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Grok Build keeps getting smarter.....this update expands Auto mode, gives developers more control over Bash permissions, speeds up /btw, and makes long conversations easier to navigate Release Notes: v0.2.119 Features: • Always allow for bash commands now lets you edit a free-form glob pattern instead of only word-prefix scopes. • Long responses now show a clickable arrow that jumps back to the start of the answer. • Auto mode now auto-approves more common read-only git commands and harmless file appends. • Plan previews now show Mermaid diagram buttons (Open Image, Copy Image Path, Copy Source). Bug Fixes: • Gateway connections now detect and recover from dead sockets more reliably. • Question cards now let you Tab through answers instead of losing focus to the scrollback. • Resume picker no longer tries to load a session from pasted garbage when you press Enter. • Background task completion messages no longer grow unbounded when the task produced a huge log. • Plan viewer scrollbar now responds to clicks on the border column and renders without dark stripes in • Expired external auth provider credentials now correctly trigger the interactive sign-in flow instead of a silent 401 loop. Performance: • /btw side questions now reuse the parent session’s cached prefix for faster responses. • Doctor and tmux-backed startup are now faster when no live tmux processes remain.
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Golf is the worst sport for AI. And that's exactly why it's the best sport for AI. Worst because: • Unbounded state space (every lie is unique) • Delayed rewards (one bad decision shows up 3 holes later) • Partial observability (you can't see wind at the green) • Non-stationary environment (conditions change continuously) Best because: • Solve golf, solve generalization • Every challenge maps to real-world AI problems • The benchmark is clear: beat the best human We're not building golf bots. We're building general intelligence that happens to play golf.
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Most docking and cofolding methods assume the protein pocket is roughly fixed: place the ligand into a shape that's already there. That assumption breaks on a lot of real targets, and EV-A71 2A protease is a clear example. When a ligand binds, a loop next to the site moves about 4 Å. Every one of the 802 structures in OpenBind's benchmark needs that rearrangement, which is why classical docking into the unbound structure has only 5% success rate. Turns out, the real problem isn't "where does the ligand needs to go" it's "what shape does the protein become when this specific ligand shows up." Ligand and protein are coupled, and you have to solve them together. Pearl predicts that motion from sequence and the ligand alone. On one compound that no other zero-shot method in the benchmark solves, it placed the ligand within 0.28 Å of the crystal structure and got the loop rearrangement right. Modeling induced fit instead of assuming a rigid pocket is a big part of why this holds up on actual programs.
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🚀 Unbound Creativity with TRAE SOLO — ハッカソン最新情報 賞金総額が40万円超に! 新たに2社のスポンサー、MiniMax と PixVerse が正式参加しました。そして何より嬉しいお知らせ — コーディングができなくても参加OK。 TRAE SOLO の AI エージェントが技術的な部分を担うので、非エンジニア・ノーコードの方も大歓迎です。 🏆 2つのトラックから選べます 🎥 動画生成(PixVerse 共催) PixVerse で生成した AI 動画を活用し、マーケティング・ゲーミング・映像&エンタメ向けの Web ページやアプリを制作。プロダクトデモ、トレーラー、キャラクター紹介など — 動画がフックとなり、あなたのアプリがそれを形にします。 ⚡ 生産性向上 TRAE をハブに、個人やチームの仕事を本当に効率化するツールやワークフローを開発。開発アシスタント、社内ナレッジ検索、軽量な自動化など。 📌 重要な日程とアクション ▪️Discord に参加: — お知らせ、チームメイト探し、事前ディスカッション用 ▪️プレイベント ワークショップ — 5月27日(水) 21:00〜22:00 (GMT+9): プロダクトチームと一緒に TRAE SOLO & PixVerse を体験。ライブデモやアイデアのヒントも。Discord で開催。 ▪️ガイドブック: 公式参加者ガイドブックは 5月29日まで にメールで配布されます。受信トレイをご確認ください。 ✅ 今すぐやること ▪️まだ登録していない方 今すぐ参加して、優勝を目指しましょう。🏆 ▪️すでに参加済みの方 Luma から共有してお友達を招待しましょう(Luma の URL の末尾にあなたのトラッキングコードが表示されます)。当日に実際に参加した招待者数の 上位5名 に 特別なサプライズ をご用意。🎁 ▪️早めにチーム結成を! 早期にチームを組んだグループには、無料トークンを即時付与 — すぐに開発を始められます。 皆さんと一緒に開発できるのを楽しみにしています — ハッカソンでお会いしましょう! 参加登録はこちらから
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Shift Up says the next Stellar Blade game is going well. The company will publish it itself worldwide. The first Stellar Blade was published by Sony. This time, Shift Up will handle everything. That means it will control marketing, global sales, and fan engagement. The company wants full control to do a better job and sell more copies, expect no censorship from Sony Shift Up expects the sequel to perform much better than the first game thanks to its large fan base The original game is still selling well on PC and consoles. In the first three months of 2026, it generated 12.9 billion Korean won, or 27.3% of the company’s total revenue for that period. The company plans to share more details about the Stellar Blade sequel and another game called Project Spirits later in 2026. Shift Up is also building its publishing team. It hired about 60 new developers through a partnership with UNBOUND.
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UNBOUND의 최고의 메인 스태프들과 함께. 제가 그동안 즐겨왔던 전설적인 게임을 만드신 분들, 그리고 '미카미 신지'님이 직접 디렉팅하시는 작품을 도울 수 있다는 사실이 큰 영광입니다. 세상을 놀래킬 수 있는 대작은 물론, 빛나는 아이디어의 실험적인 작품까지 준비중이니 많은 기대 부탁 드립니다. #MikamiShinji# #UNBOUND# #SHIFTUP#
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It is a profound honor to work alongside the top-tier creative team at Unbound. I am deeply moved to support the visionaries behind the legendary games I’ve cherished my whole life, especially a project directed by Shinji Mikami himself. We are currently preparing a diverse lineup—from massive blockbusters that will shock the world to experimental projects fueled by brilliant, sparkling ideas. Please look forward to what’s coming! #MikamiShinji# #UNBOUND# #SHIFTUP#
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アンバウンド(UNBOUND)のメインスタッフの皆様と共に。 私がこれまで愛してきた数々の伝説的なゲームを生み出してきた方々、そして三上真司さんが自らディレクションされる作品にお力添えできることを、心から光栄に思っております。 世界を驚かせるような大作はもちろん、独創的なアイデアが光る実験的な作品まで準備しておりますので、どうぞご期待ください。 #MikamiShinji# #UNBOUND# #SHIFTUP#
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「UNBOUND x SHIFT UP」 二つの力が一つとなり、完全新作の開発が始動します。三上真司氏が直接指揮を執るプロジェクトと、SHIFT UPとの融合が生み出すシナジーにぜひご注目ください! #MikamiShinji# #UNBOUND# #SHIFTUP#
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「UNBOUND x SHIFT UP」 Two powerhouses unite to develop a brand-new title. Stay tuned for the incredible synergy between Shinji Mikami's directorship and SHIFT UP! #MikamiShinji# #UNBOUND# #SHIFTUP#
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