注册并分享邀请链接,可获得视频播放与邀请奖励。

与「Twinkle」相关的搜索结果

Twinkle 贴吧
一个关键词就是一个贴吧,路径全站唯一。
创建贴吧
用户
未找到
包含 Twinkle 的内容
大树财经xATM 2026中国高校行·第三站:上海交通大学🚀 数实共生,连接万象!大树财经@TreefinanceCN 联手ATM @ATMrank 走进申城名校——上海交通大学。在交大深厚的科研底蕴赋能下,深度探讨AI智能生态如何重写底层产业逻辑。 🤝 战略伙伴:金色财经 @JinseFinance 、Twinkle @Web3Twinkle、上海交通大学区块链协会 📍 地点:上海交通大学 📅 时间:2026/05/16 🔗报名链接: 从Web3的演进到AI Agent的深度融合,在这座科技创新的高地,邀你一同见证智慧与产业的碰撞! #TreeFinance# #ATM# #AI# #Web3# #上海交大# #AIagent# #中国行# #金色财经# #Twinkle#
显示更多
【特別コスチュームガチャ「TWINKLE STAR」登場予告】 アニス:スター(CV:#岡咲美保#)特別コスチューム「スターライト」がまもなく登場🌟 アークを愛する者が見つめる星明かりの世界。 新しいボイス、バーストスキルカットシーン、立ち絵ポーズ、SD特殊モーションを含むアニス:スターの新コスチュームはコスチュームガチャで獲得できます。 さらに、本ガチャは特別仕様で登場✨ 既存の「アニス:スター - スターライト」に加え、新たに「アニス:スター - T.T. STAR」もラインナップ! なお、1回あたりの消費チケット数は従来と同じです🎟️ どうぞお楽しみに🍑 ◆開始時間 4月30日05:00~5月21日04:59 #NIKKE# #NIKKEAnniversary# #輝けNIKKE3周年半# #アニススター_スターライト#
显示更多
0
107
16.9K
4.2K
转发到社区
Watching the space scenes in the Martian on an OLED TV should be an ideal viewing experience with the true black backgrounds, but in every shot that panned, I couldn’t stop fixating on the incorrect twinkling of all the stars. This is almost always caused by something linearly interpolating pixels that are in a gamma encoded color space. The 0-255 pixel values that you find everywhere aren’t linear — 64 is not twice the photons of 32. It is close enough that you usually won’t notice, but high contrast star fields and line drawings are the worst case. There are so many places this can go wrong. I assume the movie master is rendered correctly, but any resampling to a different resolution will probably do it wrong. I was watching in 4K, but 3840x2160 is not the native theatrical resolution. There is an @FFmpeg option to do gamma correct resizing, but it isn’t the default because it is quite a bit slower. Lossy compression can also mess up the subtle fractional pixel values, but star fields should not be challenging to compress. A fixed bit rate should be nearly lossless in “easy” scenes like that, but an adaptive one can drop it to a trickle and make the errors perceptible. A 4K video decoded to a 4K buffer sent to a 4K TV should not involve any resampling, but it is easy for a half pixel offset to slip in somewhere, and GPUs don’t offer a gamma correct YUV textures sampling mode. If you need resampling (as in a VR screen) the best practice is to copy the YUV video to an sRGB texture, then draw that. Any color space transform for the various “vivid” / “cinematic” / whatever modes that gets done in the media device or TV also have to be done in linear space to avoid issues. I tend to rail against these abuses of the pixels, but if you must do it, at least do it right. The same with any motion interpolation or other features on the TV. At the very end, the display panel must actually accurately reproduce the gamma curve everything else in the pipeline expected. There are legitimate subtleties here, like 2.2 vs sRGB, but sometimes things are deliberately distorted to “punch up” unknowing content. So many problems vanish if you just work in 12+ bit linear space, but so far, it has generally been better on net to spend memory/GPU/display bandwidth on higher resolution or frame rates. It is creeping in, but it will be many years yet before end to end linear is common.
显示更多
0
91
2.3K
141
转发到社区