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LE SSERAFIM JP 2nd SG <UNFORGIVEN (feat. Nile Rodgers, Ado) -Japanese ver.-> OFFICIAL M/V #LE_SSERAFIM# #르세라핌# #UNFORGIVEN_JP#
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LE SSERAFIMさんの日本2ndシングル 'UNFORGIVEN' タイトル曲「UNFORGIVEN (feat. Nile Rodgers, Ado) -Japanese ver.-」にfeat.Adoとして歌わせていただきました。 本日18:00〜先行配信スタート コラボビジュアルはORIHARAさんによるものです @le_sserafim_jp @ewkkyorhr
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feat.で参加しておりますLE SSERAFIMさんの ‘UNFORGIVEN (feat. Nile Rodgers, Ado) -Japanese ver.-’ のスピードアップverのMVが公開されました! キャラデザはリベリオンのカンタロ(@_akikan )さんです! カワイイです。是非ご覧ください。
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We created this 13 min episode in less than 2 weeks. We're about to enter a world where our favorite tv shows and movies don't take 4+ years to produce. Our favorite directors will us generative AI and hybrid production workflows to produce their next script, show or film faster. Today, Oscar-nominated director @NeillBlomkamp released his first AI film: → NIGHTBORNE, a 13-min sci-fi film made on Seedance 2.0 → Made WITH real concept artists → Features the faces + voices of 32 real people [licensed + consented] → Launched Barley Studios, his new AI studio → Next up: a full AI feature AI is not replacing filmmakers, it's giving them the tools to create their ideas. Our third episode of The Arc is out now on Artlist TV! We created it entirely inside Artlist where we're deployed into the frozen brutality of 1876 Montana, FIVE must survive a lawless frontier of prisoners, bounty hunters and unforgiving wilderness. Along with ELI, a boy who reminds him of the son he's fighting to save. As bounty hunters close in, FIVE learns that in The Arc, survival is looking less like a reality. "The Arc" Created by: Darin Stewart Directed by : Darin Stewart Executive produced by: @sferro21 Produced by: @bbrianastewart AI studio: Happy Monday x Yougenius Al prompt engineer: Darin Stewart Al artist: Mikey Rare Al artist: @EdgarDaniel199x Post production studio: KDK studios Production studio: AFM AI Creator Studio Made entirely on: @Artlist_io #aifilm# #aifilmmaking# #aivideo# #generativeai# #originalseries#
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The Reality of VF CROSSROADS: Why Old-School Veterans Are Panicking and Why My Background as a 40-Year Martial Artist and Tekken 8 God of Destruction Guarantees My Dominance After the latest footage from Evo 2026 and the official "SHOWCASE," a palpable sense of dread has spread among Virtua Fighter veterans. They are realizing that this new title will be unforgiving. Based on the development philosophy of Ryu Ga Gotoku Studio and the technical data of the new battle system, it is clear why: this game is destroying the traditional "memorization-based" fighting game model and replacing it with a system that demands real-world martial arts intuition—what I call "human performance." Here is the breakdown of why this paradigm shift makes me, a 40-year practitioner of Wing Chun and a top-tier Tekken 8 player (God of Destruction/Tekken King rank), uniquely positioned to dominate from day one. 1. Philosophy: A Return to Real-World Combat Ryu Ga Gotoku Studio’s stated goal is a "return to realistic fighting." While they claim to inherit the series' tradition of simplicity, they have prioritized "realism and strategic depth." Traditional Virtua Fighter relied heavily on frame data memorization and repetitive, muscle-memory-based trap setups. However, the new physics engine and motion-captured animations simulate real-world biomechanics—center-of-gravity shifts, shoulder rotation, and footwork—with unprecedented precision. Veterans who relied on "brain-dead" repetition of 20-year-old VF5FS data will find their knowledge obsolete. They cannot keep up with the sensory information of realistic neutral spacing, and they will be overwhelmed by a game that functions on a completely different dimension of difficulty. 2. The Wing Chun Advantage: Reading the Intent My 40 years of training in Wing Chun—specifically the Chi Sao (Sticky Hands) principle—is the core of my combat intuition. It is about sensing the direction of force and the imbalance of an opponent’s center line at the point of contact. In the VF CROSSROADS trailer, we see characters executing techniques like the "Double Palm Strike" (reminiscent of Hung Ga’s Po Pai force mechanics) without the typical telegraphing seen in older games. To a novice, these are just animations; to me, they are raw expressions of Zhan-Jin (accumulated power) and relaxation before the strike. My ability to read the "intent" of a movement—not just the frame data—allows me to counter attacks before they are even fully initiated. For me, every character is "solved" the moment I see their biomechanical cues. 3. Modern Human Performance: The Tekken 8 Synergy Some claim this game lacks depth because it isn't "combo-heavy," but that is a misunderstanding. The official data confirms that optimized combos remain a pillar of high-level play. However, these are not the 10-second juggling sequences of other games; they are based on the impact mechanics of real martial arts—using precise strikes to shatter an opponent's defense, similar to Akira’s Sotetsu (Palm Strike). Having competed at the level of the world's best Law players, I possess two critical advantages: High-Speed System Adaptation: The ability to optimize combos and manage space with surgical precision. Martial Intuition (Jie-Quan): The instinct to intercept an opponent’s attack the moment they commit. Combining the elite-level command execution of Tekken 8 with the lifetime of experience in real-world combat, I am ready to dismantle the pride of "old-guard" players who rely solely on outdated data. Conclusion "VIRTUA FIGHTER CROSSROADS" marks a turning point. Sega has shifted the genre from a "memory-based quiz" to a true test of human fighting sense. As a 53-year-old martial artist, I am not just playing a game; I am applying the laws of physics and the intuition of a lifetime of combat to a digital stage. When the game launches, I will be hosting a stream to prove these theories in practice. You can find my channel here: [Your Channel Link/Details]
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Neymar took a picture of himself drinking coconut 🥥water while his physiotherapist was massaging him. He said he’s afraid to post it because Brazilians are very unforgiving and they’d say “Does this dude think he’s on vacation?” and wouldn’t understand the hard work he puts in.
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