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효연이 권이 민영이랑 #엠카운트다운# #MCOUTDOWN# #효연# X #조권# X #민# #BORNTOWILD# #JUN_K# #THINKABOUTYOU# #MrNOLOVE# #준케이# 막방ㅠㅠ
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🗓 놓칠 수 없는 오늘의 하이라이트(Highlight) ✅ 15:00 [단체] KCON JAPAN 2025 ARTIST STAGE I HIGHLIGHT (KCON OFFICIAL YouTube / Mnet Plus) ✅ 19:00 [단체] KCON JAPAN 2025 M COUNTDOWN (KCON OFFICIAL YouTube / TVING / Mnet Smart+ / SCREEN X) KCON JAPAN 2025 둘째 날⛓ 실시간 송출 채널을 확인하시고 오늘도 많은 응원 부탁드립니다💡🌹 #From_Real_to_Surreal# #하이라이트# #HIGHLIGHT# #비스트# #BEAST# #체인스# #Chains# #윤두준# #YOONDUJUN# #양요섭# #YANGYOSEOP# #이기광# #LEEGIKWANG# #손동운# #SONDONGWOON#
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[Replay] TAEYEON 태연 ‘To. X’ Countdown Live #태연# #TAEYEON# #ToX# #TAEYEONToX# #소녀시대# #GirlsGeneration#
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TAEYEON 태연 'To. X' Countdown Live 🗓 2023.11.27 5PM (KST) 📍 YouTube TAEYEON channel, TikTok/Weverse Girls’ Generation Channel, idolplus(web only) 💖 코너 참여 ➫ #TAEYEON# #태연# #ToX# #TAEYEONToX# #소녀시대# #GirlsGeneration#
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We're still so small but I'm loving the team we've got at Superlogical. They're so talented and kind and love their craft. It's a different era of software development and our expectations and practices reflect that. I want to share a bit about how we work. First, everyone is trusted to push to main. We do machine-aided code review pre-push and human plus more machine-aided code review post-push. Limited to no PRs. Culturally, we've all agreed that if we ever hire someone who we DON'T trust to push directly to main, then they probably aren't the right fit for the team (so far, not an issue). Some common sense here: if someone is stepping outside their lane or comfort zone, we'll open PRs. For example, I'm pretty trash at macOS/iOS UI, so I'll open PRs for UI-affecting functionality and ask for eyeballs/help. But for business logic and internals, I push to main. Second, everyone can cut a release. Our release process is fully automated and when you start a release (for any platform) it triggers a Slack notification and a 15 minute countdown. The 15 minute warning is a final gate that allows people to review plus collaborate on a changelog. During that 15 minutes, anyone in the company can pause the release rollout. After 15 minutes, the train leaves the station. You can't override the 15 minutes (except to pause). It gives everyone a chance to step in. Third, we avoid synchronization through fast remediation rather than through planning. The server and clients on various platforms ship features as fast as they can. We use post-hoc human review and AI-assistance to identify feature mismatches across products ("Windows has support for X and Mac doesn't." or "Mac and Windows differ in their behaviors for Y in this way."). This avoids expensive "sync" meetings and coordination. We trust that producers of features are mindful of what they're producing and we trust that adjacent product lines will self-synchronize quickly. In practice, we see feature parity across platforms within 24 to 48 hours. All of this works on mutual trust. It ONLY works with mutual trust. Everyone at all times has to trust that they've got each others back: 1. Push to main only works if you fix your mess, or if you don't, that someone else will quickly but that you'd do the same (and generally in equal amounts). 2. Anyone can deploy only works if you trust everyone to cut at the right time, with the right changelog, and that people will respect the 15 minute timer. 3. Sync through fast remediation only works if you trust other teams will pick up and integrate your work quickly, which only works if you would too. It also only works if you are fairly producing mismatches (e.g. not constantly). We've got a great team. I know we're still small and that these practices will change in many ways as we scale. But this is already a markedly different practice than what I would've done 15 years ago. In general, we are building from day 1 on a foundation of mutual respect, excellence, and trust. And it's been awesome.
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📢 BrownDust2 × Shinovi Master Senran Kagura NEW LINK Collaboration Rerun Update Countdown! D-Day The shinobi have officially joined the battle! To thank all of our players who’ve been waiting for the collaboration rerun update, we’ve prepared special events. Join in now! [Collaboration Rerun Update Countdown Login Event] 📅 Event Period - April 9, 12:00 AM (UTC) – April 12, 02:59 PM (UTC) 🎁 Rewards - 🎫2 Draw Tickets [Collaboration Rerun Countdown Mission Event] 📅 Event Period - From the time of posting on April 9 to April 12, 02:59 PM (UTC) 📝 How to Participate ① Follow the official BrownDust2 X (Twitter) account ② Like, comment on, or repost (RP) the countdown post (Complete at least one action to participate!) 🎁 Mission & Reward - When the total number of Likes + Comments + Reposts (RP) reaches 10,000, 🎫 2 Draw Tickets will be distributed 🎉 Results Announcement - April 13 (Mon) #BrownDust2# #BD2# #ShinobiMaster# #SenranKagura# #Collaboration# #Update# #April9#
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