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明日11月8日は『いい歯の日』 中日新聞さんで愛知県歯科医師会の会長さんと対談させていただいております😁✨ チェックしてね‼️@chunichi_denhen #8020運動# #いい歯の日# #松井珠理奈#
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Directive 8020 Reviews are up Highs • ButWhyTho: 9.5/10 • LootLevelChill: 9.5/10 • GameSpew: 9/10 • TheSixthAxis: 9/10 • GAMINGbible: 9/10 • CGMagazine (CGM): 8.5/10 • PC Gamer: 8.5/10 • IGN: 8/10 (calls it “a step forward in spectacle and storytelling”) • GameRant: 8/10 • PSLS / GameReactor: 8/10 • Shacknews: ~8/10 Mid / Mixed: • GameWatcher: 7/10 • GamingTrend: 7.5/10 • DualShockers: 7/10 • TheGamer: 7/10 (or ~3.5/5) • PSU / Day One: 7/10 • Hobby Consolas: 76/100 Lows: • Eurogamer: 6/10 • Creative Bloq: 6/10 • GameSpot: 5/10 (“The Dark Pictures Anthology Has Never Been More Adrift”) • Game Informer: 5/10 Metacritic: ~71-72 OpenCritic: 76
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NEW: Karoline Leavitt weighs in on the men-in-women's-sports debate following Sophie Cunningham's viral comments supporting protecting women in sports from competing against biological men: "Men should not be playing in women's sports. It's completely ludicrous that anyone could support that." "It's even more ludicrous that you do have Sophie Cunningham, a female athlete herself, very accomplished in her own right, coming forth and speaking that truth that men should play in women's sports." "The backlash she is receiving from Democrats and left-wing figures across the country is astonishing. They are clearly very out of touch with the American public on this issue, which again, is an 80/20 issue. It's common sense."
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推荐这篇文章,2023 年时候 Jeff Yan 非常详细地谈自己如何做高频交易的经历和细节,以及为什么要做 Hyperliquid: 我对高频交易(乃至许多事情)的理解是:它更像多个因素的乘积,而不是简单相加。你在不同“桶”里的投入看似是加总的,但产出往往体现为相乘关系。 在这一意义上,那些看似“脏活”的工作往往至关重要。应当务实地获取低垂果实,遵循 80/20 原则。行情顺畅时,最容易陷入的误区是:“基础已经打好,可以去做一些更酷的机器学习研究、追求创新。”我们也曾在这一点上付出代价。并非意味着该方向不存在 alpha,而在于其投入规模大、且边际回报往往很快递减。 当你团队规模较小、现有策略仍然有效、市场机会仍然充沛时,更需要反复自问并诚实面对:当前最应优先推进的是什么?不要被表面数据“诱导”去追逐那些暂时不应作为优先项的方向。 全文
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Why It Failed 1. Habit Resistance: Designers and PMs live in Figma, not chat windows. Moving from their comfort zone to a conversational interface was a massive friction point. Most didn't even know what to type. 2. The 80/20 Bottleneck: The Agent did 80% of the work perfectly. But the final 20% required manual modification, which was incredibly high-effort. Often, that 20% determined whether the code was usable at all. 3. Workflow Fragmentation: The generation environment was disconnected from the real development environment. Developers had to manually copy-paste code, making the process tedious.
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通过对内部员工的调查访谈,很快就找到了原因: 习惯阻力:设计师和产品经理更习惯在 Figma 里工作,而不是对着一个对话框。从舒适区(Figma)跳到陌生区(Agent 对话),这个门槛比想象中高得多。大部分甚至不知道该在聊天窗口写啥。 80/20 瓶颈:Agent 能实现 80% 的效果,但剩下 20% 的修改成本极高。而往往就是那 20% 决定了能不能用。 流程割裂:生成环境和开发环境是脱节的,无法利用现有代码,需要手动把生成的代码复制回项目,操作繁琐。
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