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RPG 贴吧
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WEMBY: ONLY PLAYER TOP 5 IN POINTS, REBOUNDS AND BLOCKS 🤯 ▪️ 30.3 PPG (2nd), 11.7 RPG (4th), 4.4 BPG (1st) ▪️ 125.2 ORTG (4th), 95.3 DRTG (3rd) ▪️ 30.0 Net Rating (1st), +18.8 plus/minus (1st) The @spurs seek 11 STRAIGHT WINS and 2-0 in Group Play action at 9:30pm/et on Prime!
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10. Cade Cunningham, @DetroitPistons Last week: 13⬆️ Season stats: 25.0 PPG, 5.2 RPG, 7.9 APG Game of the week: 52 points, 11 assists, 5 rebounds and 0 turnovers in win at Washington. Cunningham powered his way into the Top 10 based on his most recent game, one of the best performances of the NBA season. As if scoring 52 points in double overtime wasn’t enough, he managed zero turnovers in 48 minutes, becoming the first player in NBA history to get 50 points and at least 10 assists (he had 11) without a mistake. The Pistons are third in the East standings at 8-3.
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今天刚上线的游戏,手游,广告+氪金礼包,总收益超过 1000 了,这是一个冒险类放置 RPG,但是我没法把游戏贴出来,因为国内的市场,太黑暗了……
SAN ANTONIO HAS WON 10 STRAIGHT GAMES 😲 ▪ Wemby during streak: 32.6 PPG, 11.4 RPG, 4.5 BPG ▪ Avg. margin of victory: 15.0 PPG ▪ Second team ever to win 10 straight after starting 0-2 (2017-18 Celtics)
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“Through the first three weeks of the season, rookie Yaxel Lendeborg has been perfect for the Golden State Warriors, and the Warriors have been perfect for Lendeborg. [His] scoring and shooting have been impressive, but he’s also collecting rebounds, assists, blocks and steals.” Yaxel Lendeborg (21.4 PPG, 7.2 RPG, 4.0 APG) rises to the top of @JeffZillgitt’s Kia Rookie Ladder! See the full list and breakdown on the NBA App.
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一个完全不会编程的人,辞职两个月后,用Fable 5.2、Opus 5.5、Tesana、Three.js、Tripo和Blender,在4天内做出了一款开放世界RPG。 地图约为《上古卷轴5:天际》的2倍,包含34个任务、56种敌人和20个Boss。 他投入了最后的1400美元,调用超过210亿Token。整个制作过程👇
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【今日は何の日?】 2004年11月11日『マグナカルタ』が発売。今年で22周年 『勝利の女神:NIKKE』『ステラーブレイド』でおなじみのキム・ヒョンテ氏がキャラクターを描く、独創的なRPG。リズムゲームのような戦闘システムが独特だった。
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Side project. Same world, same fight, three ways to see it: isometric pixel art, a 3D diorama, and point of view (PoV). Switch any time. Built the co-op RPG Quest for Victoria. Source code is free, use it in your games. 👇 #indiedev# #gamedev# #RPG# #pixelartㅤ#
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✨箱箱THE BOX x V FUTURE PARTY 未來趴 - 雙人RPG BAND手燈公布✨ 現場新品販售公布!雙人RPG BAND限定手燈🌟 💡V FUTURE PARTY 未來趴 現場販售資訊 販售地點:10/31(六)高雄流行音樂中心 海音館 若有場後餘量將擇日上架官方網站賣場,售完為止✨ 箱箱官方網站: #箱箱THEBOX# #森森鈴蘭# #瑪格麗特諾爾絲# #VFUTUREPARTY# #未來趴# #TakaoRock# #打狗祭#
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A motion designer posted a 1994-style cat RPG. Title screen, boss fight, dialogue boxes, health bars, level ups. Replies assumed a studio pipeline: After Effects, keyframes, a week of rendering, maybe a Remotion license. That was not the story. The whole sequence is HTML and CSS animation driven headlessly by Playwright, piped through ffmpeg into a final video file. No compositing software touches a frame. The toolchain is a Claude Code skill, a directory of instructions the model reads before it writes code. The gatekeeping was never the software. It was the years of knowing which easing curve belongs on a health bar depletion. That knowledge is now a text file. What used to be a $4-8k motion piece with an Adobe subscription and render hardware becomes an API bill, a free headless browser, and an ffmpeg binary that has been free since 2000. The line item does not shrink. It deletes. Polymarket traders give 88% odds that the next Claude Haiku (4.6+) model ships by October 31, 2026, pricing the cadence of the tool itself while the production barrier it used to protect is already being written around:
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