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#舞台振り子# 本日も終了。まだまだ元気です☺️千秋楽まで駆け抜けます🏃‍➡️今日もありがとうございます。 絶対客席まで伝わらない情報ですが、目元の刻子ラメはGALLZアゲ盛れグリッター 01絶対主役道です(いらない情報) メイクのことを知らない愛しのおじさんたちは今日の夕飯を書いてください
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#DayDay# ありがとうございました🥰 本当に楽しくて私隔週金曜日の朝が大好きです!笑 そしてゲストでいらっしゃったエルフの荒川さんが、卒業のお祝いでお花をプレゼントして下さったんです🌸お花も、なぎちゃんっぽいお花にしましたって…もうロマンティックすぎます😢#GALLZ# も最高❣️アゲすぎる😭🙇🏻‍♀️
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NIKKE × and GALLERY シンデレラ💎
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NIKKE× and GALLERY Collaboration Cafe Little mermaid -maid style🫧 #NIKKE# #NIKKEcosplay#
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【告知】 6/19からAKIBA NIGHT GALLERYにて「ピロ水生誕祭」を開催していただけることになりました! 2020~2025までの「はにかみ彼女」オンリーショップで販売されたグッズを再版予定です! 続報をお待ちください・・・!! #はにかみ彼女#
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#股闻天下# 专栏记者Dan Gallagher和Asa Fitch认为,1990年代,“内置英特尔”的营销活动让英特尔成为个人电脑芯片领域无处不在的供应商。这正是英伟达凭借其全新PC芯片系列所押注的未来,此举还可能顺势颠覆老牌巨头的市场地位。
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Subnautica 2 Design Lead Anthony Gallegos recently explained the reasoning behind the game’s no-killing policy in an interview with MinnMax. Gallegos said the decision was not made because the studio opposes violence in games: “We’re not like ‘we’re a game about pacifism’ or ‘we’re a non-violent studio’the studio was founded by modders who made Half-Life mods, and their first mods were all about shooting aliens.” Instead, he said the team had two main goals. The first was to shape how players interact with the world: “Our intent, actually, was two things. One, we wanted to avoid giving players the attitude that they were dominators over the world, because the message of the game was very much about people learning to live in parallel with the world they’re in.” Gallegos also explained that the team wanted to preserve the sense of danger and tension and cited SOMA and Alien: Isolation as major inspirations: “We’re really inspired by games like SOMA and Alien: Isolation.” “If [SOMA] ever gave players the means to fight things, no matter how intentionally miserable they made the experience, players would always be like ‘it’s always better to master the crappy combat than it is to deal with the constant threat of the thing’.” According to Gallegos, removing creature killing helps maintain the feeling of vulnerability and encourages players to survive, adapt, and coexist with the alien ecosystem rather than simply eliminating every threat they encounter.
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When people say data centers use millions of gallons of water, they're describing an old technology. Before, water went into evaporative cooling towers. Warm water pulled heat off the AI chips, then evaporated into the air to shed it. It was effective, but it burned through fresh water continuously, which is where the headline numbers come from today around "data centers use a massive amount of water." The data centers we revealed at Build today don't work that way. The cooling loop is closed. Water is added once during construction and recirculates indefinitely between the servers and the chillers. No evaporation, no fresh-water resupply! Satya put the scale in plain terms: a full year of water use is roughly what a single restaurant uses. Keep in mind that for us, every liter and every watt is an optimization target. The economics and the environment push in the same direction!
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✨📹 Hello my dear X family! ❤️🤗 Do you have a video in your gallery that still leaves you confused? 🤔😵‍💫 🔍👀 Quote this post with that video, and together we'll analyze it, explain what's happening, and help make sense of it. 💡🧠✨ 😱 Whether it's strange, shocking, unbelievable, or simply hard to understand, we'll do our best to uncover the truth behind it! 🕵️‍♂️🔎🔥 💬❤️ Let's turn confusion into understanding, one video at a time! 🚀✨
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Adam Carolla says people who make $70M a year are the one flourishing in California ‘There is a kind of a level of wealth that things don’t bother you anymore and people gas is $785 a gallon you know if you make $70M a year what’s the difference between $4 and $5’ ‘Alot of this guys don’t care before they suck it up with the wealth tax,when I was growing up in California the idea of moving somewhere else was absurd’ ‘And they were like move to Nashville and I’m like what ride house I don’t even know what Nashville is when your from California you don’t even know what Montana is’
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