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I’m addicted to performance optimization 👀 #gamedev# #grass#
简直牛逼克拉斯!! 你的 Opus 5.5 只需这25 个技能,就能顶一整支设计和视频制作团队。 在 GitHub 上合计约 87.6 万星。⬇️ 覆盖设计、视频、三维、动效、品牌多个维度,可以直接丢进 Claude Code,配上 Opus 5.5 来跑: 设计 • anthropic skills:官方仓库,前端和画布设计(约 19.3 万星) • impeccable:/polish /bolder /critique,少点那种一眼假的生成味(约 10.8 万星) • open-design:开源的智能设计工作台(约 10.7 万星) • hallmark:做出不像生成物的设计(约 5.3 万星) • huashu design:一句话进去,成品设计出来(约 2.9 万星) 视频 • hyperframes:写下 HTML,就能出片子(约 8.3 万星) • openmontage:智能体视频工作室,一百多种工具(约 8.0 万星) • video-shotcraft:电影感的产品宣传片(约 1.9 万星) • remotion skills:官方技能,用 React 做视频(约 6800 星) • animated shorts:三维世界里的短片卡通(约 2800 星) 三维 • blender mcp:让 Claude 来驱动 Blender(约 3.4 万星) • anatomy:把想法做成可运转的三维物件(约 2.7 万星) • unity mcp:让 Claude 操作 Unity 编辑器(约 1.6 万星) • universal-modder:给自己买过的 PC 游戏做模组(约 9600 星) • gamedev skills:77 项技能,从 Godot 到 three.js(约 8300 星) 动效 • gsap skills:官方缓动和滚动动效(约 1.8 万星) • garden skills:动效样片和网页影像演示(约 1.5 万星) • pixelfx:用代码写出 244 种像素效果(约 6900 星) • anything2explainer:丢进主题,得到讲解片(约 3200 星) • oil-motion:跟着滚动和指针走的动画(约 2900 星) 品牌 • guizang ppt:杂志风和瑞士风格的幻灯(约 3.0 万星) • stitch skills:Google 的界面设计技能(约 8700 星) • architecture diagrams:用文字描述,换来一张干净的结构图(约 7600 星) • logo design:从简报到 SVG 标志再到品牌手册(约 6600 星) • nothing design:单色点阵风格的界面(约 2900 星) 这些仓库都能公开拿到,多数是 MIT 或 Apache,许可以各仓库说明为准。片里每张卡片都对着一项技能做了三维展示。
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Ok so. #UnrealEngine# 5.9 is pretty sick. You can build a web browser version of your game, so I built EasyWaterscape's playable demo... and it runs at a rock solid 60fps, @ high settings, in chrome, at 4586x2372. What the heck? #gamedev# #DellTech# #DellProPrecision# #NVIDIA#
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Claude Opus 5.5 just cooked a 20-person motion studio... these are the 20 skills I actually use with Opus 5.5 for video, design, 3D, motion and gamedev. 770K+ github stars between them: VIDEO ┣ hyperframes · write HTML, get a video (81K★) ┃ ┗ ┣ openmontage · full agentic video studio, 12 pipelines (79K★) ┃ ┗ ┣ video-shotcraft · cinematic product promos (18K★) ┃ ┗ ┗ remotion skills · the official one, videos in react (6.7K★) ┗ DESIGN ┣ anthropic skills · frontend-design, canvas, algorithmic art (190K★) ┃ ┗ ┣ impeccable · /polish /bolder /critique, kills AI slop (107K★) ┃ ┗ ┣ open-design · open-source AI design workspace (107K★) ┃ ┗ ┗ hallmark · design that refuses to look AI-made (51K★) ┗ 3D ┣ blender mcp · claude drives blender, whole scenes (34K★) ┃ ┗ ┣ anatomy · any idea as a real working 3D object (26K★) ┃ ┗ ┣ unity mcp · claude runs the unity editor (16K★) ┃ ┗ ┗ blender-skills · 94 skills, blockout → export (2.3K★) ┗ MOTION ┣ gsap skills · official easing, timelines, scroll (18K★) ┃ ┗ ┣ anything2explainer · topic in, narrated explainer out (3.2K★) ┃ ┗ ┣ oil-motion · animation that follows scroll + mouse (2.9K★) ┃ ┗ ┗ herk edit kit · cut dead air, edit reels + shorts (2.7K★) ┗ GAMES ┣ universal-modder · mod any PC game you own (9.5K★) ┃ ┗ ┣ gamedev skills · 77 skills, godot to three.js (7.9K★) ┃ ┗ ┣ pixelfx · 244 pixel effects in code (6.2K★) ┃ ┗ ┗ sprite-gen · game sprites + animation atlases (3.9K★) ┗ all open source. the 3D scene on each card is mine, fully rendered in blender for that skill
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Side project. Same world, same fight, three ways to see it: isometric pixel art, a 3D diorama, and point of view (PoV). Switch any time. Built the co-op RPG Quest for Victoria. Source code is free, use it in your games. 👇 #indiedev# #gamedev# #RPG# #pixelartㅤ#
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The most important agent on this team builds nothing. It only checks. In the video, four agents assemble a browser game from a 12-second clip. Rules works out the movement logic. Builder assembles the scene and interface. Logic takes controls and collisions. The fourth, Tester, opens the browser and plays it by hand. Sounds minor. But this is exactly where most AI projects break: the code is written, the report looks great, and the restart button doesn't work. Here, verification is part of the pipeline. The agents check hitbox overlap, jump timing, state after restart. Specific things, not "looks fine." Jev runs between them. It writes nothing, it passes context. One agent learns how the character jumps, and the next one already knows. It works like a relay race, not like four people in separate rooms. One more detail I liked. In the last frame, the gameplay checks are still marked pending. No green checkmarks in advance. Want AI to make reliable things? Give it a separate agent that doesn't trust the others. #AIAgents# #GameDev# #MultiAgent#
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gm to Remix lovers! 🎮 fun alone. better together. 🎬 The Remix Co-op Game Jam is LIVE. Build a 1–4 player co-op game with the Multiplayer SDK in Remix Desktop. #indiegame# #gamedev#
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Got a little sidetracked on the stairs project and made a magical bridge. It needs some work still but fast progress. #UE5# #indiedev# #gamedev# #ゲーム開発# #ゲーム# #unrealengine#
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🚁 Tell the #PhaserGameAgent# you want a synthwave rescue-chopper game. Keep refining. You land on something like "Choppy". By Jeff Marsh: clear five bases, carry every soldier home over the wall 🪖 Play now 👉 #gamedev# #indiegames# #madewithphaser# #ai#
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Stopping in for a drink at Yarndale's milk bar after a long day of alpaca ranching. Alpaca Rancher is on sale now until October 8th!#indiedev# #gamedev# #cozygames#