I’ve seen some confusion about USDM supply, which is dropping on many dashboards. TLDR; this is healthy for a new ecosystem right now. But the explanation is long (although not complex):
We always talk about “money” as if that’s a simple definition but economists have multiple definitions, each measuring a different set of assets considered part of the money supply.
You may have heard terms like M1 money supply or M3 money supply if you read financial news a lot or took economics in school.
At the bottom of the stack, the narrowest definition is M0 (which stablecoin issuer
@m0 takes its name from). This is physical currency + your banks’ balance at the central bank.
⬆️ This is what most dashboards will show you for a stablecoin’s supply, because it’s relatively easy to count.
Just add up the tokens, and of course central banks aren’t generally holding untokenized balances at Circle or Tether or Paxos.
While this is a useful number, it excludes most of what we would in everyday usage call “money”.
M1 is the next layer in the money stack, and includes M0 + demand deposits. When you say you have $500 in your checking account, you’re including M1 in your definition of money.
⬆️ This is where a deposit into
@aave,
@Morpho, or other short-term markets sits in the money stack.
Quickly going through the other layers for your own curiosity:
M2 = M1 + savings accounts + money market funds
M3 = M2 + time deposits + repo agreements + short-term debt (usually up to 2 years)
As of today, the M1 supply of USDM > M0 supply. Generally this is always the case with any currency, since it is what happens when fractional reserve lending, like on Aave, Morpho, Euler, Compound, or a traditional bank occurs.
In the case of USDM, the M0 supply has shrunk while M1 has continued to grow. And remember that M1 cannot unwind without M0 (but can persist without it as long as the debt is healthy).
This is due to a cross-chain carry trade. USDM has become a more attractive funding currency than USDC, and debt is being refinanced.
This should be good news to those worried about USDM demand being purely for looping on the MegaETH Aave - it’s a second use case.
Because Aave rates rise as utilization increases, at some point USDM will cease to be a good funding currency, and we’ll be at an equilibrium.
This is growing pain of a healthy path for a new stablecoin (what’s the alternative, that no one wants to even borrow it?) - and is mostly a function of concentration on the Aave market.
As USDM is accepted into other apps and another lender or three steps in for a piece of the market, I would anticipate less volatility in M0 supply of USDM, while M1 continues to grow at a more sustainable pace.
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In 1990, the World Wide Web was invented on Steve Jobs' computer. Steve ignored it.
This is the story I tell in my new book Steve Jobs in Exile. Here is what it should tell the rest of us about the moment we are in now.
Steve was running NeXT, an unsuccessful computer company. He had been pushed out of Apple five years earlier and was burning his fortune trying to build a successor to the Macintosh. The machine NeXT sold was a matte-black magnesium cube -- expensive and beautiful and not selling.
In October of that year, on the other side of the Atlantic, a British physicist named Tim Berners-Lee took delivery of a NeXT Cube at CERN, the physics laboratory on the Swiss-French border. He used it to invent the World Wide Web. The web ran on the Cube for its first year of existence. The revolution was happening on Steve's hardware, and yet Steve ignored it.
Here is the question I keep thinking about from my book.
If Steve Jobs, the most visionary tech mind of his generation, missed the Web, the most civilization-shaping tech of his lifetime, how are the rest of us supposed to see anything coming?
Berners-Lee had been asking his boss at CERN for a NeXT Cube for months. His boss finally signed off, hoping to test the exotic Cube. "He suggested that I should buy one of these NeXT machines I'd been talking about so enthusiastically," Berners-Lee later told Fresh Air. "And if we needed a sort of test project to run on the NeXT machine ... 'Why not just do this hypertext thing you're talking about?'"
The "test project" evolved into the World Wide Web.
The problem Berners-Lee was trying to solve was not a glamorous one. CERN employed thousands of scientists from over a hundred countries, most cycling through on short assignments and taking their knowledge with them when they left. Berners-Lee was trying to keep institutional knowledge from walking out the door. He wanted a system that worked the way human memory does, where any piece of information could connect to any other without permission or central control.
Through late 1990, he coded in his gray-floored office. The Cube's object-oriented system let him build in months what would have taken a year on anything else.
By December, the first website went online. The World Wide Web now existed, running on a single black NeXT Cube in CERN's Building 31. Berners-Lee scrawled a warning on it in red ink: "This machine is a server. DO NOT POWER IT DOWN!!"
Underneath the elegant interface he was building HTTP, HTML, and the server software that would deliver web pages. These three inventions would form much of the invisible plumbing of our modern connectivity.
When a colleague of Berners-Lee's brought a demo of the Web to NeXT's headquarters in California, he could not get anyone there to pay attention. Nobody even dared show it to Steve, afraid he would dismiss it. NeXT was busy with its own internet plans, which Steve eventually killed.
So back to the question. If Steve Jobs missed the web, how are the rest of us supposed to see whatever comes next?
The honest answer is that we cannot. Nobody can. The rest of us are not going to outpattern-match Steve Jobs.
But here is what I learned writing Steve Jobs in Exile. Transformations almost always begin in obscurity, on the margins, solving boring problems with boring tools. The web did not look revolutionary in 1990. It looked like a tool for sharing physics papers.
We are in another such moment now. AI is the obvious changemaker. But the biggest transformations are rarely the obvious ones. The next one is happening somewhere right now, and it is trickier to spot than any sweeping proclamation about AI. We will recognize it, if we recognize it at all, from the unglamorous work few people are focused on.
I will not speculate on what Steve would have made of AI today. But if he could miss the Web, the rest of us are going to have to look harder.
Photo of the original CERN NeXT Cube courtesy of Robert Scoble.
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The World is Changing: AI For Creativity
By Jeffrey Katzenberg
A few months ago, I sat in my office in Silicon Valley and watched as a tech founder showed me something extraordinary. On the screen was a fully realized, beautifully lit, well-composed animated scene. It was stunning and it made me feel exactly what I felt in 1986 watching Luxo Jr. That was the first time I watched a computer-animated 3D character take a breath and seem, against all reason, to have life. It left me in awe.
Later that day, I received a text from an artist I've known for thirty years, 350 miles to the south, in the city where I spent most of my career. After seeing a similar video, she texted: "Is this the end of us?" My answer was, "Certainly not.”
I have spent the better part of the last decade in Silicon Valley, but the heart of my career has been in Hollywood. Being deeply connected to both worlds means I have deep loyalties to each and a responsibility to speak honestly to both.
In 2023, I said that these new AI tools would cut the time and cost of producing world-class animation by as much as ninety percent within three years. Some colleagues were alarmed, many were furious.
There is growing fear and resistance surrounding AI within the creative community. I deeply understand it, because I've spent countless hours walking through animation studios watching gifted artists bent over their desks, rebuilding a single second of film for the tenth time because the ninth version wasn't quite right. I've sat in screening rooms where four years of people's labor played out in minutes, and I knew the name of every person that had spent countless hours bringing those images to life. The creative process is a calling, there's really no other way to describe it. From the outside some see resistance. From the inside, it is love.
People do not fight this hard for things they don't care about. The pushback coming out of Hollywood represents the collective effort of people who are deeply passionate about their craft.
Is History Repeating Itself?
The history here is more complicated than either side may realize. In 1906, the most famous composer in America, John Philip Sousa, published an essay titled “The Menace of Mechanical Music." He warned that the phonograph would become "a substitute for human skill, intelligence and soul."
Sousa's fight was not really about the machine, it was about money. The machines were playing his compositions, and the men who built them weren't paying him a cent. His campaign helped create the Copyright Act of 1909. He did not stop the technology. He changed the terms under which it could use his work.
A hundred years ago, sound came to the movies. We remember it now as a miracle, and it was. What we forget is who paid for it. Before sound, tens of thousands of musicians made their living in the orchestra pits of movie houses, scoring every film live, every night, in towns all over the world. When the soundtrack arrived, the work of one composer and one orchestra was recorded for a film that went into thousands of theaters. The union fought back with everything it had, taking out newspaper ads across the country warning against the menace of "canned music," one of them showing a mechanical man tearing the strings out of a harp while an angel wept.
They were not fools, and they were not Luddites. They were right. Those pit jobs did not come back. And yet (this is the part we have to be brave enough to admit), sound gave us the movie musical, the modern score, sfx, sound design, audio engineering, and an art form vastly larger than the one it disrupted. And it helped keep Hollywood in the forefront of world entertainment for the rest of the century and into the next. The loss was real. And yet the art form expanded.
This is a story that has been told over and over again. To resist technology is to risk irrelevance. Just look at Kodak or Blockbuster. To embrace technology is to open doors of new possibility. Just consider Apple and Netflix.
What I Learned From Walt Disney
In the mid-1980s, I was tapped to lead Disney's animation division at a moment when the studio was at an inflection point. Animation wasn't just another business unit. It was the soul of the company, a medium revered because of Walt's genius and his passion. But the production system was cumbersome and unforgiving. A single movie was 125,000 individual hand-drawn and painted cels, photographed one frame at a time. Every revision carried a cost measured in months. These degrees of difficulty shaped the kinds of stories we could tell.
We found our way forward in an unexpected place: Walt himself. The Disney archives held astonishing recordings of Walt explaining his creative process. His own writings. His notes and storyboards. Work product captured at every stage of his process. This was truly a gift. Listening, reading, sitting with the work itself, we heard him talk about character, about emotion, about how an audience feels when a character truly comes alive. He talked about making bold choices and refining a scene until it genuinely moved people. We didn't hear a word about pencils or paintbrushes. In fact, Walt was famous for being a technologist, forever hunting for state-of-the-art tools, often inventing them himself to achieve the images he saw in his head. But he never defined animation by the tools. He defined it by whether the audience believed the character. His principles were timeless. The tools were not.
That realization changed everything. We co-developed the Computer Animation Production System (CAPS) with a young Northern California company called Pixar, replacing hand-painted cels with CGI. In The Little Mermaid, the final scene shimmered with a dimensionality and light that the old process simply couldn't achieve. In Beauty and the Beast, the ballroom sequence moved with a cinematic sweep that placed the audience inside the emotion of the moment. In Aladdin, the Cave of Wonders felt vast and alive, and the Magic Carpet became an intricate, compelling character all its own. In The Lion King, the stampede carried a scale and intensity that raised the emotional stakes beyond anything we'd done before. Technology didn't diminish the craft, it expanded the canvas. It gave artists more room to create.
A decade later, the canvas expanded again. When Disney released Pixar's Toy Story, it wasn't simply a technical milestone. It was proof that a fully computer-animated film could carry real emotional weight, that it could make audiences laugh, cry, and believe. At DreamWorks, we made the difficult decision to sunset hand-drawn animation and become a fully computer-animated studio. It was the right thing to do, but it was not without pain. It cost talented people their place in an industry where they had worked their whole lives. Some made the leap to the new tools and did the finest work of their careers. Some never did.
Tools are never the point. The instruments change with every generation. What endures is taste and imagination. The magical ability to make an audience feel. One of the greatest storytellers of our generation, George Lucas, succinctly captured the eternal essence of this issue: “It’s not the how, it’s the why.”
A Distinction With a Difference
I asked one of the leading AI models a question that has been challenging me for months. What is the difference between reasoning and creating? Its answer changed how I think about almost everything happening in this industry. It said . . .
Reasoning and creating are two distinct cognitive modes, though they also work together. Reasoning is fundamentally evaluative and analytical. It operates on what already exists: facts, premises, evidence. It moves toward a conclusion that was in a sense already implied by the input. Reasoning is constrained by logic and truth. Its goal is to arrive somewhere correct, not to invent somewhere new.
Creating is fundamentally generative. It produces something that didn't exist before. And crucially, there's no single right answer waiting to be found. A blank page has infinite valid responses. Creation involves choices that can't be fully justified by logic alone. Taste, intuition and vision fill the gap where deduction runs out.
Reasoning is what Silicon Valley has been perfecting. Creating is what Hollywood has been practicing for more than a century. AI today operates almost entirely on the reasoning side of the line. It can deduce, evaluate, optimize, and pattern-match brilliantly. And while it can create, there is a real distinction to being creative. What it doesn’t yet have is those things that make us human: empathy, devotion, serendipity, the kind of creativity that comes from a person trying to say something only they could say. When the bot generates a piece of art, it is not trying to communicate anything. It is statistics, not soul; it is emulating things that have been done. By contrast, human creativity isn’t about repeating patterns of zeros and ones; it is about doing something new.
One day, AI may close this gap. Three years ago, the leaders building AI would have called what they are achieving today, improbable, if not impossible. Impossible is no longer improbable.
Today, the line between reasoning and creating is real. Even the leading technologists acknowledge we are not there yet. There is no scientific path to crossing this divide that anyone in the field can articulate today. Understanding that gap is where we will find common ground.
A Path Forward
In 2016, I closed one chapter in Hollywood with the sale of DreamWorks and opened another in Northern California, co-founding WndrCo. We’ve backed more than 50 founders building the next generation of technology and watched how breakthroughs in Silicon Valley emerge, first as experiments, then as platforms, and finally as infrastructure that reshapes entire industries. It's worth remembering that the last great revolution in animation also came from the north. Pixar was a Northern California company, forged not in the conventions of the Hollywood studio system, but in the technological breakthroughs of Silicon Valley. I've spent years on both sides of this bridge. For sure, I don’t have all the answers (take Quibi, for one!). But, from my past and present vantage points of my long career, here is what I see . . .
Brilliant people in Northern California building this technology have made something extraordinary. They have earned the right for the rest of us to be, if not believers, at least optimistic that what comes next will be remarkable. But they have not made an artist. The tools are powerful, but they are not what makes a story matter. That knowledge lives 350 miles to the south, inside people whose life's work has informed the very models you are building. The right path forward includes them by design, with credit, with consent, and with compensation. Build this with the storytellers. Not on top of them. Taste is not something that can be synthesized, it is uniquely human.
At the same time, Hollywood needs to accept that AI is not going away. The energy they are spending trying to make it disappear is energy they are not spending deciding the terms on which it will exist. And the terms are everything. The north needs something from it that they cannot build and cannot buy: creativity. The kind that takes a blank page and conjures a single right answer where there was none and has held audiences for a century. Without it, the most powerful reasoning engine ever invented will still be missing the only thing that makes a story worth telling.
The artists who learn to wield these new instruments will do things the engineers never dreamed of. They always have. Edison invented the motion picture but made terrible movies. It took Chaplin, Lloyd, Keaton and so many others to make movies emotional. Now, the canvas is about to expand yet again. We should decide now that we intend to paint on it.
There are so many valuable lessons in history. This has happened many times before, and it was never settled by the technology. It was settled by the terms. Sousa did not stop the phonograph; he helped write the law that made sure composers got paid. And two years ago, when the writers and the actors walked out, they were fighting for the very things Sousa was fighting for in 1906. Consent, compensation, the basic recognition that human creative work has a price that must be paid. The terms of that fight are still being negotiated, but the principle is older than any of us.
The tools-versus-no-tools argument is a trap. First, we must all agree that there should be terms. Then we can have the crucial debate about what fairness requires.
What I Learned From Steve Jobs
Years ago, Steve Jobs said, "It's in Apple's DNA that technology alone is not enough. It's technology married with the liberal arts, married with the humanities, that yields us the result that makes our hearts sing." He was describing a device. But he could just as easily have been describing this tale of two cities.
What I See Coming Soon
As the barriers and the costs come down, more films will get made, not fewer. Studios will get to take more risks. There will be more seats at the table, and very soon entirely new forms of storytelling. In the 1980s, animation was dismissed as a niche corner of the business. Today it is one of the most beloved and profitable forms of storytelling in the world. In live action, filmmakers like Steven Spielberg, James Cameron and Peter Jackson embraced new visual tools not as shortcuts, but as instruments, and expanded cinema in the process. Every time storytelling has met a genuine technological shift, from synchronized sound to color to computer animation, it has redefined the boundaries of the medium and grown larger in the process.
Assuredly, I don’t have all the answers, but I am confident that the creative opportunities will expand yet again. How we come through this is a choice. The north has the new tools. The south has the creative soul. The best future will draw on the best of both worlds.
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⚓️ Ethra Ship Notes|Vol.050
Today, I came across a number that made me stop.
Nearly 1,900 vessels are now considered part of the maritime "dark fleet" according to Windward, roughly tripling since the Russia-Ukraine invasion.
The interesting part isn't just the number.
It's what the number tells us about visibility.
A ship can disappear from AIS.
That doesn't mean the ship disappears from the ocean.
It just disappears from one information layer.
And that's a very different thing.
This is where I think Sea Verity's approach gets interesting.
Instead of asking a single system to tell us the truth, it combines different sources.
Reporters on the ground.
AI analysis.
Controller nodes.
Each piece adds another layer of evidence.
And rather than forcing every observation into a simple "true" or "false", the system is designed around confidence scores.
I like that approach.
Because the physical world rarely gives us perfect information.
A satellite image can be obscured.
A reporter can only see part of a vessel.
AIS can disagree with visual evidence.
Weather can make everything harder.
The honest answer isn't always certainty.
Sometimes it's:
We're 90% confident this is what happened, and here's why.
That's much more useful than pretending the other 10% doesn't exist.
For insurers, traders, logistics companies and regulators, knowing the confidence behind a piece of maritime intelligence could be just as important as the information itself.
The ocean is enormous.
Maybe the answer isn't one perfect signal.
Maybe it's many imperfect signals learning how to verify each other.
@EthraShip #
EthraShip# #
EthraShipProtocol#
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BMW just put the first humanoid robot on a real car production line.
A black figure walks the floor at the Albany plant.
Doors open. Arms reach. Parts move. No human operator in the cell.
Orange industrial arms keep welding in the background. The humanoid simply steps into the same space and works.
This is not a demo booth.
It is the first time a car company has put a bipedal robot into actual manufacturing flow.
Now run the numbers.
One unit at $30,000.
1,000 units = $30 million.
10,000 units = $300 million.
100,000 units = $3 billion.
The body is only the first invoice.
Software licenses. Spare actuators. Battery packs. Face and voice packs. Continuous model updates.
Every factory that buys the robot becomes a recurring revenue account.
Today the machine still draws a crowd of engineers who stop to watch it walk.
Tomorrow the same form factor can run material handling, quality checks, or overnight shift work that no one wants to staff.
The real leap is not making the robot look more human.
It is driving the unit cost low enough that every plant manager treats it like another piece of capital equipment.
Once a humanoid costs less than a mid-size sedan, it stops being a science project and becomes a line item.
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Two weeks ago, Ethereum researchers met in Berlin to continue charting the protocol's long-term trajectory, following along discussions with client teams in Svalbard in April.
The updated strawmap is at and I attached a picture of it to this post.
My own high-level takeaways:
* "Lean Ethereum" is not a single one-shot upgrade, it is a collection of improvements that will come online to the Ethereum network over the course of three or four years. But make no mistake, this IS the third major iteration of Ethereum in the same way that the Merge was the second. Almost every major piece of the protocol will be replaced:
- Verification through recursive STARKs, rather than direct re-execution. Recursive STARKs become an enshrined first-class core component of the protocol
- Replacing everything quantum-vulnerable with quantum-safe alternatives
- Consensus: decoupled available chain and finality, one or two-round finality. Theoretically optimal security properties, simpler than today, and faster than today
- Multidimensional gas
- State: not just tree structure, but what *types* of state are available
- Changes to client architecture
...
At the same time, simplification, cleanup and future-proofing. And this will all be done in a way that minimizes disruption to existing application. We've done this before (the Merge), we can do it again.
* H-star (aka Hegota) is probably Ethereum's last thematically "pre-Lean" fork. Starting from I-star, most of everything we do will have a very strong "Lean" feel to it in one way or another.
* Privacy is no longer an afterthought, it is a first class goal. When designing Frames, the mempool, additions to the state tree, we explicitly ask the question "okay, how do quantum-safe, intermediary-free privacy protocol transactions go through this, and what is the overhead?"
* Formal verification of everything for security.
* FV also makes us much more comfortable with canonicalization (having pieces of the protocol that are directly defined as a piece of bytecode expressed in some language). evm-asm is being written in part to become a canonical proof system for the EVM.
* Quantum safety has shifted up a LOT in priority. This adds a lot of work (eg. finalizing a quantum-safe blobs design has become urgent; this work has already been ongoing for months)
* Probably the single most disruptive part of the plan is the changes to state. There is growing consensus around leaving present-day-style "dynamic state" mostly unchanged, but scaling it only a medium amount, and adding new types of state that are more scalability-friendly (eg. no need for builders to sync/store all of it) but more restrictive, and that will scale a large amount.
eg. possible Ethereum in 2030: 2 TB of present-day-style (dynamic) state, and 100 TB of new-style (scalable but restrictive) state
This "new-style" state would work very well for ERC20s, NFTs, many defi use cases, but not eg. highly "central" objects like Uniswap contracts, or onchain order books, or other complex things (which are crucial for Ethereum but which only take up a small percentage of state)
Hence, it will not be *necessary* to rewrite any apps, but it will be *very cost-effective* to eg. rewrite an ERC20 token into a newer design that uses a new type of UTXO storage that is currently being explored, so that it will have >10x lower txfees.
Design of these new state types (current ideas: keyed nonces, ring buffers, UTXOs, statically accessible state, temp state) is an area where we will need a lot of feedback from application developers (incl. privacy-friendly application developers) and probably several rounds of rethinking and iteration.
* In the context of a much larger total state size, we need to figure out the incentive issues around who stores this state and what motivates them to. Even saying "each node stores 1%" is not good enough - why do they store that 1% and why are they willing to serve it? This is being elevated as a first-class research area.
* Ethereum will need to have a "VM" other than EVM in one form or another - at the very least, we need something like leanISA for recursive STARKs - and the gains are large in exposing it to users so that we support programmable privacy and better scalability. Right now, the most likely contenders are leanISA and RISC-V.
My own ideal is that in this world, we adjust the protocol so that the EVM becomes a high-level-language compiler-level feature, and the protocol only "sees" RISC-V / leanISA directly. But this is still far away.
* Gas limit increases, blob increases and slot time decreases will happen many times over the next ~5 years. We expect a large gas limit increase with Glasterdam. Each step of increased scale or decreased slot time is a matter of getting to the point where it is safe to do it, which comes from a combination of client optimization and protocol changes.
Ethereum is CROPS.
Ethereum is scaling.
Ethereum is reinventing itself.
Onward.
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我今天听说一片姨妈巾45元
你们说是真的吗?
那我这种水平一次要用1000多元啊
I heard today that a piece of aunt's towel is 45 yuan.
Is it true?
At my level, I need to use more than 1,000 yuan at a time.
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I ran across this video a few days ago and couldn’t stop watching it.
It’s about something ordinary & boring, a plastic gas lighter. But it changes how one thinks about manufacturing.
That lighter in so many of our homes, holds pressurised gas. It has over 30 microscopic parts, has to pass international safety codes, & travel 10,000 miles by sea, & the total cost of doing all that, materials, labour, freight, every middleman along the way, comes to fifteen U.S cents.
So how does anyone make money on this?
Turns out almost the entire world’s supply comes from one place: a county called Shaodong, in China’s Hunan province.
It wasn’t always there.
But today, Shaodong has 114 lighter-related companies packed into the place & between them they source more than 200 different components from each other, all within a 20-kilometre radius. They supply something like seventy percent of the world’s disposable lighters. And the industry alone employs over 80,000 people locally.
Nobody there is winning on cheap labour anymore. They’re winning by shaving a thousandth of a cent off the thickness of a plastic wall, or redesigning a base so a few thousand more units fit into the same shipping container.
It took my thoughts back to an old professor of mine, Michael Porter.
His 1980 book, Competitive Strategy, is still the 1st book most MBAs read, the one that gave the world the Five Forces and basically invented modern strategic thinking.
But there’s a quieter piece of his work, on industrial clusters, that never got nearly the same attention, and it is the one that explains exactly what is happening in Shaodong.
His argument was that nations and regions rarely win because of cheap inputs. They win when rival firms and specialist suppliers crowd into the same small geography for long enough that they keep pushing each other past what any one of them could manage alone. He found it in the Swiss watchmaking towns of the Jura, in the German printing press industry and in Italy’s ceramic tile and footwear districts (interestingly, it’s the SAME blueprint which built Morbi, in Gujarat, into the world’s second-largest ceramic cluster, now outproducing Italy by volume. I have posted before, about Morbi)
None of these started out as giants. The neighbourhood made them giants.
Which is exactly why it’s so relevant to India’s climb up the global manufacturing table
I’ve also attached a slide with this post that I saw recently and which shows us breaking into the top 5 manufacturing globally. (A quick reference check told me that we may not have overtaken Korea yet, but the trajectory’s clear)
That climb has happened on the back of scale: bigger plants, bigger parks, more FDI.
I should declare an interest here, because the Mahindra Group set up 2 of India’s first integrated, plug-and-play business cities, in Chennai in 2002 & Jaipur in 2006.
Both have been extremely successful. Chennai’s business zone alone today employs 45,000 people..
But I admit that we need to think differently.
A park brings in investors and hands them a ready plot, power, water & roads
A cluster is a completely different animal: hundreds of small, specialised suppliers, each obsessed with doing a tiny thing better than anyone else, feeding off each other’s presence for years until no outsider can compete with the whole.
I think that’s the work ahead of us now.
Not just more factories, and not just more parks.
Policymakers & developers like us need to start consciously pulling as many of the inputs and resources a sector needs, the toolmakers, the component suppliers, the testing labs, the logistics specialists, into the same neighbourhood.
Shaodong and Morbi both got there by accident, one town stumbling onto a way to shave a thousandth of a cent off a lighter wall, the other discovering it had the clay and, later, the gas pipeline for tiles.
We don’t have the luxury of waiting for accidents anymore.
We need to do it on purpose
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