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This week, I used Grok Build to make a personal website and also to build a 3D space chess game. Where you can actually play against AI. It's TONS of fun! What should I make next? You can see the projects here:
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水も滴る、いい男ッ。 水撮影するって言うから私の顔面に水ぶち当ててください!!てお願いしたら躍動感凄いし後半水吹き出してるんほんま汚すぎて笑うしかないwwwwwwwwwwwwwwwww 📷→ライラックさん(@lilaslilac53) 💧→水槽さん(@8after7korobi) #クロエさんの処刑場# #まるで成長しませんでした#
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Tunnels paired with robotaxis are the scalable fix for urban congestion. Point-to-point autonomous travel underground can be cheaper than buses or subways, operate reliably in any weather, and reduce crowding risks that matter for public health. Multi-level 3D networks turn a 2D street problem into efficient vertical infrastructure. Source I Elon Musk
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good evening everyone I am back with another 3D video featuring Frieren! the full 9 minutes is on patreon!
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Elon Musk’s goal for The Boring Company is to solve one of the most miserable daily experiences on Earth: traffic Cities are three-dimensional But transportation is still mostly trapped in a two-dimensional surface network Roads, intersections, bottlenecks, traffic lights, accidents, construction, weather - everything gets stacked on the same flat layer until the entire system chokes The Boring Company’s answer is simple but radical: Go underground Build fast, low-cost tunnel networks under major cities and turn transportation into true 3D infrastructure Right now, the focus is on making tunneling dramatically faster and cheaper with machines like Prufrock, which is designed to mine continuously while installing tunnel liner at the same time But the long-term vision goes much further Local Loop tunnels could move people across cities without surface traffic, while future Hyperloop-style systems could connect entire cities at ultra-high speed Imagine going from Los Angeles to San Francisco, New York to Washington D.C., or Dubai to Abu Dhabi in a fraction of today’s travel time - underground, electric, direct, and protected from surface congestion That is the real mission: Building the missing third dimension of transportation This is how you actually attack soul-destroying traffic at civilization scale
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美国贸易代表格里尔表示,特朗普的10%全球关税在7月到期后或可被重新征收。他指出,相关法规并未明确说明总统是否可以在法定时间线到期后重启该关税。
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OpenArt now lets you turn a single image into a persistent 3D world creators can direct with precise control. Wide shots, top-down views, over-the-shoulder framing. All from the same environment, acting like a permanent virtual set. Powered by the World Labs API. Learn more ↓
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5月23日,沁阳市崇义镇南里村蔬菜制种田,农民在收获白菜种子。当前,夏熟作物陆续成熟,广大农民正抢抓农时适时收获夏熟作物,田间地头一派忙碌景象。(杨 帆 摄)#河南# #焦作# #夏收#
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Haha yea - the Huawei approach really is kinda like warmholes (wait until the journalists get a hold of that comparison). Just like warmholes connect two 3D points in a 4th dimension and dramatically reduce travel time, Huawei's approach does that in 2D/3D. No, this isn't the same thing as memory stacking (although there are similarities when it comes to bonding technology) - they have to be able to very precisely align many many tiny traces between the two layers (create the warmholes!!) for this to work.
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华为这次在 上海IEEE ISCAS 2026 上由何庭波提出“韬 / Tau(τ)Scaling Law”,核心是把芯片进步的指标从传统“晶体管越做越小”转向“系统信号与数据传输时间越压越短”,也就是用降低延迟、缩短信号路径、优化互连和数据流动来继续提升性能;华为称其 LogicFolding 架构会先用于 2026 年秋季的麒麟芯片,未来也会用于昇腾 AI 芯片,并提出到 2031 年实现相当于 1.4nm 制程密度/性能水平 的目标。美国媒体普遍把它解读为华为在先进光刻受限、美国制裁持续背景下寻找“后摩尔时代替代路线”的信号,但也强调这不是已经掌握真正 1.4nm 光刻制程,而是“等效”目标,仍需要实际芯片性能、功耗、良率、散热和量产数据来验证。 华为这个理论原创性偏“中等”:底层方向不是全新发明,因为后摩尔时代的先进封装、Chiplet、3D 堆叠、低延迟互连早已是全球产业路线;但华为的原创点在于把这些分散技术统一抽象成 “τ 时间缩放”,用“降低信号和数据移动时间”替代单纯“缩小晶体管尺寸”,并配套提出 LogicFolding 作为工程实现框架。路透也指出,全球芯片业本就在探索后摩尔方案,但中国因先进制程受限更迫切。 所以它不是类似摩尔定律那种已被长期验证的基础规律,更像是华为对后摩尔路线的系统化命名、工程整合和战略表达;能否上升为真正原创理论,要看后续麒麟、昇腾芯片能否用实测性能、功耗、成本和量产良率证明。 但无论如何,华为这篇文章的发布,再次证明,科学无国界!
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