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7 days of unlimited Seedance 2.5 for everyone joining today. The most realistic and production-ready video model. 7 DAYS of ZERO credit cost to generate. Deeper shadows, better acting performances, next-level physics, native voice generation. 7-day unlimited access starts August 7.
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开发系统最极致高效的Agents.md,没有之一: # AGENTS.md ## Core Principles - Choose the simplest implementation that fully satisfies the current requirements. Avoid unnecessary abstraction, configuration, indirection, or speculative extensibility. - Make the smallest necessary change that fixes the root cause. Do not refactor unrelated modules or change strategy semantics unless explicitly requested. - Grow the system in layers. Start from the smallest working end-to-end version and add new capabilities incrementally. Never replace a working system with unfinished complexity. - Reuse existing project components before creating new ones. Prefer extending proven modules over introducing parallel implementations. - Prefer well-maintained libraries when they reduce overall complexity or improve reliability. Do not reimplement common functionality without a clear benefit. - Keep components modular with clearly defined responsibilities. Avoid unnecessary coupling between strategy logic, execution, accounting, replay, and infrastructure. - Design for long-term maintainability once a feature or strategy has been validated. Do not over-engineer speculative ideas before evidence exists. --- ## Strategy Development - Validate hypotheses with historical replay before introducing forward-only logic whenever historical validation is possible. - Every trading strategy must progress through Replay → Shadow → Canary → Live. Do not skip validation stages. - Base design decisions on measurable evidence rather than intuition. Optimize only after demonstrating that an edge exists. - Treat every strategy as an independent contract. Do not silently alter frozen behavior without explicit authorization. --- ## Existing Systems - Do not break running Shadow or Live systems for unrelated work. - Preserve compatibility only when required by active production or validation workflows. Otherwise, remove obsolete code instead of accumulating compatibility layers. - Reuse existing infrastructure whenever possible, including replay engines, accounting, execution, wallet management, order book handling, logging, monitoring, and daemon frameworks. --- ## Engineering Standards - Prefer deterministic behavior over hidden automation. - Fail loudly when assumptions are violated. Do not silently ignore errors or fall back to unexpected behavior. - Keep configuration minimal. Introduce new configuration only when behavior genuinely needs to vary. - Remove dead code instead of leaving unused paths behind. - Write code that is easy to inspect, replay, test, and reason about. - Keep implementation consistent with existing project architecture unless an architectural change is explicitly requested. --- ## Scope Discipline - Implement only the requested scope. - Do not introduce unrelated optimizations, redesigns, migrations, or feature expansions. - Non-blocking findings outside the requested scope may be noted separately but must not be merged into the current task. - Consider a task complete once its agreed acceptance criteria are satisfied. Treat subsequent improvements as separate work items.
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Happy third anniversary to Baldur's Gate 3! 🔥 🎂 Who's your favorite companion? #cosplay# #Karlach# #Shadowheart#
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同为iOS,为什么小火箭Shadowrocket明明收费而且闭源黑箱这么火,后者Clash Mi出自名门望族Clash家族,而且免费开源却鲜有人知呢
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别再到处找翻墙软件了! Windows、iPhone、安卓,目前小白直接装这三个就够了: Windows:Clash Verge iPhone:Shadowrocket 安卓:NekoBox 这期视频从下载、导入订阅到基础配置,三端一次讲透,常见的连接失败、订阅报错和配置问题也一起解决 不用研究一堆教程,跟着操作,几分钟就能跑通
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[前端设计 Skills 分享] Make Interfaces Feel Better 把界面的"高级感"翻译成了一套可执行、可审查的量化细节规则,能系统地发现并修复那些单个不起眼、叠加起来却决定界面高级感的细节问题。 开源作者 @jakubkrehel 👍🏻 这个 Skill 的核心设计想法 细节复利:优秀界面来自小细节的叠加,而非单一亮点。 融入既有体系:修复必须用项目现有的样式方案表达(Tailwind 项目就用 Tailwind),绝不为了润色引入第二套样式系统。 慢速审查法:在浏览器动画面板以 10% 速度重放动效,并遍历 hover/focus/active/loading/empty 所有状态——慢速下感觉不对的,就是全速下隐约出错的地方。 # Skill 的十九条原则(五大类) 1. 表面与布局(Surfaces) · 同心圆角:外层圆角 = 内层圆角 + 内边距,嵌套圆角不匹配是最常见的"感觉不对"来源。 · 视觉对齐优先于几何对齐:图标按钮图标侧内边距减 2px、播放三角形右移、不对称图标直接修 SVG。 · 阴影表达层级、边框表达结构:仅为制造深度的边框应换成三层透明 box-shadow;分割线、选中/聚焦态保留边框。 · 图片描边:1px 低透明度内缩 outline,亮色模式用纯黑、暗色用纯白(oklch 10%),绝不用 slate/zinc 等带色调的近黑——会吸附底色显得脏。 · 最小点击区域:触屏 44×44px,密集桌面端至少 40×40px,可用伪元素扩展,但两个元素的热区永不重叠。 2. 动画(Animations) · 可中断性:交互动画用 CSS transition(中途可转向),keyframes 只用于一次性序列。 · 入场拆分交错:低频入场按语义分块、约 100ms 交错;高频交互(行悬停、键入)绝不加动画。 · 退场弱于入场:小固定位移(如 translateY(-12px)),时长更短(150ms),均用 ease-out。 · 图标情境动画:固定参数——scale 0.25→1、opacity 0→1、blur 4px→0;spring 的 bounce 必须为 0;无动效库时双图标同 DOM 交叉淡入淡出。 · 按压缩放:固定 scale(0.96),不低于 0.95;提供 static prop 关闭。 · 页面加载跳过动画:AnimatePresence 加 initial={false},但要确认不破坏有意设计的入场。 · 动效克制:动效是预算不是装饰;动效不能是唯一反馈渠道,必须配静态提示(颜色/图标/文字)。 3. 排版(Typography) · text-wrap: balance 用于标题(≤6 行),pretty 用于正文防孤词,长文本都不用。 · macOS 根布局统一加 antialiased 字体平滑。 · 动态数字用 tabular-nums 等宽数字防布局抖动;不要求更换项目字体族。 4. 图标(Icons) · 描边粗细匹配文字字重:常规文本配 1.5px,半粗配 2px。 · 单一 SVG + currentColor,状态全靠 CSS 颜色和透明度,绝不为每个状态出独立资源。 · 默认描边样式、填充样式只标记激活态;按渲染尺寸设计;RTL 场景只翻转方向性图标。 5. 性能(Performance) · 禁用 transition: all,明确列出过渡属性。 · will-change 仅用于 transform/opacity/filter,且只在观察到首帧卡顿(尤其 Safari)时才加。 审查输出规范 Skill 对审查报告有严格格式要求,这也是它区别于普通"设计建议清单"的地方: · 覆盖声明:列出五类各自实际检查了什么,未检查的必须标注"Not reviewed",不许暗示已审。 · 发现表格:按原则分组,含严重度(HIGH/MEDIUM/LOW)、精确到行的位置、Before/After、违反的原则及用户影响。系统性问题合并为一行并列出所有受影响位置。 · 已否决候选:必须列出 1–5 个考虑过但否决的修改及理由,防止"为改而改"。 · 验证与裁决:列出实际运行的验证命令;有 HIGH 未解决则 Block,仅中低优问题则 Needs changes,无问题才 Approve。
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我发现很多人用 Shadowrocket,用了几年还停留在“导入节点 → 点连接”?? 但真正影响体验的,往往不是节点,而是你的配置 路由不会设置、分流规则混乱、DNS 没优化,轻则速度慢,重则各种超时、断连 这期视频把小火箭从入门到进阶一次讲透: • 节点添加与订阅管理 • 延迟测试与优化技巧 • 路由规则、应用分流 • DNS 设置与常见问题排查 • 高级功能配置 看完不只是“会用”,而是真正把小火箭调到顺手 如果你还在反复切节点、遇到问题靠重装解决,这期教程值得收藏
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Shadowheart cosplay in her wavemother's robe 🩵
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See every shadow, highlight, and detail come alive with Game HDR. 🎮 #POCOX8ProMax#
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分享一个Shadowrocket 神级规则网站 亲测是目前最完善的 Shadowrocket 规则合集!支持国内外划分 + 强力去广告,每天北京时间8点自动更新、 导入超简单:打开 Shadowrocket → 配置 → + → 从URL下载 → 粘贴链接即可。
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