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Pick your lane today: A) walk & clear the head B) jog & get the sweat C) run & chase the high Do it with STEPN/STEPN GO and reply A/B/C + minutes.
Introducing Challenge Capsules on STEPN & STEPN GO 💊 Here’s how it works: 1️⃣ Each Capsule contains rewards. As a user, you can choose to open a Capsule to unlock a challenge. 2️⃣ Once unlocked, you’ll need to complete the challenge within a limited time using STEPN or STEPN GO. 3️⃣ Complete it successfully and your activity will be verified through our SMAC anti-cheating system 4️⃣ You’ll then receive a ticket that enters you into the prize draw. The more tickets used in a draw, the higher your chances of winning ❌ Fail the challenge? No ticket. Your entry fee goes into the prize pool. How to earn more tickets? 🎟️ ✅ Complete the challenge = 1 ticket ✅ Use a STEPN GO Sneaker with high Charm ✅ Use a STEPN Sneaker with high Resilience What’s for grabs? 🏆 Prizes will include GMT, Sneakers, Shoe Boxes and more! Challenge Capsule is built for users ready to push themselves, take risks, and earn prizes through real movement 🏃‍♂️🔥 Beta access will first be limited to only 500 users. Beta registration sign up forms coming soon today! 👀
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And our winner is... 🥁 @One_STEPN_Time 🎉 We will reach out to organize your prize distribution soon, in the meantime stay safe from scammers!
#STEPN# & #STEPNGO# May Townhall Recap 📝 🔹 Last two months retrospective 🔹 Challenge Capsules 🔹 STEPNathon 2 Missed it? We got you covered 👇 🔄 Last two months retrospective The Townhall opened with a look back at some of the main updates from the last two months: 🔸 Rabbids 🔸 Marathon Season 2 🔸 LSD for Legendary holders 🔸 Android Marketplace removal On the Android side, the team acknowledged that the Marketplace had to be removed due to Google Play restrictions. 🐰 Rabbids The Rabbids event leaned fully into community participation, with users posting April Fools content, memes, fake breaking news, and all kinds of chaotic entries to earn Rabbids GGBoxes. Those GGBoxes included chances to win 100 Rabbids co-branded Solana Genesis Sneakers, along with rewards like 100k GMT, 1k USDT, and $50 worth of XAUT. And importantly, there are still some Rabbids Genesis Sneakers left to be found in GGBoxes. 🏁 Marathon Season 2 The Townhall also looked back at Marathon Season 2, with a strong focus on how Teams have changed the tone of the challenge. A few highlights: 🔹 Players are not only competing for themselves, but also for their team 🔹 Teams have made the Marathon more collaborative, more competitive, and more social 🔹 Team Takeover was introduced during Round 4 🔹 The top 3 teams and 4 random active teams could earn additional rewards The team also confirmed that work on Season 3 is already in progress, and community feedback is welcome through Discord and the ambassador team. 🐈‍⬛ LSD Legendary Schadenfreude Day was another highlight of the last two months. The event gave Legendary holders with unlucky or disappointing stats a chance to share why their Sneakers deserved better. Selected entries had a chance to receive improved stats, although usually with a trade-off involved. The result was a playful event with a strong identity, while also creating a fun way to engage directly with Legendary holders. 🎟️ Challenge Capsules Challenge Capsules were the main product topic of this Townhall. The team clarified that while some users expected Charm in STEPN GO to eventually connect to avatar pieces or characters, that direction is no longer being pursued, even if that expectation came from how Charm was described in the STEPN GO whitepaper. The reason is simple: 🔸 It was not fun enough 🔸 It was also technically difficult to deliver at the level the team wanted So instead, Charm is being redirected into a new feature that adds more gamification to both apps. Challenge Capsule is a game mode built around movement, task completion, reward opportunities, and discovery. The core loop is simple: 🔹 Open a Capsule 🔹 Reveal the challenge 🔹 Complete it 🔹 Earn a Ticket 🔹 Join the draw for a prize A few key points: 🔸 Challenge Capsules will work with both STEPN and STEPN GO through FSL ID 🔸 Users enter a Capsule by paying an entry fee 🔸 Each Capsule has its own challenge, conditions, and reward pool 🔸 Users need to complete the required challenge within the given time limit 🔸 Completing the challenge successfully gives the user a Ticket for the reward draw And importantly, this is not passive participation. Users need to move, complete the challenge, and earn their chance. For STEPN GO: 🔹 Charm will now have a clearer role in the system 🔹 Charm runs can help users earn more Tickets and improve their chances at winning the Capsule’s draw For STEPN: 🔹 Resilience becomes the key attribute in the system 🔹 Resilience now gets more utility through Challenge Capsules 🔹 STEPN players will also have a chance to obtain a new type of Mystery Box containing Challenge Capsule Tickets 🔹 Those Tickets give users more chances to win the Capsule reward The feature will go live in limited access beta within the upcoming weeks, with more details to be shared soon. 🏃 STEPNathon 2 The Townhall also included an exclusive first announcement for STEPNathon 2. From June 22 to June 29, players will be able to take on the challenge by completing either 21 km or 42 km in a single session using STEPN and or STEPN GO. To participate: 🔹 A Season Pass is required 🔹 Every finisher automatically enters a Genesis Sneaker raffle 🔹 There will be one raffle for STEPN and one for STEPN GO Event rewards will depend on both the app and the distance completed. In STEPN: 🔸 Players can earn exclusive badges, backgrounds, and GGBoxes In STEPN GO: 🔸 Players can unlock exclusive backgrounds and GGBoxes A few more infos: 🔹 Completing 42 km also unlocks the 21 km reward tier 🔹 Each badge and background is unique to the app and to the distance 🔹 Teams also matter this time The Marathon team with the highest total Energy spent during the event week will receive additional exclusive rewards: 🔸 A unique badge 🔸 A special background 🔸 5 GGBoxes plus 1 Key for each member So STEPNathon 2 keeps the spirit of the original challenge, while connecting more directly to the team dynamics introduced in Marathon Season 2. That’s the May Townhall recap. Challenge Capsules are introducing a new gamified movement layer across STEPN and STEPN GO, STEPNathon 2 is coming back, and the last two months have continued to push both products toward a more social and more interactive direction.
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Busy Monday protocol 👇 ✅ Sneakers on ✅ step outside ✅ 10 min STEPN session That’s it. That’s the win. Reply “PROTOCOL” if you’re doing it.
Townhall time 🎉 Join @yawn_rong, @STEPN_Gil, and @ClubSTEPNFrance as we talk Marathon Season 2, a new STEPN and STEPN GO feature, and the latest updates across the ecosystem 👀 Want to get your question answered by Yawn? Drop it below for a chance to win a STEPN GO Sneaker 👇 📆 May 26, 10AM UTC 🔗 See you there 🫡
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🚨 Team Takeover is coming to Marathon Season 2. 📅 From May 11 to May 25 (Round 4), your team’s consistency and intensity matters more than ever! Teams will be ranked using the Marathon Challenge leaderboard. Top 3 teams and 3 random teams will get rewards! 🏆 Each team member will receive: 🥇 1st place: 20 GGBoxes + 10 Keys + Exclusive #1# STEPN Background 🥈 2nd place: 15 GGBoxes + 7 Keys + Exclusive #2# STEPN Background 🥉 3rd place: 10 GGBoxes + 5 Keys + Exclusive #3# STEPN Background 🎲 3 random active teams: 5 GGBoxes + 1 Key + Exclusive STEPN Background Build your squad and get ready for Team Takeover 🏁 With up to 20 members per team, more members means more Energy spent ⚡
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相信不止我一个人,对于Crypto Gamefi赛道心里都是“判了死刑”的Feel。无论是二级市场买的游戏类代币,还是在VC时期一级市场投的几个游戏赛道标的,基本都是归零的节奏。 不过两个数据还是有些反直觉,一是去年20-30%的链上活动依旧是Gamefi带来的,日活钱包还在几百万上下,二是虽然Web3游戏领域25年的融资同比24年下降不少,但依旧有个大几亿美金 于是乎因为@RealGoOfficial, 我决定再给Gamefi一次机会,大概率最后一次 但原因其实跟上面说的数据没关系,主要是下面这俩 1. 这应该是圈内第一次把Meme跟游戏正儿八经做结合的尝试,不再是Axis和StepN时代简单的X2Earn模式了 2. Founder是我现实中认识的朋友,游戏曾经打到半职业的水平,一直有执念想自己做个游戏,所以RealGo是带着他的一点理想主义在里面,而不是之前搞个Tokenomic,套个游戏壳,为了发个币而生的项目 关于游戏的详细介绍在我Quote的帖子里,大家自己去看就行,我这里只说一个最核心的点,那就是RealGo的定位问题 - 你可以说他是Gamefi3.0 1.0是Axis和StepN,简单的Play2Earn。2.0是大家熟悉的Bigtime,暗黑+打枪,游戏品质有了质的提高,但依然难逃悲惨命运 3.0的定义很难说,但与Meme结合,至少是个不错的探索方向 - 你也可以说他是Meme3.0 1.0是狗币,迄今依旧坚挺,2.0是Pepe, Bonk, 以及各个链上出现的MEME IP,2.0的很多标的依旧活着,不过在PumpFun 每天几万个代币扔进市场稀释的大环境下,可以说是愈发艰难 3.0的定义也很难说,但把Meme“活化”,让他们走进游戏,像宝可梦一样去捕捉,去训练,去战斗,去交换,这个思路和方向我是认可的 RealGo目前也已经跟Toshi,APEPE,NPC,Floki等知名MEME达成合作,未来会有更多的Meme IP加入这个联盟,数据上已经有19.6万名玩家,周活5.5万,6000多个地址和3万多台已验证设备 如果你认同Meme在Web3不会死,甚至说Meme才是Web3除BTC之外的的“主流应用” 那你大概率会认同Meme需要一个属于他们自己的“迪士尼” 再给Gamefi或者Meme一个机会,最后一次
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刚入圈的时候NFT还能在现实中用上 能喝上和无聊猿某个猴子🐒联名的酒 Azuki的Coser们一个比一个帅 Space抽象好玩大家一起学蚊子叫🦟 StepN的鞋子是真的能跑步👟 黑猫社区还有很多黑丝姐妹看 那时候真的有趣 觉得这行业好好玩哟 现在大家都西装革履了起来 诉说着宏达的叙事 动物园分分钟浇给 没有信仰没有社区没有耐心 除了DeFi应该很难有真实应用 Ai,恩,也有能用的 其他的呢?嘴撸意义也不大 都是泡沫 回不去了
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3842公里。这是梦想家和圆梦人之间的差距。 去年7月15号开始,我和弟弟得到@Stepnofficial 的全额赞助,怀揣着用双脚丈量明长城的梦想,一步一个脚印从嘉峪关跑到了山海关。那时,我们还只是两个小屁孩,将希望寄托在两块从长城最西端拾起的石头上,踏上了东行之路。面对疫情风控最为严峻的时期,我们勇往直前,克服困难,穿越了六个省份,历经了3263公里的旅程,用了131天的时间,最终抵达了山海关的老龙头。这里是许多长城探险家的起点和终点,然而事实上,丹东的虎山长城才是明长城的真正东端。因此,我们决定要走得更高、更远。 然而,遗憾的是,在去年11月底,由于辽宁省的诸多阻碍,我们无法以确保生命安全为前提继续前行。于是,我们带着那两块石头回到了北京,并在等待中国放开的时刻,决定补齐最后的500公里。在北京,我们举行了各种庆祝活动。实际上,在疫情时代完成一次如此漫长的探险,从公认的长城西起点到滨海终点,已经是一件了不起的事情。然而,在欢笑之中,我们从未忘记那两块石头在我们的背包里所承载的沉重。 终于在今年的6月份,我们带着梦想之石重新踏上长城之旅。历经三周的时间,我们跑到了俯瞰北朝鲜的虎山长城,终于能真正自豪地说自己是从西到东,完成了万里长城主线的奔跑。 今天,我们站在辽宁丹东的虎山长城,手中捧着来自甘肃嘉峪关的石头,将其投入鸭绿江。我终于实现了这个梦想。此刻,我内心平静,毫无波澜,就像做了一场梦醒来一样。在这段旅途中,我们丈量了长城,目睹了真实的中国,也更加了解了自己。 我们跑了3842公里,520万步。 好了,是时候开始筹划下一个梦想了! 引用推文:BBC官推报导。@BBCWorld
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