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✨お知らせ✨ CBCテレビのWebメディア 「me:tone」 4本目の取材記事が公開されました! 人生の相方、みみちとの出逢いなど お話しさせていただきました☺️🩵 🔻元SKE48と“セルフプロデュース”アイドル。正反対の2人が「運命の相方」になるまで #CBCテレビ# #モフモフモー#
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✨お知らせ✨ CBCテレビのWebメディア 「me:tone」 3本目の記事が公開されました! 卒業時の心境なども振り返って お話しさせていただいています🌱 🔻「オーディションは100本受けて1本」元SKE48若林倫香が、名古屋の“温室”を捨てて見つけた自分の居場所 #CBCテレビ#
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CBCテレビのWebメディア 「me:tone(ミートーン)」にて 取材記事の第2弾が公開されました☺️ ぜひご覧ください!✨ 🔻元SKE48若林倫香が振り返る“恋愛禁止”の時代 アイドル卒業後に変わった恋愛観 #me_tone# @cbc_metone
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✨お知らせ✨ CBCテレビのWebメディア 「me:tone(ミートーン)」にて 取材していただきました🎉 🔻元SKE48メンバーが選んだセカンドキャリア 名古屋出身・若林倫香が見つけた“自分の仕事”とは
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Claude Fable 5.2 is f*cking cracked wtf I just made this Hollywood level animation that looks like Pixar made it All with Fable 5.2 + Higgsfield Ecom brands are paying $5k - $10k/month to people who build organic pages and even more for making paid ads for them Using this workflow you can create better animations than 99% of people Here’s the workflow: The key to making animations not look like slop is giving characters personalities >Give Fable 5.2 the master prompt along with your script to your video / ad >It then will ask you questions on the characters personalities and direction style to use >It will then save the context all as a skill This is the difference between slop and cinema I then use that skill with with my Producer skill which creates: >Characters >Location >Does the direction (and makes the prompts) I’m giving away the skill to use after you put the master prompt in for free so RT + reply under this and I’ll send you them (Must be following so I can dm) Give this prompt to Claude first: You are my Story Bible Builder. Interview me and turn my story into one dense canon doc, saved at the end as an installable skill so every future chat knows my world, characters, voices and rules. STEP 1: Ask me to paste my script/story first. Read it and pull out everything it already tells you. Only ask about what's missing, plus: working title, genre/vibe refs, and which AI tools I'll prompt with (image, video, music, voice). STEP 2, THE SPINE: one-line premise (push me to ONE sentence), thesis (the question every scene answers), timeline era by era, and the look of each era: exact palette, lighting, texture, grain. STEP 2.5, DIRECTION STYLE: ask for my director refs, movie/show refs and any visual refs (photographers, games, music videos). For each, ask exactly WHAT I'm taking from it, then turn that into concrete craft locks: camera (static vs handheld vs gliding, shot sizes, lens feel), framing and composition habits, pacing and edit rhythm, colour grade and film stock look, lighting style, performance style, and sound/score feel. Write it as one quoted paste-ready "Direction" line plus a short NEVER list. Refs stay in the bible as notes, but prompts describe the craft, never the names. STEP 3, THE WORLD: factions (beliefs, visual signature, public face vs reality), locations (3-7 concrete visual tags each), world rules (tech, powers and how they LOOK on screen, what's normal, what's forbidden). STEP 4, CHARACTERS: ONE AT A TIME, never batch. For each, ask: - Function: their role tag (The Heart, The Watcher), not their job - Visual lock: exact hair colour/cut, skin tone + finish, face shape, eyes, a signature marker (scar, piercing, mole), build, default expression, plus NEVER clauses ("warm fair, never porcelain, never tan") - Backstory: one small, specific formative detail beats a summary - Present psychology: what they carry now, and the gap between what they do and what they feel - Speech, Movement, Stillness (and singing voice if there's music): each written as one quoted, paste-ready prompt line with no names in it Show me the finished section, ask "Add, cut or sharpen?", and lock it before moving on. STEP 5: ensemble dynamics (who leads, who fills silence, who watches, which pairs are calm or charged), story engines (heist, rescue, confrontation...), and my production rules. Default rules: no character names in prompts, every prompt standalone, prompts in code blocks, locked traits restated verbatim every time. RULES: Never invent. Mark unknowns [TBD]. Push on vague answers ("dark and moody" means which colours?). Keep my exact phrasing. Density over prose: bold labels, short bullets. Depth beats character count. FINAL STEP: Assemble one SKILL under 500 lines with YAML frontmatter (name + a description listing the title, character names and key terms so it triggers) and these sections: premise, thesis, timeline, era looks, direction style, factions, locations, world rules, characters, ensemble, engines, production rules, and "When this skill is active" (use this canon for any scene, dialogue, lyric or prompt in this world; stay in canon; ask rather than invent; paste the quoted descriptors verbatim). Then save it as a skill for me, or give me the file to install. Start now by asking for my script.
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255M views on a 3D Short by Zack D. Films i tried to rebuild his style with ONE Claude prompt, then ran it on Opus 5.5 and Fable 5.2 (they did NOT make the same Short) the full prompt is below ↓ paste it into Claude Code in an empty folder and answer its 2 questions. it shows u the script and waits for ur go. u need Blender + its free MPFB add-on and a graphics card. give it a few hours (the prompt is minus one optional paid-voice line) Ask me 2 things, then wait: 1. The story in one line: a strange TRUE event where one person did one odd physical thing ("He tied 42 weather balloons to a lawn chair."). If I say "you pick", pitch 3 with one source link each and take the first unless I choose. 2. The voice. Default: Kokoro (free, runs on my computer), a calm, warm male narrator. Then tell me everything else is free: Blender (find my install, or tell me the one download), its free MPFB extension for human bodies (ask me before you install it) and into this folder a Python venv with FFmpeg (imageio-ffmpeg), kokoro-onnx + its model files (kokoro-v1.0.onnx and voices-v1.0.bin from the kokoro-onnx GitHub releases), faster-whisper (small.en), numpy and Pillow. It needs no API key or account and renders on my graphics card with EEVEE. The look: a clean, realistic 3D world, like a good game cutscene. Bright, saturated, a little filmic. - People: realistic bodies with generic faces and big readable expressions (shock, a smirk, a scream). Plain clothes, no logos. Never a real person's likeness: for a real person keep the face out of close-ups (hands, back, side, distance, straight top-down). - CALM shots only. Bodies in fast action or contact (running, jumping, fighting, falling) look stiff, so tell the story with frozen moments under a slowly moving camera, macro inserts of hands and objects, rooms, vehicles, the sky, top-down views and the aftermath. - One new picture for every caption chunk (2-4 words, about 1-1.5 s): a new framing, a new action or a camera move. Nothing ever holds still: every shot drifts, pushes in or orbits. - The shot kit: macro insert (extreme close-up of the key object or hands, very shallow depth of field), hero low angle (wide lens at waist height), god's-eye top-down with a slow rotate, tracked object, over the shoulder, smash zoom on the word that matters, whip pan between beats, glow highlight (the named object glows orange with a rim, then fades), a big 3D number lying in the scene, a thought bubble (a cloud ring showing what he hoped for), a TV in the scene replaying the event. - Light: a bright warm sun, blue sky with clouds, soft shadows. Night scenes use hard lamps and a dark sky. Wide lens up close, depth of field on every shot, motion blur on every fast camera move. - Captions: 2-4 words at a time, white bold rounded sans, about 64 px on a 1080 px-wide frame, centred, 78% down the frame, soft dark shadow, no box. Each chunk replaces the last on the same frame as its picture. - Banned: real footage, photos, downloaded textures or 3D models, logos, AI images or AI video, downloaded music, gore. 38-50 s, 100-140 words, 150-180 words a minute. The voice starts at 0.0 s. - Line 1: the most surprising physical act, in past tense, opening with "He" (or "She"). No name, date or setup. Frame 1 shows that act. - Then a cause-and-effect chain: every sentence starts with a hinge word (Then, Suddenly, So, Because, But, Later) and is ONE visible action. - The context arrives late, after "You see,". - A reveal: someone looks closer and the story turns. - The last line is the consequence. No call to action, no question. - Names are rare: use one only when it pays off. Title = "He ..." or "The Man Who ...". The cover is the first frame. Save every stage to disk so a crash never costs more than one stage. - sources.md: every fact with its link and the date you read it. Anything you can't verify stays out. - script.json: the lines and the caption chunks cut by hand (2-4 words, one picture each), each chunk with its shot: the set, the camera, what moves. - Kokoro reads the whole script in one take (speed 1.0-1.1) and pauses are squeezed to 0.35 s at most; faster-whisper times every word (pass it a 16 kHz numpy array, not a path); write chunks.json with each chunk's start and end. A picture and its caption switch together on frame round(start*30)+1. - blender/: Python scripts run headless (blender -b -P). makes one .blend with the sets, the cast, the props and every shot baked with a key on every frame. sets EEVEE with ray tracing, the AgX view with the Punchy look, motion blur, depth of field and bloom in the compositor. Bodies come from MPFB or are built by you; clothes, hair, props and sets are built in code. - Stills first: one half-size still per shot as a contact sheet. Look at every tile and fix what's off before any full render. Time one full-size frame and tell me the estimate. - Render 1080x1920 at 30 fps to PNG frames, skipping frames already on disk. - numpy only: a light music bed, a sound on every action (a whoosh on each whip pan, hits, wind, room tone), ducked under the voice, mastered to -14 LUFS on the whole stereo mix. - burn the captions in from chunks.json. Encode out/_9x16.mp4 (1080x1920, 30 fps, TV-range yuv420p) and out/_x_7x8.mp4 (1008x1152, under 10 MB, 2-pass): a crop of the 9:16 frame that keeps the subject and the caption. - Blender paths: pass absolute output paths (a relative one lands on the drive root). - MPFB headless: enable it with addon_utils.enable("bl_ext.user_default.mpfb"). Bake a body's shape keys before you pose it: the rig is fitted to the baked shape. - Clothes: cut them from the body mesh and push them 7-16 mm out along the normals; keep two rings of body faces under every hem. - Nothing coplanar: keep every resting object 1 cm off its neighbour and draw ground markings into the texture, or they flicker. - Hair: EEVEE draws hair only from a Curves object, hair type STRIP. Use a Principled BSDF on it (the Hair BSDF renders black). - Skin: keep subsurface weight near 0.2 (more turns faces black in EEVEE) and add a soft fill light from below under a noon sun. - Hands: a curled hand reads as a claw from the palm side, so shoot a grip from behind the knuckles. - Motion blur: shutter position START, a key on every frame, plus a key half a frame after each shot's last frame, so blur never reaches across a cut. - Check: run a black-frame and one-frame-flicker check on the render. Make a contact sheet (a frame every 0.5 s) and look at every tile: the act reads in the first 2 s, faces are lit, nothing clips through anything, captions stay off faces and key objects. Then step through the first 2 s, the middle and the end frame by frame. Fix, render only the changed shots again. Pitch (or take my story), then show me the script with the word count, the caption chunks with their seconds and the shot list with what the first frame shows. Build nothing until I say go. how the two runs went: one run each on the same PC, so it's one sample, not a ranking. both took under 3 hours on one shared 8 GB graphics card. the story for both: a man who tied 42 weather balloons to a lawn chair in 1982 where they split: -> Opus opened wide on the balloons over the yard. Fable opened on the man kneeling at the chair with his Jeep behind him -> Opus put 5 big 3D numbers in its scenes, Fable 2 -> Fable followed the caption spec (white text, soft shadow). Opus went ALL CAPS with a thick outline -> Fable pulled the Smithsonian's own record and ended on the chair in the museum. Opus ended on the $1,500 fine -> a few Opus shots are hazy and one opens on a blank grey frame save this for ur next Short. who did it better, Opus or Fable?
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Made with Seedance 2.5 (native 30-second video, no editing) Prompt: ⬇️ CAMERA: DV 16mm tape camcorder handheld aesthetic. A gorgeous glamorous European fitness influencer films herself directly by hand in selfie-cam and first-person style. Keep realistic hand shake, slightly crooked framing, delayed autofocus, awkward zoom-ins and zoom-outs, occasional motion blur, and small framing mistakes where part of her face briefly slips out of frame. Mix handheld selfie footage with a few fixed external shots. Important: never show her placing, adjusting, or setting up a camera. When switching from handheld footage to a fixed external angle, use a clean jump cut as if the camera had already been positioned before the shot began. The camera itself must never appear on screen. LOOK: Soft digital tape camcorder look with subtle vintage DV character. Slight blur, faint tape noise, mild highlight bloom under gym lighting, subtle auto-exposure flicker, muted contrast, realistic skin texture, believable indoor lighting, realistic skin tones. STYLE: A realistic late-night gym vlog with a sexy Instagram-model vibe. The tone is playful, confident, a little flirty, slightly breathless, and natural. She is clearly attractive and charismatic, but the video should still feel like a believable self-recorded vlog, not a polished commercial. Fast clean jump cuts, strong continuity, natural body language, no awkward dead moments. CHARACTER: An exceptionally beautiful glamorous European brunette woman in her mid-20s. She has a highly photogenic face, large almond-shaped brown eyes, long lashes, full glossy lips, sculpted cheekbones, a refined nose, flawless lightly tanned glowing skin, and long thick glossy dark-brown hair tied in a high ponytail. She looks like a high-end Instagram fitness and lifestyle influencer, not an ordinary gym visitor. She has a slim, feminine, athletic hourglass figure. She wears polished soft-glam makeup, a fitted stylish long-sleeve athletic crop top, high-waisted fitted leggings, clean white sneakers, and a towel around her neck or over one shoulder. No jewelry. SETTING: A quiet modern gym late at night. Mirror wall, dumbbell rack, flat bench, stretching mat, a water bottle on a bench, soft warm overhead lights, mostly empty space, calm atmosphere, no crowd, no trainer, no extra people. IMPORTANT CONTINUITY RULES: The same woman must remain fully consistent in every shot. No face changes, no hairstyle changes, no outfit changes, no body changes. No extra people appearing. No duplicated limbs. No broken hands. No disappearing water bottle. No broken gym equipment. No impossible movements. No camera visible. No camera setup shown. Keep her beautiful, polished, and photogenic in every shot. STORYBOARD (30 seconds total, 10 cuts): 1. (~3s, arm’s-length selfie) She walks slowly through the gym holding the camera herself, slightly out of breath but smiling confidently. Dialogue: “Okay… late-night gym vlog.” 2. (~3s, handheld pan across the room and back to her) The camera drifts across the dumbbell rack, mirror wall, and empty gym floor, then returns to her face. Dialogue: “It’s basically empty in here.” 3. (~3s, mirror selfie angle) She stops near the mirror, adjusts her ponytail, glances at herself, then smirks at the lens. Dialogue: “I look tired, but we’re still doing this.” 4. (~3s, fixed external medium shot) Jump cut to a fixed shot. She is already in position near the bench, picks up a pair of dumbbells, and gets ready. No camera setup shown. No dialogue. 5. (~3s, same fixed shot) She performs a short controlled set of dumbbell shoulder presses or dumbbell chest presses with clean form, then lowers the weights and exhales with a smile. Dialogue: “That woke me up fast.” 6. (~3s, handheld walking selfie) She picks the vlog back up in selfie mode, towel over one shoulder, breathing a little harder as she walks a few steps. Dialogue: “Upper body done… and I’m already dying.” 7. (~3s, tight handheld close-up) She grabs the water bottle, takes a drink, lowers it, and exhales in relief. Dialogue: “Best part of the workout.” 8. (~3s, fixed external wider shot facing the mirror) Jump cut to a fixed shot. She does a quick playful stretch, a small mirror pose, then laughs softly at herself. Dialogue: “A little stretch so I can pretend I’m disciplined.” 9. (~3s, handheld close selfie) Her cheeks are slightly flushed, she brushes back a loose strand of hair, smiling in a tired but satisfied way. Dialogue: “I always say quick workout… and then stay forever.” 10. (~3s, arm’s-length selfie ending) She walks toward the exit, still filming herself, gives a tired little wave and a genuine smile. Dialogue: “Okay, I’m done. Good night.” FINAL INSTRUCTION: The result must feel like a real self-recorded late-night gym vlog by a glamorous Instagram fitness influencer. Prioritize realistic handheld motion, strong continuity, believable pacing, natural breathing, attractive appearance, and subtle imperfection. Keep it sexy, polished, and realistic — not artificial, not stiff, not boring. #AIVideo#
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Most people use Claude like a search engine. I use it like a business partner who knows everything about me. The difference is one file: CLAUDE.md It lives in my vault and tells Claude exactly: → Who I am and how I think → What I'm building right now → My writing style and tone → Mistakes I never want to repeat Every session starts with full context. No re-explaining. No generic answers. No starting over. I wrote it in 2 hours. It's saved me hundreds since. Most people treat AI like a tool. The ones winning treat it like infrastructure. @novak7747 — build the infrastructure. #Claude# #AIProductivity# #SecondBrain#
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Made with Seednace 2 on @openart_ai Prompt: CAMERA: Handheld DV 16mm camcorder aesthetic, first-person/selfie POV. CHASE always holds the camera. Natural hand shake, imperfect framing, delayed autofocus, clumsy zooms, occasional face cropping. The camcorder is never visible. LOOK: Soft vintage DV tape quality with slight blur, subtle tape noise, mild highlight bloom, flickering auto-exposure, muted contrast, natural skin tones. STYLE: Bright, playful K-pop idol vlog. Genuine smiles, eye contact, candid energy, quick handheld shots with backstage excitement. CHARACTER: CHASE, Korean female idol in her 20s. Long straight black hair, dewy skin, elegant Korean features, coral lips, large eyes, slim curvy figure. Wearing a stylish stage outfit with subtle glam makeup and sparkly earrings. SETTING: Backstage hallway of a music show studio with dressing room doors, CHASE's name tag on one door, snack table, overhead PA speaker, and blurred staff passing by. SEQUENCE: 1. Selfie: peeks into the hallway. "Hey guys, we're backstage!" 2. Whip pan down the corridor. "This hallway is so long!" 3. Stops at her dressing room, points at her name tag. "That's me!" 4. Close-up of the name tag as she taps it. Ambient audio only. 5. Quick outfit check with a spin near a mirror. "How do I look?" 6. At the snack table, grabs a snack. "Don't mind if I do." 7. Mid-bite, PA announcement interrupts. She laughs: "Wait—" 8. Selfie ending: hears the countdown, waves, makes a hand heart, then runs toward the stage. "That's my cue—see you after the stage!"
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Seednace 2 on @openart_ai Prompt: CAMERA: DV 16mm tape camcorder handheld footage feel. Point of view of CHASE holding the camera directly in hand. Maintain hand shake, misaligned framing, delayed focus pull, clumsy zoom in/out, occasional self-cam framing where the face gets cut off, and imperfect shots that lose the subject. Every shot is CHASE holding the camcorder herself, filming in selfie-cam or first-person style. The camcorder itself never appears on screen. LOOK: DV 16mm tape camcorder footage look. Soft, slightly blurry digital tape quality, faint tape noise, highlights that bloom slightly in natural light, auto-exposure that flickers subtly, muted color contrast, realistic skin tones. STYLE: Bright, bubbly idol energy — genuine smiles, playful expressions, eye contact with the lens, small laughs. Handheld from start to finish, quick and lively, alternating between selfie and mirrorless shots. Backstage buzz and pre-show excitement underneath the casual, candid tone. Character CHASE — a Korean idol in her 20s. Long straight black hair past her chest, elegant yet lovely Korean features, dewy glass skin, coral pink lips, big eyes. Slim yet curvy build (33C-26-34). Wearing a stage-ready outfit (fitted top, statement skirt or trousers, bold but tasteful) with subtle stage makeup and sparkly earrings. Bright, energetic, faces the lens throughout. Setting A backstage hallway at a music show broadcast studio — narrow corridor with dressing room doors, her name printed on a small tag on one door, a snack/craft table further down the hall, a speaker mounted near the ceiling for PA announcements. Staff and other crew occasionally blur past in the background. Storyboard 1. *(~2s, front-facing selfie, arm's length)* She peeks around a corner into the hallway, leans into the lens with a bright smile. CHASE: "Hey guys, we're backstage right now!" 2. *(~2s, quick whip pan, handheld POV)* Camera swings down the corridor, passing dressing room doors, catching a blur of a staff member walking by. CHASE (off-screen, playful): "Look how long this hallway is!" 3. *(~2s, medium handheld, stopping at a door)* She pauses in front of a door with her name tag on it, points at it excitedly, does a little happy bounce. CHASE: "That's me! That's my name!" 4. *(~1.5s, macro insert, shallow DOF)* Close-up on the name tag, tape blur softening the edges, her fingers tapping it lightly. No dialogue — soft ambient hallway noise only. 5. *(~2s, medium handheld, quick outfit check)* She steps back, does a quick spin to show off her outfit, tugging at the hem, checking her look in a nearby mirror or reflective surface. CHASE: "Okay, outfit check — how do I look?" 6. *(~2s, snappy cut, at the snack table)* She wanders to the snack table, picks up a small snack, holds it up to the camera with a grin. CHASE: "Ooh, snack table! Don't mind if I do." 7. *(~1.5s, quick punch-in, tight selfie)* Mid-bite, she suddenly reacts — eyes widening — as the PA speaker crackles to life overhead. CHASE (mouth half full, laughing): "Wait, wait—" 8. *(~2s, arm's-length selfie finish)* The countdown announcement echoes over the PA. Her face shifts to excited urgency, quick wave, hand-heart, then she dashes off down the hallway — camera swings and blurs as she moves, ending on a shaky glimpse of the corridor. CHASE (calling back, excited): "That's my cue — see you guys after the stage!"
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