kimi k3 vs gpt 5.6 sol vs fable 5 vs grok 4.5
@Kimi_Moonshot just dropped kimi k3 – a 2.8t param native multimodal model, the first open 3t-class release. key facts:
• 1m token context. stable latentmoe activating 16 of 896 experts, built on kimi delta attention (kda) and attention residuals
• quantization-aware training from the sft stage onward – mxfp4 weights, mxfp8 activations. moonshot claims ~2.5x scaling efficiency over k2
• max thinking effort by default. low- and high-effort modes are "coming in updates" – there is no way to turn the thinking down today, and you feel it in every run
• pricing: $0.30/mtok cache-hit input, $3.00/mtok cache-miss, $15.00/mtok output. claims >90% cache hit rate on coding workloads
• benchmarks: swe marathon 42.0 (1st – fable 5: 35.0, sol: 39.0, opus 4.8: 40.0), terminal bench 2.1 88.3, browsecomp 91.2 (1st), program bench 77.8 (1st), gpqa-diamond 93.5. loses frontierswe 81.2 vs fable's 86.6, and deepswe 67.5 vs sol's 73.0
our test – 3 prompts, single-file html,
@threejs, fully procedural, no assets:
1. photorealistic european roulette wheel – 37 pockets in the real sequence, mahogany clearcoat bowl, chrome turret, diamond deflectors, flick-to-spin, ball that spirals inward and settles on a mathematically real number
2. las vegas slot machine – 3 reels behind transmissive glass, drag the chrome lever to play, mechanical odometer counters modelled in 3d, coin physics on win
3. full pinball table – 6.5° tilted playfield, flipper impulse physics, spline ramps, drop targets, 6 bumpers, mechanical score reels in the backbox
we ran the test on
@aimlapi platform
results:
- cost
#
1# grok 4.5 – $0.30
#
2# kimi k3 – $0.71
#
3# gpt 5.6 sol – $2.05
#
4# fable 5 – $7.69
- tokens
#
1# grok 4.5 – 34,241
#
2# gpt 5.6 sol – 51,748
#
3# fable 5 – 144,126
#
4# kimi k3 – 157,999
- lines of code
#
1# gpt 5.6 sol – 3,054
#
2# grok 4.5 – 3,047
#
3# kimi k3 – 2,255
#
4# fable 5 – 1,950
- generation time
#
1# grok 4.5 – 5.1 min
#
2# gpt 5.6 sol – 22.0 min
#
3# fable 5 – 31.5 min
#
4# kimi k3 – 75.6 min
observations:
• kimi k3 is cheap and it is slow. 75.6 minutes across three prompts against grok's 5.1. it is 2.4x grok's price and 15x grok's wall clock. the roulette took 15 min, the slot 18, the pinball 42
• it failed 2 of 3. only the roulette works. the slot machine has reel cutouts on both faces of the cabinet and the symbols face backwards – you can only read your spin by walking around to the rear of the machine. the pinball table stands vertically on its edge with the legs floating detached beside it.
• 81% of kimi's output tokens are reasoning, not code. grok: 22%. you are not paying for a bigger answer, you are paying for a longer argument with itself
• price per 100 shipped lines – grok $0.010, kimi $0.031, sol $0.067, fable $0.394. a 39x spread for the same three files
kimi k3's code quality:
upsides:
• the roulette is genuinely good – procedural wood grain with real specular breakup, correct european sequence (0-32-15-19-4...), chrome turret, diamond deflectors, clean console
• the pinball artwork is the best in the test – a synthwave "nova strike / deep space" field with six individually coloured neon bumper rings, a retro sun on a grid horizon, a nova burst, and a scoring legend printed on the apron. no other model printed the rules on the machine. it is a beautiful texture on a broken object
• physics reasoning is real – it derived a 480hz substep for the collider, worked out ball settle conditions and termination guarantees, and checked every ramp exit vector by hand before writing any of it
• it is the only model that saw the importmap trap coming. sol shipped a blank white page twice because three.js addons import the bare specifier 'three' and die without an import map
downsides:
• it dodged that trap on the slot by loading three.js r128 through classic script tags – a 2021 build with no working transmission. its slot glass rendered fully opaque and buried all three reels behind a white pane. the code asks for transmission: 0.93, ior: 1.5 – correct, and silently ignored by a renderer that predates the feature
• after 42 minutes and 212k characters of reasoning, the pinball cabinet is not assembled. the table stands vertically on its edge like a wardrobe – the prompt asked for 6.5° from horizontal, it delivered 90°. the legs float detached in the void beside it. head-on it photographs beautifully; orbit ten degrees and it is a painted slab with four chrome rods hovering nearby
• the playfield z-fights with the glass – hard black banding across the whole field as soon as you pull the camera back
a note on the pinball, in fairness to kimi: nobody passed it. every model shipped broken ball physics and controls you cannot trust. it is the hardest prompt we have run and the whole field failed it, each in its own way
kimi k3 reasons better than anything else here and it shows exactly where reasoning pays – physics constants, sequences, edge cases, traps the others walked into
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Seedance 2.0 is pretty wild
100% AI
What if Jurassic Park was real?
PROMPT:
Format: Found-footage vacation video, 15 seconds, seven shots with hard cuts — a tourist's camera roll from one full day, morning to dusk.
Image reference: Use the attached gate photo as the exact visual reference for Shot 1 — match its architecture, proportions, torch placement, lighting, and signage precisely.
Main subject: Young woman, blond hair in a loose low bun shedding strands, oversized faded olive t-shirt, denim shorts, white canvas sneakers, disposable-camera strap on her wrist. Realistic skin texture, minimal makeup, wide-eyed tourist joy. Maintain perfect visual consistency — identity, hair, clothing, proportions — across every shot and location.
Location: A vast island dinosaur preserve. Jungle mountains, open savanna paddocks, wooden observation structures, tall electrified perimeter fences, dirt tour roads. Dinosaurs are photorealistic animals — muted natural hides, birdlike motion, visible breathing weight. Filmed like wildlife, never like monsters.
Camera style: Mid-range smartphone, handheld by her friend. Heavy shake, autofocus hunting, motion blur on pans, compression grain, exposure pumping. Each cut is abrupt and mid-motion, like real unedited camera-roll clips.
00:00–00:03 — THE GATES (morning, filmed from inside a moving open-top tour jeep). The camera films forward over the seats as the jeep approaches the colossal timber gates from the reference image — flared stone-and-wood towers, flaming torches, jungle pressing in on both sides, the road still wet from morning rain. The doors groan open. She spins around from the front seat into frame, gripping the roll bar, and half-shouts over the engine: "Oh my god, this is wild! I can't believe we're actually here!" — as the jeep passes under the archway into shadow and out again.
00:03–00:05 — SAVANNA (late morning, wide shot from a raised wooden platform). She stands small at the rail against an open plain where a herd of long-necked giants wades through heat haze, one rearing slowly against the treeline. The camera zooms in shakily, overshoots, corrects.
00:05–00:07 — RIVER CROSSING (midday, low angle through the jeep's open side). Past her shoulder as the jeep fords a shallow river: a crested duck-billed dinosaur drinks twenty meters away, lifting its head to watch them pass, water dripping from its jaw. She raises her disposable camera; the phone catches its tiny click.
00:07–00:09 — JUNGLE FENCE (afternoon, handheld walking shot). Dim under the canopy beside a tall humming fence. She peers through the wire — and a small crested predator peers back from the ferns, head tilting in quick birdlike jerks. She backs up a slow half-step, whispering "okay... hi." Autofocus argues between wire and eye.
00:09–00:11 — THE HERD RUNS (late afternoon, chaotic pan from the jeep at speed). A flock of small striped dinosaurs floods across and around the vehicle. The camera whips left-right, blurred bodies streaking past, her whooping off-mic, dust on the lens.
00:11–00:13 — QUIET GIANT (golden hour, static shot at a wooden overlook). The frame finally settles: silhouetted against low sun, she stands at a rail as an immense horned dinosaur grazes just below, close enough to hear grass tearing. She isn't laughing anymore — just watching.
00:13–00:15 — DUSK ROAR (blue hour, half-framed and accidental). Filmed as the phone was being lowered, frame tilted: a colossal, deep bellow rolls in from the darkening jungle far off. Everyone freezes and turns toward it. Cut to black mid-turn.
Audio: Ambient only, shifting per location — jeep engine and gate groan, her excited line over the motor, savanna wind, river wading, fence hum, thundering small feet, grass tearing, and the single distant bellow that swallows everything. No music. No narration.
Style & quality boosters: Raw consumer camera-roll aesthetic, abrupt mid-motion cuts, heavy handheld instability, natural motion blur, golden-hour lens flare, coherent animal mass and physics — ground tremor, water displacement, dust. No text overlays, no watermarks.
Goal: One unforgettable day inside the world's most famous dinosaur preserve, told through seven imperfect tourist clips — opening on the gates everyone recognizes, and closing on the sound that reminds them what lives beyond the fences.
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Uranus is finally getting the attention it deserves 🔵😄
Scientists want to send a mission called Uranus Orbiter and Probe — a spacecraft that would travel all the way to Uranus, drop a probe into its atmosphere, and then stay behind in orbit to study the planet, its rings, moons, magnetic field, and what’s going on deep inside.
Why Uranus? Because we’ve barely seen it up close. The only spacecraft to visit it was Voyager 2 in 1986, and that was just a quick flyby. Since then, Uranus has remained one of the Solar System’s biggest mysteries.
And it’s a weird one:
💙 it spins almost on its side
🧊 it’s one of the coldest planets in the Solar System
💎 diamonds rain down on Uranus’ core
🌀 and its magnetic field is exceptionally chaotic, tilted, and lopsided
This mission could help scientists understand not only Uranus itself, but also a whole class of planets called ice giants — which may be common around other stars, too.
So yes, NASA really does want to go much deeper into Uranus. Would you want to see a mission like this finally launch? 🚀
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Sakura's so tilted over Rhythm Groove 😭
GPT Image 2 on ChatGPT
Prompt:
Photorealistic close-up selfie of an adorable young woman, face filling most of the frame, head slightly tilted with cheek resting inside a cozy cream oversized hoodie sleeve. Long silky hair with soft curtain bangs covering one eye, big expressive eyes with winged eyeliner, fluffy lashes, natural glowing skin, dusty pink lips, gentle pout, sweet and cute expression.
Hoodie slipping off one shoulder, visible collarbone. Warm indoor lighting, soft beige-gray blurred background, shallow depth of field, ultra-detailed eye focus, realistic hair texture, cozy aesthetic, authentic webcam selfie vibe, muted pastel tones, high realism, 9:16 portrait.
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【自然言語版:スキル発動カットイン風プロンプト紹介】
みなさん、こんにちは!
今回は“スキル発動カットイン風イラスト”が作れるプロンプトをご紹介します💪
1枚の中に
✔ 斜めに差し込まれる顔アップのカットイン
✔ 背景に広がるダイナミックな演出
✔ ソシャゲ風のUIっぽい演出
などを組み合わせて、
“ゲームの必殺技発動シーン”のような
映える構図を手軽に作りたい方におすすめです✨
例のごとく③と④は少し応用してみたやつで、よかったらみなさんも自分なりのカスタマイズにも挑戦してみてくださいね✨
また今回はリプ欄におかわりもあるので良かったらしていってください💪
----
【ベースプロンプト】
①の画像
Anime-style game special skill cut-in composition.
Main scene in the background, full-screen base layer with flowing blue magical energy and soft ethereal aura.
A diagonal cut-in overlay panel appears across the screen, occupying only 25-30% of the screen, not full screen.
Inside the panel: a large dramatic close-up of anime style girl's face, intense and focused expression, slightly open mouth, sharp gaze, glowing blue magical aura in her eyes.
The panel is tilted diagonally and partially breaking the screen edges.
Strong cinematic lighting, cool blue rim light, floating particles, soft sparkles, gentle speed lines.
UI-style game overlay elements, high contrast, cool-toned colors, cel-shaded anime style, dynamic flow, masterpiece, best quality
----
②の画像
Anime-style game special skill cut-in composition.
Main scene in the background, full-screen base layer, always visible, with faint abstract energy and decorative effects.
A diagonal cut-in overlay panel appears across the screen, occupying only 25-30% of the screen, not full screen.
Inside the panel: large close-up of the girl's face, intense expression, detailed eyes.
Foreground panel clearly separated from the background.
The panel is tilted diagonally and partially off-screen.
Strong cinematic lighting, glowing rim light, particle effects, speed lines.
UI-style game overlay elements, high contrast, vibrant colors, cel-shaded anime style, dynamic action moment, masterpiece, best quality
----
これ以外の小ネタや自分作成の衣装は随時記事にまとめていくので、
気になる方はそちらもぜひチェックしてみてください💪
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皆さんこんにちは!
王道だけじゃもったいない😁
今回は“クセ強だけど刺さる”アングル4選をご紹介します✨
※昨日の昼に投稿したのですがまさかのアレを食らってしまったので画像は1番強力なのは使わず表現力を落としたのを使用してます。
また再編集でコンパクトに読みやすくして振り向き→ダッチアングルに変更も行なっています👍
-----
【ベースプロンプト(共通)】
まず全パターン共通の土台👇
masterpiece, best quality, highres, anime illustration,
1girl, solo,
upper body, from waist up, medium shot, waist visible,
looking at viewer,
school uniform, japanese school uniform, blazer, pleated skirt,
natural pose,
soft lighting,
(white background:1.2), simple background,
👉これに「アングルだけ」足して差を作る
----
【①の画像:超ローアングル(弱)】
eye-level with slight low angle hint, minimal foreshortening,
超ローアングル(中)
slightly low angle, from slightly below, mild foreshortening, gentle depth, balanced composition,
超ローアングル(強)
low angle, from below, subtle foreshortening, emphasis on depth, dynamic composition, upward view,
※(弱)で効き目薄いなら追加
stable perspective,
-----
【②の画像:超ハイアングル(弱)】
eye-level with slight high angle hint, minimal foreshortening,
超ハイアングル(中)
slightly high angle, from slightly above, mild foreshortening, gentle depth, balanced composition,
超ハイアングル(強)
high angle, from above, looking down, subtle foreshortening, emphasis on depth, dynamic composition, downward view, dramatic perspective,
※(弱)で効き目薄いなら追加
stable perspective,
----
【③の画像:近距離パース(バランス)】
face focus, focus on face, slight perspective, subtle depth, minimal foreshortening,
超近距離パース(中)
face focus, focus on face, close perspective, noticeable depth, mild foreshortening, slight wide angle feel, sense of proximity,
超近距離パース(強)
face focus, focus on face,
extreme close perspective, strong foreshortening, exaggerated depth,
wide angle lens, dramatic perspective, strong sense of scale,
※(バランス)で効き目薄いなら追加
stable framing,
※他の顔切れ対策用のプロンプト
face centered,
keep face in frame,
face fully visible,
balanced framing,
-----
【④の画像:ダッチアングル(バランス】
dutch angle, tilted composition, noticeable diagonal framing, dynamic balance, mild tension, cinematic composition,
ダッチアングル(弱)
dutch angle, slight tilt, subtle diagonal composition, balanced framing, stable perspective,
ダッチアングル(強)
(dutch angle:1.2), strong tilt, dramatic diagonal composition, unstable framing, intense tension, dynamic composition, cinematic perspective,
※強が少し弱い場合に追加
off-balance composition,
----
良ければご参考にしてくださると嬉しいです🙂↕️
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皆さんこんにちは!
今回は、難しい構図を考えなくても
ちょっとした工夫だけで“魅力的に見せる小ネタ”をご紹介します✨
🧪ベースプロンプト(共通)
まず全パターン共通の土台👇
masterpiece, best quality, highres, anime illustration,
1girl, solo,
upper body, from waist up, medium shot, waist visible,
looking at viewer,
school uniform, japanese school uniform, blazer, pleated skirt,
soft lighting,
(white background:1.2), simple background, solid color background
👉ここに「構図だけ」足して差を作る
----
(①の画像: 中央ベタ置き)
masterpiece, best quality, highres, anime illustration,
1girl, solo,
upper body, from waist up, medium shot, waist visible,
looking at viewer,
school uniform, japanese school uniform, blazer, pleated skirt,
centered composition, perfectly centered subject,
symmetrical composition, static pose, straight posture,
frontal view, eye level,
soft lighting,
(white background:1.2), simple background
👉 使い道は少ないけどキャラ紹介などに?
----
(②の画像: 三分割構図)
masterpiece, best quality, highres, anime illustration,
1girl, solo, upper body, from waist up, medium shot, waist visible,
looking at viewer,
school uniform, japanese school uniform, blazer, pleated skirt,
(rule of thirds composition), off-center composition, body turned slightly sideways, shoulders angled, slight head tilt, subtle perspective, asymmetrical balance,
soft lighting, (white background:1.2), simple background
👉 個人的に一気にそれっぽくなるので初心者はまずこれだけでOKレベル
----
(③の画像: 斜めハイアングル構図)
masterpiece, best quality, highres, anime illustration,
1girl, solo, upper body, from waist up, medium shot, waist visible,
looking at viewer,
school uniform, japanese school uniform, blazer, pleated skirt,
dynamic diagonal composition, strong tilted framing,
dutch angle, tilted perspective, (high angle), body leaning clearly, dynamic balance, sense of motion,
soft lighting, (white background:1.2), simple background
👉 見上げる構図は主役感・迫力が一気に出るので一番映えやすい
----
(④の画像: 斜めローアングル構図)
masterpiece, best quality, highres, anime illustration,
1girl, solo, upper body, from waist up, medium shot, waist visible,
looking at viewer,
school uniform, japanese school uniform, blazer, pleated skirt,
dynamic diagonal composition, strong tilted framing,
dutch angle, tilted perspective, (low angle), body leaning clearly, dynamic balance, sense of motion,
soft lighting, (white background:1.2), simple background, solid color background,
👉 少し見下ろすだけでこなれ感と奥行きが出る。動きも出て一気に映える構図
----
💪「難しいことしなくても、“位置・ひねり・角度”だけでここまで変わります」
良ければご参考にしてくださると嬉しいです🙂↕️
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if i lost this i would have been so tilted