you can't verify stays out. - script.json: the lines and the caption chunks cut by hand (2-4 words, one picture each), each chunk with its shot: the set, the camera, what moves. - Kokoro reads the whole script in one take (speed 1.0-1.1) and pauses are squeezed to 0.35 s at most; faster-whisper times every word (pass it a 16 kHz numpy array, not a path); write chunks.json with each chunk's start and end. A picture and its caption switch together on frame round(start*30)+1. - blender/: Python scripts run headless (blender -b -P). makes one .blend with the sets, the cast, the props and every shot baked with a key on every frame. sets EEVEE with ray tracing, the AgX view with the Punchy look, motion blur, depth of field and bloom in the compositor. Bodies come from MPFB or are built by you; clothes, hair, props and sets are built in code. - Stills first: one half-size still per shot as a contact sheet. Look at every tile and fix what's off before any full render. Time one full-size frame and tell me the estimate. - Render 1080x1920 at 30 fps to PNG frames, skipping frames already on disk. - numpy only: a light music bed, a sound on every action (a whoosh on each whip pan, hits, wind, room tone), ducked under the voice, mastered to -14 LUFS on the whole stereo mix. - burn the captions in from chunks.json. Encode out/_9x16.mp4 (1080x1920, 30 fps, TV-range yuv420p) and out/_x_7x8.mp4 (1008x1152, under 10 MB, 2-pass): a crop of the 9:16 frame that keeps the subject and the caption. - Blender paths: pass absolute output paths (a relative one lands on the drive root). - MPFB headless: enable it with addon_utils.enable("bl_ext.user_default.mpfb"). Bake a body's shape keys before you pose it: the rig is fitted to the baked shape. - Clothes: cut them from the body mesh and push them 7-16 mm out along the normals; keep two rings of body faces under every hem. - Nothing coplanar: keep every resting object 1 cm off its neighbour and draw ground markings into the texture, or they flicker. - Hair: EEVEE draws hair only from a Curves object, hair type STRIP. Use a Principled BSDF on it (the Hair BSDF renders black). - Skin: keep subsurface weight near 0.2 (more turns faces black in EEVEE) and add a soft fill light from below under a noon sun. - Hands: a curled hand reads as a claw from the palm side, so shoot a grip from behind the knuckles. - Motion blur: shutter position START, a key on every frame, plus a key half a frame after each shot's last frame, so blur never reaches across a cut. - Check: run a black-frame and one-frame-flicker check on the render. Make a contact sheet (a frame every 0.5 s) and look at every tile: the act reads in the first 2 s, faces are lit, nothing clips through anything, captions stay off faces and key objects. Then step through the first 2 s, the middle and the end frame by frame. Fix, render only the changed shots again. Pitch (or take my story), then show me the script with the word count, the caption chunks with their seconds and the shot list with what the first frame shows. Build nothing until I say go. how the two runs went: one run each on the same PC, so it's one sample, not a ranking. both took under 3 hours on one shared 8 GB graphics card. the story for both: a man who tied 42 weather balloons to a lawn chair in 1982 where they split: -> Opus opened wide on the balloons over the yard. Fable opened on the man kneeling at the chair with his Jeep behind him -> Opus put 5 big 3D numbers in its scenes, Fable 2 -> Fable followed the caption spec (white text, soft shadow). Opus went ALL CAPS with a thick outline -> Fable pulled the Smithsonian's own record and ended on the chair in the museum. Opus ended on the $1,500 fine -> a few Opus shots are hazy and one opens on a blank grey frame save this for ur next Short. who did it better, Opus or Fable?
显示更多
0
11
94
9
转发到社区
Had a little time on my hands this morning to do some writing… send along to someone you know who may benefit --- “Practical principles to counter a modern-day coup/psyop/struggle session” 1) Own what you did but fiercely resist accommodating the mob, resist owning half-truths or actions/behaviors you didn’t do. 2) The op is not about your past actions, it’s about your enemies and this event as their opportunity 3) No matter how bad it gets, nothing is as bad as it seems. 4) Find the enemies at the very root of the op and find every creative problem-solving tool at your disposal to neutralize them. 5) People will throw their grandmother under the bus if they believe doing so will protect their reputation. They can become highly useful idiots in the op. Their power and access must be fiercely and quickly cut off. 6) Do not hesitate in cutting off anyone you suspect of disloyalty. 7) Build a team of close and loyal patriots and have one of them run a dedicated, well-resourced war room to put the rebellion to rest. 8) Use your patriots and regular meditation to buoy your psychological resistance to the op. 9) Your enemies aren’t as smart or hard working as you. Outsmart and outwork them as a way of life until the op is over. 10) Think about the op as if it were in the past. What are the difficult things you procrastinated on or avoided that would have stopped the op? Do them. 11) Never be ashamed of the op. Business as usual. Continue on with optimism and joy in your everyday work and its mission. 12) Download telegram and use it as your messaging application for all sensitive communications.
显示更多
0
228
6.9K
628
转发到社区
code for review : Prompt : Create a 2D anime short for the web. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic. Deliver the final result as a single, self-contained HTML file that plays offline, with a synthesized soundtrack. Use any tools, libraries, references, guides, literally anything etc. Use theatrical mecha and kaiju anime as the art style reference for the design, line work, painted backgrounds, color, and atmosphere. The film is 83 seconds long, in 39 shots. Its characters are a colossal silver archer robot, a fleet of container ships, and a leviathan. No people appear in the film. Use any tools or techniques you want, including 3D, as long as the final result looks 100% like hand-drawn 2D anime. SCENE A blazing sunny day on a coast. A massive armored archer robot, a hundred meters tall, stands in a deep lunge on a headland and draws a bow taller than itself. Close-ups: the hand on the grip, the limb and cable, the foot planted in the surf. Blue energy crawls along the arrow into the chest armor until the arrowhead blazes like crystal. The string snaps forward and a shockwave flattens the sea. The arrow is a harpoon trailing a thin cable. It tears the clouds into two walls above a ship's deck, climbs through the cloud tops, and reaches the edge of space in a blue flash along the planet's limb. Out at sea, container ships cross a colossal shadow. Four humpback whales breach beside a ship, with real arcs and full tail flukes, and dive tail last. From below, shapes move under the bright churning surface. Four whale heads rise from a boiling sea, and a ring of teeth rises around them: they are lures inside a mouth. They drop in and the jaws shut. The leviathan breaches through the fleet in one slow, enormous arc. Its belly slides past the bridge windows. The swell it leaves lifts the ships and stands one on end, spilling containers. Its ridged back and flukes sink into spray fog. High above, the arrow turns over and comes back red-hot through the atmosphere. Below the surface, the leviathan crawls through a luminous canyon on clawed forelimbs and swallows a fleeing whale. A thin streak meets the sea on the horizon and a white plume swells up. The harpoon drives through its back in a blue-white flash, lightning runs along its body, and the barbed tip punches out of its belly into the rock, which bursts apart. The cable stays attached the whole time, rising to the surface. A mountain of water swells from the sea. The dying leviathan erupts, rolls over between the ships and falls, and a wall of water takes the fleet. ANIME QUALITY STANDARD Every frame must look as if it was drawn by professional anime animators and painted by master background artists for a finished theatrical film. Archer: A massive, heavy anime mecha with sculpted overlapping armor plates, panel lines, bolts, markings and a faceted chest reactor that glows blue. Hands really grip the bow and string. The arrow never passes through the armor. Keep it on-model from every angle. Leviathan: Whale-like and colossal, always dwarfing the ships. Rough, dark grey-teal wet hide with barnacles and scars, a pale ribbed throat, a spined back, huge clawed flippers, and a cavernous maw with uneven teeth. A real bending body with weight, never a stiff model hanging on pillars of water. Whales: Real humpback anatomy with tail stock, big notched flukes and long curved flippers rooted in the body. Ships: Detailed container ships with corrugated multicolor containers, lashing bars and a white bridge tower. Line art: Confident, delicate, hand-inked anime line work with subtle variation in thickness and pressure. Coloring: Traditional anime cel coloring with clean color areas, hard-edged cool lavender-blue shadows, crisp highlights, and a bright, high-key, saturated palette. Never gloomy, grey or muddy, even in the darkest moments of the story. Backgrounds: Richly detailed, hand-painted anime backgrounds in a gouache style: towering white cumulus, a cobalt-to-turquoise sea at kilometer scale, a painted coast with a far town, Earth from orbit, a port city from the stratosphere. Underwater: Luminous cyan depth with god rays, a rippling surface seen from below, jagged canyon rock, silt and fish. Bright, not black. Lighting: Summer sun with colorful shadows, and a separate character key light so that nothing sinks into shade. Effects: Bold drawn anime FX on twos and threes. Sharp lightning with a white core, plasma trails, sheets of water pouring off the body, plumes, spray and a wall of water with real mass. Never particle mush or cotton-wool clouds. Animation: Authentic hand-drawn anime timing, with characters on twos, strong key poses, natural holds, and overlapping movement. Huge things move slowly and heavily. Nothing clips, slides or floats. Sound: An original epic score with ominous drones, brass and choir, near silence before the impact, then a colossal hit. Add a recurring whale-song motif, bow creak, charge whine, sonic boom, thunder and the sea, muffled underwater, all timed to the picture. Direction: Cinematic shots, macro close-ups against huge wide shots, thoughtful staging, and pacing that builds from quiet tension to a devastating climax. IT MUST NOT LOOK LIKE - 3D: No plastic materials, CGI shading, visible polygons, game-engine lighting, or computer-perfect perspective. - Blocky "Minecraft" shapes: No plain boxes, empty flat surfaces, or toy-like proportions. Every surface carries design detail. - SVG or vector art: No simple geometric shapes, perfect curves, uniform outlines, flat corporate illustration, or basic gradients. - Web animation: No sliding layers, constant bobbing, floating parts, smooth software easing, or puppet-like joint rotation. - Pasted-on elements: No 2D sprites floating in a 3D scene. - AI art: No warped shapes, melted details, flickering, or changing designs. - Non-anime art: No Western cartoon designs, realistic rendering, soft painterly shading on the characters, or generic digital illustration. - Amateur work: No stiff poses, empty backgrounds, muddy colors, clip art, placeholders, or unfinished details. You are free to change any part of the prompt, if it would result in better results. The result should feel enormous, terrifying and beautiful, a blockbuster in bright anime colors. Before finishing, inspect random frames as still images. If any frame does not look completely like real 2D anime, keep improving it. Do not stop until every frame could pass as a still from a theatrical anime film.
显示更多
NEW: The DOJ released photos of the Tumbler Ridge school shooter's guns: a shotgun with a trans flag-colored sticker, posed before a trans flag, and a rifle with a suppressor in trans flag colors. Jesse Van Rootselaar killed eight people, six of them children aged 11 to 13. Van Rootselaar sent the photos on Discord to James Cody Bryant, who also identifies as transgender. Bryant, 30, of Bellingham, Washington, was charged yesterday with conspiracy to murder. Prosecutors say he helped plan the shooting and agreed to livestream it.
显示更多
0
17
165
57
转发到社区
Thanks to a couple of reports (thank you @rootardio and Tom!) we've found an edge case with high end mac books which triggers our performance shaders designed for super low end hardware, causing a black screen in game. A fix is being pushed ASAP! 🚀
显示更多