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A NOTE FROM BETHESDA GAME STUDIOS We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead. For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together. That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come. STARFIELD CONTINUES With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own. CREATED BY PLAYERS We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work. THE FUTURE OF FALLOUT Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now. Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3. Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year. We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas. Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films. We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway. And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C. STUDIO COLLABORATION The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future. We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players. Bringing our teams closer together is helping us build a stronger foundation for everything we create next. THE ELDER SCROLLS AND BEYOND That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs. Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games. Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day. THE ROAD AHEAD Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs. We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together. –Bethesda Game Studios
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MAX VS FURIOSA: THE ULTIMATE WASTELAND SHOWDOWN 🔥
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Years ago, when China sprayed a green compound onto bare rocky mine slopes, hordes of online critics rushed to mock: “China’s masking environmental ruin just to fool inspectors,” “The Chinese are experts at staging fake facades.” 🙄 But the internet is merely an echo chamber for rumor-mongers; the real world, by contrast, is a vast stage for those who roll up their sleeves and get things done. Now the narrative has done a complete 180. 🔄 That much-maligned “green paint” is in fact SPF high-performance soilless hydroseeding technology. There is zero actual paint in the mixture. It’s made of shredded pine fiber, locally suited seeds, and biodegradable nutrients. The green tint? Purely a visual marker for workers to spot gaps during spraying. 🎨 The results? Seeds germinate in 3 to 5 days. Barren, lifeless mine wastelands now burst with thick, thriving grass and trees. 🌿🌳 Lies can fuel fleeting online hysteria, yet they will never bury the everlasting vitality forged by persistent labor. 💪🇨🇳
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#coldmoon# 🥀冷たい視線コンテスト開催:4/25 〜 5/4 冷たい視線が心を凍らせるような作品を集めるコンテストを開催します。 このコンテストは、「冷たい視線」の表現力を磨くことに特化しています。 目元の描き方、光の反射、感情の込め方など、キャラクターアートのクオリティを大きく左右する重要な技術を、意識的に練習できる機会です。 冷たい視線を極めることで、作品全体の印象が格段に強くなり、観る人の心に残るアート制作スキルが向上します。 ・見るだけでゾクッとする冷たい視線 ・表情をメインに制作してください。 ■ エントリー要件 ・AI生成作品であること ・冷たい視線が感じられること ・#coldmoon# をつけて投稿 ・重複投稿可能 ■ クリエイトのポイント 💠冷たい視線・表情を一番の主役に 💠色・光・質感・雰囲気すべてで「冷たさ」が伝わるように 💠暖かい色は極力抑えて、冷たい印象を強く出す ■汎用性のあるベースプロンプトはこちら (このままコピペしてエントリー可能) masterpiece, best quality, ultra high resolution, highly detailed, 2:3 vertical, anime style, anime illustration, clean line art, vibrant colors, sharp lines, beautiful female character with long flowing silver-white hair, pale skin, intricate spiky ice crystal crown made of sharp thorns and frost, wearing ornate frozen white and silver outfit with crystalline details, cold piercing eyes, icy blue or pale grey eyes, intense cold gaze directly at viewer, chilling and melancholic expression, subtle yet powerful emotion, dramatic cinematic lighting, cold atmosphere, volumetric light, snow particles in the air, background: snowy mountain landscape or frozen wasteland or misty ice palace at twilight, --- cold gaze focus --- strongly emphasize the cold, freezing, piercing eye expression that gives chills to the viewer, make the cold gaze the main focal point, --- rules --- main color palette: white, silver, ice blue, light grey (minimal) 冷たい視線を極めて、作品のクオリティを次のレベルへ。 たくさんのご参加おまちしています。
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Everyone talks about AI enabling the "one-person Hollywood studio." I spent the last two months putting that to the test. The result? A full, 2+ hour feature film. Introducing "The Four Classics." Using @suno, @soraofficialapp , @grok Imagine 1.0, and Genie 3 by @GoogleLabs , I adapted China’s greatest literary epics into a sprawling, cyberpunk hip-hop opera. Grab some popcorn. Welcome to the future of AI film production. 🍿🎥 Timestamps: Water Margin 0:00:09 “The Tiger (十八婉)”- Wu Song rejects the law and engages in a drunken battle defeating the Tiger 0:03:20 “Forced to the Mountain (逼上梁山)”- Lin Chong seeks revenge on Gao Qiu for destroying his life and familial honor 0:09:24 “Black Whirlwind (黑俊峰)”- Introduction of the brute Li Kui and his love for violence 0:11:42 “The Gathering / 108 (大聚义)”- The Liangshan heroes formally assemble to announce their reign at the Hall of Loyalty and Righteousness 0:14:08 “The Amnesty (招安)”- Song Jiang, leader of the heroes, debates the pros of accepting an offer of Amnesty from the Emperor 0:18:05 “The Poison Wine (神聚蓼儿洼)”- Song Jiang encourages Li Kui to join him in drinking Poisoned Wine gifted by the Emperor Romance of the Three Kingdoms 0:22:20 “The Oath (桃园)”- Liu Bei is a small time hustler with ambition to take over the nation. He makes a blood oath with Guan Yu and Zhang Fei to do so. 0:25:57 “The Mastermind (卧龙)”- Liu Bei recruits the strategist Zhuge Liang to join his cause and take over the kingdom 0:30:49 “The Burden (​仁义)”- Caocao’s troops attack causing Liu Bei and Shu to flee south. Liu Bei burns the city of Xinye and uses common people as human shields to make his escape. 0:33:44 “The License (挟天子)”- Caocao plans his move to crush the growing nation of Shu from his penthouse 0:36:45 “No Regrets (​宁负)”- Flashback to Caocao’s betrayal of his ally Old Lu. He chooses to massacre a banquet after hearing the sound of knives sharpening. An examination of ruthless ambition. 0:39:59 “The Flex (​八十万)”- Caocao’s army of 800k soldiers races south to destroy Liu Bei’s Shu. 0:43:26 “The Estate (​江东)”- Sun Quan, leader of Wu, forms an unlikely alliance with Liu Bei to quell the approach of Caocao’s army 0:47:27 “The Shift (东风)”- Zhuge Liang summons the East Wind to change the fate of Caocao’s army at the Red Cliffs 0:51:15 “The Chains (​连环)”- Pang Tong of Shu deceives Caocao into chaining his fleet of ships together setting the perfect trap 0:54:37 “Symphony No.7 (​​第七交响曲)”- General Zhou Yu of Wu sparks the trap set by Shu strategists lighting Caocao’s entire fleet ablaze. The Epic Battle of the Red Cliffs concludes Caocao’s push south. 0:59:25 “The Split (​​三分)”- Opening Credits. Sima Yi reviews the status of the Three Kingdoms after The Red Cliffs result in an uneasy truce. 1:02:23 “Still G.U.A.N.”- Following the war, Guan Yu runs operations in Jingzhou. Sun Quan sends a formal message requesting Guan Yu’s daughter marry his son strengthening the alliance. Guan Yu promptly refuses insulting the leader of Wu. 1:05:58 “The Statue (刮骨)”- After an assassination attempt, Guan Yu is struck with poison that makes its way into his bone. He requires immediate, invasive surgery. He survives through his grit, maintaining his arrogance, but weakened from the procedure. 1:09:42 “The Funeral (白衣)”- Guan Yu is ambushed by Wu’s forces after retreating to the mountains of Maicheng. The Wu assassins approach as merchants, disguised in white clothing, catching Guan Yu by surprise. 1:13:19 “The Lie (桃园)”- Liu Bei receives news of Guan Yu’s death and sets out on a war path against Wu. He loses his composure leaning into pills to cope with the loss of his blood brothers. 1:17:08 “The O.D. (七百里)”- Liu Bei’s madness leads him to make a fatal strategic error. He stretches his army thin in a 700 mile long “snake” formation. 1:20:32 “The Boomarang (​回旋镖)”- Liu Bei’s army burns to ashes in a brutal defeat reminiscent of his triumph at the Red Cliffs. 1:23:46 “The Flop (​扶不起)”- Zhuge Liang tries to pick up the ashes of Shu nation by educating Liu Bei’s son Adou. Adou is too busy enjoying his life and inherited wealth to bother with the burden of leadership. 1:27:48 “The Frequency (​空城)”- Cornered by the army of Wei led by Sima Yi, Zhugeliang employes the empty city strategy to outsmart his rival. 1:31:12 “The Flatline (​五丈原)”- Zhuge Liang tries to outlive his corporeal form to ensure the longevity of the nation of Shu and prevail in the war. 1:34:33 “The Liquidation (​归晋)”- Sima Yi consolidates control of the Three Kingdoms and unifies China under Wei. Journey to the West 1:38:20 “Eight Trigrams Furnace (炼丹炉)”- A family flees the grind of life in China in search of “Freedom” offered by the American Dream 1:41:36 “White Bone Spirit (白骨精)”- The family experiences the demons and tribulations of modern American life in their struggle to assimilate 1:45:33 “Thunderclap Temple (雷音寺)”- The family realizes the truth of the Blank Scriptures. Dream of the Red Chamber 1:49:39 “顽石GENESIS BLOCK (Final Cut)” - Rejecting its status as a useless system glitch, the sentient Stone signs a smart contract to download its consciousness into the mortal avatar of Jia Baoyu. Trading the safety of eternal numbness for the sensory overload of a physical body, Baoyu logs into the simulation specifically to chase the lust, trauma, and "pain" of human existence. 1:54:17 “大观园THE GARDEN (HYPE HOUSE)” - Inside the simulation, Baoyu lives as the pampered admin of the Grand View Garden, a walled-off, hyper-capitalist echo chamber where the elite ignore the rotting code of the outside world. Surrounded by the Twelve Beauties, he gorges on digital excess and mindless consumption—literally "eating the rouge"—pushing the server to the absolute brink of failure. 1:57:45 “葬花DELETING ASSETS (THE CRASH)”- The manic party violently ends with a massive system crash, forcing Baoyu to watch the algorithmic destruction of his decadent world. Amidst the digital decay, his tragic soulmate Lin Daiyu desperately tries to save the pure, beautiful files of their love, burying her fragile memories to protect them from the corrupted stream before she is permanently deleted. 2:01:09 “白茫茫WHITE NOISE (LOGOUT)”- The corrupted simulation undergoes a complete format, wiping out the Jia family's vast digital empire and leaving nothing behind but a stark, quiet white wasteland.
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From barren wasteland to lush forest, Saihanba in Hebei Province is a miracle of China’s commitment to green development, made possible by relentless efforts across three generations.
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🔶 PS5 & PC Shared update details! 🔸As a token of appreciation for all the love and support from our players, we've prepared 7 newly arranged tracks based on existing BGM. Visit "The Last Gulp" in Xion to receive "A Thank You Gift From Enya" - Don’t Forget Me (Trio) - Flooded Commercial Sector (Trio) - Clock Tower (Trio) - White Night (Trio) - Wasteland – Reboot (Trio) - Oasis (Trio) - Don’t Forget Me (Refresh) 🔸"Hard Mode" is now available from the start of the game. "Hard Mode" is also unlocked for Boss Challenge. 🔸Fixed an issue during the quest "Where Is the Fantastic Bait?" where bait dropped from underwater boxes was occasionally unobtainable. 🔸Fixed an issue where, upon entering the "Demogorgon" battle, the camera would sometimes move away from the intended position, making aiming impossible. 🔸Fixed an issue where the artbook would occasionally not appear on the title screen after completing the first playthrough. 🔸Fixed an issue where entering Boss Challenge while wearing "Planet Diving Suit (6th) V3" would cause the outfit to revert to the "Skin Suit". 🔸Fixed an issue during the Scarlet battle where QTEs could cause abnormal character motion and camera behavior. 🔸Fixed an issue where the game would occasionally crash when entering Photo Mode. 🔸Various other bug fixes. 🔶 PC // 1.2.0 New update details! 🔸 Along with the 1.2.0 patch, Stellar Blade items are coming to the Steam Points Shop! - Badges, Trading Cards, Still and Animated Backgrounds, Stickers, and more! 🔸If saving fails during gameplay, a save failure message will now appear at the center-left of the screen. 🔸A save file recovery feature has been added. If a save becomes corrupted, a backup save can now be restored upon launching the game. 🔸In the graphics options menu, the Expected VRAM display has been improved to show both current usage and expected maximum usage. 🔸Fixed an issue where the logo rotation key did not work in Photo Mode when using an AZERTY keyboard. 🔸Fixed an issue where EVE’s gun would occasionally disappear on some PCs after using a Burst Skill in the NIKKE mini-game. 🔸Players who obtained the "Planet Diving Suit (2nd)" by connecting their PlayStation Network account can now purchase the "Design Pattern: Planet Diving Suit (2nd) V2" at Roxanne’s shop during New Game +. #StellarBlade# #PS5# #PC# #Update#
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🔶 PS5 & PC Common New update details! 🔸Fixed an issue where using Retribution on Gigas in the Wasteland/Boss Challenge could cause EVE to get stuck in a wall at certain locations. 🔸Fixed an issue where it was difficult to distinguish between the number "0" and the uppercase letter "O" in the NIKKE CD-KEY. 🔸Fixed an issue where interactions with XION NPCs did not function properly. 🔸 Various other bug fixes. 🔶 PS5 // 1.011.003 New update details! 🔸Fixed an issue where the VFX of a specific skill used by the monster "Scarlet" did not display properly 🔶 PC // 1.1.2 New update details! 🔸Fixed an issue where certain monsters would intermittently fail to recognize or stop attacking EVE, blocking progression. 🔸Fixed an issue where screenshots were not saved when using Photo Mode on some PCs. 🔸Fixed an issue where certain key inputs were not properly applied to the settings sliders when using the AZERTY keyboard layout. 🔸Fixed an issue where the inputs for logo movement in Photo Mode did not function correctly when using the AZERTY keyboard layout. 🔸Fixed an issue where achievements earned on PC were not syncing to PlayStation trophies when linked with PSN. 🔸Fixed an issue where "Switch Lock-on Target" did not work properly on controller when running above 120FPS. 🔸Fixed a launch issue affecting users with certain graphics cards. #StellarBlade# #PS5# #PC# #Update#
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🔶New update details! 🔸Fixed an issue where the game would intermittently crash when using Photo Mode. 🔸Fixed an issue where the film grain effect was forced to be applied when using Photo Mode in Xion. 🔸Fixed an issue where Main Quest Progress was blocked intermittently when completing Photo challenge requests. 🔸Fixed an issue where the Nier: Automata collaboration appearance items would disappear when changing difficulty after saving at camp while wearing them. 🔸Fixed an issue where the selfie camera item could not be used after riding the elevator near Altes Levoire in the Wasteland. #StellarBlade# #PS5# #Update# #Bugfix#
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🔶Stellar Blade X NieR:Automata collaboration DLC is now out. - A strange three-wheeler traversing the Wasteland and the Great Desert is searching for enigmatic objects. Bring these to him in exchange for items otherwise unavailable in this world. 🔶 New outfits can be acquired in the NieR:Automata DLC. 4 new outfits for EVE - YoRHa No.2 Type B Uniform - YoRHa Uniform 1 - YoRHa Unofficial Ceremonial Attire - YoRHa Type A No.2 Uniform A new outfit for Lily - YoRHa No.9 Type S Uniform A new outfit for Adam - Emil's Head 3 new hairstyles - YoRHa No.2 Type B Style - White Fox Mask Style - YoRHa Type A No.2 Style A new accessory for EVE - Battle Goggles A new skin for the Drone - Pod 042 Pack 🔶New gimmicks are added when the NieR:Automata outfits are equipped: 1) Wearing the NieR:Automata costume changes EVE's blade 2) When using the WB pump while wearing NieR:Automata No. 2 Type B Uniform and Type A No. 2 Uniform, part of the costume is removed 3) If you look at EVE from below while she is wearing the NieR:Automata No. 2 Type B Uniform, EVE kicks the camera. 4) When wearing the NieR:Automata costume, the BGM of the Wasteland and the Great Desert changes 🔶The "Voice of No Return" BGM is now available on the camp's Turntable. Once you collect all the new outfits provided in the NieR:Automata DLC, the "Emils' Shop" BGM also becomes available. 🔶A new motion added for when EVE acquires the "Stellar Tear" can. #StellarBlade# #PS5# #Update# #NieRAutomata#
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