You want to know what frustrates the hell out of me?
Putting your heart, your art, your time, and your own money into building things you believe in… then watching so much of that work disappear into silence.
And yeah, some days that shit gets to me.
Did I bring books, reading badges, Discord, crypto, and NFTs together into one connected library? 📚
I fucking did.
Did it get much attention?
Nahh.
Did I build an entire browser-based world with its own points economy? A world where you can turn your NFT into a character with a click, rigged, animated, and ready to step into Universe?
I did.
Much noise about that?
Nahh.
Am I building RAAP to give NFTs persistent identity, memory, and history? So an asset can carry something meaningful forward when it passes to a buyer or someone in your family?
Yes. Because I believe these things can become more than pictures sitting in a wallet.
Does that work get the attention I feel it deserves?
Nahh.
I draw the fucking art. I develop the applications. I write the books. I work through the problems.
Six applications that communicate with each other. Two gaming platforms with multiple games. An NFT overlay builder with AI. A stickers and GIFs hub.
Do you understand how much work goes into making all of that actually function together?
The hours spent fixing something nobody will ever notice, because when it finally works, it’s supposed to feel easy.
Then there’s the Discord bot. More than 30 features. A subscription service. An economy tracked on a ledger. Tools to help keep a community engaged when its owner needs to step away and live their damn life.
Built it.
Still feels like shouting into an empty room sometimes.
And Antthony? Our smart ass AI whose dream is to become a stand-up comic? 😂
He lives across our apps. He’ll help you, roast your gameplay, and talk shit when you deserve it. He even has a comedy club inside Universe, where you can sit down with your character and watch his avatar perform.
I care enough about this world to give the fucking AI a dream of his own.
That’s how deep this goes for me.
And I’m still building a marketplace. Still working on an NFT insurance protocol and other projects. Still writing Book 2 for the library. Still preparing two more collections under our umbrella. ☂️
So yeah, I get angry.
Because I know what I’m putting into this. I know how much of myself is in every drawing, every feature, every chapter, and every problem I refuse to leave broken.
Sometimes I want to scream: what the fuck else do I have to build for people to pay attention?
But I also need to correct myself when I say “nobody cares.”
Because some of you do.
You show up. You read. You play. You test things. You tell me what’s broken and give me a reason to make it better.
You matter too damn much for me to erase you just because I’m frustrated with the silence around us. 🖤
I want this to reach more people. Of course I fucking do. I’ve poured too much love into it to pretend otherwise.
And I’m going to keep building because I love doing it, and because the people already here deserve to see how far we can take this.
More to come in 2027.
The plans are in. I’ve got work to do. 🐜
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Five suicide attempts couldn’t kill her. An HIV diagnosis was supposed to finish the job. Instead, she walked into a body modification studio and started cutting away everything that made her human. Both ears. 32 teeth. Her nose. She split her tongue, implanted 18 horns into her skull, and covered every inch of skin in scales. Today she goes by “it” - and says she’s never been happier.
Her full name is Eva Tiamat Baphhomet Medusa. The world calls her the Dragon Lady. She calls herself “the world’s most modified transsexual.” Before any of this, she was Richard Hernandez - a vice president at a bank in Texas.
She grew up in Bruni, a town of 300 people near the Mexican border. As a freshman in high school, she walked up and down the streets screaming “I’m gay” at the top of her lungs in one of the most machismo regions in the country. “Closets are for clothes and tennis shoes,” she says.
At 18, she left for Houston. Fresh from a town with no skyscrapers, she didn’t know you couldn’t trust just anyone. Two men raped her. She doesn’t hate them. “I’m not them,” she says.
She became a banker. Built a career. Then came the HIV diagnosis, which later progressed to AIDS. She left the bank to take care of her health and nearly died. That’s when something shifted. “I decided I’m not going to die looking like a human,” she told Soft White Underbelly. “Being human has been such a negative part of life.”
She spent over $60,000 on body modifications. Not with doctors - with body modification artists. She was the fifth person in the world to get horns implanted into her cranium. She was the first person ever to have both ears surgically removed for cosmetic reasons. She had her testicles removed and plans a full penectomy. “I will be a genderless dragon,” she says. “That’s what dragons are.”
Her son hasn’t spoken to her since the transformation. She did some of the modifications specifically so he could see what his father was becoming. “His weird-looking, strange, used to be a man, is now a woman, is now a reptilian, dad,” she says.
She was abandoned in the woods as a child by her birth parents. She denounced them in favor of a snake. She tried to take her own life five times before the transformation gave her a reason to stay. “My transformation is by and large what saved my life after five failed suicide attempts,” she says. “I am truly happy for the first time in my life.”
She prefers the pronoun “it.” Just like a snake. She swallows food whole because she only has six teeth left - representing the mouth of a rattlesnake. Sirens drive her crazy because without ears, everything sounds louder. She makes cotton candy for the neighborhood kids, and her neighbors say her energy is “the most gentle and pleasant” they’ve ever been around.
In the video below, you can see Tiamat sitting across from the interviewer with her full-face scale tattoos, horn implants, and no ears, calmly describing how she eats, why she removed her teeth, and the moment she decided to stop being human.
Some will say she’s mentally ill and needs help, not a body modification studio. Others will say she found the only thing that kept her alive when nothing else could.
If removing every trace of your humanity is what finally made you happy - were you ever really human to begin with?
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255M views on a 3D Short by Zack D. Films
i tried to rebuild his style with ONE Claude prompt, then ran it on Opus 5.5 and Fable 5.2 (they did NOT make the same Short)
the full prompt is below ↓
paste it into Claude Code in an empty folder and answer its 2 questions. it shows u the script and waits for ur go. u need Blender + its free MPFB add-on and a graphics card. give it a few hours (the prompt is minus one optional paid-voice line)
Ask me 2 things, then wait:
1. The story in one line: a strange TRUE event where one person did one odd physical thing ("He tied 42 weather balloons to a lawn chair."). If I say "you pick", pitch 3 with one source link each and take the first unless I choose.
2. The voice. Default: Kokoro (free, runs on my computer), a calm, warm male narrator.
Then tell me everything else is free: Blender (find my install, or tell me the one download), its free MPFB extension for human bodies (ask me before you install it) and into this folder a Python venv with FFmpeg (imageio-ffmpeg), kokoro-onnx + its model files (kokoro-v1.0.onnx and voices-v1.0.bin from the kokoro-onnx GitHub releases), faster-whisper (small.en), numpy and Pillow. It needs no API key or account and renders on my graphics card with EEVEE.
The look: a clean, realistic 3D world, like a good game cutscene. Bright, saturated, a little filmic.
- People: realistic bodies with generic faces and big readable expressions (shock, a smirk, a scream). Plain clothes, no logos. Never a real person's likeness: for a real person keep the face out of close-ups (hands, back, side, distance, straight top-down).
- CALM shots only. Bodies in fast action or contact (running, jumping, fighting, falling) look stiff, so tell the story with frozen moments under a slowly moving camera, macro inserts of hands and objects, rooms, vehicles, the sky, top-down views and the aftermath.
- One new picture for every caption chunk (2-4 words, about 1-1.5 s): a new framing, a new action or a camera move. Nothing ever holds still: every shot drifts, pushes in or orbits.
- The shot kit: macro insert (extreme close-up of the key object or hands, very shallow depth of field), hero low angle (wide lens at waist height), god's-eye top-down with a slow rotate, tracked object, over the shoulder, smash zoom on the word that matters, whip pan between beats, glow highlight (the named object glows orange with a rim, then fades), a big 3D number lying in the scene, a thought bubble (a cloud ring showing what he hoped for), a TV in the scene replaying the event.
- Light: a bright warm sun, blue sky with clouds, soft shadows. Night scenes use hard lamps and a dark sky. Wide lens up close, depth of field on every shot, motion blur on every fast camera move.
- Captions: 2-4 words at a time, white bold rounded sans, about 64 px on a 1080 px-wide frame, centred, 78% down the frame, soft dark shadow, no box. Each chunk replaces the last on the same frame as its picture.
- Banned: real footage, photos, downloaded textures or 3D models, logos, AI images or AI video, downloaded music, gore.
38-50 s, 100-140 words, 150-180 words a minute. The voice starts at 0.0 s.
- Line 1: the most surprising physical act, in past tense, opening with "He" (or "She"). No name, date or setup. Frame 1 shows that act.
- Then a cause-and-effect chain: every sentence starts with a hinge word (Then, Suddenly, So, Because, But, Later) and is ONE visible action.
- The context arrives late, after "You see,".
- A reveal: someone looks closer and the story turns.
- The last line is the consequence. No call to action, no question.
- Names are rare: use one only when it pays off.
Title = "He ..." or "The Man Who ...". The cover is the first frame.
Save every stage to disk so a crash never costs more than one stage.
- sources.md: every fact with its link and the date you read it. Anything you can't verify stays out.
- script.json: the lines and the caption chunks cut by hand (2-4 words, one picture each), each chunk with its shot: the set, the camera, what moves.
- Kokoro reads the whole script in one take (speed 1.0-1.1) and pauses are squeezed to 0.35 s at most; faster-whisper times every word (pass it a 16 kHz numpy array, not a path); write chunks.json with each chunk's start and end. A picture and its caption switch together on frame round(start*30)+1.
- blender/: Python scripts run headless (blender -b -P). makes one .blend with the sets, the cast, the props and every shot baked with a key on every frame. sets EEVEE with ray tracing, the AgX view with the Punchy look, motion blur, depth of field and bloom in the compositor. Bodies come from MPFB or are built by you; clothes, hair, props and sets are built in code.
- Stills first: one half-size still per shot as a contact sheet. Look at every tile and fix what's off before any full render. Time one full-size frame and tell me the estimate.
- Render 1080x1920 at 30 fps to PNG frames, skipping frames already on disk.
- numpy only: a light music bed, a sound on every action (a whoosh on each whip pan, hits, wind, room tone), ducked under the voice, mastered to -14 LUFS on the whole stereo mix.
- burn the captions in from chunks.json. Encode out/_9x16.mp4 (1080x1920, 30 fps, TV-range yuv420p) and out/_x_7x8.mp4 (1008x1152, under 10 MB, 2-pass): a crop of the 9:16 frame that keeps the subject and the caption.
- Blender paths: pass absolute output paths (a relative one lands on the drive root).
- MPFB headless: enable it with addon_utils.enable("bl_ext.user_default.mpfb"). Bake a body's shape keys before you pose it: the rig is fitted to the baked shape.
- Clothes: cut them from the body mesh and push them 7-16 mm out along the normals; keep two rings of body faces under every hem.
- Nothing coplanar: keep every resting object 1 cm off its neighbour and draw ground markings into the texture, or they flicker.
- Hair: EEVEE draws hair only from a Curves object, hair type STRIP. Use a Principled BSDF on it (the Hair BSDF renders black).
- Skin: keep subsurface weight near 0.2 (more turns faces black in EEVEE) and add a soft fill light from below under a noon sun.
- Hands: a curled hand reads as a claw from the palm side, so shoot a grip from behind the knuckles.
- Motion blur: shutter position START, a key on every frame, plus a key half a frame after each shot's last frame, so blur never reaches across a cut.
- Check: run a black-frame and one-frame-flicker check on the render. Make a contact sheet (a frame every 0.5 s) and look at every tile: the act reads in the first 2 s, faces are lit, nothing clips through anything, captions stay off faces and key objects. Then step through the first 2 s, the middle and the end frame by frame. Fix, render only the changed shots again.
Pitch (or take my story), then show me the script with the word count, the caption chunks with their seconds and the shot list with what the first frame shows. Build nothing until I say go.
how the two runs went: one run each on the same PC, so it's one sample, not a ranking. both took under 3 hours on one shared 8 GB graphics card. the story for both: a man who tied 42 weather balloons to a lawn chair in 1982
where they split:
-> Opus opened wide on the balloons over the yard. Fable opened on the man kneeling at the chair with his Jeep behind him
-> Opus put 5 big 3D numbers in its scenes, Fable 2
-> Fable followed the caption spec (white text, soft shadow). Opus went ALL CAPS with a thick outline
-> Fable pulled the Smithsonian's own record and ended on the chair in the museum. Opus ended on the $1,500 fine
-> a few Opus shots are hazy and one opens on a blank grey frame
save this for ur next Short. who did it better, Opus or Fable?
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