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今夜はイチゴの差し入れを持って この方々のLIVEを観に行ってきました♪ LIVEの感想は、 彼らのBOSSに 今度、話そうと思います。w 残りの公演も頑張ってください👍 @BEFIRSTofficial @SkyHidaka #BEFIRST# #be_1_tour# #密かにナゴヤドーム公演に来てくれてた# #JUNON# #SHUNTO# #ありがとうね#
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Grok Build new update brings a guided /tutorial tour, smarter search tool overrides, live workflow progress with one-click failed-run resume, and a wide reliability pass across workflows, voice, and tools Release Notes: v0.2.112 Breaking Changes: • CLI version policy now has separate soft update floors/ceilings and hard startup requirements Features: • New /tutorial slash command opens an opt-in nine-topic onboarding tour of Grok. • New tool_overrides option lets you set date cutoffs and domain allowlists for the agent's built-in search tools. • New toolOverrides option lets you set date cutoffs and domain allowlists for the agent's built-in search tools. • New config options let you add query parameters or environment-backed headers to custom model providers and control which variables reach shell tools. • Terminal and environment fixes are now consolidated under the /doctor command with clearer guidance. • Marketplace add now rejects non-git URLs at add time instead of failing later. • Slash commands can now show optional bracket tags (e.g. [new]) via config or remote settings. • Queued prompts now offer an [edit] mouse button alongside Send now and cancel. • Voice shortcut toggle in settings can disable the Ctrl+Space/F8 keybind without disabling voice entirely. • Image edit can now use a remotely configured model slug instead of the hardcoded default. • `grok doctor fix` can now repair common tmux clipboard and passthrough problems. • Per-provider auth helpers now work on Windows and can run from a configurable working directory. • /resume now shows only native Grok sessions by default and shows a hint when external sessions are hidden. • `grok --resume` can now resume a session by its title as well as by ID. • Workflows overlay now shows live per-agent progress and automatically follows the active phase. • Workflow runs that failed can now be resumed; scratch file limits were also increased. • Hooks can now be defined in config.toml in addition to JSON files. • Clicking the "still running" status now opens the tasks pane. Bug Fixes: • File attachments now appear correctly when resuming or replaying conversations. • Terminal output from remote clients is now recorded so read-file hints and monitors function correctly. • Background shell commands now correctly report their real exit codes instead of always showing -1. • Marketplace source refreshes no longer hang the TUI or trap you in the extensions modal. • Background task tray now correctly clears killed tasks and keeps task descriptions after reconnect. • Dashboard overlay now correctly returns after forking a dashboard-attached session. • Linux voice dictation now works on PipeWire versions before 1.6. • Fork from a rewound session now copies the correct live-branch history. • Account pane now shows name and email even after the access token expires. • Voice mode now lets you edit already-dictated text without closing the microphone. • Fixed startup hangs on Linux after concurrent launches or rapid restarts. • MCP tools now appear without restart after enrolling or updating a managed service. • Plugin subagents now see the same MCP tools as the parent session. • Copy confirmations now show shorter messages when the clipboard succeeds. • Repeated identical tool calls now end the turn silently instead of showing a stop banner. • Web search now defaults to grok-4.5. • Voice dictation text is no longer dropped when pressing Enter to send. • Bash mode (`!`) now shows yellow prefix and action label in minimal mode. • Parked turns no longer spam duplicate "Worked for" markers in the transcript.
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XTruth Integrates with OKX Onchain Outcomes to Provide Onchain Result Adjudication for World Cup Prediction Markets Summary XTruth has now integrated with OKX Onchain Outcomes, providing result submission, dispute resolution, and onchain settlement support for its World Cup prediction markets. OKX Onchain Outcomes serves as the infrastructure for this edition's official OKX World Cup prediction event. The first batch of markets covers six major categories — including overall champion and Golden Boot — as well as all 104 individual matches throughout the tournament. XTruth: Bringing Real-World Outcomes Onchain, Credibly XTruth is an open optimistic oracle deployed on X Layer, focused on solving one problem: how to credibly submit and settle clearly defined, verifiable real-world event outcomes onchain. Every prediction market needs a clear final outcome. Under XTruth's mechanism, a proposer submits an event result according to preset rules, while other participants can verify the proposal during a dispute window and challenge incorrect results. If a proposal goes unchallenged during the dispute period, the result moves to final settlement; if a dispute arises, it's handled according to the protocol's adjudication process. All proposals, challenges, and settlement records are recorded onchain and are publicly verifiable. XTruth also uses economic incentives to encourage community participation in result adjudication. Proposers who submit correct results earn adjudication rewards, while disputers who successfully challenge incorrect proposals can earn rewards according to protocol rules. The first round of community proposer recruitment has been completed, and the initial cohort of participants has already begun submitting and verifying match results in World Cup–related markets, earning OKB rewards in the process. Shortening Settlement Cycles for Time-Sensitive Markets Traditional optimistic oracles typically set relatively long dispute periods. Once a proposal enters the dispute process, the market may also need to wait for additional voting or adjudication time. For sporting events, results are usually clear shortly after the match ends, and users want markets to settle as quickly as possible. For these time-sensitive scenarios with clearly defined outcomes, XTruth supports configuring dispute periods as short as a few minutes, reducing the wait time from result submission to final settlement. A shorter dispute period doesn't mean skipping verification. Proposers still must submit results according to the rules and data sources predetermined by the market, and disputers can still challenge incorrect proposals within the allotted time. XTruth aims to strike the right balance between settlement efficiency and result reliability for high-time-sensitivity markets. Beyond Sports: Expanding into More Real-World Scenarios Sports isn't the only application XTruth is built for. As long as an outcome is clearly defined, the data source is well established, and a verifiable conclusion is possible, the same mechanism can be applied to macroeconomic events, onchain metrics, and entertainment data, among other scenarios. For example, whether a central bank rate decision resulted in a rate cut, whether a given chain's TVL exceeded a preset threshold at a specific point in time, or whether a film's opening-weekend box office (per a specified data source) hit a target figure — all of these can be defined as events requiring onchain adjudication. Such markets need to clearly specify, at creation, the object being observed, the data source, the measurement methodology, and the deadline. XTruth is then responsible for supporting result submission, dispute resolution, and final settlement. Exchange OS is an open protocol for the X Layer ecosystem. For prediction markets and dApps that require real-world result adjudication, XTruth plans to offer standardized oracle integration capabilities. Airdrop Season 1 Is Now Live XTruth Season 1 has officially launched, with a total ecosystem incentive pool of 5 million XTR allocated this season to reward participants who make meaningful contributions to the ecosystem. After completing basic tasks and qualifying for participation, users can get involved in three ways: joining the Hook x World Cup Hackathon to build a V4 Hook; completing designated tasks during the BillionLive World Cup season; or deploying and trading tokens on Eulr. For detailed task requirements, contribution calculation methods, and reward distribution rules, please visit: Becoming X Layer's Real-World Result Adjudication Layer XTruth's goal is to become the result adjudication layer connecting onchain markets with real-world events across the X Layer ecosystem. Starting with World Cup prediction markets, XTruth will continue to validate its open result submission, community challenge, and onchain settlement mechanisms. As more integrations come online, an expanding range of clearly defined, verifiable real-world events will be able to be asserted, verified, and settled on X Layer. XTruth 接入 OKX Onchain Outcomes,为世界杯竞猜市场提供链上结果裁定 XTruth 现已接入 OKX Onchain Outcomes,为其世界杯竞猜市场提供结果提交、争议处理与链上结算支持。OKX Onchain Outcomes 是本届 OKX 世界杯官方竞猜活动的基础设施。首批市场覆盖总冠军、金靴等六类主题,以及贯穿整届赛事的 104 场单场比赛。 XTruth:将现实结果可信地写入链上 XTruth 是部署于 X Layer 的开放式乐观预言机,专注于解决一个问题:如何将定义清晰、结果可验证的现实世界事件可信地提交并结算到链上。 每一个预测市场都需要明确的最终结果。在 XTruth 的运行机制中,proposer 根据预设规则提交事件结果,其他参与者可以在争议期内核验提案,并对错误结果发起挑战。如果提案在争议期内未被成功挑战,该结果将进入最终结算;如果发生争议,则按照协议设定的裁定流程处理。相关提案、挑战和结算记录均在链上留痕,可供公开核验。 XTruth 同时通过经济激励鼓励社区参与结果裁定。正确提交结果的 proposer 可以获得裁决奖励;成功挑战错误提案的 disputer 可以按照协议规则获得相应奖励。 第一轮社区 proposer 招募现已完成,首批参与者已经开始在世界杯相关市场中提交和核验比赛结果,并从中赚取okb奖励。 为高时效市场缩短结算周期 传统乐观预言机通常设置较长的争议期。当提案进入争议流程后,市场还可能需要等待额外的投票或裁定时间。 对体育赛事而言,结果通常在比赛结束后迅速明确,用户也希望市场能够尽快完成结算。针对这类结果明确、时效性要求较高的场景,XTruth 支持配置分钟级争议期,以缩短从结果提交到最终结算的等待时间。 更短的争议期并不意味着取消核验环节。proposer 仍需按照市场预先确定的规则和数据来源提交结果,disputer 也可以在规定时间内对错误提案发起挑战。 XTruth 希望在结算效率与结果可信度之间建立适合高时效市场的平衡。 从体育赛事走向更多现实场景 体育并不是 XTruth 唯一面向的应用方向。 在结果定义清晰、数据来源明确且具备可验证结论的前提下,同一套机制还可以用于宏观事件、链上指标和娱乐数据等场景。例如,某次议息会议公布的目标利率是否下调、某条链在指定时间点的 TVL 是否超过预设数值,或某部影片按指定数据源统计的首周末票房是否达到目标,都可以被定义为需要链上裁定的事件。 这些市场需要在创建时明确观察对象、数据来源、统计口径和截止时间。XTruth 则负责支持结果提交、争议处理与最终结算。 Exchange OS 是面向 X Layer 生态的开放协议。对于需要现实结果裁定的预测市场和 dApp,XTruth 计划提供标准化的预言机接入能力。 Airdrop Season 1 已开启 XTruth Season 1 现已启动,本季设置总计 500 万枚 XTR 的生态激励额度,用于回馈对生态作出有效贡献的参与者。 用户完成基础任务并获得参与资格后,可以通过三类方式参与:参加 Hook x World Cup Hackathon 并构建 V4 Hook;在 BillionLive 世界杯赛季中完成指定任务;或在 Eulr 上部署和交易代币。 具体任务要求、贡献计算方式及奖励分配规则请查看: 成为 X Layer 的现实结果裁定层 XTruth 的目标,是成为 X Layer 生态连接链上市场与现实事件的结果裁定层。 从世界杯竞猜开始,XTruth 将继续验证开放式结果提交、社区挑战和链上结算机制。随着接入场景增加,更多定义清晰、结果可验证的现实事件,将能够在 X Layer 上被断言、被核验并完成结算。 #Xtruth# #OKX# #Xlayer#
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I’ve been wanting to post and share a much appreciated shoutout to the @Azuki team, @g3nkitcg , the locals, online players I’ve met and @DragonKoiBoi for bringing me in to the community for the TCG vibes. As a non web3 person I still don’t know what any of that means but as a person who enjoys Azuki for its TCG prowess and heart I find a lot of joy returning to the tcg scene after quitting Yugioh more than 10 years ago. To pick back up a game, IP, tcg, and community it’s really amazing how quickly I fell back into wanting to learn every edge and corner of Azuki. As a competitive Yugioh player and ranked in competition in different levels of esports from counter strike 1.6/ source and nba2k. I’ve found that community and competition is what keeps players involved and interested. The amazing art, stories, IP , characters, and players all play a part as well cause what’s a great game without feeling connected to what’s happening as a whole. A dedicated team, a willing community , and competition are at the core of why I play anything I’m willing to invest my time into. Now the game play is what really makes or breaks anything when it truly matters. How do the controls feel of the game you’re playing? Azuki not only delivers, it discreetly has made a game that is easy to digest and learn without overwhelming you immediately only to slowly unfold into the garden it really is and not just the alley where you may stay complacent forever. It creates a game setting which tiers and favors the individuals who spent time and learn how to manage their alleys and tend to their gardens. Because growth matters and in the garden it pays to grow. My growth this season will be to master every element and win a local tournament with each element 5 times, current progress will be below. Good luck to everyone competing this season! Earth - 5/5 Water 2/5 Fire 5/5 Lightning 1/5
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Prices may fluctuate, but the speed of product completion is the most accurate thermometer of a long-term project's viability. aster-2:native is still laying solid foundations: Enhancing the experience with order editing features, countdown timers for closing, and visually displaying individual entry/exit prices directly on the chart for better risk management. Enable/disable privacy settings on the Leaderboard; internal #USDT# transfers; one-touch clearing of small balances (under $5) to Aster. Welcoming the new Validator United Stables; PancakeSwap Perps officially supported by Aster to expand liquidity. RWA Sprint Season 1 is currently underway, offering free stablecoin exchange, a Japan vs. Korea tournament, and Bitway Perp (via Binance Web3 wallet). (Sold: $AGT Trade Arena). These things, which will be remembered by the majority, initially stemmed from the optimal perseverance of a few individuals. Keep steering steady, focus on the tangible product, and continue on this journey! Stay SAFU!
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I'm traveling the world for a bit, starting with China but then hopping around the globe, anywhere. Open to any adventure. No plans, only a backpack. Hoping to meet & get to know humans from all walks of life. The pic is from a long hike on the Great Wall. For me, as a fan of history, this was an epic experience. In China, first I'm visiting a few big cities & talking to engineers at the heart of China's AI revolution. After that, if feeling crazy enough, I'm hitchhiking (first time) across rural China for a few weeks. Hitchhiking because I think it's the best way to meet rural folks who I would otherwise never get the chance to meet. I hope to do the same in US and other places. I have a request, if you have a travel recommendation, fill out the form(s) below if you feel like it. Or share with folks who might have advice about such travel. Form 1 - travel recommendation: If you can, recommend to me an interesting place I should visit anywhere in the world. For this, fill out form 1. Not touristy stuff, but something off the beaten path, that tourists may not know about, but is legendary. It could be as remote as meeting a herder in the mountains who is a local legend. Asia, Middle East, Europe, India, South/North America, Africa, Australia, anywhere. In China, I'm hoping to visit maybe Heibei, Shanxi, Shaanxi, Gansu, Sichuan, Yunnan, etc, so recommendations for spots to visit are helpful. Form 2 - coffee: If you want to grab a coffee with me anywhere in the world, fill out form 2 (please don't use form 1 for that). Anyway, I hectically tossed stuff in backpack. Realizing I don't have a clear plan of any kind, which is probably the only way to do it. LFG. Love you all ❤️
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嵐 DIGITAL ALBUM 「We are ARASHI (Membersʼ selection)」 5/1(金)0時より期間限定配信決定!✨ 5/31(日)開催の『ARASHI LIVE TOUR 2026 「We are ARASHI」』ライブ生配信にあわせて 嵐5人がツアーで披露している楽曲やセットリストの選出意図などを語る特別企画🎼 期間限定アルバムとして各音楽配信サービスにて配信🎧 🔗詳細はこちら ## #ARASHI# #WeareARASHI# #WeareARASHIメンバーズセレクション# ARASHI DIGITAL ALBUM "We are ARASHI (Members' Selection)" Available for a limited time only starting at midnight on Friday, May 1st! ✨ To coincide with the "ARASHI LIVE TOUR 2026 'We are ARASHI'" livestream on Sunday, May 31st, a special feature where the five members of Arashi discuss the songs they’re performing on tour and the reasoning behind their setlist selections will be available as a limited-time album on music streaming services 🎼 🔗Click here for details #ARASHI# #WeareARASHI#
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TWICE <THIS IS FOR> WORLD TOUR IN CHICAGO - Day 1 So good to be back after Lolla, it felt even better ✨🍫🍓 #TWICE# #트와이스# #THISISFOR# #TWICE_THISISFOR_WORLD_TOUR# #TWICE_THISISFOR_WORLD_TOUR_IN_CHICAGO#
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I’d like to share that I’ll be leaving Bandai Namco at the end of 2025. With the TEKKEN series reaching its 30th anniversary—an important milestone for a project I’ve devoted much of my life to—I felt this was the most fitting moment to bring one chapter to a close. My roots lie in the days when I supported small local tournaments in Japanese arcades and in small halls and community centers overseas. I still remember carrying arcade cabinets by myself, encouraging people to “Please try TEKKEN,” and directly facing the players right in front of me. The conversations and atmosphere we shared in those places became the core of who I am as a developer and game creator. Even as the times changed, those experiences have remained at the center of my identity. And even after the tournament scene grew much larger, many of you continued to treat me like an old friend—challenging me at venues, inviting me out for drinks at bars. Those memories are also deeply precious to me. In recent years, I experienced the loss of several close friends in my personal life, and in my professional life I witnessed the retirement or passing of many senior colleagues whom I deeply respect. Those accumulated events made me reflect on the “time I have left as a creator.” During that period, I sought advice from Ken Kutaragi—whom I respect as though he were another father—and received invaluable encouragement and guidance. His words quietly supported me in making this decision. Over the past four to five years, I’ve gradually handed over all of my responsibilities, as well as the stories and worldbuilding I oversaw, to the team, bringing me to the present day. Looking back, I was fortunate to work on an extraordinary variety of projects—VR titles (such as Summer Lesson), Pokkén Tournament, the SoulCalibur series, and many others, both inside and outside the company. Each project was full of new discoveries and learning, and every one of them became an irreplaceable experience for me. To everyone who has supported me, to communities around the world, and to all the colleagues who have walked alongside me for so many years, I offer my deepest gratitude. I’ll share more about my next steps at a later date. Thank you very much for everything. 【Postscript】 Although I will be leaving the company at the end of 2025, Bandai Namco has asked me to appear at the TWT Finals at the end of January 2026, so I expect to attend as a guest. For 30 years I kept saying, “I’ll do it someday,” and never once performed as a DJ at a tournament event. So instead, I will be releasing—for the first and last time—a 60-minute TEKKEN DJ-style nonstop mix (DJ mix), personally edited by myself, together with this announcement. Listening to it brings back many memories. Thank you again, sincerely, for all these years. ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud# December 8, 2025 - The Final Day of TEKKEN’s 30th Anniversary - Katsuhiro Harada [日本語版 (Japanese version)] このたび、2025年末をもちまして、私はバンダイナムコを退職することにいたしました。 長く携わってきた『鉄拳』シリーズが30周年という大きな節目を迎え、ひとつの区切りとして最もふさわしい時期であると考えたためです。 私の原点は、日本のゲームセンターや、海外コミュニティの小さな講堂やコミュニティセンターで、まだ小規模なトーナメントをサポートしていた時代にあります。 アーケード筐体を自ら運び込み、「鉄拳もぜひ遊んでみてほしい」と声をかけながら、目の前の参加者と向き合った日々。 あの場で交わした言葉や空気が、私という開発者の核を形作りました。 時代が変化しても、あの経験が自分の中心にあります。 そしてトーナメントシーンが大きく成長した後も、皆さんは旧知の友人のように私に声をかけ、会場で対戦したり、バーで『一緒に飲もう』と誘ってくれました。 それらもまた、大切な思い出です。 ここ数年間、私生活においては友人達との死別があり、仕事においては、私が尊敬する多くの先輩方の引退や逝去に触れてきました。 そうした出来事の積み重ねが、私に『開発者として残された時間』について考える契機を与えました。 その過程で、私がもう一人の父親のように敬愛する久夛良木健さんにも相談し、貴重な助言と励ましのお言葉をいただきました。 この言葉もまた、今回の決断を静かに後押しするものとなりました。 そして、この4〜5年をかけて私の担ってきたすべての業務やストーリーや世界観、そして責務をチームに段階的に引き継ぎ、今日に至ります。 振り返れば、VR作品(サマーレッスンなど)や『ポッ拳』、ソウルキャリバーシリーズをはじめ、自社他社問わず数多くのプロジェクトに携わる機会に恵まれました。 いずれのプロジェクトも新しい発見と学びに満ち、かけがえのない経験となりました。 これまで支えてくださった皆様、世界中のコミュニティの皆様、そして長年ともに歩んできた仲間たちに深く感謝申し上げます。 次の歩みについては、改めて皆様にお伝えいたします。 これからも、どうぞよろしくお願いいたします。 +あとがき 2025年末をもって退職致しますが、2026年1月末のTWT FINALには顔を出してほしいと会社からお願いされていることもあり、FINALにはゲストとして顔を出すと思います。 これまで30年間『いつかやるよ』と言い続けてやってこなかったトーナメントイベントでのDJですが、その代わりとして“最初で最後のDJ風60分ノンストップ鉄拳ミックス(私による初編集DJ mix)”も、今回のポストに合わせて公開します。 ‘TEKKEN: A 30-Year Journey – Harada’s Final Mix’ by Katsuhiro Harada 1 is on #SoundCloud# 様々な思い出が蘇ります。改めて皆さんありがとうございました。 2025年12月8日 - 鉄拳30周年最終日 - Katsuhiro Harada
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#AdoHibana# Hibana 全公演が終了しました。ずっとずっと続くと思っていたのに、終わってしまったと思うと、本当に不思議というか……まだ実感が湧きません。色んなところに行って、色んなファンの皆さんに会えた今回のツアーは、火花のように私の心をこれからもずっと照らしてくれるんだと思います。またどこかで必ずお会いしましょう。 あなたが選んでくれた音楽は、これからもあなた自身を照らしてくれると思います。 あなたは1人ではありません。 お越しいただいた全ての皆様の幸せを祈っています。 All performances of the 2nd world tour "Hibana" have now concluded. The scenery I saw on this tour was like a dream, and everyone's voices and the light of their penlights shone on me. Thank you so much. We will be saying goodbye for a while, but the memories that you and I have made will continue to shine forever like sparks. See you again somewhere!
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