【自然言語版:スキル発動カットイン風プロンプト紹介】
みなさん、こんにちは!
今回は“スキル発動カットイン風イラスト”が作れるプロンプトをご紹介します💪
1枚の中に
✔ 斜めに差し込まれる顔アップのカットイン
✔ 背景に広がるダイナミックな演出
✔ ソシャゲ風のUIっぽい演出
などを組み合わせて、
“ゲームの必殺技発動シーン”のような
映える構図を手軽に作りたい方におすすめです✨
例のごとく③と④は少し応用してみたやつで、よかったらみなさんも自分なりのカスタマイズにも挑戦してみてくださいね✨
また今回はリプ欄におかわりもあるので良かったらしていってください💪
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【ベースプロンプト】
①の画像
Anime-style game special skill cut-in composition.
Main scene in the background, full-screen base layer with flowing blue magical energy and soft ethereal aura.
A diagonal cut-in overlay panel appears across the screen, occupying only 25-30% of the screen, not full screen.
Inside the panel: a large dramatic close-up of anime style girl's face, intense and focused expression, slightly open mouth, sharp gaze, glowing blue magical aura in her eyes.
The panel is tilted diagonally and partially breaking the screen edges.
Strong cinematic lighting, cool blue rim light, floating particles, soft sparkles, gentle speed lines.
UI-style game overlay elements, high contrast, cool-toned colors, cel-shaded anime style, dynamic flow, masterpiece, best quality
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②の画像
Anime-style game special skill cut-in composition.
Main scene in the background, full-screen base layer, always visible, with faint abstract energy and decorative effects.
A diagonal cut-in overlay panel appears across the screen, occupying only 25-30% of the screen, not full screen.
Inside the panel: large close-up of the girl's face, intense expression, detailed eyes.
Foreground panel clearly separated from the background.
The panel is tilted diagonally and partially off-screen.
Strong cinematic lighting, glowing rim light, particle effects, speed lines.
UI-style game overlay elements, high contrast, vibrant colors, cel-shaded anime style, dynamic action moment, masterpiece, best quality
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これ以外の小ネタや自分作成の衣装は随時記事にまとめていくので、
気になる方はそちらもぜひチェックしてみてください💪
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皆さんこんにちは!
王道だけじゃもったいない😁
今回は“クセ強だけど刺さる”アングル4選をご紹介します✨
※昨日の昼に投稿したのですがまさかのアレを食らってしまったので画像は1番強力なのは使わず表現力を落としたのを使用してます。
また再編集でコンパクトに読みやすくして振り向き→ダッチアングルに変更も行なっています👍
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【ベースプロンプト(共通)】
まず全パターン共通の土台👇
masterpiece, best quality, highres, anime illustration,
1girl, solo,
upper body, from waist up, medium shot, waist visible,
looking at viewer,
school uniform, japanese school uniform, blazer, pleated skirt,
natural pose,
soft lighting,
(white background:1.2), simple background,
👉これに「アングルだけ」足して差を作る
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【①の画像:超ローアングル(弱)】
eye-level with slight low angle hint, minimal foreshortening,
超ローアングル(中)
slightly low angle, from slightly below, mild foreshortening, gentle depth, balanced composition,
超ローアングル(強)
low angle, from below, subtle foreshortening, emphasis on depth, dynamic composition, upward view,
※(弱)で効き目薄いなら追加
stable perspective,
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【②の画像:超ハイアングル(弱)】
eye-level with slight high angle hint, minimal foreshortening,
超ハイアングル(中)
slightly high angle, from slightly above, mild foreshortening, gentle depth, balanced composition,
超ハイアングル(強)
high angle, from above, looking down, subtle foreshortening, emphasis on depth, dynamic composition, downward view, dramatic perspective,
※(弱)で効き目薄いなら追加
stable perspective,
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【③の画像:近距離パース(バランス)】
face focus, focus on face, slight perspective, subtle depth, minimal foreshortening,
超近距離パース(中)
face focus, focus on face, close perspective, noticeable depth, mild foreshortening, slight wide angle feel, sense of proximity,
超近距離パース(強)
face focus, focus on face,
extreme close perspective, strong foreshortening, exaggerated depth,
wide angle lens, dramatic perspective, strong sense of scale,
※(バランス)で効き目薄いなら追加
stable framing,
※他の顔切れ対策用のプロンプト
face centered,
keep face in frame,
face fully visible,
balanced framing,
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【④の画像:ダッチアングル(バランス】
dutch angle, tilted composition, noticeable diagonal framing, dynamic balance, mild tension, cinematic composition,
ダッチアングル(弱)
dutch angle, slight tilt, subtle diagonal composition, balanced framing, stable perspective,
ダッチアングル(強)
(dutch angle:1.2), strong tilt, dramatic diagonal composition, unstable framing, intense tension, dynamic composition, cinematic perspective,
※強が少し弱い場合に追加
off-balance composition,
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良ければご参考にしてくださると嬉しいです🙂↕️
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皆さんこんにちは!
今回は、難しい構図を考えなくても
ちょっとした工夫だけで“魅力的に見せる小ネタ”をご紹介します✨
🧪ベースプロンプト(共通)
まず全パターン共通の土台👇
masterpiece, best quality, highres, anime illustration,
1girl, solo,
upper body, from waist up, medium shot, waist visible,
looking at viewer,
school uniform, japanese school uniform, blazer, pleated skirt,
soft lighting,
(white background:1.2), simple background, solid color background
👉ここに「構図だけ」足して差を作る
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(①の画像: 中央ベタ置き)
masterpiece, best quality, highres, anime illustration,
1girl, solo,
upper body, from waist up, medium shot, waist visible,
looking at viewer,
school uniform, japanese school uniform, blazer, pleated skirt,
centered composition, perfectly centered subject,
symmetrical composition, static pose, straight posture,
frontal view, eye level,
soft lighting,
(white background:1.2), simple background
👉 使い道は少ないけどキャラ紹介などに?
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(②の画像: 三分割構図)
masterpiece, best quality, highres, anime illustration,
1girl, solo, upper body, from waist up, medium shot, waist visible,
looking at viewer,
school uniform, japanese school uniform, blazer, pleated skirt,
(rule of thirds composition), off-center composition, body turned slightly sideways, shoulders angled, slight head tilt, subtle perspective, asymmetrical balance,
soft lighting, (white background:1.2), simple background
👉 個人的に一気にそれっぽくなるので初心者はまずこれだけでOKレベル
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(③の画像: 斜めハイアングル構図)
masterpiece, best quality, highres, anime illustration,
1girl, solo, upper body, from waist up, medium shot, waist visible,
looking at viewer,
school uniform, japanese school uniform, blazer, pleated skirt,
dynamic diagonal composition, strong tilted framing,
dutch angle, tilted perspective, (high angle), body leaning clearly, dynamic balance, sense of motion,
soft lighting, (white background:1.2), simple background
👉 見上げる構図は主役感・迫力が一気に出るので一番映えやすい
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(④の画像: 斜めローアングル構図)
masterpiece, best quality, highres, anime illustration,
1girl, solo, upper body, from waist up, medium shot, waist visible,
looking at viewer,
school uniform, japanese school uniform, blazer, pleated skirt,
dynamic diagonal composition, strong tilted framing,
dutch angle, tilted perspective, (low angle), body leaning clearly, dynamic balance, sense of motion,
soft lighting, (white background:1.2), simple background, solid color background,
👉 少し見下ろすだけでこなれ感と奥行きが出る。動きも出て一気に映える構図
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💪「難しいことしなくても、“位置・ひねり・角度”だけでここまで変わります」
良ければご参考にしてくださると嬉しいです🙂↕️
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if i lost this i would have been so tilted
🔥😈 “Beautiful Sinner” is officially out now on BandLab. 😈🔥
This project has been four and a half years in the making.
For most of that time, I chased perfection. In a lot of ways, I still do. But when you spend nearly five years creating something, you grow as a person. The lyrics I write today don’t always reflect the same mindset, emotions, or experiences that shaped this album when it began and what I wanted to portray with it. At a certain point, I realized that if I kept waiting for everything to be perfect, this project would never be released.
One thing I’m proud of is that this album was created with zero AI involvement. Every lyric, concept, and creative decision came from me. Making music is difficult, far more difficult than many people realize and I believe the struggle, passion, and human experience behind the art is what gives it meaning. That’s something I never wanted to compromise.
This album revolves around a character “The Mind,” a persona that has been with me throughout all six years of my music journey. Two years ago, I released a self-titled project called The Mind, which has since been removed. Looking back, I don’t think that project fully captured the character I wanted to create. Beautiful Sinner feels much closer to the vision I originally had.
As for what’s next, I think this may be the final chapter for The Mind. Moving forward, I don’t know what name I’ll create music under or what direction the music will take, but I feel ready for something new and fresh. I will be posting the next album or project onto Apple Music, Amazon Music and Spotify. I want the next album to be taken more seriously. This album I just put out feels more like a test run and a way to get some experience under my belt pertaining to music creation and lyricism.
For now, I just want to thank everyone who takes the time to listen. Whether you’ve been here from the beginning or you’re hearing my music for the first time, I truly appreciate the support.
I would also like to thank vague, we have always bounced creative ideas off of each other and have always supported each others dreams, goals, and aspiration. He is the person that got me into music. I will be thank-full to him forever. And thank you to my mother who listened to me scream in the basement for 6 years while I tried out different melody’s and tried to navigate how to use different music softwares lol
I hope you enjoy 😈🔥🔥
Link to the album ⤵️⤵️⤵️
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Today a crazy quantum story just got wilder.
On March 31, the Google Quantum AI team published a landmark result on Shor's algorithm for elliptic curve cryptography. Technically, the paper was a bombshell: a dramatic 10x improvement over the state-of-the-art. As a stunt and wakeup call to the blockchain space, those optimisations were illustrated on secp256k1, the elliptic curve underlying Bitcoin and Ethereum signatures.
But perhaps the most striking part of the paper was sociological, not technical. Instead of following standard academic process, the optimisations were kept secret, hidden behind a zero-knowledge (ZK) proof. Google's accompanying blog post mentions they "engaged with the U.S. government". The ZK proof demonstrates the existence of algorithmic improvements without leaking details. Academic censorship with ZK, a historic first!
As a co-author of the Google paper I witnessed some of the context surrounding this censorship. To be honest, multiple aspects of that context don't sit well with me. As much as I believe the general public ought to know more, I am limited in my ability to whistleblow. Though let me be clear about one thing: the Google team's professionalism has been absolutely exemplary, and they deserve nothing but praise.
Censorship has a way of backfiring. The Streisand effect, where an attempt to bury something only draws more attention to it, is exactly what's unfolding today. First, Google's key optimisation has been rediscovered by the French. And in a thrilling turn of events, a collaborative Shor-at-home challenge just launched. The initiative, available at ecdsa[.]fail, breached a new Shor world record in a matter of hours.
Let's start with the rediscovery. Just two months after Google's paper, French quantum expert André Schrottenloher cracks the main secret optimisation. His paper, titled "Optimized Point Addition Circuits for Elliptic Curve Discrete Logarithms", landed on the arXiv today. Big congrats to André, who beat several other nerdsnipped experts to it. In a blog post also published today, Craig Gidney, the world expert on Shor optimisations, revealed that he'd been sitting on this very optimisation for a whole year under censorship pressure.
Interestingly, André missed a handful of minor optimisations, both from Google's original publication and from improvements found since. It's plausible there's still plenty of juice left to squeeze out of Shor, and this is exactly what the ecdsa[.]fail challenge is about. The verifier program developed for the ZK proof does double duty, automatically filtering for valid submissions. Dozens of compounding small and micro improvements are rolling in. As of the time of writing there's an 8.4% improvement to Google's circuit, as measured by the product of logical qubit count and Toffoli gate count. Nice!
The nerdsnipping ran deeper than anyone expected. Over the last few weeks it became clear it extended well beyond André and other quantum experts. Behind the scenes, a small army of amateurs quietly got to work. Inspired by Karpathy-style autoresearch, they turned AI on Shor. Ironically, the verifier program for the ZK proof makes an ideal reward function for AIs. The barrier to entry for this modern style of research is refreshingly low, with several non-experts, even a teenager, finding nice optimisations. Get in touch if you'd like to join a Telegram group with fellow autoresearchers :)
Part 2: neutral atoms and qday
The story doesn't end with Google. On the same day Google went public, a stealthy startup called Oratomic published its own Shor paper in a coordinated release. It made a splash, ultimately becoming the most upvoted paper on scirate[.]com, a website ranking arXiv papers.
Oratomic's claim was wild. By building on Google's logical optimisations and applying custom physical optimisations for neutral atoms, they claimed just 10K physical qubits were sufficient to run Shor's algorithm on secp256k1. That number is mind-bogglingly low.
Knowing essentially nothing about neutral atoms when Oratomic's paper landed, I was intrigued and decided to learn more about the tech. I fell straight down the rabbit hole and spent a couple hundred hours on the topic. I got a little obsessed and watched every YouTube video I could find and spoke to a bunch of experts.
My conclusion? The tech is real, very real. Even Google recently decided to start a neutral atom lab, a notable pivot from their sole focus on superconducting qubits. If you care about qday, i.e. the day a quantum computer will break the first piece of cryptography in production, neutral atoms demand your attention. I shared some of my learnings on Shor and neutral atoms in a 30min talk at the ZKProof cryptography conference. You can find it on YouTube by searching "zkproof neutral atom".
Here's an interesting observation about this duo of breakthrough papers: neither Google nor Oratomic say a word about what their results mean for qday. No timelines. Zero. Nada. That is especially baffling given that the whole point of whitehat quantum cryptanalysis is to inform qday estimations and help the general public make good decisions.
So let me attempt to partially fill the silence, similarly to what Scott Aaronson did in his April 29 post. Given everything I know, including scary non-public information, I now put the odds of qday by 2032 at 50%. 10% by 2030.
Anecdotally, the US government has its own date: 2035. Originating at the NSA and later adopted by NIST, it's when branches of the US government will be disallowed from using quantum-vulnerable cryptography. In plain language: with hindsight, that date is a joke and should be discounted entirely. I don't see how NIST avoids being forced to pull it forward by years.
Part 3: post-quantum cryptography
There are good reasons to sound the alarm today, but please do not panic. Rushing carelessly towards immature post-quantum cryptography is a recipe for disaster. IMO a good target date for migration is 2029, roughly 3.5 years out. 2029 happens to be the date selected by Google, Cloudflare, and the Ethereum Foundation.
These days most of my time goes to safely migrating Ethereum towards post-quantum cryptography as part of the broader lean Ethereum effort. There's a lot to do. We need to rip out and replace BLS signatures at the consensus layer, KZG commitments at the data layer, and ECDSA signatures at the execution layer.
The plan to get there is compelling, and is based on hash-based cryptography. Within the Ethereum Foundation we've developed a Swiss army knife called leanVM (github[.]com/leanEthereum/leanVM) powered by the magic of hash-based SNARKs. Thanks to truly exceptional work by Emile, Thomas, and others, its performance is derisked. Regarding security, leanVM is a jewel, a minimal zkVM crafted for end-to-end formal verification and maximum security.
Want to help? There are two $1M initiatives. First, the Proximity Prize (proximityprize[.]org). Solve a long-standing mathematical conjecture in coding theory, improve hash-based SNARKs, and go home a millionaire. Second, the Poseidon Initiative (poseidon-initiative[.]info), offers $1M for breaking Poseidon, the SNARK-friendly hash function.
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The developers of the Steam game Final Sentence posted an honest announcement on the game’s page.
They titled it “DON’T BUY THIS GAME” and urged players not to buy it at full price right now.
Instead, they recommend waiting for the upcoming sale.
The devs wrote: “Save a couple bucks for a coffee or a compressed air duster for your keyboard. Seriously, that thing is worth buying.”
The game has gathered nearly 350,000 wishlists on Steam.
We need more honest devs like this
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The CIA’s Post-War Vassalization of Japan
Until 1941, Japan carried out these crimes against humanity with the assistance of the United States and Britain. And the pro-Kuomintang China Lobby inside the United States and the Wisemen (John J. McCloy, Dean Acheson, Averell Harriman, etc.) prevented the Roosevelt Administration from even engaging with the Communist Party of China led by Mao Zedong. This was despite the fact that General Joseph Stilwell, Colonel David Barrett, and John S. Service described the People’s Liberation Army as the most effective fighting force against the Japanese Imperial Army, as opposed to Chiang Kai Shek who was more concerned with repressing internal opponents and had zero interest in uniting with the Communist Party to fight against the Japanese occupation, despite the support for a united front from Mao and Stilwell.
That year though, the US, Britain and the Netherlands finally decided to take action against Japan for its imperial aggression in China and the Asian continent, imposing crushing oil embargo. It was on that basis that Japan attacked Pearl Harbor, bringing the United States into World War II.
However, after World War II, John J. McCloy became the President of the World Bank and decided that the new strategy was to once again build up Japan as an opponent to China and the Soviet Union. According to Washington and the US Treasury, the policy was supposed to be that all Asian countries are subservient to a new Japanese empire that was really just a colony of the US.
And the role of this new US-led Asian order is that all countries on the continent were to export raw materials to Japan so that they can be turned into manufactured goods. This strongly differed from the approach of US President Ulysses S. Grant who toured Asia after leaving office and advocated for China to lead the way on the continent’s industrial and commercial development. He further emphasized a US-China relationship that is based on mutual respect and explicitly denounced European colonialism.
And now newly declassified JFK Files released by the Trump Administration reveal how Japan, through the ruling Liberal Democratic Party, became a permanent US vassal during the Cold War with CIA funding. One document in particular from March 1996 reveals that Washington and Tokyo were still working overtime to hide the existence of the CIA’s Tokyo Station. And their reasoning was the protect this notion that Washington created that Japan was a sovereign state.
The US State Department memo was titled “Official Acknowledgement of Tokyo Station” and it shows former US Vice President turned Ambassador to Japan Walter Mondale, along with Japanese officials in Tokyo, in full damage-control mode. Two years before, the New York Times wrote a report exposing secret CIA funding for Japan’s ruling right-wing Liberal Democratic Party during the 1950s and 1960s. Their fear was that if they confirmed the CIA’s presence in Tokyo, it would re-ignite the scandal by confirming the allegations in the NYT’s report.
Then-Japanese Foreign Affairs Minister Yohei Kono warned Mondale to keep it secret because the official confirmation would hurt the LDP far more than the NYT’s allegations and threaten the entire post-war security framework between the Washington and Tokyo because it would expose Japan as nothing more than an imperial colony dependent on the United States. Kono had previously claimed, in response to NYT’s allegations, that Japan had “no knowledge” of any organized CIA presence inside the country.
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