This is insanely cool. Set this up in Grok Build!
Unity shipped a free terminal Unity CLI for coding agents, CI, and custom tooling. MCP stays supported, the CLI includes MCP Mode for existing MCP agents, and Unity says both the CLI and MCP are free with no concurrency limits on the MCP server.
Dan got Grok 4.5 via Grok Build to install the CLI, build a 3D scene, and export a video.
"Same session shipped a playable macOS Island Explorer with Poly Haven CC0 trees, rocks, and cliffs, Crest FFT ocean with shoreline foam, irregular hills, grounded props, FPS walk, and a half-size performance pass when the scene got heavy."
-- Daniel Farinax
I told Grok “make an island game” and basically kept saying “make it cooler.”
No design doc. No asset pipeline plan. Just Unity vibes.
What shipped:
• playable macOS Island Explorer
• real CC0 Poly Haven trees/rocks/cliffs (not primitives)
• Crest FFT ocean + shoreline foam
• irregular hills, grounded props, FPS walk
• half-size perf pass when it got heavy
Built in Unity with Grok 4.5 and Grok Build.. again!
Demo-ready in one session.
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