Ubisoft le ha puesto un sujetador moderno a la estatua de un barco pirata del siglo XVIII.
Es la censura mas estúpida de la historia 😭😭😭
育碧 #
Ubisoft# 联合创始人克劳德吉约莫 (Claude Guillemot) 去世,驾驶的轻型飞机在机场附近坠毁。吉约莫是飞行爱好者,当地时间 6 月 19 日,吉约莫与飞行教练驾驶塞斯纳 421 参加航空爱好者活动,但在目的地机场附近麦田坠毁,目前法国航空事故调查处正在收集数据进行调查:
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6月18日至23日,Ubisoft+Premium开启限时免费畅玩,在免费畅玩期间,玩家可以畅玩育碧游戏的高级版本,包括下载内容(DLC)和奖励内容,例如:《刺客信条:影》及扩展包、《全境封锁2》、《彩虹六号:围攻》、《孤岛惊魂6》、《星球大战:亡命之徒》、《阿凡达:潘多拉边境》等等。
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Tim Sweeney, CEO of Epic Games, is criticizing Steam again over court documents claiming Valve pressured Ubisoft over a cheaper version of Rainbow Six Siege sold on its own store.
Sweeney says a dominant store taking a 30% cut can bully developers into not passing savings to customers on competing platforms with lower fees.
“Is this the ‘fair competition’ praised by recent articles? If a store with dominant market share taking a 30% cut can bully developers into not passing on savings to customers on competing stores with lower fees, then competition doesn’t stand a chance.”
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Newly revealed court documents from an ongoing antitrust lawsuit claim that Valve once threatened to remove Rainbow Six Siege from Steam after Ubisoft tried selling the game at a lower price on its own storefront, Uplay.
According to the reports, Ubisoft introduced a cheaper “Starter Pack” version of Rainbow Six Siege outside of Steam.
Valve allegedly warned Ubisoft that the game could be removed from Steam if the pricing difference wasn’t addressed. Ubisoft changed course, and the game remained on the platform.
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Ubisoft has revealed that Assassin’s Creed IV: Black Flag Resynced removes the loading screens that originally separated naval exploration from city areas, allowing players to seamlessly sail into locations like Havana without interruptions.
The studio says modern hardware made the transition-free world possible.
Key improvements confirmed for the remake include:
- Seamless transitions between naval gameplay and cities
- Enhanced ocean physics and dynamic weather systems
- “Follow Sea” autopilot sailing for long voyages
- New Pathfinder navigation assistance feature
- Expanded naval forts and regional conquest mechanics
- All original sea shanties returning alongside new additions
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The Silent Hunter III community on the Subsim forums pushed submarine simulation realism far beyond what most games attempted at the time.
Players researched real World War II naval records, submarine manuals, and veteran accounts to debate mechanics like torpedo behavior, sonar performance, dive depths, and convoy routes.
After Ubisoft acquired the series, the company worked directly with the community instead of shutting modders out. Fans gained access to parts of the game’s code to develop fixes and improvements.
This collaboration led to projects like the Grey Wolves Expansion (GWX), which rebuilt large parts of the game with more realistic AI
The result was one of the most authentic submarine simulation experiences ever made.
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Daniel Vávra, the creator of Kingdom Come: Deliverance and head of Warhorse Studios mocked Ubisoft after the company’s latest layoffs and financial results.
He pointed out that Ubisoft still has around 16,600 employees, while Warhorse Studios has about 250. According to him, that means Ubisoft’s workforce is equal to roughly 70 studios the size of Warhorse.
“Ubisoft has 16 600 employees after layoffs. Ooops. Thats about 70 Warhorse sized studios. That could be 10 KCD2 sized games, each developed for 7 years, released every year!”
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Ubisoft is getting backlash over Anne Bonny in Assassin’s Creed Black Flag Remake.
In the original 2013 game, Anne Bonny had a bold outfit with cleavage that matched her tough pirate style, but in the remake her top is much more covered.
They probably hired a consultant to adjust for modern audiences.
Fans are angry because they say Ubisoft censored her look and only changed her clothes while leaving everyone else the same.
If it’s not a big deal, why change it
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Ubisoft is increasing its investment in generative AI to create more interactive gaming experiences.
The company is working on a project called “Teammates,” where AI-powered characters can react and respond to players in a more natural way.
Ubisoft wants NPCs and companions in games to feel smarter and more realistic. These AI characters could adapt to player actions, respond during gameplay, and enable less scripted conversations and events.
The company is also using AI to help game development by improving testing, coding support, and managing large open-world games.
Ubisoft’s future games, including major franchises like Assassin’s Creed and Far Cry, may include more AI-driven features as the company continues investing in this technology.
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