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[🎬] ATEEZ(에이티즈) WANTED SPECIAL 강릉 쿠키영상 ⠀ ⠀ #WANTED_SPECIAL# #ATEEZ# #에이티즈#
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[🎬] ATEEZ(에이티즈) WANTED SPECIAL 경주 쿠키영상 ⠀ ⠀ #WANTED_SPECIAL# #ATEEZ# #에이티즈#
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[🎬] ATEEZ(에이티즈) WANTED SPECIAL 담양 쿠키영상 ⠀ ⠀ #WANTED_SPECIAL# #ATEEZ# #에이티즈#
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[🎬] ATEEZ(에이티즈) WANTED SPECIAL 대구 2편 쿠키영상 ⠀ ⠀ #WANTED_SPECIAL# #ATEEZ# #에이티즈#
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[🎬] ATEEZ(에이티즈) WANTED SPECIAL 대구 1편 쿠키영상 ⠀ ⠀ #WANTED_SPECIAL# #ATEEZ# #에이티즈#
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[📢] ATEEZ <WANTED SPECIAL> 쇼케이스 with 한국관광공사 해적왕의 모자를 찾아 떠난 3주년 여행! 멤버들이 대구, 경주, 담양, 강릉에서 즐긴 맛과 멋은? 12/23 오후 3시(KST) 쇼케이스에서 하이라이트를 미리 확인해 보세요! #ATEEZ# #에이티즈# #WANTED_SPECIAL#
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Today, I want to share something that happened to me on Kraken. I’m completely new to crypto, and this was my first time using Kraken. All I wanted to do was convert USDC into USD. Unfortunately, because USDT and USD differ by only one letter, I accidentally selected USDT instead of USD. I didn’t realize my mistake until the transaction had already been completed. In less than a minute, a single misclick resulted in a loss of approximately 810 USDT—more than $800. To be honest, I was shocked and devastated. Like many newcomers, I assumed that all major stablecoins were worth roughly the same, so converting between them would involve little or almost no loss. I never imagined that such a simple mistake could instantly cost me more than 1% of my funds. I immediately contacted Kraken Support, hoping they would understand that this was an honest human error and review my case, or at least consider making a one-time exception. What disappointed me even more was that almost every response came from AI. I was never able to speak with a real support agent. The only explanation I received was that the transaction had already been executed, the conversion details had been displayed before confirmation, and therefore nothing could be reversed or refunded. I understand that Kraken may not have violated its own rules, and I acknowledge that the final amount I would receive was displayed before I confirmed the transaction. But I believe that “the information was displayed” does not necessarily mean “a new user truly understands what it means.” As a beginner, I saw what I believed was a normal stablecoin conversion. I had no idea that the number shown on the confirmation screen meant I was about to lose more than $800. If a platform expects users to recognize an $800+ pricing difference on their own, instead of proactively warning them that the conversion is unusually unfavorable, I don’t believe that’s a user-friendly experience—especially for beginners. I believe that a platform responsible for customers’ assets should do more than simply display numbers. It should also be designed to help users avoid obvious mistakes that can lead to significant financial losses. Crypto is already complicated enough. The risks users take should come from the market—not from a product design that makes such costly mistakes so easy to make. This experience has left me deeply disappointed and has almost completely destroyed my trust in Kraken. I’m not trying to deny Kraken’s rules, and I’m not asking for special treatment. I’m simply asking @kraken and @krakensupport to review my case, seriously consider improving the user experience, provide real human support when genuine mistakes happen, and consider a one-time resolution for customers who make an honest human error. If this could happen to me, it could happen to any newcomer entering the world of crypto. I hope my experience helps others avoid making the same mistake. Please double-check every click. @krakenfx @krakenpro @krakensupport
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THE BEAUTIFUL & TALENTED! 😍❤️Some relationships are not defined by blood. They are defined by love, trust, memories… and a promise that silently lives on.😍 My dearest Vanshika came to meet me at my office today. I couldn’t be with her on her birthday on the 15th, though I had called and wished her. So today became our little birthday celebration. We spoke about books, films, her studies, dreams, and, as always, so many memories (of Satish) that make our conversations special. Time simply flew by.🥹 Before she left, I wanted to give her something she would carry with her every single day. So I surprised her with a new phone. It wasn’t really about the gift. It was about seeing that beautiful smile on her face, the kind of smile that fills your heart with gratitude. Life has a strange way of keeping the people we love connected. And moments like these remind me that affection, care, and family are choices we make with our hearts. God bless you, my dearest #Vanshika#. May you always have the courage to dream, the strength to face every challenge, and the wisdom to remain the beautiful human being that you are. I will always be there for you. Lots of love. Always. Anupam Uncle ❤️ @kaushikvanshika #Life# #Love# #Memories#
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A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios
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#STEPN# & #STEPNGO# May Townhall Recap 📝 🔹 Last two months retrospective 🔹 Challenge Capsules 🔹 STEPNathon 2 Missed it? We got you covered 👇 🔄 Last two months retrospective The Townhall opened with a look back at some of the main updates from the last two months: 🔸 Rabbids 🔸 Marathon Season 2 🔸 LSD for Legendary holders 🔸 Android Marketplace removal On the Android side, the team acknowledged that the Marketplace had to be removed due to Google Play restrictions. 🐰 Rabbids The Rabbids event leaned fully into community participation, with users posting April Fools content, memes, fake breaking news, and all kinds of chaotic entries to earn Rabbids GGBoxes. Those GGBoxes included chances to win 100 Rabbids co-branded Solana Genesis Sneakers, along with rewards like 100k GMT, 1k USDT, and $50 worth of XAUT. And importantly, there are still some Rabbids Genesis Sneakers left to be found in GGBoxes. 🏁 Marathon Season 2 The Townhall also looked back at Marathon Season 2, with a strong focus on how Teams have changed the tone of the challenge. A few highlights: 🔹 Players are not only competing for themselves, but also for their team 🔹 Teams have made the Marathon more collaborative, more competitive, and more social 🔹 Team Takeover was introduced during Round 4 🔹 The top 3 teams and 4 random active teams could earn additional rewards The team also confirmed that work on Season 3 is already in progress, and community feedback is welcome through Discord and the ambassador team. 🐈‍⬛ LSD Legendary Schadenfreude Day was another highlight of the last two months. The event gave Legendary holders with unlucky or disappointing stats a chance to share why their Sneakers deserved better. Selected entries had a chance to receive improved stats, although usually with a trade-off involved. The result was a playful event with a strong identity, while also creating a fun way to engage directly with Legendary holders. 🎟️ Challenge Capsules Challenge Capsules were the main product topic of this Townhall. The team clarified that while some users expected Charm in STEPN GO to eventually connect to avatar pieces or characters, that direction is no longer being pursued, even if that expectation came from how Charm was described in the STEPN GO whitepaper. The reason is simple: 🔸 It was not fun enough 🔸 It was also technically difficult to deliver at the level the team wanted So instead, Charm is being redirected into a new feature that adds more gamification to both apps. Challenge Capsule is a game mode built around movement, task completion, reward opportunities, and discovery. The core loop is simple: 🔹 Open a Capsule 🔹 Reveal the challenge 🔹 Complete it 🔹 Earn a Ticket 🔹 Join the draw for a prize A few key points: 🔸 Challenge Capsules will work with both STEPN and STEPN GO through FSL ID 🔸 Users enter a Capsule by paying an entry fee 🔸 Each Capsule has its own challenge, conditions, and reward pool 🔸 Users need to complete the required challenge within the given time limit 🔸 Completing the challenge successfully gives the user a Ticket for the reward draw And importantly, this is not passive participation. Users need to move, complete the challenge, and earn their chance. For STEPN GO: 🔹 Charm will now have a clearer role in the system 🔹 Charm runs can help users earn more Tickets and improve their chances at winning the Capsule’s draw For STEPN: 🔹 Resilience becomes the key attribute in the system 🔹 Resilience now gets more utility through Challenge Capsules 🔹 STEPN players will also have a chance to obtain a new type of Mystery Box containing Challenge Capsule Tickets 🔹 Those Tickets give users more chances to win the Capsule reward The feature will go live in limited access beta within the upcoming weeks, with more details to be shared soon. 🏃 STEPNathon 2 The Townhall also included an exclusive first announcement for STEPNathon 2. From June 22 to June 29, players will be able to take on the challenge by completing either 21 km or 42 km in a single session using STEPN and or STEPN GO. To participate: 🔹 A Season Pass is required 🔹 Every finisher automatically enters a Genesis Sneaker raffle 🔹 There will be one raffle for STEPN and one for STEPN GO Event rewards will depend on both the app and the distance completed. In STEPN: 🔸 Players can earn exclusive badges, backgrounds, and GGBoxes In STEPN GO: 🔸 Players can unlock exclusive backgrounds and GGBoxes A few more infos: 🔹 Completing 42 km also unlocks the 21 km reward tier 🔹 Each badge and background is unique to the app and to the distance 🔹 Teams also matter this time The Marathon team with the highest total Energy spent during the event week will receive additional exclusive rewards: 🔸 A unique badge 🔸 A special background 🔸 5 GGBoxes plus 1 Key for each member So STEPNathon 2 keeps the spirit of the original challenge, while connecting more directly to the team dynamics introduced in Marathon Season 2. That’s the May Townhall recap. Challenge Capsules are introducing a new gamified movement layer across STEPN and STEPN GO, STEPNathon 2 is coming back, and the last two months have continued to push both products toward a more social and more interactive direction.
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