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some of the HOTD fandom are genuinely exhausting. demanding 100% book accuracy knowing characters with 0 characterisation go months without any mention in F&B. no thought as to how to cram it into 8 hours, on budget while telling a cohesive, well paced story lol
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Grok Imagine 1.5 reference tutorial. The new reference feature makes it easy to maintain consistency across characters, locations and props.
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We're starting to leave the territory where you'd test an LLM by e.g. "create an svg of pelican on a bicycle". As one idea to generalize it, I was interested what Opus 5 would do if I gave it the first paragraph of the Lord of the Rings, a 1M token budget (~$10) and asked for three js render of it. Opus went off for ~2 hours and wrote 5500 lines of code that (procedurally) rendered the story. It's kind of janky but fun. But it's a bit mindboggling that the LLM has to place and orchestrate various polygon assets in (x,y,z) coordinates and write code that animates it all, and that it even does anything at all. I also like this kind of examples because no one in their right mind would ever spend the time to write something this custom but LLMs have all the stamina and patience in the world, so it's an example where we go from "no one would ever do this" to "sure, why not, it's ~free". There might be a lot more. But I'm excited about creating hyper custom worlds that you can imagine dropping players into, e.g. here to participate in the LoTR story as a spectator NPC, or one of the characters, or etc. Something like an ephemeral GTA of X on demand. Last thought is that the domain of worlds/games exposes a weakness in LLMs: they can't easily audit their work because they aren't able to efficiently and natively perceive videos or play games within them. Here, Opus 5 had to very slowly and painstakingly take screenshots at different points, and it messed up a few times and created a bunch of jank. An example of raw capability (multimodal, gameplay) that I think is still quite lacking.
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Turning your favorite characters real, come watch!
Videos like this get millions of views — and I’m giving you the exact prompt for free. Seedance 2.0 Prompt: 【Style】Epic Zodiac Clash, Live-Action VFX, Infernal Force vs Sacred Judgment, Gritty Battle-Worn Visual Quality, High-Speed Photography, Realistic Physical Destruction, Premium Fantasy Blockbuster. 【Duration】15 seconds 【Scene】A colossal ruined tribunal arena split between two powers. On the left, a scorched battlefield corridor of shattered iron, burning horned gates, cracked red stone, drifting embers, and impact craters. On the right, a sacred marble court with fractured pillars, floating scale fragments, luminous white floor sigils, suspended dust, and pale divine light. In the center, a broken judgment platform where red infernal force and silver-white sacred law collide. 【Characters (Humanized Description)】 Aries Champion: A brutal crimson warlord in black-red armor with broken horn motifs, broad shoulders, and a violent forward-driving presence. His armor glows through cracked magma-red seams, and he fights with a heavy Ram Breaker, a short brutal horned battering weapon of black metal, molten red fractures, and crushing close-range force. Libra Champion: A calm sacred judge-warrior in silver-white ceremonial armor with symmetrical scale motifs, flowing pale fabric elements, and a cold expression of absolute control. Faint golden-white law sigils orbit around his body. He fights with a Balance Blade, a long elegant double-edged sword of white metal and luminous gold lines, perfectly symmetrical, precise, and severe. [00:00-00:05] Shot 1: Zodiac Awakening and Hero Introduction. Wide-angle / cinematic reveal shots. 【Aries Side】The camera opens on the Aries Champion standing inside a corridor of burning horned gates. He crushes a tiny glowing zodiac orb in his hand, the Aries symbol burning inside it. A violent red shock runs through his arm and instantly forges the Ram Breaker. Behind him, shattered iron gates slam open one after another, embers blasting through the air, and the cracked red stone floor fractures outward under raw impact pressure. 【Libra Side】The camera cuts to the Libra Champion standing in the sacred court. He crushes a tiny glowing zodiac orb in his hand, the Libra symbol shining inside. Rings of pale golden law-light unfold around his arm and instantly forge the Balance Blade. Behind him, the tribunal floor ignites with giant symmetrical scale sigils, and broken marble fragments slowly rise and hold in perfect balance in the air. [00:05-00:10] Shot 2: Fast Zodiac Close-Range Combat. Rapid action cuts, tight readable impacts. 【Action Design】Aries attacks first with brutal head-on force, driving forward with crushing short-range swings of the Ram Breaker. Libra remains composed, redirecting the attacks with precise sword angles, sliding parries, and severe counter-cuts. They exchange two to three clean close-range clashes. Aries uses explosive body-weight blows; Libra answers with balanced exactness and punishing timing. 【Physical Feedback】Each collision between Ram Breaker and Balance Blade creates violent impact feedback: sparks, red shock fractures in the floor, silver-white law flashes, shattered marble dust, and short pressure bursts ripping through the arena. Aries cracks stone with every hit; Libra’s counters slice through debris and freeze the momentum of the fight with impossible precision. [00:10-00:15] Shot 3: Ultimate Release and Final Winner Reveal. Extreme long shot / catastrophic judgment collision. 【Aries Ultimate】The Aries Champion slams the Ram Breaker into the ground and opens a corridor of colossal burning horn gates behind him. Through them surges a gigantic Infernal Ram Force, a compressed battering mass of horned red-black energy, fire, shattered iron, and unstoppable forward pressure, charging in a straight line to obliterate everything ahead. 【Libra Ultimate】The Libra Champion raises the Balance Blade and summons a massive Celestial Judgment Scale above the battlefield, a giant radiant structure of white-gold law, floating in the sky like a divine execution device. Two enormous luminous balance arms extend outward, and a colossal vertical judgment blade of pure law-light forms at the center. 【Clash】The Infernal Ram Force charges directly into the tribunal center, but the Celestial Judgment Scale activates first. Time seems to lock for one split second. The scale tilts, then snaps into perfect equilibrium, pinning the red force in place. The central judgment blade descends with overwhelming precision and splits through the Infernal Ram Force and the Aries Champion’s entire attack line. The battlefield erupts in a massive cross-shaped burst of red embers, white-gold law light, shattered iron, and broken stone. 【Ending】Libra wins. As the destruction clears, the horn-gate corridor has completely collapsed into burning debris. The Aries Champion is defeated and erased beneath the judgment impact. The Libra Champion remains standing alone at the center of the tribunal platform, sword lowered, surrounded by floating fragments of balanced marble and fading golden scale-light. The final frame holds on Libra as the victorious sign of absolute judgment. 【Audio】No dialogue. Quiet epic background music with a slow cinematic rise, restrained sacred choir texture, low percussion, and a victorious divine finish. Sound design emphasizes iron gate impacts, battering force, blade collisions, sacred law resonances, marble shattering, pressure bursts, and the final overwhelming judgment strike. #Seedance2# #AiVideo#
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Tacticians, this one is for everyone who has been following us on social media, Steam, and from the sidelines of the HexaDome. A new version of the Infinity: HexaDome Tactics demo is here. This build brings 8 playable characters, each with their own role, style, and tactical tricks to master. Try different team combinations, experiment with abilities, and start finding the strategies that fit the way you play. But this update is not only about battles. The new PvE missions will also let you uncover a small but important part of the Infinity universe — its conflicts, characters, and the stories behind the spectacle of the HexaDome. Thank you for following the project, wishlisting the game, joining our community, and helping us shape the road to release. Enter the HexaDome, try the new demo, and tell us what you think. #steam# #infinityhexadometactics# #turnbased# #demo# #strategy# #earlyaccess#
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Disney Cruise Line’s newest ship, launched in November, is its first heroes-and-villains-themed vessel, with Marvel, Pixar, and Disney characters steering the experience from atrium to aft. Disney Destiny is one of our 2026 World's Greatest Places.
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I’m posting Episode 2 of *At the edge of the Galaxy* today or tomorrow. As a refresher, I’m reposting Episode 1. These videos are created entirely using AI thanks to grok Imagine. Here is the process I followed: 1- Scriptwriting: Character descriptions (backstory, physical appearance, clothing, personality traits, strengths, and weaknesses) and setting descriptions (color schemes, atmosphere, and influences). 2- Breaking the story down into scenes, then summarizing each scene in a single image (currently just in text description form). 3- Creating character and location sheets using the Grok Imagine agent. It’s a huge advantage to be able to chat with an agent and define settings and characters that it then remembers. 4- Generating images with Grok and animating them. 5- Editing.
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Before Chinese characters were written, many were inspired by nature. At Xianyuling in Zhuzhou, oracle bone script meets flowers, trees, and mountain scenery—bringing ancient Chinese writing vividly to life. #Zhuzhou# #ChineseCharacters# #OracleBoneScript#
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