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声優の東山奈央さん(ディアナ役)から #プラグマタ# への応援コメントをいただきました🌙✋ #PRAGMATA#
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Unlock the Lunar Supremacy trophy in PRAGMATA by completing the game on Lunatic difficulty. Finish the full story on the game’s hardest setting, and the trophy will unlock automatically once you clear the final chapter. For a visual walkthrough on how to unlock the Lunar Supremacy trophy, you can refer to this video guide:
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把128GB统一内存塞进轻薄本,英伟达发布 RTX Spark 超级芯片,直接重塑 Windows PC 的天花板。 里面装的是 Blackwell RTX GPU 和 Grace CPU。 加上这128GB的统一内存,这台机器能直接在本地跑起巨大的 AI 模型。 速度极快,且数据完全私密。 不再需要把敏感素材传给云端,你的笔记本就是一个算力堡垒。 用 AI 创作的门槛,被直接踩平了。 觉得 ComfyUI 节点太复杂、太反人类,可以直接让内置的 AI 代理 OpenClaw 替你干活。 输入几句话,它自己去调参数、写提示词。 从一张草图生成材质效果,再直接用它做起始帧生成视频,全部本地一气呵成。 创作者的性能瓶颈也被碾碎了。 靠着这巨大的内存,你能直接剪辑 12K 4:2:2 的视频。 或者渲染高达 90GB 的巨型场景。 在 Blender 里,有了 DLSS 4.5 光线重建技术的加持。 你在场景里随意拖动,就能实时看到几乎等同于最终渲染的画质。 至于游戏,那可是英伟达的老本行。 《心灵杀手 2》、Pragmata 等游戏,直接在 1600p 分辨率下光追全开。 DLSS 4.5 里的新 Transformer 模型,把环境细节拉到了新高度。 更别说它原生支持带有反作弊系统的多人联机游戏。 真正的个人计算新形态已经来了。 不再依赖网络带宽,不再忍受云端延迟。 装载这颗芯片的新型轻薄本和紧凑型台式机,今年秋天就会出货。 本地算力的狂欢,正式开场。
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Many players have said that Pragmata feels like a PS3-era game, and the developers see that as a positive. In an interview with GamesRadar+, director Cho Yonghee said: “We love when you say it feels like a PS3 game.” Producer Naoto Oyama explained that it was “a time when a lot of different developers and publishers were experimenting.” The PS3 and Xbox 360 era was known for original ideas and new IPs that took creative risks. This is why some players compare Pragmata to that era. For the developers, the comparison is a compliment because it reflects the creativity and experimentation that defined many memorable games from the PS3 generation.
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Mama-Kitties Simulator! 🚀 Finishing Pragmata Today! 🗓️ 10 May 2026 03:00 PM BST / 10:00 AM EST Waiting Room Below 🔗
Era hacerle cosplay, no sacarla del juego. #PRAGMATA# La cosplayer es: seeuxiaorou
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Capcom has announced that PRAGMATA has surpassed two million units sold worldwide in just 16 days since launch. It was released on April 17, 2026, reaching one million units sold within the first two days. This shows that people just want single-player experiences with a good story. Devs should invest more in new IPs like this.
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Capcom may make a sequel to Pragmata. A top executive at Capcom USA recently said the company now has another game they can build into a long-running series. He explained: “We’re at a point now where we’ve got another IP that Capcom—and god bless them, has an arsenal—that we can continue to go down.” Almost everyone loved this game. I hope Capcom makes it one of the best games I played this year.
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UN PADRE ENCUENTRA CONSUELO EN PRAGMATA TRAS PERDER A SU HIJA Un padre confesó que Diana (la niña androide del juego) tiene exactamente los mismos gestos y personalidad que su pequeña, quien falleció trágicamente en 2009. Jugarlo junto a su otra hija se ha convertido en su terapia para sanar. La respuesta de la comunidad otaku/gamer y del propio director del juego ha sido tan hermosa que nos recuerda por qué amamos tanto este medio. Los videojuegos salvan vidas.
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第一次和女儿交换礼物!!! #pragmata# #diana#
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