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Sword & Banner, the playtest for the demo is starting! If you fancy helping me out as a solo dev and playtesting my demo, sign up here: Hop on the discord to give your feedback: #strategygames# #indiegaming# #realtimestrategy#
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Subnautica 2 developers Unknown Worlds have responded to community backlash over the game’s EULA following its Early Access launch The studio confirmed it will never take action against streamers or content creators and will not enforce clauses restricting gameplay recordings or monetization. Community representative Sam Dark addressed modding concerns “We will not take action against player-made mods as long as they follow the few simple rules Donya shared a while back (like not selling the mods). Many of us are in the modding Discord, the studio was founded by modders, and some of our playtesters are modders.” The team is reviewing other player feedback on the EULA terms, which include >a license-only ownership model >$50 maximum cap on damages >VPN restrictions This comes as Unknown Worlds has assumed self-publishing responsibilities after legal disputes with former publisher Krafton.
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NBA The Run's Second Playtest Features Dozens Of Updates
Warhorse Studios knows that some players may stop playing Kingdom Come: Deliverance because the games are made to be difficult on purpose. Creative director Prokop Jirsa discussed this design choice. “Our design approach is a little different,” Jirsa explained. “For example, during playtesting—which you should do, as it’s really useful—they measure points of friction. They identify where people get confused or angry, and note the percentage who would stop playing at that moment.” “The usual answer is to remove the friction. We don’t work like that. We feel that if you overcome intentional friction, it helps you, because you feel better about yourself.” Jirsa added that they accept losing some players: “You will lose players who are not there for any friction. They just want a smooth experience, and there’s nothing bad about that. Smooth experiences have their place… but we are intentionally different.”
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Assassin’s Creed Invictus had a new playtest that did not go well. Trusted Ubisoft insider j0nathan reported that feedback from the April 30 test was very bad, with some players calling it “awful” Players think that the multiplayer game could face more delays or even cancellation. It is a player-versus-player title where players choose famous Assassin’s Creed characters to battle in arenas. Ubisoft has made no public comments on the reports, even though Invictus is part of its long-term plans for the series.
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Guerrilla Games has revealed new details for Horizon Hunters Gathering, their co-op action spin-off set in the Horizon universe. >New playable hunters: Ensa, a tough Oseram smuggler, and Shadow, a stealthy Carja operative bonded with a Stalker machine. >Brand new region: Breakers Bounty, featuring dense jungles meeting scorching desert. >New story episode focused on saving Ashwater Valley. >Gameplay features team-based machine incursions and Cauldron dives. >Social hub called The Gathering, with solo play and NPC support. >Harder difficulties added based on player feedback. The second closed playtest runs May 22-25 on PS5 and PC.
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Recent rumors claims have suggested that Call of Duty: Modern Warfare 4 is being playtested on PS4. But according to multiple reliable leakers and reports, Infinity Ward's next Modern Warfare title will skip last-generation consoles entirely. The game is being developed exclusively for PS5, Xbox Series X|S, and PC. Closed playtesting and early alpha sessions have recently started, but they are running on current-generation platforms. A launch is currently expected in 2026, potentially October.
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