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🐝#NMB4812thAnniversaryLIVE🐝# 『#JUMP虫』ありがとうございました!これにて、グランキューブ大阪での4日間5公演全て終了致しました!# ファンの皆様、スタッフの皆様、 本当にありがとうございました🌼 こんなにも全員で、がむしゃらになれるNMB48を。ファンの皆様を。私は誇りに思います✨#NMB48#
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#NMB4812thAnnyiversarylive# ラスト!【JUMP虫】🐝🫶🏻 ありがとうございました!! ファンのみなさんの存在、 ほんとにほんとに大きくて大好きですっ🥹🌼 そして「全力グローイングアップ」を披露させて貰うことができました✨ MVのときの髪型にしたの☺️( エモい )
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🎊 #NMB4812thAnniversaryLIVE# 🎊 本日最終日です! 【Day4 #JUMP虫】# 12周年にちなんで、120曲!笑 ぜひ見納めください☺️ 配信チケット🎟 #NMB48_カメコ# #渋谷凪咲#
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WEMBY DIRECTING TRAFFIC 👀 Slow down the offense. Call out a set. Fire the jump pass to Harper for 2. The @spurs extended their winning streak to 11 games and improved to 2-0 in West Group C!
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We gave Chrome's offline dinosaur a full 3D canyon adventure with Gemini 4 Carbon in @Antigravity 🦖 Starting from flat character drawings made with Nano Banana, Carbon rigged 3D models in Blender and coded a playable third-person desert runner game complete with power-sliding jump kicks and day-to-night skies.
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how to become a latency sniper on Polymarket. people make ~$500 a day on this in BTC 5m markets. here's a step-by-step guide it turned out simpler than i thought: grab the old price after a BTC jump and buy the other side when the market flips his game plan: 1. every 5 minutes a new market opens: will BTC be higher or lower in 5 minutes 2. the market moves on the BTC price from Chainlink. Chainlink collects the price from exchanges, averages it and feeds it to Polymarket 3. the early move shows up on Binance, and that's the signal to get in. BTC moves hard one way within 15-30 seconds, Polymarket still has the old price, and he buys that side right away 4. if BTC turns back, the other side gets cheaper. he buys it too, so the UP + DOWN pair costs him less than $1 5. he holds everything until the market ends or merges the pair back into $1. he never sells where does the money come from? about 70% comes from entries after a price jump. other buyers at the same price and the same time left lose ~3% on average after fees, he makes +10% the other ~30% comes from pairs. UP + DOWN cost him 91¢ on average, and at resolve he gets $1 why does this even work? say there are 3 minutes left. BTC is flat and UP trades at 50¢. then BTC jumps up on Binance. on Polymarket sellers keep their orders at 50-55¢ for a bit longer, and he takes them. in 6 out of 10 markets he holds UP until the end. if BTC pulls back, DOWN drops to like 35¢ and he buys it. now he's got a pair for ~88¢, and at resolve he gets $1 whatever happens. his trades are small, ~$6 on average, because he's not the only one sniping here's his profile:
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Tron Treasury Reported a Massive Jump in Profits Tron Inc., (@TRON_INC) the Nasdaq-listed company building a treasury around $TRX (@trondao), reported $14.9 million in Q3 net income. This is a 22% increase from the same period last year. Nine-month net income climbed 203% to $39.4 million. Meanwhile, the firm reported $3.18 million in unrealized staking income during Q3, up 41% year-on-year. Its nine-month staking income topped $9.5 million, more than four times last year's figure.
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The most important agent on this team builds nothing. It only checks. In the video, four agents assemble a browser game from a 12-second clip. Rules works out the movement logic. Builder assembles the scene and interface. Logic takes controls and collisions. The fourth, Tester, opens the browser and plays it by hand. Sounds minor. But this is exactly where most AI projects break: the code is written, the report looks great, and the restart button doesn't work. Here, verification is part of the pipeline. The agents check hitbox overlap, jump timing, state after restart. Specific things, not "looks fine." Jev runs between them. It writes nothing, it passes context. One agent learns how the character jumps, and the next one already knows. It works like a relay race, not like four people in separate rooms. One more detail I liked. In the last frame, the gameplay checks are still marked pending. No green checkmarks in advance. Want AI to make reliable things? Give it a separate agent that doesn't trust the others. #AIAgents# #GameDev# #MultiAgent#
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