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モンスターハンターワイルズメディア発表会でした🎤 19時~21時の山田裕貴さんとひと狩りいこうぜも天の声にて出演させて頂きます✨️ ⬇️ #CAPCOM_TV#
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CAPCOM案件もSNK案件もお待ちしております🙇 #スト6三周年#
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Capcom has teased the possibility of a future Resident Evil game set in Japan for the first time in the franchise’s history. In a recent interview with Japanese outlet Futaman, Resident Evil Requiem producer Masato Kumazawa revealed that the idea has been discussed within the development team for years. “Since the development team is primarily based in Japan, I think every member has given it some thought. While Japan hasn’t appeared as a game setting so far, it might make an appearance at some point in the future.” Resident Evil has never had a mainline game set in its home country.
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#OooDa# & #伊織もえ# 〜ゲームの学校〜 ⚡🏫第32回公開🏫⚡ 4月の転校生は、CAPCOM CUP12チャンピオンの「さはら」選手です! @sahara7h 今回はゲーミング絵日記から、転校生ゲーム歴紹介✨そして、真剣プロのe(いい)話!では、 「CAPCOM CUP 12について」 「スト6、どうしたら強くなれるの?」 「これからの夢は?」まで深掘り!! ゲーミング実習ではもちろん 「ストリートファイター6」をプレイ🎮✨ ぜひご覧ください👇
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The GOAT Xiaohai is your Combo Breaker SF6 Champion 👑. Capcom Cup 13 qualification secured الأسطورة والتاريخي @Xiaohai_ يحقق بطولة @COMBOBREAKER للعبة ستريت فايتر ويحجز مقعدًا آخر في بطولة العالم 🐐☝️ #FalconsAreHere#
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Capcom has stated that generative AI “still cannot match” the skill of human developers behind major franchises such as Resident Evil and Monster Hunter. In a recent update, the company emphasized its commitment to human creativity for game content, confirming: “We will not implement assets generated by AI into our games.” Instead, Capcom plans to use AI as a supportive tool to boost efficiency and productivity, particularly in testing and repetitive development tasks that do not involve final creative output.
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Capcom’s latest fiscal report confirms that PC has been the company’s top sales platform for three straight years. For the fiscal year ended March 31, 2026,: >PC sales reached 32.17 million units, accounting for 58% of total game sales. >Consoles followed with 22.76 million units. >Digital sales made up 93% of the total across all platforms. PC represented 52% of sales in fiscal 2023 and 60% in fiscal 2024. Capcom attributes the shift to strong Steam performance, aggressive discounting of older titles, and day-and-date releases for major franchises like Resident Evil and Monster Hunter. Capcom CEO Kenzo Tsujimoto stated, “I believe that the PC will further establish itself as the world’s leading gaming platform, which will serve to increase the value of the PC market.” Via:
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Capcom has confirmed it is using generative AI in its game development process, but only for routine tasks to improve efficiency and productivity. In its latest earnings briefing materials, the company explained that generative AI serves as a tool to handle repetitive work -Research -Draft generation -User analysis -Interactive manuals -Error checks -Meeting notes -And similar repetitive work The aim is to reduce busywork so developers can focus more on creative design, storytelling, and other high-value aspects of game making. Capcom has made it clear that it will not implement any AI-generated materials into final game content. All creative elements, including art, assets, audio, and in-game features, remain fully human-driven.
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Capcom has announced that 93% of its consumer game sales were digital in the fiscal year. The company sold a record 59.07 million units, with digital downloads making up the vast majority. Digital sales are projected to reach 95.4% in the current fiscal year. Catalog titles (older games) accounted for 83.7% of total units sold, showing the long-term strength of Capcom’s back catalog through digital distribution.
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A trusted Capcom insider, as shared by Dusk, has provided detailed information on several major upcoming projects in development: >The Devil May Cry 1 remake is currently in active development, marking the first full remake of the original game that launched the stylish action series. >In June-July 2022, Capcom held an internal meeting to determine the next steps for the Resident Evil franchise, during which green lights were given for remakes of Resident Evil Zero, Code Veronica, Resident Evil 1, and the new entry RE10. >Each project uses internal codenames: Project Chambers for the Resident Evil Zero remake, Project Fallen for the Resident Evil 1 remake, and Project Redlife for RE10. >The Resident Evil 1 remake has been in pre-production since 2022-2023 and has recently entered full production. >Claire Redfield has been confirmed as the protagonist of Project Redlife (RE10), positioning her as the central character in the next mainline numbered entry. >Both Resident Evil Zero and RE10 are confirmed to be built on Capcom’s latest REX Engine, the same technology powering recent high-fidelity titles in the series. >In 2022, the same year as the key internal meeting Capcom shut down multiple high-profile fan remakes of Resident Evil Zero, Code Veronica, and Resident Evil 1, suggesting the company was protecting its official plans. >Ada Wong will appear in RE9 DLC (a detail independently corroborated by Dusk), with indications that more than one story-focused DLC is planned. This information fits Capcom’s strategy of methodically remaking earlier Resident Evil while expanding the mainline series.
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