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うるうる🥺さゆみんinうるま #4# がアップになりました! 私は昨日マンゴージュース飲みながら見てたら動画の私もマンゴージュース飲んでた🍹 昔マンゴー苦手やったのにいつからかだいっすきなったな! #うるさゆ# #うるま市# #Capful#
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Why is everyone taking these capsules 💊...? They keep smiling.. But something feels wrong. The more they take.. the less they seem like themselves No one talks about culture anymore.. No one talks about memes anymore. What happened to this planet!!!.. It’s like they forgot who they were. ... By the way they offered me a capsule too 👀 Should I take it?...💊
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🚨 SPACEX JUST GOT FAA APPROVAL TO TEST ITS NEW “STARFALL” CAPSULES. These are not regular reentry vehicles. SpaceX’s new circular Starfall capsules are designed to bring up to 1,000 kg of payload back from orbit safely, repeatedly, and at scale. They can launch on either Falcon 9 or Starship, perform in-space manufacturing, then reenter and splash down in the Pacific for rapid recovery. Why this matters: • Enables true commercial in-space manufacturing (microgravity + vacuum) that can be returned to Earth • Could become a “proliferated successor” to the ISS for self-sustaining space industry • Opens the door to rapid point-to-point cargo delivery from orbit to anywhere on Earth • Directly competes with companies like Varda that have been flying similar missions on SpaceX rockets The deeper implication is massive: We are moving from “occasional experiments in space” to routine manufacturing and logistics in orbit. If Starfall works at scale, companies could build factories in space, produce high-value materials that can’t be made on Earth, and ship them back down regularly all without needing a full space station. This is one of the clearest steps yet toward a real, self-sustaining commercial space economy. What do you think will in-space manufacturing finally become a serious industry, or is this still too early? Follow for more frontier space and future technology.
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La Prison du Futur s’appelle Cognify Imagine, tu es condamné à 20 ans de prison Au lieu de passer deux décennies derrière les barreaux, tu entres dans une capsule high-tech pendant 10 minutes seulement Un scanner cérébral ultra-précis mappe ton cerveau entier. Une IA sophistiquée génère alors des faux souvenirs extrêmement réalistes: tu vis des années d’isolement, de remords profond, de réflexions sur tes crimes, de la souffrance de tes victimes, des humiliations quotidiennes, du temps qui passe lentement… Quand tu sors de la capsule, ton cerveau est convaincu que tu as réellement purgé ta peine complète. Tu ressors réhabilité, traumatisé, plein de regrets, sans avoir coûté un sou en nourriture, en gardiens ou en infrastructure carcérale pendant 20 ans C’est le concept Cognify, imaginé par le scientifique et réalisateur Hashem Al-Ghaili. Sur le papier, le concept peut sembler génial : - Fin de la surpopulation carcérale - Coûts divisés par 100 - Réhabilitation “garantie” - Peine réelle vécue dans la tête du condamné Dans la réalité, c’est absolument terrifiant. Parce que si une IA peut implanter des décennies de souvenirs de prison… elle peut implanter n’importe quoi - Des souvenirs de repentance politique - Des opinions correctes sur la société, le climat, la liberté d’expression - L’effacement sélectif de souvenirs jugés dangereux - La création de faux traumatismes pour briser une personnalité - La rééducation totale des dissidents, des opposants, des mal-pensants Qui contrôle cette technologie ? Le gouvernement ? Les multinationales tech ? Une agence internationale ? Et si demain on l’utilise non plus seulement pour les criminels violents, mais pour les crimes de pensée ? Pour les gens qui posent les mauvaises questions ? Pour ceux qui refusent la narrative officielle ? C’est plus qu’une prison. C’est le contrôle total de l’esprit humain On passe d’un système qui punit le corps à un système qui reprogramme l’âme. Black Mirror n’est plus de la science-fiction. C’est un prototype en développement, présenté comme une solution humaniste et progressiste La vraie question : À partir de quel moment accepte-t-on de laisser l’État (ou une IA sous contrôle étatique) réécrire notre mémoire ? On va vraiment ouvrir cette boîte de Pandore ?
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I just found something interesting hidden on the SpaceX website Go to: → Human Spaceflight → Space Station → scroll all the way down → “Play Now” It’s a live Dragon docking simulator where you try docking with the ISS yourself And really… this game is way trickier than it looks You think it’ll be simple until the capsule starts drifting sideways and rotating at the same time 😭 Made me realize how insanely precise real docking actually is. The controls, timing, movement… everything has to be perfect
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NASA just officially unveiled their master plan for a permanent Moon Base at the lunar South Pole This is not just about flags and footprints. NASA is moving to establish an enduring, sustained human presence, and they are heavily relying on commercial innovators to build it The roadmap is highly aggressive: • Phase 1: Heavy robotic missions and commercial payload deliveries • Phase 2: Semi-permanent infrastructure, including fission surface power and lunar drones • Phase 3: A sustained, permanent human outpost The most important takeaway is NASA explicitly stated this base is the ultimate proving ground to prepare humanity for missions to Mars While legacy aerospace companies are still struggling to reliably get a small capsule to the ISS, NASA is setting the stage for massive lunar infrastructure....which is exactly the kind of heavy-lift planetary deployment SpaceX’s Starship was designed for The multi-planetary economy is officially kicking off
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Registration for Challenge Capsules Beta is now live 📝 Take your chance to be part of only 500 users who will get access to test the feature, with a chance at getting exclusive Sneakers as Beta Capsules rewards. The rules will be slightly different during the Beta testing phase: ✅ Opening a Capsule will cost 5 GMT (it may require more GMT in the full release) ✅ Running with high Charm or Resilience won't give you more draw tickets ✅ Each Beta tester will receive 20 tickets for free Think you’re ready? Head to Discord to secure your spot 👇
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Introducing Challenge Capsules on STEPN & STEPN GO 💊 Here’s how it works: 1️⃣ Each Capsule contains rewards. As a user, you can choose to open a Capsule to unlock a challenge. 2️⃣ Once unlocked, you’ll need to complete the challenge within a limited time using STEPN or STEPN GO. 3️⃣ Complete it successfully and your activity will be verified through our SMAC anti-cheating system 4️⃣ You’ll then receive a ticket that enters you into the prize draw. The more tickets used in a draw, the higher your chances of winning ❌ Fail the challenge? No ticket. Your entry fee goes into the prize pool. How to earn more tickets? 🎟️ ✅ Complete the challenge = 1 ticket ✅ Use a STEPN GO Sneaker with high Charm ✅ Use a STEPN Sneaker with high Resilience What’s for grabs? 🏆 Prizes will include GMT, Sneakers, Shoe Boxes and more! Challenge Capsule is built for users ready to push themselves, take risks, and earn prizes through real movement 🏃‍♂️🔥 Beta access will first be limited to only 500 users. Beta registration sign up forms coming soon today! 👀
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#STEPN# & #STEPNGO# May Townhall Recap 📝 🔹 Last two months retrospective 🔹 Challenge Capsules 🔹 STEPNathon 2 Missed it? We got you covered 👇 🔄 Last two months retrospective The Townhall opened with a look back at some of the main updates from the last two months: 🔸 Rabbids 🔸 Marathon Season 2 🔸 LSD for Legendary holders 🔸 Android Marketplace removal On the Android side, the team acknowledged that the Marketplace had to be removed due to Google Play restrictions. 🐰 Rabbids The Rabbids event leaned fully into community participation, with users posting April Fools content, memes, fake breaking news, and all kinds of chaotic entries to earn Rabbids GGBoxes. Those GGBoxes included chances to win 100 Rabbids co-branded Solana Genesis Sneakers, along with rewards like 100k GMT, 1k USDT, and $50 worth of XAUT. And importantly, there are still some Rabbids Genesis Sneakers left to be found in GGBoxes. 🏁 Marathon Season 2 The Townhall also looked back at Marathon Season 2, with a strong focus on how Teams have changed the tone of the challenge. A few highlights: 🔹 Players are not only competing for themselves, but also for their team 🔹 Teams have made the Marathon more collaborative, more competitive, and more social 🔹 Team Takeover was introduced during Round 4 🔹 The top 3 teams and 4 random active teams could earn additional rewards The team also confirmed that work on Season 3 is already in progress, and community feedback is welcome through Discord and the ambassador team. 🐈‍⬛ LSD Legendary Schadenfreude Day was another highlight of the last two months. The event gave Legendary holders with unlucky or disappointing stats a chance to share why their Sneakers deserved better. Selected entries had a chance to receive improved stats, although usually with a trade-off involved. The result was a playful event with a strong identity, while also creating a fun way to engage directly with Legendary holders. 🎟️ Challenge Capsules Challenge Capsules were the main product topic of this Townhall. The team clarified that while some users expected Charm in STEPN GO to eventually connect to avatar pieces or characters, that direction is no longer being pursued, even if that expectation came from how Charm was described in the STEPN GO whitepaper. The reason is simple: 🔸 It was not fun enough 🔸 It was also technically difficult to deliver at the level the team wanted So instead, Charm is being redirected into a new feature that adds more gamification to both apps. Challenge Capsule is a game mode built around movement, task completion, reward opportunities, and discovery. The core loop is simple: 🔹 Open a Capsule 🔹 Reveal the challenge 🔹 Complete it 🔹 Earn a Ticket 🔹 Join the draw for a prize A few key points: 🔸 Challenge Capsules will work with both STEPN and STEPN GO through FSL ID 🔸 Users enter a Capsule by paying an entry fee 🔸 Each Capsule has its own challenge, conditions, and reward pool 🔸 Users need to complete the required challenge within the given time limit 🔸 Completing the challenge successfully gives the user a Ticket for the reward draw And importantly, this is not passive participation. Users need to move, complete the challenge, and earn their chance. For STEPN GO: 🔹 Charm will now have a clearer role in the system 🔹 Charm runs can help users earn more Tickets and improve their chances at winning the Capsule’s draw For STEPN: 🔹 Resilience becomes the key attribute in the system 🔹 Resilience now gets more utility through Challenge Capsules 🔹 STEPN players will also have a chance to obtain a new type of Mystery Box containing Challenge Capsule Tickets 🔹 Those Tickets give users more chances to win the Capsule reward The feature will go live in limited access beta within the upcoming weeks, with more details to be shared soon. 🏃 STEPNathon 2 The Townhall also included an exclusive first announcement for STEPNathon 2. From June 22 to June 29, players will be able to take on the challenge by completing either 21 km or 42 km in a single session using STEPN and or STEPN GO. To participate: 🔹 A Season Pass is required 🔹 Every finisher automatically enters a Genesis Sneaker raffle 🔹 There will be one raffle for STEPN and one for STEPN GO Event rewards will depend on both the app and the distance completed. In STEPN: 🔸 Players can earn exclusive badges, backgrounds, and GGBoxes In STEPN GO: 🔸 Players can unlock exclusive backgrounds and GGBoxes A few more infos: 🔹 Completing 42 km also unlocks the 21 km reward tier 🔹 Each badge and background is unique to the app and to the distance 🔹 Teams also matter this time The Marathon team with the highest total Energy spent during the event week will receive additional exclusive rewards: 🔸 A unique badge 🔸 A special background 🔸 5 GGBoxes plus 1 Key for each member So STEPNathon 2 keeps the spirit of the original challenge, while connecting more directly to the team dynamics introduced in Marathon Season 2. That’s the May Townhall recap. Challenge Capsules are introducing a new gamified movement layer across STEPN and STEPN GO, STEPNathon 2 is coming back, and the last two months have continued to push both products toward a more social and more interactive direction.
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In the entire history of spaceflight, only four entities have ever launched a true space capsule into orbit and successfully returned it to Earth: • The United States • Russia • China • Elon Musk For decades, this was a capability reserved only for the world's most powerful nations Then SpaceX changed everything. With the Dragon spacecraft, a private company joined an elite group once limited to superpowers But SpaceX didn't just join the club - they took it over. SpaceX has now flown ~50 missions to the ISS, including both crew and cargo To put that in perspective: the entire U.S. Space Shuttle program visited the ISS 37 times during its 30-year run. SpaceX has already surpassed that - in roughly a decade Dragon is also the only ISS resupply vehicle that can return cargo back to Earth - a capability no other active cargo ship has In just the last 5 years, SpaceX has launched more crew and return-capable cargo to the space station than every other country and space program on Earth combined SpaceX is the backbone of American human spaceflight and increasingly, the world's
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