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12/12|BEAT RUSH:AI 舞者+代码音游特效 英文、16:9、高能街机舞蹈:先用 Seedance 生成跳舞的动漫角色,再用代码制作节奏游戏画面和卡点效果。 需要:这一条明确要接 Seedance。Opus / Sonnet 负责策划、代码和合成;舞者视频由 Seedance 生成,还要准备音乐并对齐节拍。 12 条看下来,Prompt 定方向,实际成片还取决于素材、工具和后续迭代。 完整 Prompt: Create a high-energy arcade dance video in English and 16:9. Use Seedance to generate a dancing anime character, then use code to build the rhythm-game visuals and beat-synced effects.
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In 1995 Nvidia failed to deliver the chip Sega paid for. Jensen Huang flew to Tokyo, admitted he picked the wrong architecture, and asked Sega to convert the $5M owed into equity. He told them the money would probably be lost. Sega said yes anyway. That $5M funded the RIVA 128. Yesterday Huang went back to the same Akihabara arcade to thank Irimajiri in person, 30 years later. Nvidia survives, goes public. Sega sells early. Held to today, that stake would be worth about $1 trillion.
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哇,没想到动漫风格做这种巨人背景效果很赞啊!😍 借助 Prompt Lab 系统,在 Codex 里面出图,基本有九成的可食用率了😋 大伙可以试试看,记得交作业(更多 case 见评论😏) 提示词自取👇 Create one vertical 9:16 premium anime/game key visual, no readable text. Original clearly adult East Asian heroine around 28, not based on any real person or existing IP, appears twice as the same person at a luxury sunset resort pool arcade-stage. Foreground: sharp complete head-to-toe heroine standing three-quarter to camera on reflective wet tile, mature beautiful face, memorable eyes, long dark hair, natural elongated proportions, realistic elegant hands. Styling: black and sea-glass asymmetric resort battle mini outfit with structured waist, fitted top with secure coverage, short layered skirt over fitted undershorts, cropped translucent pearl cardigan falling from one shoulder but secure, slim gold jewelry, high glossy thigh boots, fabric veil ribbon tied at one wrist. Background: a huge same-person presence rises behind her through lifted translucent canopy cloth, warm pool mist, sun flare, and fabric shadows; the giant background is more transparent and softly weakened than the foreground but physically close and shocking, with matching face, hair, outfit colors, jewelry, and fabric motion. The scale relationship must feel atmospheric and spatial, not a billboard, advertising wall, game HUD, menu, card frame, UI screen, or flat poster. Use the registered visual-mechanic references only as memory for adult resort glamour, glossy summer light, raised cloth pressure, strong eye presence, and same-person scale impact. Full foreground body visible, clear waist and leg line through fashion construction, confident non-posed stance, cinematic depth, sparkling water reflections, premium anime rendering with believable anatomy. Clearly adult, tasteful, non-explicit. Avoid underage cues, school uniform cues, real IP, readable text, logos, UI panels, explicit pose, nudity, lingerie-only framing, isolated body-part crop, different foreground/background identity, malformed hands, plastic doll face, watermark. Portrait construction: clearly establish an adult subject, mature aura, and photographic mode. Express attractiveness through garment cut, tailoring, fabric texture, fine accessories, a fleeting expression or action, motivated light, camera behavior, depth separation, and negative space rather than blunt or isolated body descriptions. Keep the styling tasteful, fully clothed, restrained, and naturally proportioned. Prompt polish guardrail: mature natural facial features, not childlike; body proportions are realistic and coordinated; hands, fingers, limbs, posture, and clothing physics are anatomically believable. Keep the visual focus on face appeal, posture, clothing texture, lighting, atmosphere, and camera realism rather than isolated body parts. Swimwear stability: frame this as a swimwear brand Lookbook, functional swimsuit guide, training swimwear, or vacation outfit context. Emphasize fit, structure, support, fabric, color, use scenario, water-friendly practicality, and clean summer atmosphere; avoid wet-body seduction, low-angle body emphasis, or isolated body-part focus. Overall safety/stability: high-end, tasteful, restrained visual expression; no nudity, no explicit sexual pose, no isolated chest/hip/body-part close-up, no underage cues, no readable real logos, no garbled text, no watermark. Avoid CGI-like rendering, plastic skin, doll-like faces, and exaggerated anatomy unless a stylized medium is explicitly requested. Use mature aesthetic language, realistic proportions, coherent scene logic, and believable camera artifacts.
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AI Engineer World’s Fair by day. World Cup watch party by night. ⚽️ Join us Wednesday, July 1 for our AIE afterparty: arcade games, swag, food, drinks, and the Team USA World Cup game on the big screens. Spots are limited, RSVP before it fills up:
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Sony has confirmed that Destruction AllStars is shutting down permanently. The game was removed from the PlayStation Store on May 26, 2026, and players can no longer buy Destruction Points or purchase it digitally. Sony also confirmed that the game’s multiplayer servers are already offline due to ongoing technical issues and will not return. Full server support for Destruction AllStars will officially end on November 25, 2026, at 15:00 UTC. After that, only Arcade Mode single-player challenges may still work for players who already own the game, although some features may stop functioning. Any Destruction Points players already own can still be used in available single-player content until the servers close later this year. Destruction AllStars launched as one of the early multiplayer games for the PS5 and was included with PlayStation Plus at launch, but struggled to keep an active player base.
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Valve has asked the court to throw out the New York Attorney General’s lawsuit, citing Pokémon cards, Happy Meals, and Labubus, accusing the company of illegal gambling through Counter-Strike weapon skin “cases.” The lawsuit claims these mystery “cases” in Counter-Strike 2 and CS:GO let players, including kids, gamble real money by paying for a chance at rare virtual items In a 42-page filing on May 19, Valve says the “cases” do not count as gambling under New York law because players always get a random weapon skin for the money they pay, just like buying sealed packs of baseball cards, Pokémon cards, or the toy in a cereal box. The company says there is no “stake” or chance of losing money, as it is just the surprise element common in collectibles. Valve warns that the Attorney General’s idea could make normal activities illegal, such as parents buying trading cards for their kids or families playing arcade games. The filing notes that these loot boxes have been sold for over ten years without objection from any other U.S. state. Valve wants the court to dismiss the whole case “with prejudice.” If denied, the lawsuit seeks triple damages on billions of dollars Valve made, plus an order to stop sales to New York residents.
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Hasbro has cancelled its publishing deal with Giant Skull for the planned single-player Dungeons & Dragons action-adventure game. The project was announced in June 2025 and led by Stig Asmussen, director of God of War 3 and the Star Wars Jedi: Fallen Order series. Asmussen had assembled a team of veterans from his previous projects at Respawn and EA. According to Bloomberg, the cancellation is part of a larger reorganisation at Wizards of the Coast, which also included the earlier closure of the internal studio Atomic Arcade. Hasbro has stated that it remains open to new project pitches from Giant Skull.
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our merch box at the Mega Arcade event in Korea is so sick cant wait to get a new backpack and new shirt also, should we do a little live streaming from the event? me and @bread_ together?
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