Capcom has teased the possibility of a future Resident Evil game set in Japan for the first time in the franchise’s history.
In a recent interview with Japanese outlet Futaman, Resident Evil Requiem producer Masato Kumazawa revealed that the idea has been discussed within the development team for years.
“Since the development team is primarily based in Japan, I think every member has given it some thought. While Japan hasn’t appeared as a game setting so far, it might make an appearance at some point in the future.”
Resident Evil has never had a mainline game set in its home country.
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Capcom has stated that generative AI “still cannot match” the skill of human developers behind major franchises such as Resident Evil and Monster Hunter.
In a recent update, the company emphasized its commitment to human creativity for game content, confirming: “We will not implement assets generated by AI into our games.”
Instead, Capcom plans to use AI as a supportive tool to boost efficiency and productivity, particularly in testing and repetitive development tasks that do not involve final creative output.
Capcom’s latest fiscal report confirms that PC has been the company’s top sales platform for three straight years.
For the fiscal year ended March 31, 2026,:
>PC sales reached 32.17 million units, accounting for 58% of total game sales.
>Consoles followed with 22.76 million units.
>Digital sales made up 93% of the total across all platforms.
PC represented 52% of sales in fiscal 2023 and 60% in fiscal 2024. Capcom attributes the shift to strong Steam performance, aggressive discounting of older titles, and day-and-date releases for major franchises like Resident Evil and Monster Hunter.
Capcom CEO Kenzo Tsujimoto stated, “I believe that the PC will further establish itself as the world’s leading gaming platform, which will serve to increase the value of the PC market.”
Via:
Capcom has confirmed it is using generative AI in its game development process, but only for routine tasks to improve efficiency and productivity.
In its latest earnings briefing materials, the company explained that generative AI serves as a tool to handle repetitive work
-Research
-Draft generation
-User analysis
-Interactive manuals
-Error checks
-Meeting notes
-And similar repetitive work
The aim is to reduce busywork so developers can focus more on creative design, storytelling, and other high-value aspects of game making.
Capcom has made it clear that it will not implement any AI-generated materials into final game content. All creative elements, including art, assets, audio, and in-game features, remain fully human-driven.
Capcom has announced that 93% of its consumer game sales were digital in the fiscal year.
The company sold a record 59.07 million units, with digital downloads making up the vast majority.
Digital sales are projected to reach 95.4% in the current fiscal year.
Catalog titles (older games) accounted for 83.7% of total units sold, showing the long-term strength of Capcom’s back catalog through digital distribution.