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Blue Origin is great and if we had nothing to compare it with, we'd be incredibly impressed with what they built, having raised just $30B. But let's just use BO to put SpaceX's capital efficiency into perspective; — SPCX invented the orbital class reusable booster — flew + landed it like 650 times — built Starlink; 10M+ customers — built Dragon; launched like 60 humans to the ISS — got ~95% of the way to making a fully reusable Starship operational — acquired xAI, positioning them to do Starmind All of this on just $10B worth of private equity Like what the fuck
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AirBnB I’m at in Geelong has one of the ultimate local footy inventions… I present to you: the backyard grandstand 🏟️🤣
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The World is Changing: AI For Creativity By Jeffrey Katzenberg A few months ago, I sat in my office in Silicon Valley and watched as a tech founder showed me something extraordinary. On the screen was a fully realized, beautifully lit, well-composed animated scene. It was stunning and it made me feel exactly what I felt in 1986 watching Luxo Jr. That was the first time I watched a computer-animated 3D character take a breath and seem, against all reason, to have life. It left me in awe. Later that day, I received a text from an artist I've known for thirty years, 350 miles to the south, in the city where I spent most of my career. After seeing a similar video, she texted: "Is this the end of us?" My answer was, "Certainly not.” I have spent the better part of the last decade in Silicon Valley, but the heart of my career has been in Hollywood. Being deeply connected to both worlds means I have deep loyalties to each and a responsibility to speak honestly to both. In 2023, I said that these new AI tools would cut the time and cost of producing world-class animation by as much as ninety percent within three years. Some colleagues were alarmed, many were furious. There is growing fear and resistance surrounding AI within the creative community. I deeply understand it, because I've spent countless hours walking through animation studios watching gifted artists bent over their desks, rebuilding a single second of film for the tenth time because the ninth version wasn't quite right. I've sat in screening rooms where four years of people's labor played out in minutes, and I knew the name of every person that had spent countless hours bringing those images to life. The creative process is a calling, there's really no other way to describe it. From the outside some see resistance. From the inside, it is love. People do not fight this hard for things they don't care about. The pushback coming out of Hollywood represents the collective effort of people who are deeply passionate about their craft. Is History Repeating Itself? The history here is more complicated than either side may realize. In 1906, the most famous composer in America, John Philip Sousa, published an essay titled “The Menace of Mechanical Music." He warned that the phonograph would become "a substitute for human skill, intelligence and soul." Sousa's fight was not really about the machine, it was about money. The machines were playing his compositions, and the men who built them weren't paying him a cent. His campaign helped create the Copyright Act of 1909. He did not stop the technology. He changed the terms under which it could use his work. A hundred years ago, sound came to the movies. We remember it now as a miracle, and it was. What we forget is who paid for it. Before sound, tens of thousands of musicians made their living in the orchestra pits of movie houses, scoring every film live, every night, in towns all over the world. When the soundtrack arrived, the work of one composer and one orchestra was recorded for a film that went into thousands of theaters. The union fought back with everything it had, taking out newspaper ads across the country warning against the menace of "canned music," one of them showing a mechanical man tearing the strings out of a harp while an angel wept. They were not fools, and they were not Luddites. They were right. Those pit jobs did not come back. And yet (this is the part we have to be brave enough to admit), sound gave us the movie musical, the modern score, sfx, sound design, audio engineering, and an art form vastly larger than the one it disrupted. And it helped keep Hollywood in the forefront of world entertainment for the rest of the century and into the next. The loss was real. And yet the art form expanded. This is a story that has been told over and over again. To resist technology is to risk irrelevance. Just look at Kodak or Blockbuster. To embrace technology is to open doors of new possibility. Just consider Apple and Netflix. What I Learned From Walt Disney In the mid-1980s, I was tapped to lead Disney's animation division at a moment when the studio was at an inflection point. Animation wasn't just another business unit. It was the soul of the company, a medium revered because of Walt's genius and his passion. But the production system was cumbersome and unforgiving. A single movie was 125,000 individual hand-drawn and painted cels, photographed one frame at a time. Every revision carried a cost measured in months. These degrees of difficulty shaped the kinds of stories we could tell. We found our way forward in an unexpected place: Walt himself. The Disney archives held astonishing recordings of Walt explaining his creative process. His own writings. His notes and storyboards. Work product captured at every stage of his process. This was truly a gift. Listening, reading, sitting with the work itself, we heard him talk about character, about emotion, about how an audience feels when a character truly comes alive. He talked about making bold choices and refining a scene until it genuinely moved people. We didn't hear a word about pencils or paintbrushes. In fact, Walt was famous for being a technologist, forever hunting for state-of-the-art tools, often inventing them himself to achieve the images he saw in his head. But he never defined animation by the tools. He defined it by whether the audience believed the character. His principles were timeless. The tools were not. That realization changed everything. We co-developed the Computer Animation Production System (CAPS) with a young Northern California company called Pixar, replacing hand-painted cels with CGI. In The Little Mermaid, the final scene shimmered with a dimensionality and light that the old process simply couldn't achieve. In Beauty and the Beast, the ballroom sequence moved with a cinematic sweep that placed the audience inside the emotion of the moment. In Aladdin, the Cave of Wonders felt vast and alive, and the Magic Carpet became an intricate, compelling character all its own. In The Lion King, the stampede carried a scale and intensity that raised the emotional stakes beyond anything we'd done before. Technology didn't diminish the craft, it expanded the canvas. It gave artists more room to create. A decade later, the canvas expanded again. When Disney released Pixar's Toy Story, it wasn't simply a technical milestone. It was proof that a fully computer-animated film could carry real emotional weight, that it could make audiences laugh, cry, and believe. At DreamWorks, we made the difficult decision to sunset hand-drawn animation and become a fully computer-animated studio. It was the right thing to do, but it was not without pain. It cost talented people their place in an industry where they had worked their whole lives. Some made the leap to the new tools and did the finest work of their careers. Some never did. Tools are never the point. The instruments change with every generation. What endures is taste and imagination. The magical ability to make an audience feel. One of the greatest storytellers of our generation, George Lucas, succinctly captured the eternal essence of this issue: “It’s not the how, it’s the why.” A Distinction With a Difference I asked one of the leading AI models a question that has been challenging me for months. What is the difference between reasoning and creating? Its answer changed how I think about almost everything happening in this industry. It said . . . Reasoning and creating are two distinct cognitive modes, though they also work together. Reasoning is fundamentally evaluative and analytical. It operates on what already exists: facts, premises, evidence. It moves toward a conclusion that was in a sense already implied by the input. Reasoning is constrained by logic and truth. Its goal is to arrive somewhere correct, not to invent somewhere new. Creating is fundamentally generative. It produces something that didn't exist before. And crucially, there's no single right answer waiting to be found. A blank page has infinite valid responses. Creation involves choices that can't be fully justified by logic alone. Taste, intuition and vision fill the gap where deduction runs out. Reasoning is what Silicon Valley has been perfecting. Creating is what Hollywood has been practicing for more than a century. AI today operates almost entirely on the reasoning side of the line. It can deduce, evaluate, optimize, and pattern-match brilliantly. And while it can create, there is a real distinction to being creative. What it doesn’t yet have is those things that make us human: empathy, devotion, serendipity, the kind of creativity that comes from a person trying to say something only they could say. When the bot generates a piece of art, it is not trying to communicate anything. It is statistics, not soul; it is emulating things that have been done. By contrast, human creativity isn’t about repeating patterns of zeros and ones; it is about doing something new. One day, AI may close this gap. Three years ago, the leaders building AI would have called what they are achieving today, improbable, if not impossible. Impossible is no longer improbable. Today, the line between reasoning and creating is real. Even the leading technologists acknowledge we are not there yet. There is no scientific path to crossing this divide that anyone in the field can articulate today. Understanding that gap is where we will find common ground. A Path Forward In 2016, I closed one chapter in Hollywood with the sale of DreamWorks and opened another in Northern California, co-founding WndrCo. We’ve backed more than 50 founders building the next generation of technology and watched how breakthroughs in Silicon Valley emerge, first as experiments, then as platforms, and finally as infrastructure that reshapes entire industries. It's worth remembering that the last great revolution in animation also came from the north. Pixar was a Northern California company, forged not in the conventions of the Hollywood studio system, but in the technological breakthroughs of Silicon Valley. I've spent years on both sides of this bridge. For sure, I don’t have all the answers (take Quibi, for one!). But, from my past and present vantage points of my long career, here is what I see . . . Brilliant people in Northern California building this technology have made something extraordinary. They have earned the right for the rest of us to be, if not believers, at least optimistic that what comes next will be remarkable. But they have not made an artist. The tools are powerful, but they are not what makes a story matter. That knowledge lives 350 miles to the south, inside people whose life's work has informed the very models you are building. The right path forward includes them by design, with credit, with consent, and with compensation. Build this with the storytellers. Not on top of them. Taste is not something that can be synthesized, it is uniquely human. At the same time, Hollywood needs to accept that AI is not going away. The energy they are spending trying to make it disappear is energy they are not spending deciding the terms on which it will exist. And the terms are everything. The north needs something from it that they cannot build and cannot buy: creativity. The kind that takes a blank page and conjures a single right answer where there was none and has held audiences for a century. Without it, the most powerful reasoning engine ever invented will still be missing the only thing that makes a story worth telling. The artists who learn to wield these new instruments will do things the engineers never dreamed of. They always have. Edison invented the motion picture but made terrible movies. It took Chaplin, Lloyd, Keaton and so many others to make movies emotional. Now, the canvas is about to expand yet again. We should decide now that we intend to paint on it. There are so many valuable lessons in history. This has happened many times before, and it was never settled by the technology. It was settled by the terms. Sousa did not stop the phonograph; he helped write the law that made sure composers got paid. And two years ago, when the writers and the actors walked out, they were fighting for the very things Sousa was fighting for in 1906. Consent, compensation, the basic recognition that human creative work has a price that must be paid. The terms of that fight are still being negotiated, but the principle is older than any of us. The tools-versus-no-tools argument is a trap. First, we must all agree that there should be terms. Then we can have the crucial debate about what fairness requires. What I Learned From Steve Jobs Years ago, Steve Jobs said, "It's in Apple's DNA that technology alone is not enough. It's technology married with the liberal arts, married with the humanities, that yields us the result that makes our hearts sing." He was describing a device. But he could just as easily have been describing this tale of two cities. What I See Coming Soon As the barriers and the costs come down, more films will get made, not fewer. Studios will get to take more risks. There will be more seats at the table, and very soon entirely new forms of storytelling. In the 1980s, animation was dismissed as a niche corner of the business. Today it is one of the most beloved and profitable forms of storytelling in the world. In live action, filmmakers like Steven Spielberg, James Cameron and Peter Jackson embraced new visual tools not as shortcuts, but as instruments, and expanded cinema in the process. Every time storytelling has met a genuine technological shift, from synchronized sound to color to computer animation, it has redefined the boundaries of the medium and grown larger in the process. Assuredly, I don’t have all the answers, but I am confident that the creative opportunities will expand yet again. How we come through this is a choice. The north has the new tools. The south has the creative soul. The best future will draw on the best of both worlds.
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After co-inventing ChatGPT, I kept asking myself: why have superhuman chat models not led to AGI? I’ve spent the last 2 years in stealth building a new way to train models (RLCD), and a new type of frontier AI model that we are releasing today: Jev • 20-200x faster • 40-400x cheaper (w/ output tokens free) • Frontier composable intelligence optimized for decisions AFAICT the shortest path to AI-based economic revolution
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GPT-6 Astra ULTRA built full Minecraft clone in hours Features: - Mining and block building - Crafting tools, weapons, and armor - Inventory and storage chests - Furnaces and smelting - Farming, harvesting, and replanting - Animals, breeding, and sheep shearing - Combat, health, hunger, and food - Growing trees and renewable resources - Flowing water and falling sand - Villages, cottages, and torchlit caves - Sleeping, respawning, and saving worlds - Desktop and mobile controls
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1/ Half of the RWA perp market is one exchange. Binance cleared $1,591.9B, 50.4% of every dollar, and leads among the CEXs. The direction of travel matters as much as the level. Centralized exchanges won the new equity flow, and quickly took over the products decentralized venues invented.
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Far-left terrorism poses a profound threat to the United States and the broader West. Today, the United States sanctioned several transnational far-left terrorist networks, including Autistici/Inventati – a major far-left tech collective whose services are used by the most active and violent Antifa cells in the United States and across the world. There will be no refuge for violent extremists who wage war on our civilization and plot to undermine law and order, destroy critical infrastructure, assault political opponents, or conspire to conceal their crimes from authorities. We will use all the tools and authorities at our disposal to fight terrorism and protect our way of life from terrorist coercion.
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《收藏!2026下半年最值得关注的10场AI大会》⭐ 号外!号外!🥳 继昨天Biteye整理了Web3下半年的跑会指南后,经 @xingpt 老师催更,我们加急整理出了2026年后半年的AI跑会指南! 从 OpenAI、NVIDIA,到阿里、华为、微软、AWS,再到 NeurIPS,接下来几乎每隔一阵就会有一场重磅活动。 👇如果你下半年有AI跑会计划,这份指南可以直接收藏! 一、【大模型与开发者生态 】🔥 1⃣OpenAI DevDay 2026 ⏰️时间:9月29日 🗺️ 地点:美国·旧金山 🏢 形式:线下开发者大会 + Keynote线上直播 💼 适合人群:AI开发者、技术创业者、工程师、产品负责人 ⭐ 亮点:下半年最值得蹲新品的一场。核心关注新模型、API、Agent、开发工具和AI应用开发范式。 🔗 报名链接: 2⃣2026 云栖大会 ⏰️时间:9月22日—24日 🗺️地点:杭州 🏢形式:线下主论坛 + 140+分论坛 + 大型科技展区 💼适合人群:AI开发者、创业者、产品经理、企业技术负责人、投资人 ⭐亮点:重点关注Qwen、Agent、AI Coding、云计算和Physical AI,适合看阿里系AI技术和产业生态的新进展。 🔗报名链接: 二、【AI算力与基础设施 】🔥 1⃣NVIDIA GTC Berlin 2026 ⏰️时间:10月20日—22日 🗺️ 地点:德国·柏林 🏢 形式:线下技术大会 + 黄仁勋Keynote直播 💼 适合人群:云计算工程师、AI开发者、企业技术负责人、架构师 ⭐ 亮点:重点关注GPU、AI Factory、推理、Agentic AI、机器人、Physical AI。 🔗报名链接: 2⃣HUAWEI CONNECT 2026 华为全联接大会 ⏰️时间:9月17日—19日 🗺️ 地点:上海世博展览馆、世博中心 🏢 形式:线下大会 + 峰会 + 技术论坛 + 展区 💼 适合人群:企业技术负责人、云计算/算力从业者、开发者、政企数字化团队 ⭐ 亮点:重点关注昇腾算力、AI基础设施、Agentic Computing、华为云、企业智能化。 🔗报名链接: 三、【企业AI与云端落地 】 1⃣AWS re:Invent 2026 ⏰️时间:11月30日—12月4日 🗺️ 地点:美国·拉斯维加斯 🏢 形式:大型线下大会 + Keynote直播 + Workshop 💼 适合人群:云计算工程师、AI开发者、企业技术负责人、架构师 ⭐ 亮点:全球云计算领域最重要的大会之一,AI已经成为核心板块。重点关注Bedrock、Agent、SageMaker、AI推理、Trainium以及企业AI基础设施。更适合看“大模型怎么真正被企业部署”。 🔗报名链接: 2⃣Microsoft Ignite 2026 ⏰️时间:11月17日—20日 🗺️ 地点:美国·旧金山 🏢 形式:线下技术大会 + Keynote + Hands-on Lab ⭐ 亮点:重点看Copilot、Azure AI、Agent和Microsoft 365,是观察微软企业AI生态的核心大会。 🔗报名链接: 四、【AI创业与融资 】🔥 1⃣TechCrunch Disrupt 2026 ⏰️时间:10月13日—15日 🗺️ 地点:美国·旧金山 🏢 形式:创业大会 + Startup Battlefield + AI专题舞台 💼 适合人群:AI创业者、Founder、VC、BD、产品团队 ⭐ 亮点:融资和创业资源密度很高,适合看硅谷AI创业趋势、找项目和对接投资机构。 🔗报名链接: 2⃣Web Summit Lisbon 2026 ⏰️时间:11月9日—12日 🗺️ 地点:葡萄牙·里斯本 🏢 形式:超大型科技大会 + AI Summit + 创业展区 💼 适合人群:AI创业者、VC、产品团队、增长和BD团队 ⭐ 亮点:重点不是“最前沿模型”,而是AI创业、融资、AI产品、SaaS和全球创业生态。适合找项目、找投资趋势以及观察AI创业公司到底在做什么。 🔗报名链接: 五、【具身智能与前沿研究 】🔥 1⃣AGIC 2026 深圳国际通用人工智能产业博览会 ⏰️时间:8月26日—28日 ⭐ 地点:深圳国际会展中心(宝安) 🏢 形式:线下展览 + 论坛 + 新品发布 + 机器人体验 💼 适合人群:AI创业者、机器人/具身智能团队、AI硬件公司、投资机构 ⭐ 亮点:重点覆盖具身智能、人形机器人、大模型、AI Agent、国产算力、脑机接口和AI硬件。相比纯论坛,它最大的优势是现场实物和Demo多,很适合拍视频、找机器人和AI硬件选题。 🔗报名链接: 2⃣NeurIPS 2026 ⏰️时间:12月6日—12日 🗺️ 地点:澳大利亚·悉尼,另有巴黎、亚特兰大Satellite 🏢 形式:学术主会 + Workshop + Poster + Satellite会议 💼 适合人群:AI研究员、博士生、实验室、基础模型团队、技术投资人 ⭐ 亮点:全球AI研究风向标之一,适合看推理、多模态、Agent、World Model、机器人等下一阶段前沿方向。 🔗报名链接:
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"The fundamental case (for Bitcoin) is as good as ever" Bill Miller IV educates CNBC: "If you look at budget deficit this year in the United States, at 1.8 TRILLION, the entire market cap of Bitcoin is smaller than the dollars that have to be invented from just this year's behavior alone."
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Mark Zuckerberg says Apple's lack of innovation since the iPhone will lead to its decline "They haven't really invented anything great in a while. Steve Jobs invented the iPhone, and now they're kind of sitting on it 20 years later" "Year over year, I'm not even sure they're selling more iPhones at this point. Part of it is that each generation doesn't actually get that much better, so people are taking longer to upgrade" "They built stuff like AirPods, which are cool, but they've thoroughly hamstrung the ability for anyone else to build something that can connect to the iPhone" "I'm pretty optimistic that because they've been so off their game in terms of not really releasing many innovative things... eventually they'll get beat by someone"
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