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Developing my game in c++ and finally got lua scripting integrated for gameplay. Wrote a simple api for pickups and events. Scripted a basic heist sequence to test it: approach room, search it, drill the safe. Feels good to finally have this working. #IndieDev# #GameDev#
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There is time for many words, and there is also time for many arrows. ~Homer, probably #AchillesSurvivor# #Odyssey# #indiegaming# #indiedev# #roguelite#
Before to After A few weeks of work can make a huge difference. Wishlist on Steam if you'd like to support the project! Steam page: #indiedev# #gamedev# #screenshotsaturday# #unity3d# #horrorgame#
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ingredients go in the cauldron. they bonk into each other, the combo starts snowballing, and suddenly dinner has a score multiplier 🧪✨ Kinny and the Cosmic Cauldron #indiegames# #indiedev#
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Nothing To Declare is dropping soooon 🛃 read the rules. check the bag. open a collectible blind box. then listen to a traveler explain why gasoline is a necessity 🤨🔥 #indiedev# #indiegames#
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I’m experimenting with a more edited format for these devlogs. This dash felt too light, so I rebuilt its feedback layer by layer: sound, trail, impact flash and camera response. Does the final version sell the impact, or is something still missing? #gamedev# #indiedev# #devlog#
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Less than 2 weeks until Ugoku Sushi Bar opens! 🍣 We’re spending these final days on the little details: recipes that click, regulars that feel like old friends, and a conveyor belt shop that slowly becomes yours. almost there 🍵✨ #indiegames# #indiedev#
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🔥 This is such a great breakdown by @andre_mc — hit feedback really does make a game feel so much better, even when players barely notice why. #indiedev# #gamedev# #unity3d# #gamedesign# #ui# #vfx#
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