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8月5日,SpaceX股价报收108.27美元/股,大跌超13%,市值1.43万亿美元。相较于昨日收盘,SpaceX市值一夜蒸发2250亿美元,约合人民币1.52万亿元。福布斯实时富豪榜显示,马斯克的身家为6937亿美元,较前日跌去896亿美元。
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开源模型的参数规模迅速膨胀,性能也在逼近甚至追平闭源frontier model。K2(1T)到DeepSeek V4 Pro(1.6T)再到K3(2.8T),间隔不到12个月。K3在独立评测中已经能对标Claude Fable 5,企业拿开源模型做私有化部署,不再是性能上的妥协,而是成本和隐私上的优选。 当这类万亿级MoE模型真正落地部署,硬件侧的瓶颈就不在算力了,而在内存容量、数据格式(FP4)、以及scale-up域内的低延时高带宽互联。 K3总参2.8T,FP4量化后权重约1.4TB,每个token只激活896个专家中的16个,计算量不大,但专家路由要求全部权重可访问,GPU大部分时间在等内存读取,不是在算。FP4不再是可选的精度降级,而是架构级的刚需,推理芯片如果不在硬件层原生支持FP4,基本没法跑这个体量的模型。 MoE模型的推理通常采用专家并行(EP),每个token的expert routing都需要跨卡通信完成分发和结果聚合。scale-up域内的低延时高带宽互联质量,直接影响用户端的token rate和系统的总吞吐。参数规模越大,需要装进同一个低延时域的权重越多,scale-up域也必须跟着扩大。 关于scale-up域内的具体方案,我在之前”把一万块芯片变成一台计算机”的三篇推文里详细讨论过,这里不再展开。 另一个被拉动的环节是CXL。MoE模型98%以上的专家权重在任意时刻是冷的,纯靠HBM装太贵。把冷专家放CXL-attached DDR5,热专家留HBM,做分层调度,理论上成本可以大幅下降。再往下一层,把更冷的权重卸载到高速SSD也在成为可行的路径,学术界和工业界都已经有MoE专家分层加载的方案在验证。未来大概率是HBM放热专家,CXL DRAM放温专家,SSD放冷专家,形成多级内存层次。Astera Labs和澜起在CXL控制器芯片上的卡位已经很清楚了,一个吃全球hyperscaler,一个吃中国本土供应链。 开源模型的参数规模没有放缓的迹象,scale-up域必须跟着扩大。更大的scale-up域意味着更多的HBM容量、更大的先进封装面积、更多的高速光互联和铜互联、更多的CXL内存扩展、以及更多的retimer。这条需求链条会随着每一代开源模型的参数膨胀持续拉长。 除了上边聊到的,还哪些受益环节?大家可以一起聊聊。
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kimi k3 vs gpt 5.6 sol vs fable 5 vs grok 4.5 @Kimi_Moonshot just dropped kimi k3 – a 2.8t param native multimodal model, the first open 3t-class release. key facts: • 1m token context. stable latentmoe activating 16 of 896 experts, built on kimi delta attention (kda) and attention residuals • quantization-aware training from the sft stage onward – mxfp4 weights, mxfp8 activations. moonshot claims ~2.5x scaling efficiency over k2 • max thinking effort by default. low- and high-effort modes are "coming in updates" – there is no way to turn the thinking down today, and you feel it in every run • pricing: $0.30/mtok cache-hit input, $3.00/mtok cache-miss, $15.00/mtok output. claims >90% cache hit rate on coding workloads • benchmarks: swe marathon 42.0 (1st – fable 5: 35.0, sol: 39.0, opus 4.8: 40.0), terminal bench 2.1 88.3, browsecomp 91.2 (1st), program bench 77.8 (1st), gpqa-diamond 93.5. loses frontierswe 81.2 vs fable's 86.6, and deepswe 67.5 vs sol's 73.0 our test – 3 prompts, single-file html, @threejs, fully procedural, no assets: 1. photorealistic european roulette wheel – 37 pockets in the real sequence, mahogany clearcoat bowl, chrome turret, diamond deflectors, flick-to-spin, ball that spirals inward and settles on a mathematically real number 2. las vegas slot machine – 3 reels behind transmissive glass, drag the chrome lever to play, mechanical odometer counters modelled in 3d, coin physics on win 3. full pinball table – 6.5° tilted playfield, flipper impulse physics, spline ramps, drop targets, 6 bumpers, mechanical score reels in the backbox we ran the test on @aimlapi platform results: - cost #1# grok 4.5 – $0.30 #2# kimi k3 – $0.71 #3# gpt 5.6 sol – $2.05 #4# fable 5 – $7.69 - tokens #1# grok 4.5 – 34,241 #2# gpt 5.6 sol – 51,748 #3# fable 5 – 144,126 #4# kimi k3 – 157,999 - lines of code #1# gpt 5.6 sol – 3,054 #2# grok 4.5 – 3,047 #3# kimi k3 – 2,255 #4# fable 5 – 1,950 - generation time #1# grok 4.5 – 5.1 min #2# gpt 5.6 sol – 22.0 min #3# fable 5 – 31.5 min #4# kimi k3 – 75.6 min observations: • kimi k3 is cheap and it is slow. 75.6 minutes across three prompts against grok's 5.1. it is 2.4x grok's price and 15x grok's wall clock. the roulette took 15 min, the slot 18, the pinball 42 • it failed 2 of 3. only the roulette works. the slot machine has reel cutouts on both faces of the cabinet and the symbols face backwards – you can only read your spin by walking around to the rear of the machine. the pinball table stands vertically on its edge with the legs floating detached beside it. • 81% of kimi's output tokens are reasoning, not code. grok: 22%. you are not paying for a bigger answer, you are paying for a longer argument with itself • price per 100 shipped lines – grok $0.010, kimi $0.031, sol $0.067, fable $0.394. a 39x spread for the same three files kimi k3's code quality: upsides: • the roulette is genuinely good – procedural wood grain with real specular breakup, correct european sequence (0-32-15-19-4...), chrome turret, diamond deflectors, clean console • the pinball artwork is the best in the test – a synthwave "nova strike / deep space" field with six individually coloured neon bumper rings, a retro sun on a grid horizon, a nova burst, and a scoring legend printed on the apron. no other model printed the rules on the machine. it is a beautiful texture on a broken object • physics reasoning is real – it derived a 480hz substep for the collider, worked out ball settle conditions and termination guarantees, and checked every ramp exit vector by hand before writing any of it • it is the only model that saw the importmap trap coming. sol shipped a blank white page twice because three.js addons import the bare specifier 'three' and die without an import map downsides: • it dodged that trap on the slot by loading three.js r128 through classic script tags – a 2021 build with no working transmission. its slot glass rendered fully opaque and buried all three reels behind a white pane. the code asks for transmission: 0.93, ior: 1.5 – correct, and silently ignored by a renderer that predates the feature • after 42 minutes and 212k characters of reasoning, the pinball cabinet is not assembled. the table stands vertically on its edge like a wardrobe – the prompt asked for 6.5° from horizontal, it delivered 90°. the legs float detached in the void beside it. head-on it photographs beautifully; orbit ten degrees and it is a painted slab with four chrome rods hovering nearby • the playfield z-fights with the glass – hard black banding across the whole field as soon as you pull the camera back a note on the pinball, in fairness to kimi: nobody passed it. every model shipped broken ball physics and controls you cannot trust. it is the hardest prompt we have run and the whole field failed it, each in its own way kimi k3 reasons better than anything else here and it shows exactly where reasoning pays – physics constants, sequences, edge cases, traps the others walked into follow @thehypedotnews for 24/7 ai news, analysis and breakdowns
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JUST IN: 🇧🇷 Brazil public company OranjeBTC bought 74 BTC this past week for $4.9 million, bringing their total to 3,896 BTC 👀 They lead Latin America companies in public Bitcoin holdings 🚀
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164,896 moments of protection. From January to May 2026, XPENG Active Safety helped avoid or mitigate risks—working quietly behind every journey. Safety is the ultimate luxury. $XPEV
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# $BC **报告日期**:2026年5月16日 **代币名称**:BC Coin ($BC) **当前价格**:$0.00858 (+6.24% 24h) CA:BCNT4t3rv5Hva8RnUtJUJLnxzeFAabcYp8CghC1SmWin **市值**:$85.8M **区块链**:Solana + TON - **规模**:日活跃用户 12.9 万,日投注额 $9,089 万,日投注次数 733.5 万笔 - **产品矩阵**:1,000+ 老虎机、真人荷官桌、Crash 游戏、原创游戏、体育博彩 - **技术**:基于可验证公平(Provably Fair)系统和审计 RNG,支持即时存取款 - **合规**:持有多国游戏牌照,遵循负责任博彩原则 分发方式 | 零成本空投(无 ICO) ┌─────────────────────────────────────────────┐ │  流动性挖矿    50%   │████████████│  50 亿枚  │ │  社区空投      20%   │█████       │  20 亿枚  │ │  LDP (流动性池) 10%  │███         │  10 亿枚  │ │  顾问          10%   │███         │  10 亿枚  │ │  营销          10%   │███         │  10 亿枚  │ └─────────────────────────────────────────────┘ ``` **链上实际状态(2026年5月实时)**: | 类别 | 数量 | 占比 | 状态 | |------|------|------|------| | 流通供应 | 3,542,200,432 BC | 35.42% | 可自由交易 | | └─ BC Engine 质押 | ~1,293,000,000 BC | 12.93% | 质押锁定 | | └─ 真正自由流通 | ~2,249,200,432 BC | 22.49% | 实际可买卖 | | 锁定供应 | 6,200,000,000 BC | 62.00% | 待释放 | | 已销毁 | 257,799,568 BC | 2.57% | 永久移除 | | **总计** | **10,000,000,000 BC** | **100%** | | ### 3.3 解锁时间表与稀释压力 **已释放的 35.42% 流通量来源**: - 三次大规模流动性挖矿解锁事件(2024-2025年) - 部分 LDP 注入 DEX - 早期空投分发 **待解锁的 62% 锁定供应构成**: | 来源 | 估算数量 | 解锁机制 | 预计时间线 | |------|---------|---------|-----------| | 流动性挖矿剩余 | ~2.0B BC | 分批解锁 | 2025-2027 | | LDP 储备 | 1.0B BC | DEX 流动性注入 | 按需释放 | | 营销储备 | 1.0B BC | 营销活动触发 | 持续释放 | | 顾问分配 | 1.0B BC | **24个月线性解锁** | 2024-2026 | | 分发钱包滞留 | ~0.2B+ BC | 未完全分发 | 不定期 | **稀释压力测算**: ``` 当前流通量: 35.42 亿 BC 待解锁量:   55 亿+ BC(保守估计) 稀释倍数:   155% 的当前流通量 完全稀释市值(FDV): $85.8M × (100/35.42) = $242.2M FDV/流通市值比率: 2.82x 回购与销毁机制 **机制设计**: - **频率**:每周执行 - **资金来源**:平台收入/储备金 - **操作方式**:从公开市场回购 + 智能合约销毁 - **额外销毁源**:早期解押惩罚(EARLY UNSTAKE BURN) **销毁实绩**: - 累计销毁:257,799,568 BC(占总供应 2.57%) - 占流通量比例:7.28% - 2025 年披露销毁量:2.5 亿 BC **通缩 vs 稀释的赛跑**: | 指标 | 数值 | |------|------| | 年销毁速率(估算) | 1-2 亿 BC | | 待解锁总量 | 55 亿+ BC | | 完全对冲所需时间 | **27-55 年** | | 销毁/解锁比率 | **1:27 至 1:55** | 收益测算(基于轮次历史数据) **数据来源**:BC Engine #891-##910# 共 20 轮实际支付数据 | 统计项 | 数值 | |--------|------| | 单轮平均支付池 | 2,700 BCD | | 最低支付池(#891)# | 1,793.89 BCD | | 最高支付池(#896)# | 4,450.36 BCD | | 支付池波动范围 | -33.6% 至 +64.8% | **不同质押规模下的收益模拟**: | 你的质押量 | 占总质押份额 | 单轮收益 | 日收益 | 年化收益 | APY | |-----------|------------|---------|--------|---------|-----| | 129,260 BC (~$1,108) | 0.01196% | 0.323 BCD | $7.75 | $2,829 | **255%** | 早期解押惩罚(通缩加速器) BC Engine 设有 EARLY UNSTAKE BURN 机制: - 提前解押需牺牲部分 $BC - 被惩罚的 $BC 直接进入销毁池 - 这既保护长期质押者利益,又加速通缩 --- ## 平台运营健康度评估 ### 5.1 24 小时核心运营数据 | 指标 | 数值 | 行业对比 | |------|------|---------| | 总投注额 | $90,894,620 | 头部水平 | | 在线用户数 | 129,321 | 非常健康 | | 投注次数 | 7,335,370 | 高频活跃 | | 赢金额 | $89,407,578 | 赔付率 98.4% | | 平台毛利(估算) | ~$1.49M/天 | 强劲 | | House Edge(估算) | ~1.6% | 可持续 | ### 5.2 用户与流动性指标 | 指标 | 数值 | 解读 | |------|------|------| | 持有者数量 | 486,678 | 分布极广,去中心化程度高 | | 24h 交易量 | $747.2K | 流动性偏薄 | | 换手率 | 0.87% | 低换手 = 持有者惜售 | | 质押率 | 36.5% 流通量 | 高质押锁定减少抛压 | 估值分析 ### 6.1 相对估值法 **对标传统赌场股**: | 公司 | 市值 | 年收入 | 市销率 (P/S) | |------|------|--------|-------------| | Evolution Gaming | ~$25B | ~$2B | 12.5x | | Flutter Entertainment | ~$35B | ~$12B | 2.9x | | DraftKings | ~$15B | ~$4B | 3.75x | | ** ($BC)** | **$85.8M** | **~$400M(估算)** | **0.21x** | 即使保守估计 年收入 $300M,$BC 的市销率也仅 **0.29x**,是传统赌场股的 **1/10 到 1/40**。 **对标加密赌场竞品**: | 代币 | 市值 | FDV | FDV/收入 | |------|------|-----|---------| | Rollbit (RLB) | ~$300M | ~$600M | ~10x | | **BC ($BC)** | **$85.8M** | **$242M** | **0.6x** | $BC 的 FDV/收入比率仅为竞品的 **1/16**。 ### 6.2 绝对估值法(收入折现) 假设条件: - 当前年化 in-house 利润:$219M - 增长率:15%(前3年)→ 5%(永续) - 折现率:20%(加密风险溢价) - 代币稀释:未来3年解锁 30 亿 BC **DCF 估值**: ``` ┌──────────────────────────────────────────┐ │  3年预测利润(考虑稀释)                    │ │  Year 1: $219M × 1.15 × 0.85 = $214M    │ │  Year 2: $214M × 1.15 × 0.90 = $222M    │ │  Year 3: $222M × 1.15 × 0.93 = $237M    │ │                                          │ │  终值: $237M × 1.05 / (0.20-0.05) = $1.66B │ │                                          │ │  企业价值: ~$1.2-1.5B(宽区间)            │ │  每 BC 价值: $0.12-0.15(流通调整前)       │ └──────────────────────────────────────────┘ ``` **估值结论**:即使考虑稀释,$BC 的合理价值区间可能在 **$0.05-0.15**,当前 $0.00858 存在显著的低估可能。但这一估值高度依赖平台利润可持续性和稀释管理。 最终结论 **$BC 是一个高风险、高回报的「收益型基础设施代币」**,其投资价值建立在三个支柱上: 1. **超高质押收益(200-380% APY)**:BC Engine 以 BCD 稳定币支付的收益机制设计精巧,在当前低利率环境下极具吸引力 2. **极低的估值基数(0.2x 市销率)**:相对平台收入和行业对标,存在 5-20 倍的重估空间 3. **真实的平台收入支撑**:日投注 $9,100 万、年化利润 $2 亿+,基本面扎实 **但致命风险同样不可忽视**: - **55 亿+ BC 待解锁** = 当前流通量的 155% - **销毁速率仅为解锁速率的 1/27 至 1/55** - **62% 的供应仍掌握在团队/协议手中** @bcgame
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[📹] '최초 공개' 전소미 - EXTRA #엠카운트다운# EP.896 | Mnet 250710 방송 🔗 #JEONSOMI# #전소미# #EXTRA# #JEONSOMI_EXTRA# #THEBLACKLABEL# #더블랙레이블#
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有文件显示,宁德时代号召符合条件的员工从6月12日起,施行896的工作日,即早上8点上班,晚上9点下班,每周工作6天,共“奋斗”100天。另外,还有补充通知说明称“外籍员工不强制,按照他们的意愿。”(搜狐财经) 相关话题下午已冲上微博热搜榜第2
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📈La película “Chainsaw Man: Reze-hen” debutó con gran impacto en MyAnimeList, donde alcanzó el puesto #2# en el ranking de películas de anime con una calificación promedio de 8.96.
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