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Today, we’re making transferring your password and passkeys between password managers easier and safer on Android — no file downloads required. Here’s how you can make the switch on compatible managers: 1️⃣ Start the move Open your new password manager app and choose the option to import or copy your passwords and passkeys from another provider. The password manager will then hand the task over to @Android. 2️⃣ Let Android securely coordinate the data transfer @Android will automatically detect existing password managers on your device and show you which you can import from. 3️⃣ Review and authorize Once you tap “Continue,” @Android will bring you to your existing password manager to select, review, and authorize the transfer. Your data will then be quickly and securely transferred between the apps.
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Four protocols I track describe themselves as buying back their own token, and the four promises have almost nothing in common. The word does a lot of hiding. A buyback can mean tokens are permanently destroyed, or that they are sitting in a vault someone still holds the keys to, or that a team has decided for now to spend some revenue this way and could decide otherwise next quarter. Those are different claims on future supply, and only one of them is irreversible. hyperliquid:native is the strict version. Protocol fees buy HYPE on the open market and the tokens go to an address with no private key, which makes the destruction provable rather than promised. Validators formalized the mechanism rather than leaving it as a team policy. That is about as binding as this gets. The catch is the buyback is denominated in dollars, so a rising price retires fewer tokens for the same spend. Tokens repurchased fell roughly 61% year over year while the dollars spent fell under 20%. The support mechanically weakens exactly when the price is working, and there is a separate overhang underneath it, with a large tranche of team tokens vested but unclaimed. ethereum:0x1f9840a85d5af5bf1d1762f925bdaddc4201f984 is the conditional version, and it is the newest. Governance had to vote the fee switch on, which it did in late July, and the mechanism itself is code rather than discretion. But the burn rate is a function of trading volume, and a meaningful share of that volume currently runs on a chain where gas is being subsidized. Day one spike burned 106,000 tokens. The 30-day mark lands Saturday, and the number that matters is the lowest sustained rate over the window rather than the average, because the average is still carrying the launch. solana:pumpCmXqMfrsAkQ5r49WcJnRayYRqmXz6ae8H7H9Dfn is the discretionary version. The share of revenue directed to buybacks was cut from most of it to half of it in April. The revenue is real and recovering, but the allocation is a dial the team controls, and it has already been turned once. A policy that has been changed is a policy that can be changed. Same dollar-denominated arithmetic applies here too. $LINK is the one most people misread. Chainlink converts revenue into LINK on the open market, including revenue from enterprise contracts that settle in dollars, which almost nobody else does. Then it puts the tokens in a timelocked reserve. A reserve is not a burn. The tokens still exist, and the contract permits them to move eventually. Scale is the bigger challenge as roughly $60 million a year of conversion against a market capitalization near $7 billion absorbs about 1% of supply, while team-managed unlocks have added multiples of that. Emissions are outrunning absorption by something close to ten to one. The business is winning its market. The token is losing the arithmetic. The ranking that matters is not which protocol buys back the most. It is which promise survives someone changing their mind. Provably unspendable beats code-executed beats team policy beats a vault with keys. The market frequently prices all four the same way. Observations, not advice.
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While Europe is responding to heat waves by buying more air conditioners, China is deploying infrastructure that cools public space at a fraction of the energy cost. Rooftops across Shanxi province are fitted with mist nozzles that spray droplets fine enough to evaporate before they hit the ground. They switch on automatically at 35°C and drop surrounding air temperature by 5 to 8°C within minutes. The same system now runs at bus stops in Chongqing, public squares in Beijing and Wuhan. The technology is not new. Evaporative cooling is textbook thermodynamics. What is new is that a government decided to fund the rollout at city scale before anyone wrote a policy paper about it.
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Nintendo Adds Five Virtual Boy Games to Switch Online Today
任天堂今天宣布全线涨价,Switch 2、老款 Switch、Nintendo Switch Online 会员全部上调。 日本市场首当其冲,5 月 25 日起生效。Switch 2 日文版从 49,980 日元涨到 59,980 日元,涨了一万日元,涨幅 20%。老款 Switch 的涨幅更夸张,基础款从 32,978 日元直接跳到 43,980 日元,涨了一万一。Switch Lite 也从 21,978 涨到 29,980,涨幅接近 36%。 美国市场 9 月 1 日生效,Switch 2 从 449.99 美元涨到 499.99 美元,加了 50 美元。欧洲从 469.99 欧元涨到 499.99 欧元,加拿大从 629.99 加元涨到 679.99 加元。 Nintendo Switch Online 的日本区会员也要涨。个人年费从 2,400 日元涨到 3,000 日元,家庭年费从 4,500 涨到 5,800,7 月 1 日起生效。韩国也会跟进,其他地区暂未公布。 任天堂在公告中用的措辞是"市场环境变化",预计"中长期持续"。翻译成人话就是:短期内别指望降回去。 背后的原因不止一个。任天堂同日发布的财报里提到,预计下一财年因内存等零部件涨价和关税措施,将增加约 1000 亿日元的额外成本。内存价格暴涨和 AI 数据中心的疯狂采购直接相关,AI 公司把存储芯片的产能吃掉了一大块,连带游戏主机这种"小客户"也得跟着多掏钱。再加上美国关税的持续压力和日元疲软,任天堂扛了快一年,现在扛不住了。 任天堂不是第一个涨的。索尼的 PS5 过去一年累计涨了超过 150 美元,微软的 Xbox Series 和 Game Pass 也先后提了价。主机游戏正在整体变贵,三大厂商现在全部站在了同一条涨价线上。 Switch 2 去年 6 月上市,三个季度卖了 1986 万台。但任天堂对下一财年的销量预期只有 1650 万台,明显比外界预期的 2000 万台保守不少。涨价大概率会进一步压缩销量空间。任天堂的用户群体比索尼和微软更偏年轻和家庭向,对价格也更敏感,499 美元的 Switch 2 已经和 PS5、Xbox Series X 站到了同一个价位段。 如果你在考虑入手 Switch 2,美国和欧洲市场还有将近四个月的窗口期,9 月 1 日之前按现价买还来得及。日本玩家就比较紧迫了,5 月 25 日就生效。
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Nintendo has officially announced price increases for the Nintendo Switch 2 and related products due to rising costs and current business conditions. >United States: $449.99 to $499.99
>Canada: CA$629.99 to CA$679.99
>Europe: €469.99 to €499.99 (effective September 1)
>Japan: ¥49,980 to ¥59,980 (effective May 25) The price adjustments will also affect existing Nintendo Switch hardware and Nintendo Switch Online subscriptions in Japan.
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\お待たせしました‼️/ 「Nintendo Switch Online+追加パック」の Nintendo Switch 2 限定サービス 「ニンテンドー ゲームキューブ Nintendo Classics」に 『ポケモンXD 闇の旋風ダーク・ルギア』 が3月追加決定🎉 懐かしの冒険へ、今再び…!📺🎮 #ポケモンプレゼンツ#
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Nintendo Switch Online加入者向けのスマートフォンアプリ『Nintendo Music』に、『ポケットモンスター ファイアレッド・リーフグリーン』のゲーム音楽が新たに追加されたよ。 マサラタウンからはじまった、ゆめとぼうけんのものがたりを思い出そう! #ポケモンFRLG#
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「バーチャルボーイ Nintendo Classics」で奥行きのある3D映像のゲームをお楽しみいただくための専用ハード「バーチャルボーイ for Nintendo Switch 2 / Nintendo Switch」も本日発売。 Nintendo Switch Online加入者の方のみ、マイニンテンドーストアで購入いただけます。
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さらに、前作『モンスターハンターストーリーズ2 〜破滅の翼〜』がいっせいトライアルに登場。 2月6日(金)12:00から2月12日(木)17:59までの期間内、Nintendo Switch Online加入者なら、何度でも、何時間でも、遊ぶことができます。 #NintendoDirectJP# #ソフトメーカーラインナップ#
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